Flickering memories are harvested from flickering springs. They can be converted into flickering energy or experience. If it is converted to energy, then 1 experience is gained, and a variable amount of energy is received. If it is converted to experience without using energy, then 4 experience is gained. If it is converted to experience with energy, then 5 experience is gained. This requires 5 flickering energy per memory.
Level | Conversion rate |
---|---|
10 | 1.5 |
11 | 1.53 |
12 | 1.57 |
13 | 1.6 |
14 | 1.63 |
15 | 1.67 |
16 | 1.7 |
17 | 1.73 |
18 | 1.77 |
19+ | 1.8 |