Also known as | Fm |
---|---|
Release date | 4 January 2001 (Update) |
Members only | No |
Minimum level for Hiscores |
15 as of 12 Dec 2017 |
Players with 99 |
199,750 as of 4 Feb 2023 |
Players with 120 | 8,739 as of 4 Feb 2023 |
Players with 200M XP |
2,232 as of 4 Feb 2023 |
Firemaking is a skill that can be used to set objects such as logs or lanterns on fire.
Firemaking is the companion skill of Woodcutting, often trained by players to complete quests or activities that require a certain level of the Firemaking. A number of members' Quests with good rewards require Firemaking skills, such as As a First Resort..., Recipe for Disaster, Forgiveness of a Chaos Dwarf and Desert Treasure, to name just a few. Similarly, firemaking-oriented activities with good rewards include Shades of Mort'ton and All Fired Up. Also, after completing the Legacy of Seergaze quest, players can hunt down the Vyrewatch and burn their Vyre corpses for rewards. Another use for firemaking is the ability to make a fire and cook things like meat and fish on the spot, such as when low-level players fight Giant rats. They can then cook the rat meat and consume it to heal life points.
Burnt-out fires leave behind a heap of Ashes. Ashes do sell on Grand Exchange, mainly to players training herblore with Serum 207, but they sell slowly and at a low price, and picking them up can slow your firemaking considerably.
The current minimum requirement to be ranked (at approximately rank 1,198,979) on the hiscores for Firemaking is level 15. As of 04 February 2023, there are 199,750 current members that have achieved level 99 in Firemaking.
How to make fires
To make a fire, players need a log and a Tinderbox. Or, they may use a bow (barbarian training required) or a Pyrelord (requiring 46 summoning).
Logs may be obtained by cutting trees, or bought from the Grand Exchange. All bows can be used except Ogre bow, Ogre comp bow, Dark bow, and Crystal bow after Barbarian Training. Tinderbox can be bought in the general store, such as those in Varrock, Falador and Lumbridge, for 1 coin. They can also be taken for free from one of these general stores.
There are four ways of lighting a log.
- Use a tinderbox with the log. When a player does this, they will automatically drop their log and light it with their tinderbox.
- Drop the log, then right click the log and select the 'light log' option.
- Drop the log, then use the tinderbox with the log. This way is almost never used, but it is still available.
- Using a bow on the log after the log will automatically drop and create a fire.
After a player lights a fire, they will automatically walk one step to the west if there is room there, otherwise they will take one step east. If both ways are blocked, the player will go south. If all three ways are blocked, the player will go north.
It is advised to have a clear path to the west so that players can go on burning logs without having disruptions. The would enable players to perform "power lighting" or "power firemaking". After players start one fire and have a clear path to the west for more fires, they can quickly light the next fire. When in the process of making one fire, players should get ready to start the next as soon they have finished lighting the first fire. The chat box will say "The fire catches and the logs begin to burn." instead of "You attempt to light the logs."
A fire cannot be lit just anywhere. Fires cannot be made on top of other fires, inside some buildings, or on top of certain ground features, such as on top of plants and ferns, inside banks and in doorways. Fires cannot be lit in front of a closed door (except in Draynor), but can be lit in front of an open door. Fires also can be lit next to the desk in the Grand Exchange.
Logs
Players need certain Firemaking levels to burn different types of logs, as shown in the table below. When a log is lit, it will stay on fire for a short while. How long a fire stays lit is always random, therefore yew logs do not necessarily burn longer than a normal log. A higher Firemaking level does not make fires last longer.
Log | Level | Experience | Obtained from | Other uses | Notes |
---|---|---|---|---|---|
Normal logs Normal |
1 | 40 | Dead trees, Evergreen Trees, and Normal Trees. These trees can be found all over RuneScape. | These logs can be used for fletching arrow shafts and hunting. One can apply coloured firelighter on them to change the colour of the flame when lit. | These are the first level logs until oak logs. With the Seers' headband two logs can be obtained from a single tree. |
Achey |
1 | 40 | Achey tree | Achey logs are used for the member's only quest Big Chompy Bird Hunting and to make Ogre arrows and bows. | Only one log is obtained from the tree before felling. |
Oak logs Oak |
15 | 60 | Oak tree | Oak logs are used in Construction, low level fletching. | |
Willow logs Willow |
30 | 90 | Willow tree | They can also be used in fletching. | Willow logs give the most Woodcutting and Firemaking experience for Free players until level 45 Woodcutting or Firemaking is reached. |
Teak logs Teak |
35 | 105 | Teak tree | They can be turned into planks, mainly used in construction. | Teak logs can only be used by members. |
Arctic pine logs Arctic pine |
42 | 125 | Arctic pine | They are also used to make Fremennik roundshields and can be split on a stump for woodcutting experience. | Arctic pine logs can only be used by members. |
Maple logs Maple |
45 | 135 | Maple tree | They can also be used in fletching. | Maple logs can be burnt by free players, and can now be cut after the Dungeoneering update on 19 July 2010. Burning Maple logs has now become as popular as burning Willow logs due to the relative ease to obtain them through the Grand Exchange. |
Mahogany logs Mahogany |
50 | 157.5 | Mahogany tree | Burning them is not recommended as they can be turned into mahogany planks used in Construction. (An exception to this would be power training in the Hardwood Grove). | Mahogany logs can only be used by members. |
Eucalyptus |
58 | 193.5 | Eucalyptus tree | They have no other use besides firemaking. | Eucalyptus logs can only be used by members. They can only be obtained near Oo'glog. Eucalyptus logs are an alternative to yews that give similar xp at a lower cost. |
Yew logs Yew |
60 | 202.5 | Yew tree | They can also be used in fletching. | Yew logs are the highest level logs for F2P.
Yew logs take a much longer time to obtain through woodcutting and are much more expensive than maple. Therefore, they are mainly used for fletching in a P2P world. Some players prefer to burn them for the large experience they give. |
Magic logs Magic |
75 | 303.8 | Magic tree | Because of the difficulty of cutting these trees, players generally do not light these logs and instead prefer to sell them, fletch them or use as pyre logs to cremate Fiyr remains. | Magic logs are only available to members. |
Cursed magic logs Cursed Magic |
82 | 303.8 | Cursed Magic Tree in the Spirit Realm reached through the portal in the western ruins after Spirit of Summer. | Players rarely use these logs for XP. | If taken back through the portal, out of the Spirit Realm they become magic logs. While in the Spirit Realm players cannot fletch them or make them into pyre logs. They burn with a white flame. |
Pyre logs
Members have an alternate method to increase their Firemaking level by burning pyre logs.
