Emerald jewellery is created by a player with a Crafting level of at least 27, by using a furnace while a player has a gold bar and emerald in their inventory, along with the corresponding mould. At current costs, emerald jewellery costs 3,256 coins to craft and 682 coins to enchant, or 412 coins if using an air elemental staff.
The jewellery is purely cosmetic until it is enchanted using the Magic skill to cast the Enchant Level 2 Jewellery enchantment spell, which may imbue the item with stat bonuses and/or special functions, such as teleportation. The spell requires a magic level of 27. Non-members cannot craft emerald bracelets, and can only enchant emerald amulets.
Types[]
Type | ![]() |
Unenchanted | GE Price | Enchanted | GE Price | Properties |
---|---|---|---|---|---|---|
Ring | 27 | ![]() |
3,438 | ![]() |
4,097 | Teleports the player to certain minigame-related locations |
Necklace | 29 | ![]() |
4,068 | ![]() |
1,881 | 100% success rate when crafting combination runes |
Bracelet (m) | 30 | ![]() |
1,648 | ![]() |
1,528 | Aids the player in the Castle Wars minigame |
Amulet | 31 | ![]() |
3,800 | ![]() |
5,307 | Player gains defence and strength stat bonuses |
Emerald amulets are crafted as unstrung amulets, and must be strung with a ball of wool before they can be worn or enchanted. The in-game name of both strung and unstrung versions is simply "emerald amulet".
Special types[]
In the Mobilising Armies minigame, a player may exchange a emerald ring and 89,600 reward points for an emerald ring (i), which provides stat bonuses. This ring is not tradeable.
Emerald jewellery | |
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Gems | |
Jewellery |
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Enchanted jewellery |
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Fletching |
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Other |
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