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===Trivia===
 
===Trivia===
 
[http://services.runescape.com/m=forum/forums.ws?14,15,344,60663305] [http://services.runescape.com/m=hiscore/hiscorepersonal.ws?user1=Gertjaars Gertjaars] is currently ranked #1, having the most total experience above every player. He got two billion total xp at approximately 12:32 A.M, (GMT)March 28th, 2010.
 
[http://services.runescape.com/m=forum/forums.ws?14,15,344,60663305] [http://services.runescape.com/m=hiscore/hiscorepersonal.ws?user1=Gertjaars Gertjaars] is currently ranked #1, having the most total experience above every player. He got two billion total xp at approximately 12:32 A.M, (GMT)March 28th, 2010.
  +
  +
It is possible to get 475200000000 in RuneScape as total experience. However, this feat is far from achieved yet.
   
 
==See also==
 
==See also==

Revision as of 02:07, 31 March 2010

File:Firework Small.gif

A player levelling up.

Experience, commonly abbreviated as Exp or XP, is a measure of progress in a certain skill. It is usually obtained by performing tasks related to that skill. After gaining a certain amount of experience, players will advance to the next level in that skill, which can result in new abilities, among other things.

Gaining Experience

File:Mining70.png

The old style (prior to Level-up Messages update) of a player reaching level 70 in Mining.

File:1xptogo.png

The skills interface after the interface update.

File:Phantom Level 100.PNG

The skills interface prior to the interface update.

File:99 flt.png

How a level 99 in a skill appears after the interface update.

Experience in a skill is obtained by performing a task related to that skill. Experience can also be gained by performing a task unrelated to the skill, such as completing a quest, participating in a random event, or playing a minigame or miniquest.

  • When a player rubs a lamp from a random event gift, the player gains experience equal to the level of the skill they select times 10. (E.g. a player's Woodcutting level is 50; they rub the lamp, choose Woodcutting, and receive 500 Woodcutting experience.)
  • When a player reads the Book of knowledge from the Surprise Exam random event, they receive to their chosen skill their current level times 15. (E.g. if a player's Attack level is 50, they would receive 750 experience from reading the book if they chose Attack.)

Players who help others using the Assist System can earn a maximum of 30,000 total experience every 24 hours, although the experience may be shared among many skills. Some skills cannot be shared through the Assist System (namely gathering and combat skills - Attack and Mining).

Players can continue receiving experience after level 99 in a skill: up to a maximum of 200 million experience. Once a player reaches this limit, they can continue using the skill but receive no additional experience. The maximum total experience is 4.8 billion (4,800,000,000) when a player has 200 million experience in all 24 skills. Currently, no player has reached this.

Until the Skills Interface update (on 12 November 2007), players with a level 99 skill could view the experience it would take them to earn level 100. However, even when "level 100" was "reached", the actual level remained at 99.

The experience gain rates one may obtain varies very much between skills. For example, with 99 agility it is difficult to get much over 70k agility xp per hour without brawling gloves, while making summoning pouches can give over 800k summoning xp per hour.

Exponential Growth

The amount of experience needed for the next level increases by approximately 10% each level. For example, 83 experience is required for advancement to level 2, while 91 experience is then required for advancement to level 3. The difference between 83 and 91 is 8. 10% of 83 is 8.3, which is approximately 8.

Note that a 10% growth factor may seem slow, but, as with all exponential growth, it expands rapidly to a massive 13,034,431 experience needed for level 99. Level 85 requires one quarter of the experience needed for Level 99 and Level 92 is the halfway mark, requiring 6,517,253 experience. This clearly demonstrates the experience gap that grows rapidly at higher levels. To gain 7 levels, one must gain all of the experience they gained to get to their starting level; thus, 92-99 is the same as 1-92.

The varying amount of experience needed to get from one level to another can cause some surprising experience rates to get from one level to another. For example, getting from level 98 to 99 is equal to getting from level 1 to level 75. However, it is worth noting that higher level activities in many cases award more experience than lower level ones, evening out the actual amount of time spent levelling at high levels compared to low levels a little.

Starting from level 28, the experience of getting to next level is approximately equal to 10% of experience of current level. It is still decreasing though, but much slower than the rate before level 28. Please do not mix this with the 10% growth rate with "Next level needed" experience. The fact is that when the total experience tries to catch up with "Next level needed" experience, it finally reaches the stable rate of 1:10 in ratio.

Over level 20, it is observed that for about 23 level increase about 10 times the original experience is needed.

Combat Experience

Combat skills

Attack, Strength, Defence, Ranged

To calculate the experience gain for combat skills above, a simple equation can be used:

Experience earned
where d = damage dealt to an opponent

This equation does not work for some opponents such as random events which give significantly less experience.

Magic

To calculate the experience gain for the casting combat spells in Magic, another simple equation can be used:

Experience earned
where b = base experience of the combat spell cast
and n = number of spells cast
and d = damage dealt to an opponent in casting spells

For curses and other spells not dealing any damage, treat d as 0.

Constitution

To calculate the experience gain for Constitution, the following simple equation can be used:

Experience earned
where d = damage dealt to an opponent

Monster Experience

An upper bound to the number of monsters required to level up a combat skill can be calculated as follows:

Number of monsters
where E = experience required to level up
and L = monster's number of life points

Note that this only gives an upper bound because monsters may recover some life points during the battle, in which case more than L life points are dealt.