To make pyre logs, players need some sacred oil. Sacred oil is made during the Shades of Mort'ton quest. To create sacred oil, players need to purchase olive oil from Razmire Keelgan in Mort'ton and rebuild and restore the temple which was in the Shades of Mort'ton quest. Olive oil can be bought once the temple is built and players can light the fire in the centre of the temple and use the olive oil on the fire. The olive oil will then become sacred oil.
Next, a log of any kind is needed. Once a player has a log and sacred oil, they can then use the sacred oil with the log, which will turn it into a pyre log. Players can then light the pyre logs on the funeral pyres to the eastside of Mort'ton. However, players also need to have Shade remains, the remains from dead shades. The funeral pyres are the only place where pyre logs can be ignited. Burning pyre logs will also help players obtain a key to a chest which contains fine cloth, used to create Splitbark armour.
After completing the Legacy of Seergaze quest, players will also be able to burn Vyrewatch remains in the Paterdomus Columbarium using pyre logs. Vyrewatch corpses can only be burnt using teak pyre logs or better.
Name | Level | Logs required | Sacred oil drops | Experience |
---|---|---|---|---|
Pyre logs Pyre logs |
5 | Normal or achey | 2 | 50.5 |
Oak pyre logs Oak pyre logs |
20 | Oak | 2 | 70 |
Willow pyre logs Willow pyre logs |
35 | Willow | 3 | 100 |
Teak pyre logs Teak pyre logs |
40 | Teak | 3 | 120 |
Arctic pine pyre logs Arctic pyre logs |
47 | Arctic pine | 3 | 158 |
Maple pyre logs Maple pyre logs |
50 | Maple | 3 | 175 |
Mahogany pyre logs Mahogany pyre logs |
55 | Mahogany | 3 | 210 |
Eucalyptus pyre logs |
63 | Eucalyptus | 4 | 216.5 |
Yew pyre logs Yew pyre logs |
65 | Yew | 4 | 225 |
Magic pyre logs Magic pyre logs |
80 | Magic | 4 | 404.5 |
Barbarian Firemaking
Barbarian Firemaking is part of the Barbarian training that starts by talking to Otto Godblessed close to barbarian outpost. A player must have a firemaking level of at least 35 in order to burn the oak log that is required for the firemaking portion of Barbarian training.
There are two types of activities that fall under Barbarian Firemaking: Lighting fires with a bow and lighting pyre ships.
Bow firemaking Barbarian firemaking works by using any type of bow in the inventory on a log (except for Crystal, Ogre, Dark).
Sacred clay bows can be used to light a fire but do not get any extra experience.
Bow firemaking requires a higher firemaking than normal in order to light the same type of log as with a tinderbox yet gives no additional firemaking experience.
There are no inherent advantages to using a bow instead of a tinderbox other than perhaps convenience; no need to carry a tinderbox.
Interestingly, if a player has a bow wielded, and chooses to select the option "Light logs" from the inventory, the fire would not be made.
Pyre ships
Warning: This activity is dangerous, the player can die and lose items.
Items needed:
- Logs
- Tinderbox or Bow
- Hatchet to carve the pyre ship
- Chewed bones (preferred) or mangled bones.
If using mangled bones bring armour, weapons, and food as a level 166 Barbarian Spirit will attack. The protect from melee prayer is also helpful.
This activity requires both firemaking and crafting levels of at least 11 to begin. Chewed and mangled bones are acquired in the Ancient Cavern which is a very high risk area. Use the required items on one of the burnt spaces (pyre site) just north of Otto's Grotto to make a pyreship. Burning a pyreship will grant the player a prayer bonus of up to 300%, depending on the logs used, the next time the player buries bones.
- See Barbarian Pyreship making for more details.
level |
Log | experience |
experience |
Number of Bones/Ashes receiving additional experience[1] | |
---|---|---|---|---|---|
11 | Normal logs | 10 | 40 | 1 | |
11 | Achey tree logs | 10 | 40 | 1 | |
25 | Oak logs | 15 | 60 | 2 | |
40 | Willow logs | 22.5 | 90 | 2 | |
45 | Teak logs | 26.2 | 105 | 3 | |
52 | Arctic pine logs | 31.2 | 125 | 3 | |
55 | Maple logs | 33.7 | 135 | 3 | |
60 | Mahogany logs | 39.3 | 157.5 | 4 | |
68 | Eucalyptus logs | 42 | 171 | 4 | |
70 | Yew logs | 50.6 | 202.5 | 4 | |
85 | Magic logs | 75.9 | 303.8 | 5 | |
99 | Elder logs | 109 | 435 | 6 |
- ^ From chewed bones only
Torches, candles and lanterns
Members can light lanterns to see in dimly lit underground dungeons. No experience is received when lighting a lantern. Some lanterns require glass, which can be made by using the crafting skill. There is a shop in Dorgesh-Kaan which sell lanterns and other Firemaking equipment. There is also a Candle Shop in Catherby where you can buy candles.
