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Prices listed are the maximum prices (ignoring any Smithing level discounts) for a full recharge unless otherwise stated.
Items are split into three main groups:
Armour stand: equipment repairable using an armour stand
Armour stand items are further split into repair groups
Other repairables: equipment that is repairable, but not using an armour stand
Dust: items that degrade to dust and are not repairable
Expected usage time [ ]
Common charge amounts are given here with three time values for how long it will last before degrading fully.
Minimum time uses the maximum drain rate (1 charge per tick = 100 per minute)
Average combat uses a value of 30 charges per minute
Intense combat uses a value of 60 charges per minute
Charges
Average combat
Intense combat
Minimum time
30,000
16.7 hours (1000 min)
8.3 hours (500 min)
5 hours (300 min)
60,000
33.3 hours (2000 min)
16.7 hours (1000 min)
10 hours (600 min)
72,000
40 hours (2400 min)
20 hours (1200 min)
12 hours (720 min)
100,000
55.6 hours (3333.3 min)
27.8 hours (1666.7 min)
16.7 hours (1000 min)
Armour stand [ ]
Items repairable on an armour stand can also be repaired by Bob in Lumbridge, Tindel Marchant in Port Khazard, Dunstan in Burthorpe, or the Squire on the Void Knights' Outpost. Using an armour stand provides a discount of 0.5% per Smithing level (including boosts and assists ).
Each of the following subsections cover one 'repair group': if you are carrying many items from one group, and you use one of them on the armour stand, it will ask you if you want to repair all of those items.
All items in this section degrade to a 'broken' state, which cannot be used until repaired. This is usually shown by the item's name being appended by "(broken) ".
Ancient equipment [ ]
Items in this group are mostly dropped by Nex . Being in this group also causes the item to protect from the four major God Wars Dungeon factions (Saradomin, Zamorak, Armadyl, Bandos).
All items in this group use 2 charges per hit , giving them an effective charge amount of 30,000.
Item
Charges
Repair cost
Pernix cowl
60,000
500,000
Pernix body
60,000
2,000,000
Pernix chaps
60,000
1,000,000
Pernix gloves
60,000
200,000
Pernix boots
60,000
100,000
Torva full helm
60,000
500,000
Torva platebody
60,000
2,000,000
Torva platelegs
60,000
1,000,000
Torva gloves
60,000
200,000
Torva boots
60,000
100,000
Virtus mask
60,000
500,000
Virtus robe top
60,000
2,000,000
Virtus robe legs
60,000
1,000,000
Virtus gloves
60,000
200,000
Virtus boots
60,000
100,000
Virtus wand
60,000
2,000,000
Virtus book
60,000
1,000,000
Zaryte bow
60,000[notes 1]
2,000,000
Ascension crossbow
60,000
2,000,000
Ascension crossbow (barrows)
60,000
2,000,000
Ascension crossbow (shadow)
60,000
2,000,000
Ascension crossbow (Third Age)
60,000
2,000,000
Ascension crossbow (blood)
60,000
2,000,000
Off-hand Ascension crossbow
60,000
2,000,000
Off-hand Ascension crossbow (barrows)
60,000
2,000,000
Off-hand Ascension crossbow (shadow)
60,000
2,000,000
Off-hand Ascension crossbow (Third Age)
60,000
2,000,000
Off-hand ascension crossbow (blood)
60,000
2,000,000
Notes
^ The zaryte bow only degrades with auto-attacks.
Ports armour [ ]
Items in this group are made in the Player-owned port minigame, and were released as part of the initial update; the gloves and boots were added with the Arc part 2 . The cape, ring, and weapons are in the general group. Instead of Smithing, the repair cost of Death Lotus gear is based on your Crafting level, and seasinger's gear is based on your Runecrafting level; these can also be repaired for the corresponding trade good at the relevant crafting station in the port (half of the creation cost for a full repair).
Item
Charges
Repair cost
Alternative repair
Superior Death Lotus hood
72,000
600,000
20
Superior Death Lotus chestplate
72,000
2,400,000
50
Superior Death Lotus chaps
72,000
1,200,000
30
Superior Death Lotus tekoh
72,000
300,000
10
Superior Death Lotus tabi
72,000
300,000
10
Superior seasinger's hood
72,000
600,000
20
Superior seasinger's robe top
72,000
2,400,000
50
Superior seasinger's robe bottom
72,000
1,200,000
30
Superior seasinger aonori
72,000
300,000
10
Superior seasinger asari
72,000
300,000
10
Superior tetsu helm
72,000
600,000
20
Superior tetsu body
72,000
2,400,000
50
Superior tetsu platelegs
72,000
1,200,000
30
Superior tetsu kote
72,000
300,000
10
Superior tetsu kogake
72,000
300,000
10
Drygores [ ]
This group consists entirely of drygore weaponry . These can also be repaired using chitin scraps .
All items in this group use 2 charges per hit , giving them an effective charge amount of 30,000.
