Enchantment is the magic enhancement of an item, generally a form of jewellery, although bolts and orbs can also be enchanted. Enchantment spells always require Cosmic runes, and one or more kind of elemental rune (fire, water, air or earth.)
Enchantment spells are always found in the normal spellbook, not in the Lunar or Ancient spellbooks. Crossbow Bolt Enchanting is member-only, and f2ps may only enchant amulet jewellery.
There is a way to do 20 bolts at a time for Enchant Crossbow Bolt. First enchant the first stack of 10 bolts. Then you select to make 10 stacks. After selecting 10 stacks, just click the Enchant Crossbow Bolt icon again. Then click on the bolts your enchanting once and then it will show you doing 2 stacks instead of the 1. It will show double exp but your just enchanting 20 bolts. Then keep going. If done right, you should be able to enchant 200 bolts instead of the 100. Once you only make 1 stack again, just select the 10 stacks again and repeat the process. This can affect gp per hour depending on the bolts as well as the exp per hour.
Glass orbs can also be enchanted, although these spells are referred to in the spellbook as "charge" spells. To do this a player must take the orb to the elemental obelisk related to the spell they wish to cast, and cast the spell on the obelisk, rather than the orb. Charged orbs are used on Battlestaves, using the Crafting skill, to make elemental battlestaffs.
There is currently no way to unenchant an object after it has been enchanted.
Enchantment spells are as follows:
Icon | Spell | Availability | Runes Required | Enchants "from" → "into"; and other notes. | ||
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Enchant Crossbow Bolt | 4 | P2P |
Varies: 9 to 97 |
Varies: 4 to 87 |
Enchants any type of gem-tipped bolts into bolts that have special effects. See Enchant Crossbow Bolt article for more info. | |
Enchant Level 1 Jewellery | 7 | F2P |
11 | 17.5 | Enchants both sapphire and opal jewellery.
Sapphire/Opal rings → Recoil or Metamorphosis Sapphire/Opal necklaces → Games or Featherfingered | |
Enchant Level 2 Jewellery | 27 | F2P |
13 | 37 | Enchants both emerald and jade jewellery.
Emerald/Jade rings → Duelling or Respawn Emerald/Jade necklaces → Binding or Traveller's | |
Enchant Level 3 Jewellery | 49 | F2P |
15 | 59 | Enchants both ruby and topaz jewellery.
Ruby/Topaz rings → Forging or Columbarium Ruby/Topaz necklaces → Digsite pendant or Gluttony | |
Charge Water Orb | 56 | P2P |
3301 | 56 | Glass orb → Water orb Must be cast on Obelisk of Water deep in the Taverley Dungeon. | |
Enchant Level 4 Jewellery | 57 | F2P |
110 | 67 | Rings → Life | |
Charge Earth Orb | 60 | P2P |
3301 | 70 | Glass orb → Earth orb Must be cast on the Earth Obelisk in Edgeville Dungeon. | |
Charge Fire Orb | 63 | P2P |
3301 | 73 | Glass orb → Fire orb Must be cast on Obelisk of Fire deep in the Taverley Dungeon. | |
Charge Air Orb | 66 | P2P |
3301 | 76 | Glass orb → Air orb Must be cast on Obelisk of Air in Edgeville Dungeon. | |
Enchant Level 5 Jewellery | 68 | P2P |
11515 | 78 | Rings → Wealth | |
Enchant Level 6 Jewellery | 87 | P2P |
12020 | 97 | Rings → Fortune
Necklaces → Berserker |
Enchantment | |||||
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Jewellery |
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Orbs |
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Crossbow bolts |
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