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This thread was archived on 27 February 2014 by Liquidhelium.

On the crimson charm page, I noticed that it asks only for monsters with a "significant" chance of getting a crimson charm to be added to the drop table. However, it sets the bar for inclusion at only a 1% chance. This seems a bit low.

I'm proposing to set the bar higher, to at least those monsters with a 10% chance of dropping a crimson charm.

Discussion

Support - 10% seems like a reasonable lower limit. Small recharge gem AnselaJonla Slayer-icon 16:19, February 15, 2014 (UTC)

Support & Comment - While I support this notion, I think its more of a problem regarding the lack of people updating it. Here's an example of what I mean. --Jlun2 (talk) 16:41, February 15, 2014 (UTC)

Could be fixed with DPL or similar. Weird gloop @Gaz#7521 20:18, February 15, 2014 (UTC)
meh MolMan 15:53, February 16, 2014 (UTC)

Support Per Ansela. -- Megadog14Talk 06:30, February 16, 2014 (UTC)

Support - Per Megadog. 18px-Avatar.png Fswe1 26px-Brassica_Prime_symbol.svg.png 11:29, February 16, 2014 (UTC)

Support - Per Fswe2 Ancient talisman Oil4 Talk 21:16, February 16, 2014 (UTC)

Closed - The minimum drop rate for the charm dropping section will be 10%. --LiquidTalk 07:57, February 27, 2014 (UTC)

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