Name | Level | Notes |
---|---|---|
File:Torch.PNGTorch | 1 | Players can purchase torches at Tai Bwo Wannai's general store. Interestingly torches can be lit in the chamber filled with water in Haunted Mine by rubbing dry sticks together and using them on the unlit torch. Torches can also be bought from the Firemaking master Ignatius Vulcan south of Seers' Village. |
File:Candle.PNGCandle | 1 | Players can purchase candles at Catherby's candle shop. |
File:Black Candle.PNGBlack candle | 1 | Used during the Merlin's Crystal quest. |
File:Candle lantern.PNGCandle lantern | 4 | Players can craft candle lanterns or buy them from other players. |
File:Black candle lantern.PNGBlack candle lantern | 4 | Made by using a black candle on a candle lantern. |
File:Oil lamp.PNGOil lamp | 12 | Can be crafted by players, or bought for other players. |
File:Oil lantern.PNGOil lantern | 26 | Players can learn how to craft oil lanterns by talking to the candle seller at the Lumbridge Swamp. When the lantern is lit, the fire will eventually go out. |
File:BLantern.PNGBullseye lantern | 49 | Players can craft bullseye lanterns or buy them from other players. |
File:Sapphire lantern.PNGSapphire lantern | 49 | This lantern is created by taking a bullseye lantern and using a cut sapphire on it. It is mainly used for the Tears of Guthix quest and While Guthix Sleeps quest. |
Emerald lantern | 49 | This lantern is used during the Lunar Diplomacy quest. |
File:Light Orb.PNG Replace Light orbs | 52 | 1000 Firemaking experience for each one replaced in Dorgesh-Kaan; extra 5000 xp when 100 replaced. |
A cave goblin mining helmetMining helmet | 65 | Mining helmets are dropped by level 11 cave goblin miners in the Lumbridge Cave. The helmets can be worn on a player's head. Once they are lit, they won't go out on their own; however, they cannot be traded after they are lit. Light does go out in chamber filled with water in Haunted Mine quest and also in the Sophanem Dungeon in the Contact! quest. |
Balloons
Firemaking can also be of use in a method of transportation. By having completed the Enlightened Journey quest and having a certain amount of logs a player may travel to the following places:
Destination | Log type | Firemaking level |
---|---|---|
Entrana | Logs | 20 |
Taverley | Logs | 20 |
Crafting Guild | Oak logs | 30 |
Varrock | Willow logs | 40 |
Castle Wars | Yew logs | 50 |
Grand Tree | Magic logs | 60 |
Haunted Woods Torches
Release date | 23 September 2009 (Update) |
---|---|
Members | Yes |
Quest | No |
Location | Haunted woods |
Examine | A torch. |
Haunted Woods Torches were added in the Woodcutting Rebalance update of 23 September 2009. Torches are scattered around the Haunted Woods which can be lit with 47 Firemaking with a piece of bark in the players inventory (from the hollow trees in the area) to restore 10 prayer points. There are a total 36 of torches scattered around the woods. Lighting one gives 100 experience in Firemaking.
One of the Morytania tasks requires you to light a torch while having a Ring of fire equipped.
Activities
Many players believe that the Firemaking skill is most useful in activities, especially the Shades of Mort'ton activity, and barbarian training where players can burn pyre ships and have a chance of receiving the valuable dragon full helmet.
Barbarian Assault
You may receive a penance horn or master horn which when you choose to get the experience reward instead of the normal honour points. As a result from wielding it while lighting a fire you will get 2x the normal exp (this also goes to mining and agility).
Blast Furnace
Distractions and Diversions
Evil Tree
Phoenix Lair
Trouble Brewing
Shades of Mort'ton
All Fired Up
- King Roald III will reward players according to the number of beacons simultaneously lit.
Image Item Beacons lit Level Attributes File:RingOfFire.PNG Ring of fire 6 beacons 62 2% more firemaking experience per log. Flame gloves 10 beacons 79 2% more firemaking experience per log. When worn at the same time as the Ring of fire, this grants a 5% firemaking bonus instead of the expected 4%. File:Infernoadze.png Inferno Adze 14 beacons 92 This is a combination of a Dragon hatchet and a Rune pickaxe. It gives the same experience for both Mining and Woodcutting per log or ore that you gain. Occasionally, the heat stored inside the Inferno Adze sets fire to logs whilst you are cutting, giving Firemaking experience and Woodcutting experience per log. (about 30% of the logs you cut)
Note: Level indicated is minimum Firemaking level required; additional requirements may be needed (see the main article or Beacon Network for details).
Quest Rewards
This indicates the number of experience points in specific Skills that are given as rewards from doing certain quests. Points for quests are listed in ascending order. As of October 2017 it is possible to gain over 15.5 million xp from quests.
For experience that is obtained after the quest itself, see Post-quest rewards.
Set rewards
These rewards are given in a certain skill after doing a quest; there is no choice involved.
Agility
Total: 1,005,962 Experience. Top
Attack
