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For this item's augmented variant, see augmented elite sirenic chaps (ice).
For this item's (un)dyed variants, see Shadow, Barrows, blood, Third Age, undyed.
For other variants of this item, see non-elite.

The ice-dyed elite sirenic chaps are part of the elite sirenic armour set. They are made by dyeing elite sirenic chaps with ice dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses as the regular elite sirenic chaps.

The mask will degrade to a broken state after 100,000 charges of combat.

Making ice dyed elite sirenic chaps costs 1,144,954,368 coins.

Combat Stats
RequirementsDegradesElite sirenic armour set (ice) equipped
92 Defence100,000 charges
ClassSlot
Ranged RangedLegs slot
TierType
92Power armour
WeaponsMainOff
Damage--
Accuracy--
Style-
Range-
AttributesDamage reduction
DefenceArmour503PvM: 0%PvP: 2.415%
ConstitutionLife points0Style bonuses
PrayerPrayer2Strength0Ranged31Magic0
[FAQ][doc]

Disassembly[]

[FAQ] • [doc]
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