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For other variants of this item, see non-elite.
Elite ranger boots detail

Elite ranger boots are tier 82 Ranged equipment, requiring level 40 Ranged and level 82 Defence to wear. They are created by using 1 golden thread on a pair of ranger boots. This will consume the golden thread with a confirmation dialogue. This process is irreversible and the upgraded boots are untradeable.

The elite boots share the same model with the standard Ranger boots, but receive a subtle golden trim on creation.

The boots degrade over 30,000 charges of combat to a broken state. It can be repaired for 120,000 at a repair NPC or for less on an armour stand.

If players die in the Wilderness with a fully charged set of elite ranger boots, it will drop the standard ranger boots and 250,000 coins, the value of a golden thread.

Combat Stats
RequirementsDegradesElite Robin Hood equipment equipped
40 Ranged 82 Defence30,000 charges
ClassSlot
Ranged RangedFeet slot
TierType
82Power armour
WeaponsMainOff
Damage--
Accuracy--
Style-
Range-
AttributesDamage reduction
DefenceArmour89PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged13Magic0
[FAQ][doc]

Elite ranger boots exceed the ranged bonus of Pernix boots by 1 and have a slightly higher armour rating due to their higher tier, but they are missing the +2 Prayer bonus in comparison to Pernix boots.

Creation

Elite ranger boots Elite ranger boots
Skills-Make-X GE icon
0 XP--
Requirements
Skills None level0
P2P icon Members onlyYes
Materials
ItemQuantityPriceTotal
Ranger bootsRanger boots11,111,2001,111,200
Golden threadGolden thread115,175,58115,175,581
Total price16,286,781

Repair cost

The base repair cost of the Elite ranger boots when completely degraded to 0.0% item charge is 120,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

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Disassembly

[FAQ] • [doc]
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