Item
Charges
Repair cost
Alternative repair
Drygore longsword
60,000
3,000,000
10,000
Drygore longsword (barrows)
60,000
3,000,000
10,000
Drygore longsword (shadow)
60,000
3,000,000
10,000
Drygore longsword (Third Age)
60,000
3,000,000
10,000
Drygore longsword (blood)
60,000
3,000,000
10,000
Drygore mace
60,000
3,000,000
10,000
Drygore mace (barrows)
60,000
3,000,000
10,000
Drygore mace (shadow)
60,000
3,000,000
10,000
Drygore mace (Third Age)
60,000
3,000,000
10,000
Drygore mace (blood)
60,000
3,000,000
10,000
Drygore rapier
60,000
3,000,000
10,000
Drygore rapier (barrows)
60,000
3,000,000
10,000
Drygore rapier (shadow)
60,000
3,000,000
10,000
Drygore rapier (Third Age)
60,000
3,000,000
10,000
Drygore rapier (blood)
60,000
3,000,000
10,000
Off-hand drygore longsword
60,000
1,500,000
5,000
Off-hand drygore longsword (barrows)
60,000
1,500,000
5,000
Off-hand drygore longsword (shadow)
60,000
1,500,000
5,000
Off-hand drygore longsword (Third Age)
60,000
1,500,000
5,000
Off-hand drygore longsword (blood)
60,000
1,500,000
5,000
Off-hand drygore mace
60,000
1,500,000
5,000
Off-hand drygore mace (barrows)
60,000
1,500,000
5,000
Off-hand drygore mace (shadow)
60,000
1,500,000
5,000
Off-hand drygore mace (Third Age)
60,000
1,500,000
5,000
Off-hand drygore mace (blood)
60,000
1,500,000
5,000
Off-hand drygore rapier
60,000
1,500,000
5,000
Off-hand drygore rapier (barrows)
60,000
1,500,000
5,000
Off-hand drygore rapier (shadow)
60,000
1,500,000
5,000
Off-hand drygore rapier (Third Age)
60,000
1,500,000
5,000
Off-hand drygore rapier (blood)
60,000
1,500,000
5,000
General [ ]
This group contains items not in any other group; it is the largest group. It contains Barrows equipment , noxious and seismic weaponry , Achto raids armour , and many other items.
Item
Charges
Repair cost
Alternative repair
Ahrim's hood
100,000
180,000
Ahrim's robe top
100,000
270,000
Ahrim's robe skirt
100,000
240,000
Ahrim's staff
100,000
300,000
Golden Ahrim's hood
100,000
180,000
Golden Ahrim's robe top
100,000
270,000
Golden Ahrim's robe skirt
100,000
240,000
Golden Ahrim's staff
100,000
300,000
Akrisae's hood
100,000
180,000
Akrisae's robe top
100,000
270,000
Akrisae's robe skirt
100,000
240,000
Akrisae's war mace
100,000
300,000
Golden Akrisae's hood
100,000
180,000
Golden Akrisae's robe top
100,000
270,000
Golden Akrisae's robe skirt
100,000
240,000
Golden Akrisae's war mace
100,000
300,000
Dharok's helm
100,000
180,000
Dharok's platebody
100,000
270,000
Dharok's platelegs
100,000
240,000
Dharok's greataxe
100,000
300,000
Golden Dharok's helm
100,000
180,000
Golden Dharok's platebody
100,000
270,000
Golden Dharok's platelegs
100,000
240,000
Golden Dharok's greataxe
100,000
300,000
Guthan's helm
100,000
180,000
Guthan's platebody
100,000
270,000
Guthan's chainskirt
100,000
240,000
Guthan's warspear
100,000
300,000
Golden Guthan's helm
100,000
180,000
Golden Guthan's platebody
100,000
270,000
Golden Guthan's chainskirt
100,000
240,000
Golden Guthan's warspear
100,000
300,000
Karil's coif
100,000
180,000
Karil's top
100,000
270,000
Karil's skirt
100,000
240,000
Karil's crossbow
100,000
300,000
Golden Karil's coif
100,000
180,000
Golden Karil's top
100,000
270,000
Golden Karil's skirt
100,000
240,000
Golden Karil's crossbow
100,000
300,000
Torag's helm
100,000
180,000
Torag's platebody
100,000
270,000
Torag's platelegs
100,000
240,000
Torag's hammer
100,000
300,000
Golden Torag's helm
100,000
180,000
Golden Torag's platebody
100,000
270,000
Golden Torag's platelegs
100,000
240,000
Golden Torag's hammer
100,000
300,000
Verac's helm
100,000
180,000
Verac's brassard
100,000
270,000
Verac's plateskirt
100,000
240,000
Verac's flail
100,000
300,000
Golden Verac's helm
100,000
180,000
Golden Verac's brassard
100,000
270,000
Golden Verac's plateskirt
100,000
240,000
Golden Verac's flail
100,000
300,000