Relationship with Level

Equations

The equation below calculates exactly the minimum experience needed for a given level:

Experience Required , where L = current skill level
Note that means the greatest integer less than or equal to x.

In computer code this could be written as (an example is given using the PHP language):

function getXP($lvl)
{
    $total = 0;
    for ($i = 1; $i < $lvl; $i++)
    {
        $total += floor($i + 300 * pow(2, $i / 7));
    }

    return floor($total / 4);
}

The above equation can be approximated with minimal rounding error as:

Approximate Experience Required , where L = skill level

This approximation can then be used to find the maximum additional experience required to level up:

Additional Experience Required to Level Up , where L = current level
Example

You want to find the experience that it would take to level up from 28 Strength to 29 Strength:

Additional Experience Required to Level Up

So it would take at most 1207 experience points to get from level 28 to level 29.

Table

The following table shows the relationship between level, the experience required for that level, and the experience difference from the previous level:

Level Exp. Exp. Diff Level Exp. Exp. Diff Level Exp. Exp. Diff Level Exp. Exp. Diff
1 0 N/A 26 8,740 898 51 111,945 10,612 76 1,336,443 126,022
2 83 83 27 9,730 990 52 123,660 11,715 77 1,475,581 139,138
3 174 91 28 10,824 1,094 53 136,594 12,934 78 1,629,200 153,619
4 276 102 29 12,031 1,207 54 150,872 14,278 79 1,798,808 169,608
5 388 112 30 13,363 1,332 55 166,636 15,764 80 1,986,068 187,260
6 512 124 31 14,833 1,470 56 184,040 17,404 81 2,192,818 206,750
7 650 138 32 16,456 1,623 57 203,254 19,214 82 2,421,087 228,269
8 801 151 33 18,247 1,791 58 224,466 21,212 83 2,673,114 252,027
9 969 168 34 20,224 1,977 59 247,886 23,420 84 2,951,373 278,259
10 1,154 185 35 22,406 2,182 60 273,742 25,856 85 3,258,594 307,221
11 1,358 204 36 24,815 2,409 61 302,288 28,546 86 3,597,792 339,198
12 1,584 226 37 27,473 2,658 62 333,804 31,516 87 3,972,294 374,502
13 1,833 249 38 30,408 2,935 63 368,599 34,795 88 4,385,776 413,482
14 2,107 274 39 33,648 3,240 64 407,015 38,416 89 4,842,295 456,519
15 2,411 304 40 37,224 3,576 65 449,428 42,413 90 5,346,332 504,037
16 2,746 335 41 41,171 3,947 66 496,254 46,826 91 5,902,831 556,499
17 3,115 369 42 45,529 4,358 67 547,953 51,699 92 6,517,253 614,422
18 3,523 408 43 50,339 4,810 68 605,032 57,079 93 7,195,629 678,376
19 3,973 450 44 55,649 5,310 69 668,051 63,019 94 7,944,614 748,985
20 4,470 497 45 61,512 5,863 70 737,627 69,576 95 8,771,558 826,944
21 5,018 548 46 67,983 6,471 71 814,445 76,818 96 9,684,577 913,019
22 5,624 606 47 75,127 7,144 72 899,257 84,812 97 10,692,629 1,008,052
23 6,291 667 48 83,014 7,887 73 992,895 93,638 98 11,805,606 1,112,977
24 7,028 737 49 91,721 8,707 74 1,096,278 103,383 99 13,034,431 1,228,825
25 7,842 814 50 101,333 9,612 75 1,210,421 114,143

Graph

File:XP per level graph.PNG

File:RS log10exp to lvl.png

For higher levels, to raise 23 levels about 10 times the original experience is needed.

Gaining experience summary

While the main method of gaining XP is practice in the skill (including combat) substantial amounts of XP are available from other sources.

One off

  • Quests and related one off events award a total of Template:Quest XP total
  • Achievement diaries offer a total of 2,385,500 XP, 200,000 XP for the Ardougne elite tasks alone.
  • Opening the balloon system up gives 8,000 fire-making XP
  • Chompy champion gives 30,000 ranged XP

Random

  • Random event lamps award 10 x level (10-990) XP, tomes of knowledge 15 x level (15–1485) XP.

Activities

  • The maximum experience you can gain from the circus a week is 52,922.5 (around 17,710 Ranged, 25,006 Magic and 10,531 Agility).
  • From Shattered Heart up to 9,703 per non-combat skill per week for an absolute maximum of 145,545 XP.
  • From Tears of Guthix maximum seen is about 12,000 per six days
  • From Penguin Points points x 25 x skill level per week (400-39,600 XP)

(You can gain more penguin points per week upon the completion of the Cold War quest and The Hunt for Red Raktuber)

Boosts

Special events

Trivia

[1] Gertjaars is currently ranked #1, having the most total experience above every player. He got two billion total xp at approximately 12:32 A.M, (GMT)March 28th, 2010.

It is possible to get 475200000000 in RuneScape as total experience. However, this feat is far from achieved yet.

See also

Template:Wpalso


Template:Check HP