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A '''fire rune''' obtained in the [[Runespan]] is created by siphoning [[fire essling]]s, [[fireball]]s and [[fire storm]]s, requiring one [[rune essence (Runespan)|rune essence]] and giving 17.5, 34.8 and 42 experience respectively.
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A '''fire rune''' obtained in the [[Runespan]] is created by siphoning [[fire essling]]s, [[fireball]]s (both with 14 Runecrafting) and [[fire storm]]s (with 27 Runecrafting), requiring one [[rune essence (Runespan)|rune essence]] and giving 17.5, 34.8 and 42 experience respectively.
   
 
Fire runes are worth 0.25 [[Runespan points]]. They can also be used to chip [[chaos esshound]]s. They will disappear and be converted into points if you leave the Runespan.
 
Fire runes are worth 0.25 [[Runespan points]]. They can also be used to chip [[chaos esshound]]s. They will disappear and be converted into points if you leave the Runespan.
   
If you try to bank any runes or essence from Runespan you get the message "A magical force prevents you from banking this item."
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If you try to bank any runes or essence from Runespan you get the message "A magical force prevents you from banking this item."
 
{{Runespan}}
 
{{Runespan}}
 
[[Category:Runespan]]
 
[[Category:Runespan]]

Revision as of 00:50, December 26, 2012

A fire rune obtained in the Runespan is created by siphoning fire esslings, fireballs (both with 14 Runecrafting) and fire storms (with 27 Runecrafting), requiring one rune essence and giving 17.5, 34.8 and 42 experience respectively.

Fire runes are worth 0.25 Runespan points. They can also be used to chip chaos esshounds. They will disappear and be converted into points if you leave the Runespan.

If you try to bank any runes or essence from Runespan you get the message "A magical force prevents you from banking this item."

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