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{{Infobox Bonuses
 
{{Infobox Bonuses
| slot = ammo
+
| slot = ammo
 
| mainDamage = 576
 
| mainDamage = 576
| mainAccuracy = 0
+
| mainAccuracy = 0
| mainType = Bolt
+
| mainType = Bolt
| offDamage = 0
+
| offDamage = 0
 
|image=File:Emerald bolts special.gif
 
|image=File:Emerald bolts special.gif
| offAccuracy = 0
+
| offAccuracy = 0
| offType = N/A
+
| offType = N/A
| defence = 0
+
| defence = 0
| life = 0
+
| life = 0
| prayer = 0
+
| prayer = 0
| class = Ranged
+
| class = Ranged
| meleecrit = 0
+
| meleecrit = 0
 
| rangedcrit = 0
 
| rangedcrit = 0
| magiccrit = 0
+
| magiccrit = 0
 
}}
 
}}
   

Revision as of 21:11, 20 July 2013

Emerald bolts (e) detail

Enchanted emerald bolts are mithril bolts tipped with enchanted emerald. Emerald bolts can be enchanted through the spell Enchant Crossbow Bolt (Emerald) by a player with level 27 Magic. The spell enchants 10 emerald bolts at a time.

Enchanted emerald bolts are enchanted with the Magical poison enchantment. This makes the bolts count as being poisoned with extra strong poison (58 poison damage, even higher than poisoned projectiles, with an initial damage of 48), along with an increased chance of poisoning their opponent. When the ability is activated, a cloud of green gas rises up below the target, and it makes a distinct sound.

Note: The chance of the special effect to activate increases when you finish the Seers' Village tasks.

These are commonly used to range Aviansies, to get kill count.

Before the Evolution of Combat update these bolts were commonly used when fighting the Corporeal Beast, to stun the Dark energy core. However, since the EoC update this is no longer possible.

Combat Stats
RequirementsFile:Emerald bolts special.gif
Unknown edit
ClassSlot
Ranged RangedAmmo slot
Tier
Unknown edit
WeaponsMainOff
Damage576-
Accuracy--
Style-
Range-
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]