Corrupted defender
100,000
100,000
Blighted rebounder
100,000
100,000
Tainted repriser
100,000
100,000
Sunspear (melee)
30,000[notes 1] [notes 2]
600,000
Sunspear (magic)
30,000[notes 1] [notes 2]
600,000
Sunspear (ranged)
30,000[notes 1] [notes 2]
600,000
Linza's helm
100,000
500,000
Linza's cuirass
100,000
2,000,000
Linza's greaves
100,000
1,000,000
Linza's hammer
60,000[notes 2]
1,500,000
Linza's shield
60,000[notes 2]
750,000
Superior leviathan ring
100,000
600,000
50
Superior reefwalker's cape
100,000
600,000
50
Seasinger kiba
60,000[notes 2]
2,500,000
2
Seasinger makigai
60,000[notes 2]
1,250,000
1.05[notes 3]
Tetsu katana
60,000[notes 2]
2,500,000
2
Tetsu wakizashi
60,000[notes 2]
1,250,000
1.05[notes 4]
Wyvern crossbow
60,000[notes 2]
4,125,000
Ripper claw
60,000[notes 2]
2,500,000
Off-hand ripper claw
60,000[notes 2]
1,250,000
Camel staff
60,000[notes 2]
4,125,000
Mizuyari
60,000[notes 5]
3,750,000
Blade of Avaryss
60,000
1,500,000
Blade of Nymora
60,000
1,500,000
Dragon Rider lance
60,000
1,500,000
Shadow glaive
60,000
1,500,000
Off-hand shadow glaive
60,000
1,500,000
Wand of the Cywir elders
60,000
1,500,000
Achto Primeval Mask
100,000[notes 6]
1,600,000
Achto Primeval robe top
100,000[notes 6]
3,200,000
Achto Primeval robe legs
100,000[notes 6]
2,400,000
Achto Primeval Gloves
100,000[notes 6]
400,000
Achto Primeval Boots
100,000[notes 6]
400,000
Achto Tempest Cowl
100,000[notes 6]
1,600,000
Achto Tempest Body
100,000[notes 6]
3,200,000
Achto Tempest Chaps
100,000[notes 6]
2,400,000
Achto Tempest Gloves
100,000[notes 6]
400,000
Achto Tempest Boots
100,000[notes 6]
400,000
Achto Teralith Helmet
100,000[notes 6]
1,600,000
Achto Teralith Cuirass
100,000[notes 6]
3,200,000
Achto Teralith Leggings
100,000[notes 6]
2,400,000
Achto Teralith Gauntlets
100,000[notes 6]
400,000
Achto Teralith Boots
100,000[notes 6]
400,000
Noxious longbow
60,000[notes 2]
4,500,000
Noxious longbow (barrows)
60,000[notes 2]
4,500,000
Noxious longbow (shadow)
60,000[notes 2]
4,500,000
Noxious longbow (Third Age)
60,000[notes 2]
4,500,000
Noxious longbow (blood)
60,000[notes 2]
4,500,000
Noxious scythe
60,000[notes 2]
4,500,000
Noxious scythe (barrows)
60,000[notes 2]
4,500,000
Noxious scythe (shadow)
60,000[notes 2]
4,500,000
Noxious scythe (Third Age)
60,000[notes 2]
4,500,000
Noxious scythe (blood)
60,000[notes 2]
4,500,000
Noxious staff
60,000[notes 2]
4,500,000
Noxious staff (barrows)
60,000[notes 2]
4,500,000
Noxious staff (shadow)
60,000[notes 2]
4,500,000
Noxious staff (Third Age)
60,000[notes 2]
4,500,000
Noxious staff (blood)
60,000[notes 2]
4,500,000
Seismic wand
60,000[notes 2]
3,000,000
Seismic wand (barrows)
60,000[notes 2]
3,000,000
Seismic wand (shadow)
60,000[notes 2]
3,000,000
Seismic wand (Third Age)
60,000[notes 2]
3,000,000
Seismic wand (blood)
60,000[notes 2]
3,000,000
Seismic singularity
60,000[notes 2]
1,500,000
Seismic singularity (barrows)
60,000[notes 2]
1,500,000
Seismic singularity (shadow)
60,000[notes 2]
1,500,000
Seismic singularity (Third Age)
60,000[notes 2]
1,500,000
Seismic singularity (blood)
60,000[notes 2]
1,500,000
Malevolent kiteshield
60,000[notes 2]
1,500,000
Merciless kiteshield
60,000[notes 2]
1,500,000
Vengeful kiteshield
60,000[notes 2]
1,500,000
Kalphite defender
100,000
1,500,000
Kalphite rebounder
100,000
1,500,000
Kalphite repriser
100,000
1,500,000
Seren godbow
60,000
4,800,000
Staff of Sliske
60,000
4,800,000
Zaros godsword
60,000
4,800,000
Arcane blood necklace
60,000[notes 7]
1,000,000
3,000 2,400 in Drakan's crypt
Blood amulet of fury
60,000[notes 7]
1,000,000
2,000 1,600 in Drakan's crypt
Brawler's blood necklace
60,000[notes 7]
1,000,000
3,000 2,400 in Drakan's crypt
Farsight blood necklace
60,000[notes 7]
1,000,000
3,000 2,400 in Drakan's crypt
^ a b c The Sunspear styles can be interchanged freely, retaining current charge amount.
