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Release | 12 April 2010 (Update) | |||||||||||||||||
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Members | No | |||||||||||||||||
Examine | ||||||||||||||||||
One of many dark mages inhabiting the dungeons. | ||||||||||||||||||
Combat info | ||||||||||||||||||
Level | LP | XP | XP | |||||||||||||||
1 | 100 | 37.3 | 12.3 | |||||||||||||||
Equipment XP (2H/MH & Armour/OH) | ||||||||||||||||||
2 / 1 / 0 | ||||||||||||||||||
Aggressive | Poisonous | |||||||||||||||||
Offensive | ||||||||||||||||||
Max hit | ||||||||||||||||||
0 | 0 | ? (edit) | ? (edit) | |||||||||||||||
Style | Speed | |||||||||||||||||
5 ticks (3.0s) | ||||||||||||||||||
Combat levels | ||||||||||||||||||
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Defensive | ||||||||||||||||||
Armour | Weakness | |||||||||||||||||
110 | 1 | |||||||||||||||||
Affinities | ||||||||||||||||||
90 | 30 | 65 | 50 | |||||||||||||||
Immunities | ||||||||||||||||||
The forgotten mage is a monster in Daemonheim released with the Dungeoneering skill. They attack exclusively with magic. Their combat levels vary, as do the magic robes they wear and the level of spells they cast.
Forgotten mages have a special ability only shared by necromancers, mercenary leaders, reborn mages and Seekers: they could cast what looks like Stat Spy on players to temporary disable the cloaking effects of the shadow silk hood. This can be their most lethal spell if other humanoid monsters are in the room. Even though it deals no direct damage, it can cause multiple humanoid enemies to attack the affected player at once. The higher the mage's combat level, the more powerful the spells they can use.
Forgotten mages also appear in Salt in the Wound.
Tiers[]
Tier | Level | Equipment | Spells used |
---|---|---|---|
1 | 1 | Salve | Wind Strike, Water Strike, Confuse |
2 | 14 | Wildercress | Water Strike, Earth Strike, Confuse, Fire Strike, Weaken |
3 | 28 | Blightleaf | Fire Strike, Wind Bolt, Confuse, Weaken, Bind, Curse, Water Bolt |
4 | 42 | Roseblood | Water Bolt, Earth Bolt, Confuse, Weaken, Curse, Bind, Fire Bolt |
5 | 56 | Bryll | Fire Bolt, Wind Blast, Confuse, Weaken, Curse, Bind, Water Blast |
6 | 70 | Duskweed | Water Blast, Earth Blast, Confuse, Weaken, Curse, Snare, Fire Blast |
7 | 84 | Soulbell | Fire Blast, Wind Wave, Confuse, Weaken, Vulnerability, Snare, Water Wave |
8 | 98 | Ecto | Water Wave, Earth Wave, Confuse, Enfeeble, Vulnerability, Entangle, Fire Wave |
9 | 112 | Runic | Fire Wave, Wind Surge, Stagger, Enfeeble, Vulnerability, Entangle, Water Surge |
10 | 126 | Spiritbloom | Water Surge, Earth Surge, Stagger, Enfeeble, Vulnerability, Entangle, Fire Surge |
11 | 138 | Celestial | Fire Surge, Stagger, Enfeeble, Vulnerability, Entangle |
Location[]
- Daemonheim - all floors
Drops[]
100% drops[]
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Bones | 1 | Always | Not sold |
Monster-specific drops[]
These are only dropped by mages that are visibly holding them in their left hand.
Item Tier Smuggler
valueMembers
only?Magical blastbox N/A 600 No Celestial surgebox N/A 900 Yes
Armor[]
Forgotten mages have a chance to drop a random piece of magic armour of their tier (with the exception of celestial mages, who drop spiritbloom robes).
Weapons[]
None.
Other drops[]
- Quantities and rarities are random. Dropped food will usually be the second best you can fish and cook and drops in general will become less generous as you progress.