Experience Required level Members Only Quest 100 0 No The Blood Pact 300 0 No A Shadow over Ashdale 600 0 Yes In Search of the Myreque 1,000 0 Yes Mountain Daughter 2,000 0 Yes Fairy Tale I 2,000 12 Yes In Aid of the Myreque 2,500 0 Yes Tai Bwo Wannai Trio (Post-quest) 2,812 0 Yes The Fremennik Trials 3,000 0 Yes Underground Pass 3,075 0 Yes Heroes' Quest 4,000 35 Yes Quiet Before the Swarm 5,000 50 Yes TokTz-Ket-Dill 11,250 50 Yes Spirit of Summer (Post-quest) 11,450 0 Yes Tree Gnome Village 12,175 0 Yes Fight Arena 13,750 0 Yes Waterfall Quest 20,000 0 Yes Knight Waves Training Grounds 20,000 or 35,000 0 Yes Monkey Madness 80,000 79 Yes The Mighty Fall
Total: 209,667 - 224,662 Experience. Top
Constitution
Experience Required level Members Only Quest 250 0 No Stolen Hearts 250 0 Yes Diamond in the Rough 300 0 No A Shadow over Ashdale 500 0 Yes A Soul's Bane 600 0 Yes In Search of the Myreque 700 0 Yes Song from the Depths 2,000 0 Yes Nature Spirit 2,500 0 Yes Fur 'n' Seek 2,812 0 Yes The Fremennik Trials 3,075 0 Yes Heroes' Quest 4,000 0 Yes Recipe for Disaster: Freeing Sir Amik Varze 5,000 0 Yes Grim Tales 5,000 0 Yes Royal Trouble 5,000 50 Yes Song from the Depths (Post-quest) 6,325 0 No Witch's House 7,000 0 Yes Missing My Mummy 15,000 0 Yes Dream Mentor 17,000 50 Yes Salt in the Wound 20,000 0 Yes Knight Waves Training Ground 20,000-35,000 0 Yes Monkey Madness 25,000 0 Yes Mourning's End Part I 25,000 80 Yes Song from the Depths (Post-quest) 50,000 75 Yes Missing, Presumed Death (Post-quest) 76,000 76 Yes The Firemaker's Curse
Total: 293,312 - 308,312 Experience. Top
Construction
Experience Required level Members Only Quest 250 5 Yes The Eyes of Glouphrie 350 14 Yes Bringing Home the Bacon 500 0 Yes The Jack of Spades 900 25 Yes Rune Mechanics 1,000 20 Yes Legacy of Seergaze 1,000 10 Yes Tower of Life 1,500 34 Yes Cold War 2,000 5 Yes Darkness of Hallowvale 2,000 0 Yes Dimension of Disaster: Defender of Varrock 2,000 30 Yes The Great Brain Robbery 2,500 31 Yes Carnillean Rising 3,000 45 Yes Hunt for Red Raktuber 5,000 20 Yes The Fremennik Isles 5,000 47 Yes A Void Dance 7,500 40 Yes Spirit of Summer 10,000 50 Yes Some Like It Cold 15,000 62 Yes A Clockwork Syringe 15,000 44 Yes Catapult Construction 20,000 0 Yes In Memory of the Myreque 20,000 50 Yes TokTz-Ket-Dill 20,000 70 Yes The Void Stares Back 30,000 64 Yes Do No Evil 50,000 68 Yes Love Story 50,000 75 Yes Plague's End 50,000 62 Yes The Prisoner of Glouphrie 50,000 75 Yes Nomad's Elegy 50,000 81 Yes Pieces of Hate 75,000 79 Yes The Lord of Vampyrium
Total: 535,750 Experience. Top
Cooking
Experience Required level Members Only Quest 100 0 No Let Them Eat Pie 300 0 No Cook's Assistant 500 0 Yes Rag and Bone Man 1,000 10 Yes Recipe for Disaster: Freeing the Goblin Generals 1,000 10 Yes Recipe for Disaster: Freeing the Mountain Dwarf 1,000 31 Yes Recipe for Disaster: Freeing Pirate Pete 1,470 30 Yes Big Chompy Bird Hunting 1,500 41 Yes Recipe for Disaster: Freeing Skrach Uglogwee 1,525 0 Yes Gertrude's Cat 2,500 40 Yes Recipe for Disaster: Freeing the Lumbridge Sage 2,825 53 Yes Heroes' Quest 4,000 53 Yes Recipe for Disaster: Freeing Sir Amik Varze 5,000 30 No Beneath Cursed Tides 5,000 22 Yes Forgettable Tale of a Drunken Dwarf 5,000 30 Yes Tai Bwo Wannai Trio (Post-quest) 7,000 25 Yes Recipe for Disaster: Freeing Evil Dave 10,000 70 Yes Recipe for Disaster: Freeing King Awowogei 20,000 30 Yes Evil Dave's Big Day Out
Total: 69,670 Experience. Top
Crafting
Total: 554,899 Experience. (Excluding the 60,000 experience gained from illuminating God books after One Piercing Note.) Top
Defence
Experience Required level Members Only Quest 100 0 No The Blood Pact 300 0 No A Shadow over Ashdale 500 0 Yes A Soul's Bane 600 0 Yes In Search of the Myreque 2,000 12 Yes In Aid of the Myreque 2,000 0 Yes Nature Spirit 2,000 0 Yes What Lies Below 2,812 0 Yes The Fremennik Trials 3,075 25 (Black Arm only) Yes Heroes' Quest 5,000 30 Yes Between a Rock... 8,500 33 Yes Elemental Workshop III 10,000 0 Yes Defender of Varrock 10,000 0 Yes Dimension of Disaster: Defender of Varrock 12,000 0 Yes Olaf's Quest 15,300 0 Yes Holy Grail 18,650 0 No Dragon Slayer 19,000 76 Yes A Clockwork Syringe 20,000 65 Yes Knight Waves Training Grounds 33,000 65 Yes King's Ransom 45,000 60 Yes Salt in the Wound 20,000/35,000 0 Yes Monkey Madness
Total: 229,837 - 244,837 Experience. Top
Divination
Experience Required level Members Only Quest 5,000 40 Yes One of a Kind 10,000 60 Yes Hero's Welcome 25,000 75 Yes Fate of the Gods (Post-quest) 25,000 50 Yes Back to the Freezer 90,000 80 Yes The Light Within 100,000 75 Yes Fate of the Gods 100,000 80 Yes Children of Mah 200,000 75 Yes Fate of the Gods (Post-quest) 375,000 (and 150,000 bonus experience) 60 Yes Mahjarrat Memories
Total: 930,000 Experience. Top
Dungeoneering
Experience Required level Members Only Quest 500 0 Yes Dishonour among Thieves 500 0 Yes The Jack of Spades 5,000 50 Yes A Clockwork Syringe 5,000 35 Yes Salt in the Wound 45,000 67 Yes One of a Kind 50,000 75 Yes Plague's End
Total: 106,000 Experience. Top
Farming
