RuneScape Wiki
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{{External|os}}
{{otheruses4|a player's ability to run rather than walk|information on a player's health|Hitpoints}}
 
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{{otheruses|def=no}}
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[[File:Energy.png|left]]
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[[File:Energy sidebar.png|right]]
 
'''Run energy''' (sometimes called '''Stamina''' or '''Run''') is a player's ability to run rather than walk around the landscape, and is measured as a percentage. Players all run at the same rate, unless their energy is at 0%, in which case they cannot run at all. Running is exactly twice as fast as walking. A player running covers 20 squares per 6 seconds, while a player walking covers 10 squares per 6 seconds. Energy gradually depletes whilst the player is running, and recovers whilst they are not.
   
 
The energy level is displayed in the game's [[options screen]] and is displayed (along with the [[World Map]], [[compass]] and the [[Home Teleport]]) on the top-right hand corner of the [[minimap]]. These values show how much longer a player can run. Players can switch this option on to run everywhere they go, or they can run to one particular destination by holding down Ctrl when they click to move (see [[Game controls]]). [[Free]] players and players with an [[Agility]] level of 1 have a recovery rate of 0.45 energy per second.
[[Image:Energy.PNG|left|The energy icon looks like a boot to indicate running]]
 
   
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Each Agility level above 1 that a player has seems to reduce the time required to regenerate energy back to 100% by 1 second. For example, a player with 70 Agility can fully regenerate run energy to 100% after about 1 minute 47 seconds while a player with 90 Agility can fully regenerate to 100% in 1 minute 27 seconds.
[[Image:Energy sidebar.PNG|frame|right|The energy level is displayed next to the [[minimap]].]]
 
   
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Clicking rest will allow the player to sit down and recover run energy at a much faster rate (2.8 energy per second instead of 0.45 for level 1 Agility).
'''Energy''' (sometimes also called '''Stamina''') is a player's ability to run rather than walk around the landscape, and is measured as a percentage. Players all run at the same rate, unless their energy is at 0%, in which case they cannot run at all. Energy gradually depletes whilst the player is running, and recovers whilst they are not.
 
 
The energy level is displayed in the game's [[options screen]] and is displayed (along with [[Summoning]] for members, [[Hitpoints]] and [[Prayer]]) on the right-hand side of the [[minimap]]. These values show how much longer a player can run. Players can switch this option on to run everywhere they go, or they can run to one particular destination by holding down Ctrl when they click to move (see [[Game controls]]). [[Free]] players and players with agility level of 1, has recovery rate of 1% per 6 seconds.
 
   
 
==Using energy==
 
==Using energy==
 
[[File:Run.gif|frame|A player running, depleting energy.]]
 
Energy starts at 100% by default, but decreases as the player runs around. The rate at which it goes down increases with the [[weight]] of the [[items]] they are carrying (i.e. items in the [[inventory]] and any items they are wearing or have equipped). The rate at which energy decreases by running can be improved by using [[weight-reducing equipment]] such as the boots of lightness.
   
 
When the energy reaches 0%, the player can only walk until their energy recovers. The "run" option is also automatically switched off.
[[Image:Run.gif|thumb|right|A player running, depleting energy]]
 
   
 
==Recovering energy==
Energy starts at 100% by default, but decreases as the player runs around. The rate at which it goes down increases with the [[weight]] of the [[items]] they are carrying (i.e. items in the [[inventory]] and any items they are wearing or have equipped).
 
 
[[File:Walk.gif|frame|right|A player walking, recovering energy.]]
 
Energy gradually recovers (increasing up to a maximum of 100%) any time that the player is not running, i.e. walking or standing still, except at certain times when the player is doing something else, such as crossing an agility obstacle. The rate at which it recovers increases with the player's Agility level, but does not recover at all when the player is logged out of the game. The natural recovery rate at level 1 Agility is 1% per 2.25 seconds.
   
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'''Energy Recovery Rates - Walking '''
When the energy reaches 0%, the player can only walk until their energy recovers. The "run" option is also automatically switched off, if switched on at the time.
 
