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Slice, Piercing Shot and Wrack deal 20% less damage, but generate 0.6 additional adrenaline per rank.
Release date 25 January 2016 (Update)
Gizmo type Weapon, Armour
Maximum rank 3

Energising is an Invention perk that diminishes the ability damage of Slice, Piercing Shot, and Wrack in return for increased adrenaline production. It can be created in weapon and armour gizmos.

When installed in a gizmo, energising reduces the damage of Slice and Piercing Shot to 80% of their original ability damage — e.g., Slice now deals 24–96% ability damage, instead of its original 30–120%.

Despite the in-game description, Wrack's ability damage is not affected, and ranks 1 and 3 of energising provides an additional 0.7 adrenaline instead of the stated 0.6.

If used with an optimal damage ability rotation, Energising can improve the speed of maxing out an adrenaline bar by up to 3%, at the cost of 0.25% of 1% of the player's DPS from the affected basic abilities. However, because threshold and ultimate ability DPS is directly linked to how quickly a player can generate adrenaline, this equates to about the same increase in DPS as the speed of the bar or about 3% more DPS from thresholds and ultimates. However, this does not factor in adrenaline saving effects or critical hits, which could push the DPS increase to as high as 4.3%.

Slice.pngPiercing Shot.pngWrack.png
Adrenaline gained
Rank Increase Adrenaline
N/A 0 8.0
1 0.7 8.7
2 1.3 9.3
3 2.0 10.0


MaterialRarityPerk ranks with X materials
Magic parts.png
Magic partsCommon011–21–21–2
Imbued components.png
Imbued componentsUncommon11–21–21–31–3
Refined components.png
Refined componentsUncommon011–21–21–2
Enhancing components.png
Enhancing componentsUncommon11–21–21–31–3
Smooth parts.png
Smooth partsCommon011–21–21–2
Stave parts.png
Stave partsCommon011–21–21–2