Experience Required level Members Only Quest 350 14 Yes Bringing Home the Bacon 500 10 Yes Perils of Ice Mountain 1,000 0 Yes Recipe for Disaster: Freeing the Goblin generals 2,000 26 Yes Spirit of Summer 3,000 30 Yes Enlightened Journey 3,500 0 Yes Fairy Tale I - Growing Pains 4,000 0 Yes Dimension of Disaster: Curse of Arrav 4,000 45 Yes Grim Tales 5,000 17 Yes Forgettable Tale of a Drunken Dwarf 5,000 25 Yes Garden of Tranquility 5,000 29 Yes My Arm's Big Adventure 7,000 40 Yes Rum Deal 11,000 54 Yes Fairy Tale III - Orks Rift 20,000 63 Yes Branches of Darkmeyer 24,000 53 Yes Back to my Roots
Total: 95,350 Experience. Top
Firemaking
Experience Required level Members Only Quest 500 0 Yes Fur 'n' Seek 500 6 Yes The Tale of the Muspah 1,500 16 Yes The Giant Dwarf 1,575 0 Yes Heroes' Quest 4,000 20 Yes Enlightened Journey 5,500 43 Yes All Fired Up 7,000 45 Yes Enakhra's Lament 10,000 85 Yes Fairy Tale III - Orks Rift (Post-quest) 14,400 55 Yes In Pyre Need 15,000 51 Yes As a First Resort 15,000 47 Yes Summer's End 20,000 71 Yes The Void Stares Back 30,000 61 Yes Forgiveness of a Chaos Dwarf 50,000 74 Yes The World Wakes (Post-quest) 50,000 82 Yes Pieces of Hate 50,000 85 Yes Pieces of Hate (Post-quest) 50,000 76 Yes River of Blood 80,000 74 Yes The Firemaker's Curse
Total: 404,975 Experience. Top
Fishing
Experience Required level Members Only Quest 1,000 31 Yes Recipe for Disaster: Freeing Pirate Pete 1,500 5 Yes Tai Bwo Wannai Trio 2,437 10 Yes Fishing Contest 2,725 53 Yes Heroes' Quest 2,812 25 Yes The Fremennik Trials 3,000 36 Yes Land of the Goblins 5,000 0 No Beneath Cursed Tides 5,000 5 Yes Tai Bwo Wannai Trio (Post-quest) 7,000 50 Yes Rum Deal 7,175 0 Yes Sea Slug 10,000 62 Yes Swan Song 35,000 72 Yes Crocodile Tears 40,000 65 Yes Some Like It Cold 70,000 70 Yes Deadliest Catch
Total: 191,149 Experience. Top
Fletching
Experience Required level Members Only Quest 262 5 Yes Big Chompy Bird Hunting 1,000 0 Yes Animal Magnetism 2,000 30 Yes Zogre Flesh Eaters 2,812 25 Yes The Fremennik Trials 5,000 50 Yes Devious Minds 5,000 42 Yes Catapult Construction 8,000 0 Yes Temple of Ikov 12,500 53 Yes In Pyre Need 20,000 70 Yes Within the Light 40,000 70 Yes The Branches of Darkmeyer 50,000 75 Yes River of Blood
Total: 146,574 Experience. Top
Herblore
Experience Required level Members Only Quest 250 0 No Druidic Ritual 775 3 Yes Jungle Potion 1,000 8 Yes Recruitment Drive 1,325 25 Yes Heroes' Quest 2,000 10 Yes The Dig Site 2,000 15 Yes Shades of Mort'ton 2,000 8 Yes Zogre Flesh Eaters 3,000 37 Yes Land of the Goblins 3,500 57 Yes Fairy Tale II - Cure a Queen 5,000 52 Yes Grim Tales 5,000 43 Yes Glorious Memories 10,000 49 Yes A Void Dance 10,000 31 Yes My Arm's Big Adventure 11,000 31 Yes Eadgar's Ruse 15,000 47 Yes Salt in the Wound 20,000 30 Yes Evil Dave's Big Day Out 25,000 60 Yes Kindred Spirits 50,000 75 Yes Plague's End 75,000 80 Yes River of Blood 90,000 80 Yes The Light Within
- Total: 331,850 Experience Top
Hunter
Experience Required level Members Only Quest 500 5 Yes Perils of Ice Mountain 2,500 27 Yes Eagles' Peak 3,000 45 Yes Hunt for Red Raktuber 5,000 35 Yes Summer's End 10,000 46 Yes A Void Dance 15,000 48 Yes As a First Resort 15,000 51 Yes Defender of Varrock 26,000 67 Yes Deadliest Catch 30,000 61 Yes Forgiveness of a Chaos Dwarf 35,000 73 Yes Crocodile Tears 50,000 76 Yes The Lord of Vampyrium
Total: 191,500 Experience Top
Invention
Experience Required level Members Only Quest 10,000 0 Yes Back to the Freezer
Total: 10,000 Experience Top
Magic
Total: 700,665 Experience Top
Mining
Experience Required level Members Only Quest 800 8 Yes The Tale of the Muspah 1,000 0 No What's Mine is Yours 2,000 35 Yes Legacy of Seergaze 2,425 0 Yes Plague City 2,500 0 Yes The Giant Dwarf 2,575 50 Yes Heroes' Quest 3,000 17 Yes Another Slice of H.A.M. 3,000 17 Yes The Lost Tribe 5,000 40 Yes Between a Rock... 5,000 45 Yes Summer's End 7,000 0 Yes Enakhra's Lament 10,000 59 Yes Defender of Varrock 10,000 67 Yes Hero's Welcome 12,000 46 Yes Kennith's Concerns 15,000 41 Yes TokTz-Ket-Dill 15,300 0 Yes The Dig Site 30,000 64 Yes The Curse Of Arrav 40,000 76 Yes Ritual of the Mahjarrat 45,000 68 Yes King of the Dwarves 50,000 75 Yes Plague's End 50,000 75 Yes Nomad's Elegy 50,000 72 Yes River of Blood 100,000 72 Yes The Brink of Extinction 100,000 80 Yes Birthright of the Dwarves
Total: 811,900 Experience (Excluding 250,000 in chunks of 20,000 to 33,000 bonus experience, with requirements ranging from level 81 to 95 Mining) Top
Prayer
Experience Required level Members Only Quest 125 (additional 1,000 xp available from 5 ancient bones) 0 No The Restless Ghost 250 (additional 110,000 Prayer xp with several requirements P2P) 0 No One Piercing Note 250 (additional 60,000xp as well as 10,000 bonus Prayer xp with several requirements P2P) 0 No The Death of Chivalry 500 0 Yes Rag and Bone Man 500 0 Yes Missing, Presumed Death 1,000 0 Yes Making History 1,000 8 Yes Recruitment Drive 1,406 0 Yes Priest in Peril 1,500 0 Yes Fur 'n' Seek 2,000 0 Yes Mountain Daughter 2,000 30 Yes Land of the Goblins 2,400 0 Yes Ghosts Ahoy 3,000 25 Yes Another Slice of H.A.M. 5,000 0 Yes Rag and Bone Man wish list 5,000 (additional 10,000 xp available if level 50+) 35 Yes Spirit of Summer (See Spirit Realm) 6,000 50 Yes The Great Brain Robbery 6,500 35 Yes Missing My Mummy 7,000 47 Yes Rum Deal 7,000 0 Yes Dealing with Scabaras 8,000 0 Yes Spirits of the Elid 10,000 0 Yes In Memory of the Myreque 10,000 50 Yes Rune Memories (Optional Reward) 10,000 55 Yes Summer's End 10,000 0 Yes Swan Song 10,000 50 Yes The Temple at Senntisten 11,000 0 Yes Holy Grail 13,750 40 Yes Hopespear's Will 50,000 75 Yes Plague's End 90,000 80 Yes The Light Within 250,000 (additional 100,000 xp available if level 90 or higher) 80 Yes The World Wakes