   
  +
The natural recovery rate at level 1 Agility is 0.45 per second, or taken to be 1 energy/2.25 seconds. There is no difference when walking or standing still.
==Recovering energy==
 
   
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'''Energy Recovery Rates - Resting'''
[[Image:Walk.gif|frame|right|A player walking, recovering energy]]
 
   
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35 seconds to restore from 0-100 which is approximately 2.85 energy/second
Energy gradually recovers (increasing up to a maximum of 100%) any time that the player is not running, i.e. walking or standing still. The rate at which it recovers increases with the player's [[agility]] level, but does not recover at all when the player is logged out of the game.
 
   
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'''Energy Recovery Rates - Listening To a Musician'''
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25 seconds to restore from 0-100, which is 4 energy/second
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[[File:Resting Status Globe.gif]]
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The running globe's resting animation; the music note appears while resting near a [[musician]].
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===Energy-restoring items===
 
Energy can be recovered more quickly by using a number of items:
 
Energy can be recovered more quickly by using a number of items:
   
{|class=wikitable
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{|class="wikitable"
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!Name
 
!Percentage-points of energy recovered
 
|-
 
|-
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|[[Guthix rest]]
!Name || Percentage-points of energy recovered
 
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|5%
 
|-
 
|-
|[[Papaya]] || 5
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|[[Papaya]]
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|10%
 
|-
 
|-
|[[White tree fruit]] || 8
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|[[White tree fruit]]
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|16%
 
|-
 
|-
|[[Energy potion]] || 10 (per dose)
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|[[Energy potion]]
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|20% (per dose). Other players '''can''' administer this using the [[Stat Restore Pot Share]] [[Lunar Spell]].
 
|-
 
|-
|[[Purple sweets]] || 10
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|[[Purple sweets]]
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|20% (per piece)
 
|-
 
|-
|[[Summer pie]] || 10 (per bite)
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|[[Summer pie]]
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|20% (per bite)
 
|-
 
|-
|[[Super energy potion]] ||20 (per dose)
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|[[Super energy potion]]
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|40% (per dose). Other players '''can''' administer this using the Stat Restore Pot Share Lunar Spell.
 
|-
 
|-
|[[Strange fruit]] || 30
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|[[Strange fruit]]
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|60%
 
|-
 
|-
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|[[Mint cake]]
|[[Bandages]] (only usable in [[Castle Wars]]) ||30
 
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|100%
 
|-
 
|-
|[[Mint cake]] || 50
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|[[Gout tuber]]
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|100%
 
|-
 
|-
|[[Gout tuber]] || 50
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|[[Winter sq'irkjuice]]
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|10%
 
|-
 
|-
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|[[Spring sq'irkjuice]]
|[[Sq'irk]] juice || Winter: 5, Spring: 10, Autumn: 15, Summer: 20
 
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|20%
 
|-
 
|-
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|[[Autumn sq'irkjuice]]
|[[Abyssal Whip]]'s [[special attack]] Energy Drain||10 (of opponent player's energy)
 
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|30%
 
|-
 
|-
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|[[Summer sq'irkjuice]]
|[[Explorer's ring]] || 50 (Can be used 1, 2, or 3 times every 24 hours for bronze, silver and gold, respectively)
 
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|40%
 
|-
 
|-
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|[[Explorer's ring]]
|[[Tireless run scroll]] (when a Spirit terrorbird is summoned)|| [[Agility]] level divided by 2, rounded up (using a scroll costs 8 special move points)
 
