All Life points: 2,750
Life points1: 2,750
All Life points: 3,000
Life points2: 3,000
All Life points: 3,000
Life points3: 3,000
All Life points: 3,000
Life points4: 3,000
All Combat experience: 0
Combat experience: 0
All Combat experience: 211.5
Combat experience1: 211.5
All Combat experience: 269.4
Combat experience2: 269.4
All Combat experience: 269.4
Combat experience3: 269.4
All Combat experience: 269.4
Combat experience4: 269.4
All Release date: 26 November 2008
Release date1: 26 November 2008
All Release date: 14 September 2011
Release date2: 14 September 2011
All Release date: 14 September 2011
Release date3: 14 September 2011
All Release date: 14 September 2011
Release date4: 14 September 2011
All Combat level: 77
Combat level1: 77
All Combat level: 84
Combat level2: 84
All Combat level: 84
Combat level3: 84
All Combat level: 84
Combat level4: 84
All Is members only: true
Is members only: true
All NPC ID: 8.4378438843984e+15
NPC ID1: 8.4378438843984e+15
All NPC ID: 14248
NPC ID2: 14248
All NPC ID: 14249
NPC ID3: 14249
All NPC ID: 14250
NPC ID4: 14250
Elite Khazard guards are highly trained Khazard soldiers ordered to guard Movario's base. They, like other Khazard guards, wear the trademark armour that marks their allegiance, but they interestingly choose to not wear the helmet that goes along with it. They can deal a moderate amount of damage for their level, often hitting in the low 200s. However, being melee fighters, they are weak to magic attacks, particularly fire spells. While fighting the player, elite Khazard guards will occasionally say various taunts, such as "Die, intruder!" or "Come on, then!".
During the events of Ritual of the Mahjarrat, six unique versions of these are encountered during the confrontation with General Khazard. They will do battle with the battalion of Temple Knights whilst the player and his/her allies take Khazard head on.
Elite Khazard guards are located inside Movario's base. They immediately attack the player on sight. Their aggression can make them a good candidate for magic training if the player uses Blood Burst or Blood Barrage, but they lack feasible drops other than the occasional level 2 clue scroll.
Drops[]
Charms[]
No charm
59–68%
21–29%
2–6%
2–5%
3–7%
Represents a 90% confidence range based on a sample of 308 kills. 1 charm is dropped at a time. Add data to the log (requires JavaScript).