Total: 518,181 Experience (not including the additional xp from Spirit of Summer, The Restless Ghost, One Piercing Note, The World Wakes and The Death of Chivalry) Top
Ranged
Experience Required level Members Only Quest 100 0 No The Blood Pact 735 30 Yes Big Chompy Bird Hunting 1,500 30 Yes Recipe for Disaster: Freeing Skrach Uglogwee 2,000 0 Yes Death to the Dorgeshuun 2,000 30 Yes Zogre Flesh Eaters 2,075 0 Yes Heroes' Quest 4662.5 0 Yes Horror from the Deep 9,000 64 Yes The Curse of Arrav 9,000 0 Yes Dimension of Disaster: Curse of Arrav 10,500 40 Yes Temple of Ikov 20,000 0 Yes Knight Waves training ground 20,000 75 Yes Within the Light 50,000 75 Yes Plague's End
Total: 131,572.5 Experience Top
Runecrafting
Experience Required level Members Only Quest 250 0 No Rune Mysteries 300 0 Yes Rune Memories 1,000 0 Yes Abyss Miniquest 1,500 25 Yes Heart of Stone 1,850 20 Yes Rune Mechanics 3,500 30 Yes Slug Menace 5,000 50 Yes Devious Minds 5,000 14 Yes Lunar Diplomacy 6,000 0 Yes The Eyes of Glouphrie 7,500 39 Yes Elemental Workshop IV 8,000 35 Yes What Lies Below 25,000 45 Yes Back to the Freezer 45,000 61 Yes The Prisoner of Glouphrie
Total: 108,400 Experience Top
Slayer
Experience Required level Members Only Quest 1,000 10 Yes Recipe for Disaster: Freeing the Mountain Dwarf 1,000 18 Yes Animal Magnetism 2,000 0 Yes The General's Shadow 2,500 37 Yes The Curse of Arrav 2,500 25 Yes Fur 'n' Seek 5,000 40 Yes Royal Trouble 5,000 0 Yes Wanted! 5,000 35 Yes Smoking Kills 5,000 40 Yes The Lair of Tarn Razorlor 10,000 62 Yes Hero's Welcome 11,000 61 Yes A Clockwork Syringe 15,000 37 Yes Back to the Freezer 20,000 56 Yes The Path of Glouphrie 23,000 59 Yes Back to my Roots 25,000 67 Yes The Branches of Darkmeyer 50,000 78 Yes The Lord of Vampyrium 90,000 80 Yes The Light Within 100,000 76 Yes Fate of the Gods 110,000 70 Yes The World Wakes
Total: 437,000 Experience Top
Smithing
Experience Required level Members Only Quest 400 5 No What's Mine is Yours 1,000 0 Yes Recipe for Disaster: Freeing Pirate Pete 2,257 0 Yes Heroes' Quest 2,500 0 Yes The Giant Dwarf 5,000 50 Yes Between a Rock... 5,000 20 Yes Elemental Workshop I 6,500 65 Yes Devious Minds 7,000 50 Yes Cabin Fever 7,500 30 Yes Elemental Workshop II 7,500 50 Yes Summer's End (see Spirit realm) 2,000 33 Yes Elemental Workshop III 10,000 67 Yes Hero's Welcome 10,000 54 Yes Defender of Varrock 12,725 0 No The Knight's Sword 18,000 74 Yes A Clockwork Syringe 20,000 70 Yes The Void Stares Back 25,000 69 Yes Rocking Out 25,000 60 Yes Kindred Spirits 40,000 68 Yes Love Story 50,000 70 Yes King of the Dwarves 100,000 82 Yes Birthright of the Dwarves
Total: 349,482 Experience Top
Strength
Experience Required level Members Only Quest 100 0 No The Blood Pact 300 0 No A Shadow over Ashdale 600 0 Yes In Search of the Myreque 2,000 12 Yes In Aid of the Myreque 2,500 0 Yes Tai Bwo Wannai Trio (Post-quest) 2,812 0 Yes The Fremennik Trials 3,000 0 Yes Land of the Goblins 3,075 0 Yes Heroes' Quest 4,000 0 Yes Troll Romance 4,662.5 0 Yes Horror from the Deep 5,000 45 Yes TokTz-Ket-Dill 6,625 0 Yes Scorpion Catcher 9,000 64 Yes The Curse of Arrav 10,000 0 Yes Roving Elves 13,750 0 Yes Waterfall Quest 18,650 0 No Dragon Slayer 20,000 0 Yes Knight Waves Training Grounds 20,000 46 Yes The Chosen Commander 22,000 0 Yes Haunted Mine 30,000 60 Yes The Path of Glouphrie 30,000 69 Yes Forgiveness of a Chaos Dwarf 55,000 77 Yes King of the Dwarves 80,000 79 Yes The Mighty Fall 200,000 85 Yes Birthright of the Dwarves
Total: 543,074.5 Experience Top
Summoning
Experience Required level Members Only Quest 276 0 No Wolf Whistle 350 14 Yes Bringing Home the Bacon 1,000 37 Yes Fairy Tale III - Orks Rift 1,000 19 Yes Spirit of Summer 1,500 23 Yes Summer's End 4,000 41 Yes The Curse of Arrav 8,000 48 Yes A Void Dance 12,500 45 Yes Salt in the Wound 15,000 65 Yes A Clockwork Syringe 20,000 55 Yes The Void Stares Back 50,000 67 Yes Fate of the Gods 50,000 75 Yes Plague's End 80,000 74 Yes One of a Kind
Total: 243,626 Experience Top
Thieving
Total: 610,787 Experience Top
Woodcutting
Experience Required level Members Only Quest 800 10 Yes The Tale of the Muspah 1,500 0 Yes Enlightened Journey 1,500 0 Yes Recipe for Disaster: Freeing Skrach Uglogwee 1,575 0 Yes Heroes' Quest 2,000 0 Yes Monk's Friend 2,500 35 Yes Animal Magnetism 2,500 0 Yes The Eyes of Glouphrie 2,812 40 Yes The Fremennik Trials 4,000 0 Yes Icthlarin's Little Helper 5,000 37 Yes Summer's End 10,000 0 or 56 (More info) Yes The Fremennik Isles 14,000 71 Yes Grim Tales 15,000 58 Yes As a First Resort 15,000 47 Yes Crocodile Tears 20,000 75 Yes Within the Light 20,000 80 Yes Myths of the White Lands (Post-quest) 40,000 72 Yes Back to my Roots 50,000 76 Yes The Branches of Darkmeyer 50,000 75 Yes Plague's End 50,000 75 Yes Nomad's Elegy 90,000 80 Yes The Light Within
Total: 398,187 Experience Top
Skill choice
Upon completing the quest, players choose the skill that these rewards go towards. These rewards usually come in the form of items, like lamps or books.
