The farsight sniper necklace is a Ranged amulet created by combining a chaotic remnant with Saradomin's murmur. It provides a +44 Ranged boost to the player wearing it. The necklace requires 80 Ranged and 70 Dungeoneering to wear. Its Ranged bonus surpasses that of the Saradomin's murmur, although it lacks a Prayer bonus. It can be combined with a blood necklace shard to create a farsight blood necklace.
Two passive effects: 50% chance for Soul Split to heal 25-50% more; protection Prayers and deflection curses block 10 percentage points more damage (60% total)
Degrades: has 100,000 hits of combat, and can be recharged by 50% with a cut onyx (100% charge costs 4,615,068 coins)
Two passive effects: 50% chance for Soul Split to heal 25-50% more; protection Prayers and deflection curses block 10 percentage points more damage (60% total)
Degrades: has 100,000 hits of combat, and can be recharged by 50% with a cut onyx (100% charge costs 4,615,068 coins)
Passive effect: periodically saps the life points of the foe and heals the wearer by that amount
Degrades: has 60,000 hits of combat, and can be repaired by a Repair NPC for 1,000,000 coins (discounted at an armour stand), or 2000 blood runes; can still be used in empty state but loses passive effect
Passive effect: periodically saps the life points of the foe and heals the wearer by that amount
Degrades: has 60,000 hits of combat, and can be repaired by a Repair NPC for 1,000,000 coins (discounted at an armour stand), or 3000 blood runes; can still be used in empty state but loses passive effect