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For this item's augmented variant, see augmented elite sirenic chaps.
For this item's (un)dyed variants, see Shadow, Barrows, blood, Third Age, Ice.
For other variants of this item, see non-elite.

The elite sirenic chaps are tier 92 Ranged power armour made at 92 Crafting, using 280 ancient scales, sirenic chaps, and 2 algarum thread. It is part of the elite sirenic armour set.

The elite sirenic chaps lasts for 100,000 charges of combat before degrading to nothing. Once equipped, it instantly becomes untradeable, even if it has not been used in combat. Elite sirenic armour can be repaired by using a new piece of the armour on it. When used inside elite dungeons no charges are used.

Losing the elite sirenic chaps by being killed in the Wilderness will result in a single ancient scale being dropped regardless of item charge.

The chaps can be dyed using Barrows, Shadow, Third-Age, blood, or ice dye to create the barrows, shadow, Third Age, blood, or ice variants, respectively.

Combat Stats
RequirementsDegrades
92 Defence100,000 charges
ClassSlot
Ranged
TierType
92Power armour
WeaponsMainOff
Damage--
Accuracy--
Style-
Range-
AttributesDamage reduction
DefenceArmour503PvM: 0%PvP: 2.415%
ConstitutionLife points0Style bonuses
PrayerPrayer2Strength0Ranged31Magic0
[FAQ][doc]

Creation[]

Elite sirenic chaps
Crafting-
1,000 XP-167,024,939
Requirements
Crafting Crafting level92
Members onlyYes
Materials
ItemQuantityPriceTotal
Sirenic chaps121,008,05321,008,053
Ancient scale280590,668165,387,040
Algarum thread2492,422984,844
Total price187,379,937

Disassembly[]

[FAQ] • [doc]

Trivia[]

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