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| mainDamage = 576
 
| mainDamage = 576
 
| mainAccuracy = 0
 
| mainAccuracy = 0
| mainType = Bolt
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| style =Bolt
 
| offDamage = 0
 
| offDamage = 0
 
|image=File:Emerald bolts special.gif
 
|image=File:Emerald bolts special.gif
 
| offAccuracy = 0
 
| offAccuracy = 0
| offType = N/A
 
 
| armour = 0
 
| armour = 0
 
| life = 0
 
| life = 0

Revision as of 19:15, November 25, 2014

Template:2007 page

Emerald bolts (e) detail

Enchanted emerald bolts are mithril bolts tipped with enchanted emerald. Emerald bolts can be enchanted through the spell Enchant Crossbow Bolt (Emerald) by a player with level 27 Magic. The spell enchants 10 emerald bolts at a time.

These bolts require lvl 60 ranged to use.

Enchanted emerald bolts are enchanted with the Magical poison enchantment. This makes the bolts count as being poisoned with extra strong poison along with an increased chance of poisoning their opponent. When the ability is activated, a cloud of green gas rises up below the target, and it makes a distinct sound.

Note: The chance of the special effect to activate increases when you finish the Seers' Village tasks.

Combat Stats
Requirements220x280px
60 Ranged
ClassSlot
Ranged RangedAmmo slot
Tier
Unknown edit
WeaponsMainOff
Damage576-
Accuracy--
StyleBolts
Range-
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Trivia

  • Before the Evolution of Combat update these bolts were commonly used when fighting the Corporeal Beast, to stun the Dark energy core. However, since the EoC update this is no longer possible.
  • On 23 February 2010, a bug was leaked in which one could duplicate enchanted bolts but was patched on the same day. Many players were banned for using this glitch.
  • These bolts were untradable when released, but a hidden update in 2007 made them tradable.
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