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Revision as of 08:13, 10 July 2018
For this item's augmented variant, see augmented elite sirenic chaps (blood).
For other variants of this item, see non-elite.
The blood-dyed elite sirenic chaps are part of the elite sirenic armour set. They are made by dyeing elite sirenic chaps with blood dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses as the regular elite sirenic chaps.
The mask will degrade to a broken state after 100,000 charges of combat.
Making blood dyed sirenic chaps costs 2,147,447,938 coins.
Requirements | Degrades | ||||||||||
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92 | 100,000 charges | ||||||||||
Class | Slot | ||||||||||
Ranged | |||||||||||
Tier | Type | ||||||||||
92 | Power armour | ||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | - | - | |||||||||
Style | - | ||||||||||
Range | - | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 503 | PvM: 0% | PvP: 2.415% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 2 | 0 | 31 | 0 | |||||||
[FAQ] • [doc] |
Disassembly
Disassembly XP | 27.6 |
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Item quantity required | 1 |
Material count | 8 |
Base junk chance | 0.0% |
Possible materials | |
Often | |
Cover parts | 35% |
Tensile parts | 30% |
Padded parts | 30% |
Rarely | |
Evasive components | 3% |
Protective components | 2% |
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Barrows |
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Minigame |
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Promotional |
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Treasure Trail |
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Blood dyed equipment | |||||||||||||||||
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Armour |
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Elite armour |
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Weapons |
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