^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao These items all consume 2 charges per hit, effectively halving their charge amount.
^ A gemstone kaseki restores 95% of a seasinger makigai.
^ A tengu tsuba restores 95% of a tetsu wakizashi.
^ These items are untested so it is unknown if they consume 1 or 2 charges per hit.
^ a b c d e f g h i j k l m n o Raids gear does not degrade when used against raids bosses.
^ a b c d Blood necklaces degrade to a drained version, which retains equipment bonuses but loses the blood necklace passive.
Other repairables [ ]
These items are repairable, but not using an armour stand. They are usually repaired using specific items or at a specific NPC. Unless otherwise stated, repairs listed are for a 100% repair.
Crystal equipment [ ]
Armour [ ]
Standard and attuned crystal armour degrades into a broken state when fully degraded. The armour parts are only repairable with Tarddian crystals ; the values listed are for a full repair.
Item
Charges
Tarddian crystal
Crystal helm
100,000
15
Crystal body
100,000
50
Crystal legs
100,000
34
Crystal gloves
100,000
2
Crystal boots
100,000
2
Attuned crystal helm
100,000
15
Attuned crystal body
100,000
50
Attuned crystal legs
100,000
34
Attuned crystal gloves
100,000
2
Attuned crystal boots
100,000
2
Weaponry and shields [ ]
Standard and attuned crystal weaponry and shields all consume 2 charges per hit in combat, except when used in Prifddinas , where they use 1 charge per hit.
Standard and attuned crystal equipment can be repaired (using coins) by:
Upon fully degrading, the item reverts to a seed, which can be re-made into the weapon. Standard crystal equipment can be re-made for the same price as a 100% repair by the above NPCs, but attuned equipment will have to be recreated using Harmonic dust at the singing bowl in the Ithell section of Prifddinas - standard crystal equipment can also be re-made using dust.
The creation cost begins at 1,000,000 , but reduces by 200,000 with each subsequent creation until the price is 200,000 .
The repair cost listed is for a 100% recharge (even though attuned can't really get a 100% recharge) at the minimum price.
Item
Charges
Seed
Repair cost
Harmonic dust
Crystal bow
50,000
Crystal weapon seed
200,000
750
Crystal chakram
50,000
Crystal weapon seed
200,000
750
Off-hand crystal chakram
50,000
Crystal weapon seed
200,000
375
Crystal dagger
50,000
Crystal weapon seed
200,000
750
Off-hand crystal dagger
50,000
Crystal weapon seed
200,000
375
Crystal halberd
50,000
Crystal weapon seed
200,000
750
Crystal staff
50,000
Crystal weapon seed
200,000
750
Crystal wand
50,000
Crystal weapon seed
200,000
750
Crystal orb
50,000
Crystal weapon seed
200,000
375
Crystal deflector
50,000
Crystal armour seed
200,000
375
Crystal shield
50,000
Crystal armour seed
200,000
375
Crystal ward
50,000
Crystal armour seed
200,000
375
Attuned crystal bow
50,000
Attuned crystal weapon seed
200,000
2,000
Attuned crystal chakram
50,000
Attuned crystal weapon seed
200,000
2,000
Off-hand attuned crystal chakram
50,000
Attuned crystal weapon seed
200,000
1,000
Attuned crystal dagger
50,000
Attuned crystal weapon seed
200,000
2,000
Off-hand attuned crystal dagger
50,000
Attuned crystal weapon seed
200,000
1,000
Attuned crystal halberd
50,000
Attuned crystal weapon seed
200,000
2,000
Attuned crystal staff
50,000
Attuned crystal weapon seed
200,000
2,000
Attuned crystal wand
50,000
Attuned crystal weapon seed
200,000
2,000
Attuned crystal orb
50,000
Attuned crystal weapon seed
200,000
1,000
Attuned crystal deflector
50,000
Attuned crystal armour seed
200,000
1,000
Attuned crystal shield
50,000
Attuned crystal armour seed
200,000
1,000
Attuned crystal ward
50,000
Attuned crystal armour seed
200,000
1,000
Obsidian armour [ ]
Obsidian armour only degrades when taking hits (not when dealing hits) within TzHaar and TokHaar areas. In those areas, each hit has a 50% chance of draining a charge, but this can be reduced to 20% by donating tokkul at the Fight Cauldron . It does not degrade when used outside of those areas. Obsidian armour is repaired using obsidian shards .
Dyed items [ ]
These items are variants of the tier 90 degrade-to-dust items that have been dyed with barrows , shadow , third-age , or blood dye . This makes them repairable using their basic material.
