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Enlightened Journey is a quest in which you help the Entrana monk Auguste set up a hot air balloon transportation system.

Official description

On the peaceful island of Entrana, a lone monk has tired of his life of simplicity and quiet reflection. Auguste wants to boldly write his name in the history books; to craftily defeat the laws of physics; to miraculously sail through the air...preferably not to horribly explode into a ball of flaming death.

Of course, to do all this he'll need the help of a worldly adventurer: are you bold enough to merrily laugh in the face of the unknown?


Start pointQuest map icon
Enlightened Journey icon
Speak to Auguste on the island of Entrana
Member requirementP2P icon Members only
Official difficultyIntermediate Intermediate
Official lengthMedium
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added. The fastest and easiest way of getting to the island involves the use of a wicked hood to teleport to the Law Altar; alternatively, teleport to the Port Sarim lodestone and head north-east to the monks at the dock. You can use the ring of kinship to bank at Daemonheim.
Enemies to defeat
  • None
Enlightened Journey balloon design

The design for a hot air balloon

To start the quest, player should travel to Entrana and speak to Auguste, who is on the west side of the island, just north of Frincos's Fabulous Herb Store.

Auguste requires about two dozen items to make two test balloons. To save time, gather these items before starting the quest. Most can be bought from the Grand Exchange. He requires 3 papyrus, 10 silk, a sack of potatoes, a ball of wool, 8 sacks, a candle or black candle, a bowl, yellow dye, and red dye in total. You can give the items to Auguste before they are needed.

High hopes

Enlightened Journey angry mob

An angry mob destroying Auguste's origami balloon

Items needed: 3 papyrus, 1 candle, 1 ball of wool, and 1 sack

Upon first arriving in Entrana, head to the farm north-west of the ship and pick 10 potatoes, and use them to fill up an empty sack to get a sack of potatoes.

After collecting all the materials, talk to Auguste, who intends to be the first balloonist in all of RuneScape and needs an assistant. He will tell you that he needs to perform two test runs. 

The first test requires you to make a model of an origami balloon. Use the papyrus with the ball of wool, creating a balloon structure, and then use an unlit candle on the balloon structure to get an origami balloon. Do not launch the balloon or else you will have to get the items again!

Talk to Auguste to see a short cut-scene of the balloon launch. After that, talk to him again and he will take the remaining two pieces of papyrus and the sack of potatoes from you. In a second cutscene you launch the next balloon, which is attacked and set on fire by a mob of angry peasants.

Prepare for liftoff

Enlightened Journey built balloon

A player finishing the balloon

Items needed: Yellow dye, red dye, 10 silk, bowl, 12 willow branches, and 8 empty sacks (which will be turned into sandbags)

After the tests, talk with Auguste, who will require players to gather the materials for a real balloon. Auguste will give the player a basket of apples and a sapling, a willow tree. The willow branches do not need to be cut from a willow tree grown from the sapling he gives you.

Fill the empty sacks at the sandpit just south-east of Auguste, to make sandbags. Give the dyes, pieces of silk, bowl and sandbags to Auguste, then use the willow branches on the frame of the balloon to weave a basket. You see a short cutscene of the completed balloon.

No items can be noted, so multiple trips between a bank and Auguste will be required.

Ready for the maiden voyage

Items needed: 8-16 logs
Items recommended: You may want to chop 16 logs; if you don't follow the path described below, you will crash and have to start over, needing 8 more logs. You can chop some on the island if necessary.

After weaving the basket and with logs in the inventory, speak to Auguste to get ready to fly. He'll describe some of what the player should notice and some tips on how to fly the balloon.

The player will see the balloon-control interface. Manoeuvre through the obstacle course without hitting anything (including birds, trees, houses, and clouds) and safely land on the well-marked landing spot on the third screen.

Balloon control panel

Balloon controls panel

Balloon controls panel

  • Clicking any control advances the balloon one "space" to the right.
    • The top button (drop sandbag) moves the balloon two spaces up (up 2)
    • The log button (use log) moves the balloon one space up (up 1)
    • "Relax" advances the balloon to the right without changing altitude (right 1)
    • The normal rope lowers the balloon by one space (down 1)
    • The red rope lowers the balloon by two spaces (down 2)
    • Clicking "Bail" will cancel the flight.

The numbers at the side of sack and log buttons correspond to how many times player can use the resources, respectively; therefore, fuel is limited. If player runs out of fuel he or she can still "relax," or lower, altitude by pulling ropes.

How the balloon appears to travel is not as important as where it will end up. If the balloon meets a cloud right above it and a bird in front of it, it is possible to go right between both obstacles by dropping sacks or pulling the red rope, raising and dropping the balloon by 2 spaces, respectively. The balloon will fly high or low enough to avoid the bird and will advance one space forward to avoid the cloud. It might not seem like the balloon can fit through, but it can.

Flying to Taverley

When ready to fly, you will move through three screens, showing your flight path to Taverley and balloon control interface.

There are various ways to control the balloon, and the following is just one of the suggested paths; however, using this path is highly suggested, as it works consistently. If you crash, you have to run back, get more logs, and return to the island, which turns what is a medium-length quest into a long one.

Balloon taverley 1 path
Taverley Screen 1: Drop sandbag, Burn log, Drop sandbag, Relax (x5), Pull RED rope, Relax (x3), Pull normal rope 1, Pull RED rope, Relax (x6)

Balloon taverley 2 path
Taverley Screen 2: Burn log, Relax(x2), Burn log, Relax (x10), Burn log, Relax (x4)

Balloon taverley 3 path
Taverley Screen 3: Drop sandbag, Pull RED rope, Relax (x5), Pull RED rope, Relax (x2), Pull normal rope, Relax (x1), Burn log, Relax (x4), Pull normal rope

The balloon should end up one space above the landing pad, with no air space in between. Flying past the landing pad would get the balloon blown away, and getting the balloon in the space with landing pad would cause it to smash to the ground; in both cases the flight, would be considered unsuccessful. If this happens, the player needs to restart the flight by gathering the logs again before going to Entrana.

After the balloon has landed, talk to Auguste to finish the quest.


Enlightened Journey reward
Additional rewards/activities
Music unlocked

Required for completing

Completion of Enlightened Journey is required for the following:



  • The quest is a reference to the Age of Enlightenment, a movement in Europe the 18th century marked by increasing empiricism and scientific rigour, along with increased questioning of religious orthodoxy.
  • When testing the test balloons, peasants will destroy it with pitchforks, which is exactly what happened during the invention of the hot air balloon.
  • The villagers' names during the mob scene are Larry, Curly, and Moe, characters from The Three Stooges. There is also a fourth villager named Bob.
  • Auguste says, "To explore new frontiers" and your character then replies, "And to boldly go where no-one has gone before!", one of the most famous lines from Star Trek. He also refers to his business as his "enterprise", which is the name of a starship in Star Trek. Auguste's line "should we encounter tribb..., beg your pardon, trouble" is a reference to the episode "The Trouble with Tribbles" from Star Trek: The Original Series.
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