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|50% (Can be used 1, 2, or 3 times per day (resets at [[time|00:00 UTC]]) for [[Explorer's ring 1|bronze]], [[Explorer's ring 2|silver]] and [[Explorer's ring 3|gold]]/[[Explorer's ring 4|metallic]], respectively)
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|-
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|[[Tireless run scroll]]
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|50% of the player's [[Agility]] level, rounded up (when a Spirit terrorbird is summoned - using a scroll costs 8 [[Special moves|Summoning spell points]])
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|-
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|[[Unburden scroll]]
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|50% of the player's Agility level, rounded up (when a [[bull ant]] is summoned - using the scroll will cost 12 Summoning spell points)
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|-
 
|[[Bandages (Castle Wars)|Bandages]] (only usable in [[Castle Wars]])
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|30%
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|-
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|[[Bandages (Soul Wars)|Bandages]] (only usable in [[Soul Wars]])
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|50%
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|-
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|style="background-color:AliceBlue;"|Resting
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|style="background-color:AliceBlue;"|With 1 Agility, approximately 2.85 every second (35 seconds to restore from 0-100%)
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|-
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| style="background-color:AliceBlue;" |Listening to a [[musician]]
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|style="background-color:AliceBlue;"|With 1 Agility, approximately 4 every second (25 seconds to restore from 0-100%)
 
|}
 
|}
   
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Note that explorer's rings are the only items for a non-member to restore energy.
One can partially restore another player's energy using the Lunar spell [[Energy Transfer]].
 
   
==Useful tips==
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==Musicians==
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{{main|Musician}}
 
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Listening to musicians help restore run energy faster. These NPCs were introduced with the run energy update. Listening to them will recover 100% of your energy in just 25 seconds.
*Players can temporarily run even when this option is switched off by holding down the control (Ctrl) key on the keyboard when they click the mouse to select a destination. This can be very useful when an item appears on the ground; if the player holds down control and clicks on the item, then their on-screen character will automatically run to the item and pick it up.
 
   
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==Resting==
*Players may also find it beneficial to have the "run" option switched on training 'gathering' skills such as [[mining]], [[woodcutting]] and [[fishing]], as the small amount of energy they lose when running from one resource to another is more than regained while they are standing still gathering it.
 
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{{main|Rest}}
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Resting helps the player restore energy at a faster rate than standing still or walking, but at a slower rate than listening to a musician whilst resting. Resting takes 35 seconds to recover your run energy from 0 to 100%.
   
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==Useful tips==
*Players who have completed [[As a First Resort]] can dive in the salt-water spring in [[Oo'glog]]. Their energy will deplete more slowly than normal by restoring itself every 3 points that are lost for a limited amount of time, and energy is restored to 100%. Players will receive an in-game message when the effect has worn off.
 
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[[File:Energy right click options.png|frame|The rest option under the run button.]]
 
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*It should be noted that running and walking is slightly slower than running and resting, because the tiles travelled to time taken ratio for running and walking is approximately 1.81, while for running and resting it is 2.06
*On the 19 August 2008, an unannounced update was made so that the "run" option can now be turned on and off via the run percentage icon next to the [[minimap]] in the top right of the screen.
 
 
*Players can temporarily run even when this option is switched off by holding down the control (Ctrl) key on the keyboard when they click the mouse to select a destination. This can be very useful when an item appears on the ground; if the player holds down control and clicks on the item, then their on-screen character will automatically run to the item and pick it up.
 
 
*Players who have completed [[As a First Resort]] can dive in the [[Spa|salt-water spring]] in [[Oo'glog]]. Their energy will deplete more slowly than normal by restoring itself every 3 points that are lost for a limited amount of time, and energy is restored to 100%. Players will receive an in-game message when the effect has worn off.
*After a duel in the [[Duel Arena]] or a game in [[Fist of Guthix]], energy will be restored to 100%. Dying will also fully restore energy (as well as hitpoints, summoning and prayer points).
 
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*Players who have 52 Summoning can make use of the [[spirit terrorbird]] familiar which has a [[tireless run scroll]]. This allows players to run indefinitely.
 
*After entering a game of [[Stealing Creation]], the player's run energy, prayer and health will all be restored to full on leaving it, even if they quit before the game has ended.
 
 
{{wpalso}}
 
   
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==Trivia==
  +
[[File:Energy Gain and Decrease.gif|right|The old energy interface.]]
 