Experience Skill Availability Required level Members Only Quest 200 Any 10 Yes The Tale of the Muspah 300
(3 x 100)Combat
(no Prayer, Summoning)0 No Demon Slayer 500 Any 0 No Myths of the White Lands 1,000 Any 0 No Stronghold of Player Safety 1,500 Combat
(no Prayer, Summoning)0 Yes Dishonour among Thieves 1,500 Combat
(no Prayer, Summoning)0 Yes Missing, Presumed Death 2,000 Any 40 Yes Carnillean Rising (post-quest), 50 Quest points 2,500 Any 30 Yes Fairy Tale Part II 2,500 Any 35 Yes Glorious Memories (post-quest) 2,500
(2 x 1000, 1 x 500)Any 25 Yes Meeting History 3,000
(2 x 1,500)Any 30 Yes Carnillean Rising 3,000
(3 x 100, 15 x 180)Any 0 No Death Plateau 4,825 Combat
(no Prayer, Summoning)0 No Vampyre Slayer 5,000 Any 30 Yes The Great Brain Robbery 5,000 Any 50 Yes King's Ransom 5,000
(2 x 2,500)Any 35 Yes Legacy of Seergaze 5,000
(2 x 2,500)Any 30 Yes A Tail of Two Cats 6,000
(3 x 2,000)Any 30 Yes Darkness of Hallowvale 9,300
(2 x 4650)Agility, Fletching, Smithing, or Thieving 0 Yes Tourist Trap 10,000 bonus experience Any 0 Yes One of a Kind 10,000
(2 x 5,000)Any 40 Yes Carnillean Rising (post-quest), 100-150 Quest points 10,000 Any 60 Yes Love Story (post-quest) 10,000 Combat
(no Prayer, Summoning)0 Yes Shadow of the Storm 14,000
(2 x 7,000)Combat
(no Prayer)0 (30 if Summoning) Yes Contact! 15,000 Combat
(no Constitution, Prayer, Summoning)0 Yes Dimension of Disaster: Defender of Varrock 15,000 Combat
(no Attack, Prayer, Summoning)0 Yes Dream Mentor 15,000
(3 x 5,000)Combat
(no Magic, Prayer, Summoning)0 Yes Glorious Memories 18,400 Combat (no Prayer, Summoning) 0 Yes The Grand Tree 20,000
(2 x 10,000)Attack, Strength, Defence, Constitution 0 Yes The Fremennik Isles 20,000
(2 x 10,000)Any 30 Yes One Small Favour 20,000 Any 50 Yes Recipe for Disaster: Defeating the Culinaromancer 20,000
(2 x 10,000)Any 30 Yes Troll Stronghold 25,000 bonus experience Any 0 Yes One of a Kind,
Ritual of the Mahjarrat30,000 Combat
(no Constitution, Prayer, Summoning)0 Yes Dimension of Disaster: Curse of Arrav 30,000 Any 75 Yes Koschei's Troubles (miniquest) 30,000 Any 75 Yes Missing, Presumed Death (post-quest) 30,600
(4 x 7,650, different)Various[1] 0 Yes Legends' Quest 250 - 34,408* Any 0 Yes Fate of the Gods (post-quest) 40,000
(4 x 10,000)Any 55 Yes Carnillean Rising (post-quest), 200-350 Quest points 50,000 Combat
(no Prayer, Summoning)0 Yes Nomad's Elegy 100,000 Combat
(no Constitution, Prayer, Summoning)75 Yes The Elder Kiln 110,000
(2 x 35,000, 2 x 20,000)Attack and Defence, or Strength and Constitution 0 Yes Monkey Madness 150,000
(3 x 50,000)Combat
(no Prayer)65 Yes The World Wakes 153,000
(7,000, 50,000, 96,000)Any 50, 70, 90 Yes Dishonour among Thieves (post-quest) 150,000
(3 x 50,000)Any 60 Yes The Branches of Darkmeyer 225,000
(3 x 75,000)Combat
(no Prayer, Summoning)80 Yes Fate of the Gods,
The Temple at Senntisten225,000
(3 x 75,000)Any (no Dungeoneering)
75 Yes Lord of Vampyrium 225,000
(3 x 75,000)Any 75 Yes River of Blood 240,000
(3 x 80,000)Any 72 Yes Ritual of the Mahjarrat 275,000 Combat
(no Constitution, Prayer, Summoning)80 Yes The Brink of Extinction 300,000
(3 x 100,000)Any 75 Yes Children of Mah 300,000
(3 x 100,000, different)Any 75 Yes The World Wakes 400,000
(4 x 100,000)Any 65 Yes While Guthix Sleeps 450,000
(3 x 150,000)Combat
(no Summoning)75 Yes Blood Runs Deep 1,250,000
(5 x 250,000)Any 85 Yes Sliske's Endgame
- ^ Legends' Quest rewards 7,650 xp in any 4, of choice, in Attack, Defence, Strength, Constitution, Prayer, Magic, Woodcutting, Crafting, Smithing, Herblore, Agility, or Thieving.
Total: 4,967,850 - 5,002,008 Experience. Top
Other
- Observatory Quest - This quest grants 875 experience in Attack, Strength, Defence, or Constitution, depending on which constellation you observed during the quest, and this is completely random (some constellations do not give experience in any skill).
- Swept away - Rewards include 10 portions of goulash that each give 10 times the player's level in the chosen skill as experience.
- The Varrock Museum - After completing certain quests you can speak to Historian Minas and inform him of your discoveries and historical information. For this you will receive Kudos and at certain amounts of kudos you will receive lamps awarding small amounts of experience in any skill.
- Nomad's Requiem - This quest rewards you with 70 Zeal Points, which can be spent on experience in Slayer or any combat skill (excluding Summoning) - between 537,600 if it's at level 99 and a minimum of 33,600 experience if the skill is at level 1.
