RuneScape Wiki
Register
(Added essential information missing.)
Tag: sourceedit
(Expanded)
 
(17 intermediate revisions by 9 users not shown)
Line 5: Line 5:
   
 
==The World Gate==
 
==The World Gate==
* Equip a [[Ring of visibility]]
+
* Equip a [[Ring of visibility]].
 
<!-- If you never speak to him before doing it, this goes faster -->
 
<!-- If you never speak to him before doing it, this goes faster -->
* Find the [[World Gate]], south of the Eagle's Peak lodestone
+
* Find the [[World Gate]], south of the [[Eagles' Peak]] [[lodestone]].
''The following part can be skipped if you already activated the World Gate after Mahjarrat Memories.''
+
*''The following part can be skipped if you already activated the World Gate after Mahjarrat Memories.''
* Click the controls '''right''' near the gate until you reach [[File:World gate icon M.png|30px]]
+
** Click the controls '''right''' near the gate until you reach [[File:World gate icon M.png|20px|link=]].
* Rotate '''left''' until you reach [[File:World gate icon A.png|30px]]
+
** Rotate '''left''' until you reach [[File:World gate icon A.png|20px|link=]].
* Rotate '''right''' until you reach [[File:World gate icon H.png|30px]]
+
** Rotate '''right''' until you reach [[File:World gate icon H.png|20px|link=]].
* Speak to Azzanadra
+
** Speak to Azzanadra. {{chat options
  +
|2 I'll help if I can.
* Enter the World Gate to enter Freneskae
 
  +
|Accept
  +
|Any
  +
|4 Okay, let's hear your proposal.
  +
|Any
  +
|Any
  +
}}
 
* Enter the World Gate to enter [[Freneskae]].
   
 
==Freneskae==
 
==Freneskae==
* Run through Freneskae using the map below, move fast and avoid the hazards
+
* Run through Freneskae using the map below to reach [[the Sanctum]], move fast and avoid the hazards.
[[File:Path to Zaros's Sanctum.png|thumb|centre|1000px|The route through Freneskae]]
+
[[File:Freneskae map.png|centre|600px|link=Map:Freneskae]]
   
 
==The Sanctum==
 
==The Sanctum==
[[File:Fate of the Gods Door Puzzle 3.png|thumb|The solution to the final puzzle.]]* (optional) Deposit collected Memoriam crystals in the middle to see memories
+
[[File:Fate of the Gods Door Puzzle 3.png|thumb|The solution to the final puzzle.]]
  +
* ''Optional:'' Deposit collected Memoriam crystals in the middle to see memories.
* Go to North side of the room to the door puzzle
+
* Go to North side of the room to the door puzzle.
* Match the symbols up together to light up the lines in between them '''three times''' to open the door, then enter
 
* Kill the four nihils then enter the next area (to the '''north''')
+
* Match the symbols up together to light up the lines in between them '''three times''' to open the door, then enter.
  +
* Kill the four nihils then enter the next area (to the '''north'''). All nihils use special attack after hissing. Each nihil always runs in the same direction. Therefore, a pair of nihil (ice and shadow or smoke and blood) can be killed first, leaving areas between the tracks unused and safe.
 
 
** The [[smoke nihil]] attacks with Magic. Its special attack will decrease Attack, Strength, Magic, Ranged, and Defence by 15. Its charge will decrease these stats by 5.
 
  +
** The [[shadow nihil]] attacks with Ranged, and its special attack creates Nex-like shadow bomb at the position of player that deals rapid damage. Players should move away as soon as the floor below him/her is darkened by a circular spot. Shadow nihil darkens the whole screen whenever it approaches the player, both when charging or fighting the player, but this causes no gameplay difference.
* The [[smoke nihil]] attacks with Magic and can reduce stats. Its charge will decrease Attack, Strength, Magic, Ranged, and Defence by 5.
 
* The [[shadow nihil]] attacks with Ranged, and its special attack creates an area-of-effect that deals rapid damage. Players should constantly move in order to avoid the Nex-like shadow bombs that can cause heavy damage. Its charge will darken the game screen as it approaches, but causes no gameplay difference.
+
** The [[blood nihil]] attacks with melee. Its special attack causes all incoming damage to heal it, indicated when the creature lowers its head and begin to glow. It also will passively heal other nihil if it is damaged. Its charge inflicts a bleed similar to [[Slaughter]] that begins at 100 damage.
* The [[blood nihil]] attacks with melee. Its special attack causes all incoming damage to heal it, indicated when the creature lowers its head and begin to glow. It also will passively heal other nihil if it is damaged. Its charge inflicts a bleed similar to [[Slaughter]] that begins at 100 damage.
+
** The [[ice nihil]] attacks with Magic, and its special attack applies a six second stun and drains player's Prayer points by 50% of its maximum. Its charge drains the player's Prayer points by 25% of its maximum.
* The [[ice nihil]] attacks with Magic, and its special attack applies a six second stun. Its charge will drain the player's Prayer points by 25% of its maximum.
 