*On the [[19 August]] [[2008]], a [[hidden update]] was made so that the "run" option can now be turned on and off via the run percentage icon next to the [[minimap]] in the top right of the screen.
  +
*After the updates of [[25 March]] [[2009]], if you right-clicked the Run icon, an option would appear saying "[[Rest]]". Clicking on it would give you the message "Coming Soon". On [[23 April]] [[2009]], a [[Update:Blog - Run Energy: Rest and Musicians|Developers' Blog]] was released informing players of the new "rest" option that they are working on which allows players to restore their run energy quickly without the use of potions or spirit terrorbirds.
  +
*There is a glitch with the run button when the run icon next to the minimap is highlighted but the player is walking, not running. This happens when all run energy is lost and then, with 0 energy, turn run on. This will show run as on but the player will be walking. Jagex has yet to fix the glitch.
  +
*It takes exactly 1 minute and 2 seconds to get from 100% to 0% energy with 0 kg or negative weight achieved through weight-reducing items.
  +
*It takes 35 seconds of resting to get from 0% energy to 100% energy.
  +
*Thanks to the [[9 November]] [[2009]] updates, run energy should now continue to be restored when charging various orbs.
 
*After a duel in the [[Duel Arena]] or a game in [[Fist of Guthix]], energy will be restored to 100%. Dying will also fully restore energy (as well all other reduced stats).
  +
*With 99 Agility and 0kg, you can restore from 0% to 100% of run energy with a musician in about 15 seconds.
  +
*With 99 Agility and 0kg, you can run for about 95 seconds (1 minute 35 seconds).
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Latest revision as of 03:03, 24 April 2018

For other uses, see Energy (disambiguation).
Energy
Energy sidebar

Run energy (sometimes called Stamina or Run) is a player's ability to run rather than walk around the landscape, and is measured as a percentage. Players all run at the same rate, unless their energy is at 0%, in which case they cannot run at all. Running is exactly twice as fast as walking. A player running covers 20 squares per 6 seconds, while a player walking covers 10 squares per 6 seconds. Energy gradually depletes whilst the player is running, and recovers whilst they are not.

The energy level is displayed in the game's options screen and is displayed (along with the World Mapcompass and the Home Teleport) on the top-right hand corner of the minimap. These values show how much longer a player can run. Players can switch this option on to run everywhere they go, or they can run to one particular destination by holding down Ctrl when they click to move (see Game controls). Free players and players with an Agility level of 1 have a recovery rate of 0.45 energy per second.

Each Agility level above 1 that a player has seems to reduce the time required to regenerate energy back to 100% by 1 second. For example, a player with 70 Agility can fully regenerate run energy to 100% after about 1 minute 47 seconds while a player with 90 Agility can fully regenerate to 100% in 1 minute 27 seconds.

Clicking rest will allow the player to sit down and recover run energy at a much faster rate (2.8 energy per second instead of 0.45 for level 1 Agility).

Using energy

Run

A player running, depleting energy.

Energy starts at 100% by default, but decreases as the player runs around. The rate at which it goes down increases with the weight of the items they are carrying (i.e. items in the inventory and any items they are wearing or have equipped). The rate at which energy decreases by running can be improved by using weight-reducing equipment such as the boots of lightness.

When the energy reaches 0%, the player can only walk until their energy recovers. The "run" option is also automatically switched off.

Recovering energy

Walk

A player walking, recovering energy.

Energy gradually recovers (increasing up to a maximum of 100%) any time that the player is not running, i.e. walking or standing still, except at certain times when the player is doing something else, such as crossing an agility obstacle. The rate at which it recovers increases with the player's Agility level, but does not recover at all when the player is logged out of the game. The natural recovery rate at level 1 Agility is 1% per 2.25 seconds.

Energy Recovery Rates - Walking

The natural recovery rate at level 1 Agility is 0.45 per second, or taken to be 1 energy/2.25 seconds. There is no difference when walking or standing still.

Energy Recovery Rates - Resting

35 seconds to restore from 0-100 which is approximately 2.85 energy/second

Energy Recovery Rates - Listening To a Musician

25 seconds to restore from 0-100, which is 4 energy/second

Resting Status Globe The running globe's resting animation; the music note appears while resting near a musician.