All items in this section degrade to a 'broken' state, which cannot be used until repaired. This is usually shown by the item's name being appended by ", broken " in the brackets.
The amount each scale/energy repairs is the fraction of the creation cost rounded down to the next whole percentage. For example, bodies should be repaired with 42 items, but 1/42 = 2.38%, which is rounded to 2%, making the bodies actually require 50 items to repair.
Item
Charges
Repair method
Effective cost
Malevolent helm (barrows)
100,000
Use 15 malevolent energy on it
5,530,740
Malevolent helm (shadow)
100,000
Use 15 malevolent energy on it
5,530,740
Malevolent helm (Third Age)
100,000
Use 15 malevolent energy on it
5,530,740
Malevolent helm (blood)
100,000
Use 15 malevolent energy on it
5,530,740
Malevolent cuirass (barrows)
100,000
Use 50 malevolent energy on it
18,435,800
Malevolent cuirass (shadow)
100,000
Use 50 malevolent energy on it
18,435,800
Malevolent cuirass (Third Age)
100,000
Use 50 malevolent energy on it
18,435,800
Malevolent cuirass (blood)
100,000
Use 50 malevolent energy on it
18,435,800
Malevolent greaves (barrows)
100,000
Use 34 malevolent energy on it
12,536,344
Malevolent greaves (shadow)
100,000
Use 34 malevolent energy on it
12,536,344
Malevolent greaves (Third Age)
100,000
Use 34 malevolent energy on it
12,536,344
Malevolent greaves (blood)
100,000
Use 34 malevolent energy on it
12,536,344
Sirenic mask (barrows)
100,000
Use 15 Sirenic scales on it
10,480,830
Sirenic mask (shadow)
100,000
Use 15 Sirenic scales on it
10,480,830
Sirenic mask (Third Age)
100,000
Use 15 Sirenic scales on it
10,480,830
Sirenic mask (blood)
100,000
Use 15 Sirenic scales on it
10,480,830
Sirenic hauberk (barrows)
100,000
Use 50 Sirenic scales on it
34,936,100
Sirenic hauberk (shadow)
100,000
Use 50 Sirenic scales on it
34,936,100
Sirenic hauberk (Third Age)
100,000
Use 50 Sirenic scales on it
34,936,100
Sirenic hauberk (blood)
100,000
Use 50 Sirenic scales on it
34,936,100
Sirenic chaps (barrows)
100,000
Use 34 Sirenic scales on it
23,756,548
Sirenic chaps (shadow)
100,000
Use 34 Sirenic scales on it
23,756,548
Sirenic chaps (Third Age)
100,000
Use 34 Sirenic scales on it
23,756,548
Sirenic chaps (blood)
100,000
Use 34 Sirenic scales on it
23,756,548
Tectonic mask (barrows)
100,000
Use 15 Tectonic energy on it
19,113,795
Tectonic mask (shadow)
100,000
Use 15 Tectonic energy on it
19,113,795
Tectonic mask (Third Age)
100,000
Use 15 Tectonic energy on it
19,113,795
Tectonic mask (blood)
100,000
Use 15 Tectonic energy on it
19,113,795
Tectonic robe top (barrows)
100,000
Use 50 Tectonic energy on it
63,712,650
Tectonic robe top (shadow)
100,000
Use 50 Tectonic energy on it
63,712,650
Tectonic robe top (Third Age)
100,000
Use 50 Tectonic energy on it
63,712,650
Tectonic robe top (blood)
100,000
Use 50 Tectonic energy on it
63,712,650
Tectonic robe bottom (barrows)
100,000
Use 34 Tectonic energy on it
43,324,602
Tectonic robe bottom (shadow)
100,000
Use 34 Tectonic energy on it
43,324,602
Tectonic robe bottom (Third Age)
100,000
Use 34 Tectonic energy on it
43,324,602
Tectonic robe bottom (blood)
100,000
Use 34 Tectonic energy on it
43,324,602
Polypore equipment [ ]
Polypore equipment is made from the drops of creatures in the Polypore Dungeon . The can be repaired for a fair fraction of the creation cost with the Crafting skill, by using the material on the item with a needle and some thread in the inventory. The staff requires Farming instead, and no needle or thread.
Polypore equipment does not lose charges if reclaimed from a gravestone.
Item
Charges
Degrades to...