Trivia
- The highest experience reward is from Sliske's Endgame with 5 lamps each giving 250,000 xp for a total of 1,250,000 experience. The second is The World Wakes where there are a total of 8 lamps that are given as a reward; 1 lamp giving 250,000 xp in Prayer (requires 80 Prayer), 1 lamp giving 110,000 xp in Slayer (requires 70 Slayer), 3 lamps that grant 100,000 xp in any skill above 75, and 3 lamps that grant 50,000 xp in any combat skill above level 65. There is also an additional reward of 100,000 Prayer xp for those with at least 90 prayer and 50,000 Firemaking xp for those with at least 74 Firemaking. The third highest experience reward is from The Light Within which gives 7 lamps of 90,000 xp in different skills.
- Agility earns the highest experience with 1,005,962 experience gained. In contrast to this is Invention, which can earn only 10,000 experience from quests. This is not taking into account any experience rewards that can be spent on any skill.
See Also
Temporary boosts
- An orange spicy stew has a chance of boosting or lowering firemaking by 1 to 6 (available as a result of the Evil Dave sub-quest for Recipe for Disaster.)
- A Pyrelord (Summoning level 46) can offer a +3 invisible Firemaking boost and also counts as a tinderbox with an additional 10 xp bonus to every log.
- A Lava titan (Summonning level 83) offers a whopping +10 invisible Firemaking boost but does not give additional experience per log.
Log | XP | Ring or Gloves 2% |
Both 5% | Both plus Summoning +10xp |
---|---|---|---|---|
Normal | 40 | 40.8 | 42 | 52 (30%) |
Oak | 60 | 61.2 | 63 | 73 (21.67%) |
Willow | 90 | 91.8 | 94.5 | 104.5 (16.1%) |
Teak | 105 | 107.1 | 110.3 | 120.3 (14.6%) |
Arctic Pine | 125 | 127.5 | 131.3 | 141.3 (13%) |
Maple | 135 | 137.7 | 141.8 | 151.8 (12.4%) |
Mahogany | 157.5 | 160.7 | 165.4 | 175.4 (11.4%) |
Eucalyptus | 193.5 | 197.4 | 203.2 | 213.2 (10.2%) |
Yew | 202.5 | 206.6 | 212.6 | 222.6 (9.9%) |
Magic | 303.8 | 309.9 | 319 | 329 (8.3%) |
Glitches
- Many special emotes will act strange while lighting a fire, such as the Around the World in Eggty Days emote. When lighting a fire and quickly performing it, it will produce a flying egg that drops on your head while lighting the fire. Another example is the Trick emote which will make bats appear around you while you light the fire.
- When you try to light a log and quickly wield any item, you will fail lighting the log even with the barbarian firemaking.
- Also when wearing any item of clothing with a cape, while lighting a fire the bottoms show through the cape.
- Attacking a monster with ranged and quickly lighting a fire makes it seem as though the arrows come out of your body.
- A glitch appears when cutting a tree then lighting a log. It appears the player is cutting tree then suddenly going east then a fire is made.
- There used to be a glitch where, if a player lit a fire to the right (east) of a tree that attacked you, you would go onto the spot where the tree is. This glitch has now been fixed, and the player will take a step to the east.
- On the release of Dungeoneering, when lighting a fire in a Dungeon Floor, you could continue to relight the fire ontop of the existing one.
- As of the update on 9 June 2009, after lighting a fire, you wouldn't take a step west, but stay standing on the fire. After a few minutes this glitch was fixed.
- In the Barbarian Assault activity one can light fires with bows. On the queen wave if one lights fires when she appears a graphics glitch occurs.
Trivia
- After the fire's graphical update, few old fires remain - one in the Rellekka Longhall, and the ogre-spitroast in Jiggig.
- A player cannot light fires on top of things like flowers or ferns, or in the middle of doorways.
- A player cannot light fires in many buildings; however, this does not mean that fires cannot be lit at all in buildings. For example, you can light fires in the Miscellania throne room.
- A player can light fires in most (or all) caves and dungeons.
- Once a log fire is lit, another log fire cannot be lit in the same square until the first fire burns out.
- In RuneScape Classic, to make a fire a player must drop the log on the ground to light the log.
- The 99 Firemaking cape, when trimmed, is the only skill cape where the backside of the cape does not take on its trim colour.
- The image of logs in the inventory is 3 logs stacked on each other, but when burning on the floor, there are 5 logs arranged in a star pattern.
- Firemaking is one of only four skills not used in Stealing Creation, the others being Slayer, Farming, and Dungeoneering.
- Random events seem to happen more frequently when training Firemaking.
- The willow and maples log are the only logs that is worth less than ashes allowing a profit made by selling the ashes, however this is rarely done.
- In RuneScape classic, you could only burn normal logs.
- It takes exactly 1 minute and 08 seconds to burn a full inventory of logs. This does not include banking.
- If you use the Inferno Adze to chop a tree you will sometimes burn the logs in your inventory and get some firemaking experience for it.
- When Firemaking if a player picks up a log on the floor as the light another fire. The animation will walk over to the logs you choose to pick up but the fire you began will automatically light.
Hiscores History
- In 2004-2005, a player with Firemaking Level 73 would already be ranked 4000.
- As of 15 March 2010, there are about 39,354 players who have level 99 Firemaking.
- As of 26 April 2010, there are about 41,130 players who have level 99 Firemaking.
- As of 23 June 2010, there are about 45,450 players who have level 99 Firemaking.
- As of 11 July 2010, there are about 47,037 players who have level 99 Firemaking.
- As of 13 December 2010, there are 32 players who have achieved 200M experience in Firemaking.
- The most Firemaking experience someone ever got on RS2 was 22,616,998 experience (Timlahaye). In RSC empror1 got 2,300,000 experience on one day.
- The fastest person to get 99 Firemaking was Mendark in 28 days (out of 500k experience) on RuneScape Classic. Drcboy trained from 500k experience till 99.
- From 56 to 99, you would need 95,015 Maple logs, costing 5.7m.
See also
- Free-to-play Firemaking training, a guide to training Firemaking for free-to-play players
- Pay-to-play Firemaking training, a guide to training Firemaking for pay-to-play players
- Firemaking/Level up table
References
- RuneScape Game Guide
- Firemaking
- Summoning - Familiars - Pyrelord (level 46) and Forge regent (level 76)
Tips
- Using a tinderbox instead of a bow is faster.
- The best spot to train firemaking is the Fist of Guthix lobby.
- If you don't have that much money, try burning Maple Logs for the best price-xp.
- Firemaking can become realy boring, so try to alternate it with other skills, or train it at other locations every few hours.
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