Energy-restoring items

Energy can be recovered more quickly by using a number of items:

Name Percentage-points of energy recovered
Guthix rest 5%
Papaya 10%
White tree fruit 16%
Energy potion 20% (per dose). Other players can administer this using the Stat Restore Pot Share Lunar Spell.
Purple sweets 20% (per piece)
Summer pie 20% (per bite)
Super energy potion 40% (per dose). Other players can administer this using the Stat Restore Pot Share Lunar Spell.
Strange fruit 60%
Mint cake 100%
Gout tuber 100%
Winter sq'irkjuice 10%
Spring sq'irkjuice 20%
Autumn sq'irkjuice 30%
Summer sq'irkjuice 40%
Explorer's ring 50% (Can be used 1, 2, or 3 times per day (resets at 00:00 UTC) for bronze, silver and gold/metallic, respectively)
Tireless run scroll 50% of the player's Agility level, rounded up (when a Spirit terrorbird is summoned - using a scroll costs 8 Summoning spell points)
Unburden scroll 50% of the player's Agility level, rounded up (when a bull ant is summoned - using the scroll will cost 12 Summoning spell points)
Bandages (only usable in Castle Wars) 30%
Bandages (only usable in Soul Wars) 50%
Resting With 1 Agility, approximately 2.85 every second (35 seconds to restore from 0-100%)
Listening to a musician With 1 Agility, approximately 4 every second (25 seconds to restore from 0-100%)

Note that explorer's rings are the only items for a non-member to restore energy.

Musicians

Main article: Musician

Listening to musicians help restore run energy faster. These NPCs were introduced with the run energy update. Listening to them will recover 100% of your energy in just 25 seconds.

Resting

Main article: Rest

Resting helps the player restore energy at a faster rate than standing still or walking, but at a slower rate than listening to a musician whilst resting. Resting takes 35 seconds to recover your run energy from 0 to 100%.

Useful tips

Energy right click options

The rest option under the run button.

  • It should be noted that running and walking is slightly slower than running and resting, because the tiles travelled to time taken ratio for running and walking is approximately 1.81, while for running and resting it is 2.06
  • Players can temporarily run even when this option is switched off by holding down the control (Ctrl) key on the keyboard when they click the mouse to select a destination. This can be very useful when an item appears on the ground; if the player holds down control and clicks on the item, then their on-screen character will automatically run to the item and pick it up.
  • Players who have completed As a First Resort can dive in the salt-water spring in Oo'glog. Their energy will deplete more slowly than normal by restoring itself every 3 points that are lost for a limited amount of time, and energy is restored to 100%. Players will receive an in-game message when the effect has worn off.
  • Players who have 52 Summoning can make use of the spirit terrorbird familiar which has a tireless run scroll. This allows players to run indefinitely.

Trivia

The old energy interface.
  • On the 19 August 2008, a hidden update was made so that the "run" option can now be turned on and off via the run percentage icon next to the minimap in the top right of the screen.
  • After the updates of 25 March 2009, if you right-clicked the Run icon, an option would appear saying "Rest". Clicking on it would give you the message "Coming Soon". On 23 April 2009, a Developers' Blog was released informing players of the new "rest" option that they are working on which allows players to restore their run energy quickly without the use of potions or spirit terrorbirds.
  • There is a glitch with the run button when the run icon next to the minimap is highlighted but the player is walking, not running. This happens when all run energy is lost and then, with 0 energy, turn run on. This will show run as on but the player will be walking. Jagex has yet to fix the glitch.
  • It takes exactly 1 minute and 2 seconds to get from 100% to 0% energy with 0 kg or negative weight achieved through weight-reducing items.
  • It takes 35 seconds of resting to get from 0% energy to 100% energy.
  • Thanks to the 9 November 2009 updates, run energy should now continue to be restored when charging various orbs.
  • After a duel in the Duel Arena or a game in Fist of Guthix, energy will be restored to 100%. Dying will also fully restore energy (as well all other reduced stats).
  • With 99 Agility and 0kg, you can restore from 0% to 100% of run energy with a musician in about 15 seconds.
  • With 99 Agility and 0kg, you can run for about 95 seconds (1 minute 35 seconds).