Repair with
Effective cost
Fungal visor
30,000
Mycelium visor web
300 Fungal flakes
2,100
Fungal poncho
30,000
Mycelium poncho web
2,500 Fungal flakes
17,500
Fungal leggings
30,000
Mycelium leggings web
1,000 Fungal flakes
7,000
Grifolic visor
30,000
Mycelium visor web
400 Grifolic flakes
169,200
Grifolic poncho
30,000
Mycelium poncho web
3,500 Grifolic flakes
1,480,500
Grifolic leggings
30,000
Mycelium leggings web
1,200 Grifolic flakes
507,600
Ganodermic visor
30,000
Mycelium visor web
500 Ganodermic flakes
206,500
Ganodermic poncho
30,000
Mycelium poncho web
5,000 Ganodermic flakes
2,065,000
Ganodermic leggings
30,000
Mycelium leggings web
1,500 Ganodermic flakes
619,500
Polypore staff
3,000[notes 1]
Polypore stick
3,000 Polypore spores and 15,000 Fire runes
2,397,000
Notes
^ The polypore staff only degrades on auto-attacks with the Polypore Strike spell active - 1 charge per cast.
Dungeoneering rewards [ ]
Degradable Dungeoneering rewards can be repaired at the rewards trader either with coins, or with significantly less coins and some Dungeoneering tokens . All repair costs are reduced by 5% if Daemonheim aura 3 has been earned.
While the exact charge value is not available (unlike others), it is likely they are also 60,000 charges with a double degrade mechanic. The empirical data from experimentation gives 30,000 charges.
Item
Charges
Repair cost (coins only)
Repair cost (tokens and coins)
Gravite 2h sword
30,000
1,000,000
100,000 and 6,500
Gravite longsword
30,000
1,000,000
100,000 and 6,500
Off-hand gravite longsword
30,000
500,000
50,000 and 3,250
Gravite rapier
30,000
1,000,000
100,000 and 6,500
Off-hand gravite rapier
30,000
500,000
50,000 and 3,250
Gravite chargebow
30,000
1,000,000
100,000 and 6,500
Gravite knife
30,000
1,000,000
100,000 and 6,500
Off-hand gravite knife
30,000
500,000
50,000 and 3,250
Gravite staff
30,000
1,000,000
100,000 and 6,500
Gravite wand
30,000
1,000,000
100,000 and 6,500
Gravite orb
30,000
500,000
50,000 and 3,250
Chaotic claw
30,000
2,000,000
200,000 and 20,000
Off-hand chaotic claw
30,000
1,000,000
100,000 and 10,000
Chaotic crossbow
30,000
2,000,000
200,000 and 20,000
Off-hand chaotic crossbow
30,000
1,000,000
100,000 and 10,000
Chaotic kiteshield
30,000
2,000,000
200,000 and 20,000
Chaotic longsword
30,000
2,000,000
200,000 and 20,000
Off-hand chaotic longsword
30,000
1,000,000
100,000 and 10,000
Chaotic maul
30,000
2,000,000
200,000 and 20,000
Chaotic rapier
30,000
2,000,000
200,000 and 20,000
Off-hand chaotic rapier
30,000
1,000,000
100,000 and 10,000
Chaotic spear
30,000
2,000,000
200,000 and 20,000
Chaotic staff
30,000
2,000,000
200,000 and 20,000
Eagle-eye kiteshield
30,000
2,000,000
200,000 and 20,000
Farseer kiteshield
30,000
2,000,000
200,000 and 20,000
Lucky chaotic claw
30,000
2,000,000
200,000 and 20,000
Lucky off-hand chaotic claw
30,000
1,000,000
100,000 and 10,000
Lucky chaotic crossbow
30,000
2,000,000
200,000 and 20,000
Lucky off-hand chaotic crossbow
30,000
1,000,000
100,000 and 10,000
Lucky chaotic kiteshield
30,000
2,000,000
200,000 and 20,000
Lucky chaotic longsword
30,000
2,000,000
200,000 and 20,000
Lucky off-hand chaotic longsword
30,000
1,000,000
100,000 and 10,000
Lucky chaotic maul
30,000
2,000,000
200,000 and 20,000
Lucky chaotic rapier
30,000
2,000,000
200,000 and 20,000
Lucky off-hand chaotic rapier
30,000
1,000,000
100,000 and 10,000
Lucky chaotic spear
30,000
2,000,000
200,000 and 20,000
Lucky chaotic staff
30,000
2,000,000
200,000 and 20,000
Lucky eagle-eye kiteshield
30,000
2,000,000
200,000 and 20,000
Lucky farseer kiteshield
30,000
2,000,000
200,000 and 20,000
Ancient defender
100,000
660,000
66,000 and 66,000
Ancient lantern
100,000
660,000
66,000 and 66,000
Ancient repriser
100,000
660,000
66,000 and 66,000
Fist of Guthix rewards [ ]
Degradable Fist of Guthix rewards can be repaired by Reggie with Fist of guthix tokens .
Charges are unverified, but based on the degrade time stated in newsposts, they each likely have 30,000 charges.
Other [ ]
Item
Charges
Degrades to...