- Food
Item Tier Smuggler
valueMembers
only?Heim crab 1 72 No Red-eye 2 180 No Dusk eel 3 252 No Giant flatfish 4 360 No Short-finned eel 5 432 No Web snipper 6 540 Yes Bouldabass 7 612 Yes Salve eel 8 720 Yes
- Weapons
Item Tier Smuggler
valueMembers
only?Novite dagger 1 105 No Bathus dagger 2 255 No Marmaros dagger 3 480 No Kratonite dagger 4 660 No Fractite dagger 5 915 No
- Runes
Item Tier Smuggler
valueMembers
only?Air rune (Dungeoneering) None 1 No Mind rune (Dungeoneering) None 1 No Water rune (Dungeoneering) None 1 No Earth rune (Dungeoneering) None 2 No Fire rune (Dungeoneering) None 3 No Body rune (Dungeoneering) None 3 No Cosmic rune (Dungeoneering) None 3 No Chaos rune (Dungeoneering) None 3 No Astral rune (Dungeoneering) None 3 Yes Nature rune (Dungeoneering) None 3 No Law rune (Dungeoneering) None 6 No Death rune (Dungeoneering) None 6 No Blood rune (Dungeoneering) None 6 Yes Soul rune (Dungeoneering) None 12 Yes
- Torn bags
-
Non-members can receive torn bags as well, although they can only sell or alchemise them.
Item Tier Smuggler
valueMembers
only?Protoleather torn bag 1 93 No Subleather torn bag 2 213 No Paraleather torn bag 3 399 No Archleather torn bag 4 546 No Dromoleather torn bag 5 759 No Spinoleather torn bag 6 888 No Gallileather torn bag 7 1,101 No Stegoleather torn bag 8 1,260 No Megaleather torn bag 9 1,434 No Tyrannoleather torn bag 10 1,695 No
- Ores
Item Tier Smuggler
valueMembers
only?Novite ore 1 105 No Bathus ore 2 225 No Marmaros ore 3 480 No Kratonium ore 4 660 No Fractite ore 5 915 No
- Branches
Item Tier Smuggler
valueMembers
only?Tangle gum branches 1 45 No Seeping elm branches 2 90 No Blood spindle branches 3 165 No Utuku branches 4 225 No Spinebeam branches 5 315 No
- Textiles
Item Tier Smuggler
valueMembers
only?Salve nettles 1 84 No Wildercress 2 204 No Blightleaf 3 384 No Roseblood 4 528 No Bryll 5 732 No
- Herbs
Item Tier Smuggler
valueMembers
only?Grimy sagewort 1 225 Yes Grimy valerian 1 300 Yes Grimy aloe 1 405 Yes Grimy wormwood leaf 2 450 Yes Grimy magebane 2 600 Yes Grimy featherfoil 2 810 Yes Grimy winter's grip 3 900 Yes Grimy lycopus 3 1,050 Yes Grimy buckthorn 3 1,350 Yes
- Seeds
Item Tier Smuggler
valueMembers
only?Cave potato seed None 162 Yes Gissel mushroom spore None 270 Yes Edicap mushroom spore None 900 Yes Sagewort seed 1 675 Yes Valerian seed 1 900 Yes Aloe seed 1 1,215 Yes Wormwood seed 2 1,350 Yes Magebane seed 2 1,800 Yes Featherfoil seed 2 2,430 Yes Winter's grip seed 3 2,700 Yes Lycopus seed 3 3,150 Yes Buckthorn seed 3 4,050 Yes
- Miscellaneous
Item Tier Smuggler
valueMembers
only?Gold charm (Dungeoneering) None 895 Yes Green charm (Dungeoneering) None 2,647 Yes Crimson charm (Dungeoneering) None 4,393 Yes Blue charm (Dungeoneering) None 5,538 Yes Rusty coins None N/A No Anti-dragon shield None 360 No Bowstring None 18 No Vial None 3 No Thread None 3 No Feather None 1 No Marmaros and Thok None Untradeable No Chronicles of Bilrach None Untradeable No Rune essence None 16 No
Trivia[]
- Prior to the graphical update for the elemental spells, the Forgotten mages that used wave spells used the hand animation associated with blast or lower spells. Some mages still use these hand animations, although the spells still use the updated graphics (this has not been fixed yet).
- Also before the graphical update, some of the higher-levelled mages used higher-powered wave spells that hit maximum damage consistent with the corresponding surge spells (for example, the highest levelled mages used a variation of Fire Wave with maximum damage of 280, the same as Fire Surge). Although the higher-levelled mages now cast the proper elemental surge spells, they still use the sound effects for the wave spells. This also seems to apply to Mercenary leaders.
- With a hidden update, Forgotten mages now bind the player, then move a few squares away (if in melee range) and continue attacking them similar to Astea Frostweb. This can be countered by using Freedom or Barge. Very rarely, if in melee range, they will move one space diagonally close to you in melee range also, although this may be a glitch, but possible that it is stuck, depending on the location of you and the mage.
Part 4 of the Sea Slug quest series | |
NPCs | |
Enemies |
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Items |
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Locations |
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Music |
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Miscellaneous | Quick guide • Transcript |