 
   
 
==Meeting Zaros==
 
==Meeting Zaros==
* Attempt to descend the ledge (to the '''north''') then speak to Zaros
+
* Attempt to descend the ledge (to the '''north''') then speak to Zaros. {{chat options
  +
|Any
* Defend against monsters while Mah has her nightmare (progress displayed at the top of the screen)
 
  +
|5 I've heard all I need to.
* When the progress is 0%, climb down the summit
 
  +
|2 No, just tell me the crucial info.
* Collect The Measure and place it on the ground to reveal hidden wisps (wisps will be yellow dot on minimap)
 
  +
|2 Yes, allow him in for now.
* Harvest Mah wisps divine energy by clicking the rift in the middle
 
  +
}}
* When you get 250, weave it into a simulacrum (dark to '''help''' Zaros, light to '''hinder''' Zaros)
 
* Return to Zaros by exiting the rock face (along the wall at the side)
+
* Defend against monsters while [[Mah]] has her nightmare (progress displayed at the top of the screen).
 
* When the progress is 0%, climb down the summit.
* Talk to Azzanadra through the world gate.
 
 
* Collect The Measure and place it on the ground to reveal hidden wisps (wisps will be yellow dot on minimap).
 
* Harvest Mah wisps divine energy by clicking the rift in the middle.
 
* When you get 250, weave it into a simulacrum (dark to '''help''' Zaros, light to '''hinder''' Zaros).
  +
* Return to Zaros by exiting the rock face (along the wall at the west side). {{chat options
  +
|Any
  +
}}
 
* Talk to Azzanadra through the world gate. {{chat options
  +
|1 I'm ready.
  +
|Any
  +
}}
 
* Quest complete!
 
* Quest complete!
   
==References==
+
==Rewards==
  +
{{Quest rewards page|Fate of the Gods}}
{{Reflist}}
 
   
 
{{Fate of the Gods}}
 
{{Fate of the Gods}}

Latest revision as of 01:21, 10 January 2019

Queen help book
This is the quick guide for Fate of the Gods.
For a more in-depth version, click here.

Walkthrough

Start pointQuest map icon
Fate of the Gods icon
Talk to Azzanadra at the World Gate, just north-west of the entrance to Arandar.
Member requirementP2P icon Members only
Official difficultyGrandmaster Grandmaster
Official lengthLong to Very Long
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:

The following quests are optional, but recommended for full storyline comprehension and additional rewards:

Quest Quests:
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
  • None
Recommended
Enemies to defeat

The World Gate

  • Equip a Ring of visibility.
  • Find the World Gate, south of the Eagles' Peak lodestone.
  • The following part can be skipped if you already activated the World Gate after Mahjarrat Memories.
    • Click the controls right near the gate until you reach World gate icon M.
    • Rotate left until you reach World gate icon A.
    • Rotate right until you reach World gate icon H.
    • Speak to Azzanadra. (Chat 2~4~~)
  • Enter the World Gate to enter Freneskae.

Freneskae

  • Run through Freneskae using the map below to reach the Sanctum, move fast and avoid the hazards.
Freneskae map

The Sanctum

Fate of the Gods Door Puzzle 3

The solution to the final puzzle.

  • Optional: Deposit collected Memoriam crystals in the middle to see memories.
  • Go to North side of the room to the door puzzle.
  • Match the symbols up together to light up the lines in between them three times to open the door, then enter.
  • Kill the four nihils then enter the next area (to the north). All nihils use special attack after hissing. Each nihil always runs in the same direction. Therefore, a pair of nihil (ice and shadow or smoke and blood) can be killed first, leaving areas between the tracks unused and safe.
    • The smoke nihil attacks with Magic. Its special attack will decrease Attack, Strength, Magic, Ranged, and Defence by 15. Its charge will decrease these stats by 5.
    • The shadow nihil attacks with Ranged, and its special attack creates Nex-like shadow bomb at the position of player that deals rapid damage. Players should move away as soon as the floor below him/her is darkened by a circular spot. Shadow nihil darkens the whole screen whenever it approaches the player, both when charging or fighting the player, but this causes no gameplay difference.
    • The blood nihil attacks with melee. Its special attack causes all incoming damage to heal it, indicated when the creature lowers its head and begin to glow. It also will passively heal other nihil if it is damaged. Its charge inflicts a bleed similar to Slaughter that begins at 100 damage.
    • The ice nihil attacks with Magic, and its special attack applies a six second stun and drains player's Prayer points by 50% of its maximum. Its charge drains the player's Prayer points by 25% of its maximum.

Meeting Zaros

  • Attempt to descend the ledge (to the north) then speak to Zaros. (Chat ~522)
  • Defend against monsters while Mah has her nightmare (progress displayed at the top of the screen).
  • When the progress is 0%, climb down the summit.
  • Collect The Measure and place it on the ground to reveal hidden wisps (wisps will be yellow dot on minimap).
  • Harvest Mah wisps divine energy by clicking the rift in the middle.
  • When you get 250, weave it into a simulacrum (dark to help Zaros, light to hinder Zaros).
  • Return to Zaros by exiting the rock face (along the wall at the west side). (Chat ~)
  • Talk to Azzanadra through the world gate. (Chat 1~)
  • Quest complete!

Rewards

Fate of the Gods reward
Additional rewards/activities
Music unlocked