Repair method
Effective cost
Anti-dragon shield (mole)
500[notes 1]
Anti-dragon shield
Use a Clingy mole on it
11,432
Royal crossbow
30,000[notes 2]
Broken
Use any 4 royal crossbow parts If broken, bring it and one of each part to Thurgo
357,584 (one of each)
Lava whip
60,000
Wyrm spike
Use 5 Abyssal whips or Whip vines on it Or, use 2.5 Abyssal vine whips on it
Whips: 359,700 Vines: 428,035
Staff of darkness
60,000
Wyrm heart
Use 2 Staves of light on it
3,684,290
Strykebow
60,000
Wyrm scalp
Use 5 Dark bows on it
387,220
Refined Anima Core helm of Seren
100,000
Anima Core helm of Seren
Use 1 of each essence:
14,591,468
Refined Anima Core body of Seren
100,000
Anima Core body of Seren
Use 3 of each essence:
43,774,404
Refined Anima Core legs of Seren
100,000
Anima Core legs of Seren
Use 2 of each essence:
29,182,936
Refined Anima Core helm of Sliske
100,000
Anima Core helm of Sliske
Use 1 of each essence:
14,591,468
Refined Anima Core body of Sliske
100,000
Anima Core body of Sliske
Use 3 of each essence:
43,774,404
Refined Anima Core legs of Sliske
100,000
Anima Core legs of Sliske
Use 2 of each essence:
29,182,936
Refined Anima Core helm of Zamorak
100,000
Anima Core helm of Zamorak
Use 1 of each essence:
14,591,468
Refined Anima Core body of Zamorak
100,000
Anima Core body of Zamorak
Use 3 of each essence:
43,774,404
Refined Anima Core legs of Zamorak
100,000
Anima Core legs of Zamorak
Use 2 of each essence:
29,182,936
Refined Anima Core helm of Zaros
100,000
Anima Core helm of Zaros
Use 1 of each essence:
14,591,468
Refined Anima Core Body of Zaros
100,000
Anima Core Body of Zaros
Use 3 of each essence:
43,774,404
Refined Anima Core Legs of Zaros
100,000
Anima Core Legs of Zaros
Use 2 of each essence:
29,182,936
Emberkeen boots
100,000
Steadfast boots
Use 2 Steadfast scales on them
26,563,384
Flarefrost boots
100,000
Glaiven boots
Use 2 Glaiven wing-tips on them
15,816,820
Hailfire boots
100,000
Ragefire boots
Use 2 Ragefire glands on them
1,157,052
TokKul-Zo
4,000[notes 3]
Empty[notes 4]
Pay TzHaar-Mej-Ak or TzHaar-Mej-Jeh 50,000 Tokkul
N/A
Amulet of souls
100,000
Broken
Use 2 Onyx on it
4,615,068
Deathtouch bracelet
100,000
Broken
Use 2 Onyx on it
4,615,068
Reaper necklace
100,000
Broken
Use 2 Onyx on it
4,615,068
Ring of death
100,000
Broken
Use 2 Onyx on it
4,615,068
Notes
^ Only degrades when absorbing dragonfire.
^ Likely 60,000 charges, double degrade; empirical data from experimentation gives 30,000 charges.
^ The TokKul-Zo only degrades when fighting TzHaar, TokHaar, or other creatures in the Fight Caves , Kiln , or Cauldron . Charges are lost for each hit you deal (it ignores hits you take).
^ The fully degraded TokKul-Zo is wearable, but has no benefits or stat bonuses until recharged.
Degrade to dust [ ]
The following items degrade to dust and cannot be repaired.
Item
Charges
Superior rock-shell helm
100,000
Superior rock-shell plate
100,000
Superior rock-shell legs
100,000
Superior rock-shell boots
100,000
Superior rock-shell gloves
100,000
Superior spined helm
100,000
Superior spined body
100,000
Superior spined chaps
100,000
Superior spined boots
100,000
Superior spined gloves
100,000
Superior skeletal helm
100,000
Superior skeletal top
100,000
Superior skeletal bottoms
100,000
Superior skeletal boots
100,000
Superior skeletal gloves
100,000
Death Lotus hood
60,000
Death Lotus chestplate
60,000
Death Lotus chaps
60,000
Seasinger's hood
60,000
Seasinger's robe top
60,000
Seasinger's robe bottom
60,000
Tetsu helm
60,000
Tetsu body
60,000
Tetsu platelegs
60,000
Leviathan ring
100,000
Reefwalker's cape
100,000
Malevolent helm
100,000
Malevolent cuirass
100,000
Malevolent greaves
100,000
Sirenic mask
100,000
Sirenic hauberk
100,000
Sirenic chaps
100,000
Tectonic mask
100,000
Tectonic robe top
100,000
Tectonic robe bottom
100,000
Ascension grips
100,000
Celestial handwraps
100,000
Razorback gauntlets
100,000
Primeval Mask
100,000[notes 1]
Primeval robe top
100,000[notes 1]
Primeval robe legs
100,000[notes 1]
Primeval Gloves
100,000[notes 1]
Primeval Boots
100,000[notes 1]
Tempest Cowl
100,000[notes 1]
Tempest Body
100,000[notes 1]
Tempest Chaps
100,000[notes 1]
Tempest Gloves
100,000[notes 1]
Tempest Boots
100,000[notes 1]
Teralith Helmet
100,000[notes 1]
Teralith Cuirass
100,000[notes 1]
Teralith Leggings
100,000[notes 1]
Teralith Gauntlets
100,000[notes 1]
Teralith Boots
100,000[notes 1]
Notes
^ a b c d e f g h i j k l m n o Raids gear does not degrade when used against raids bosses.
