|Release||28 April 2014 (Update)|
|High alch||72,000 coins|
|Low alch||48,000 coins|
|Examine||The cape worn by the true masters of Farming.|
The Farming master cape is the cape awarded for achieving True skill mastery in Farming. Its appearance is different from regular skillcapes. Unlike Dungeoneering, Slayer and Elite skills, the skill cap for Farming is 99; true skill mastery is awarded for achieving a virtual level of 120 (104,273,167 experience) while the stat does not actually go beyond 99. It was also revealed that the new master capes will not have a unique emote. The cape is sold by Martin the Master Gardener for 120,000 coins.
Master capes were voted on in a Power to the Players, where the option to add them won with 63%.
|Armour||33||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|[FAQ] • [doc]|
The Farming master cape inherits the perk of the base cape, so it provides a chance to instantly harvest all remaining resources from a crop (stacks with juju farming potion and greenfinger auras), and notes the harvested crops automatically.
Up to three perks of the capes of accomplishment can be added to the max cape, the completionist cape, and the trimmed completionist cape and up to two perks of the capes of accomplishment of a specific skill type can be added to the respective expert cape of accomplishment. This can be done by using a cape of accomplishment with the desired perk on one of the capes. The cape of accomplishment is then lost in the process. To make space for other perks, it is possible to later remove the added perks, but with no reimbursement. All of the added perks are shared among max cape, completionist cape, and trimmed completionist cape, thus it is not possible to have different configurations of perks on the different capes.
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|Martin the Master Gardener||Draynor Village||120,000||Coins||∞||Yes|
- Currently, 4,219 people are able to own this cape (as seen on the highscores).