Augmented degrade-to-dust items [ ]
Augmented tier 85 and 90 power armour (refined anima core, tectonic, sirenic, malevolent) can be augmented using Invention . Unlike normal augmented items, they degrade in exactly the same way their unaugmented variants, and don't use the universal Invention charge pack.
They can be trained and siphoned as normal while the item has charges remaining. Once the charges run out, the item will retain its bonuses until it reaches level 10, where it becomes tier 1 and can only be disassembled . Additionally, the augmented refined anima core items return the unaugmented base anima core item when disassembled (i.e. the Augmented Refined Anima Core Body of Zaros returns the Anima Core Body of Zaros ).
Item
Charges
Returns when disassembled
Augmented Refined Anima Core Body of Seren
100,000
Anima Core body of Seren
Augmented Refined Anima Core Legs of Seren
100,000
Anima Core legs of Seren
Augmented Refined Anima Core Body of Sliske
100,000
Anima Core body of Sliske
Augmented Refined Anima Core Legs of Sliske
100,000
Anima Core legs of Sliske
Augmented Refined Anima Core Body of Zamorak
100,000
Anima Core body of Zamorak
Augmented Refined Anima Core Legs of Zamorak
100,000
Anima Core legs of Zamorak
Augmented Refined Anima Core Body of Zaros
100,000
Anima Core Body of Zaros
Augmented Refined Anima Core Legs of Zaros
100,000
Anima Core Legs of Zaros
Augmented malevolent cuirass
100,000
Augmented malevolent greaves
100,000
Augmented sirenic hauberk
100,000
Augmented sirenic chaps
100,000
Augmented tectonic robe top
100,000
Augmented tectonic robe bottom
100,000
Augmented dyed degrade-to-dust items [ ]
Much like the above section augmented dyed degrade-to-dust sets (malevolent, tectonic, and sirenic sets dyed with barrows, shadow, third-age, or blood dye) use the degrade system of the parent items and do not use the Invention charge pack system. Unlike the above, when the charges completely deplete, they revert to their broken, unaugmented parent item. They can then be repaired with the relevant material and re-augmented with a new augmentor.
Augmented dyed weapons use the normal Invention charge pack system.
Item
Charges
Augmented Malevolent cuirass (barrows)
100,000
Augmented Malevolent cuirass (shadow)
100,000
Augmented Malevolent cuirass (Third Age)
100,000
Augmented Malevolent cuirass (blood)
100,000
Augmented Malevolent greaves (barrows)
100,000
Augmented Malevolent greaves (shadow)
100,000
Augmented Malevolent greaves (Third Age)
100,000
Augmented Malevolent greaves (blood)
100,000
Augmented Tectonic robe top (barrows)
100,000
Augmented Tectonic robe top (shadow)
100,000
Augmented Tectonic robe top (Third Age)
100,000
Augmented Tectonic robe top (blood)
100,000
Augmented Tectonic robe bottom (barrows)
100,000
Augmented Tectonic robe bottom (shadow)
100,000
Augmented Tectonic robe bottom (Third Age)
100,000
Augmented Tectonic robe bottom (blood)
100,000
Augmented Sirenic hauberk (barrows)
100,000
Augmented Sirenic hauberk (shadow)
100,000
Augmented Sirenic hauberk (Third Age)
100,000
Augmented Sirenic hauberk (blood)
100,000
Augmented Sirenic chaps (barrows)
100,000
Augmented Sirenic chaps (shadow)
100,000
Augmented Sirenic chaps (Third Age)
100,000
Augmented Sirenic chaps (blood)
100,000
Dominion Tower gloves [ ]
Goliath , swift , and spellcaster gloves are all obtainable in the Dominion Tower . All three sets only degrade when hit by a damaging attack - hits dealt (abilities or otherwise), and blocked hits (shield hitsplats ) do not degrade the gloves. This means they generally last longer than their charge amount suggests.
Item
Charges
Goliath gloves (black)
15,000
Goliath gloves (red)
15,000
Goliath gloves (white)
15,000
Goliath gloves (yellow)
15,000
Spellcaster gloves (black)
15,000
Spellcaster gloves (red)
15,000
Spellcaster gloves (white)
15,000
Spellcaster gloves (yellow)
15,000
Swift gloves (black)
15,000
Swift gloves (red)
15,000
Swift gloves (white)
15,000
Swift gloves (yellow)
15,000
Unverified [ ]
The following items degrade to dust, but the number of charges are not verified. Based on the time factor given, it is most likely 6,000.