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This thread was archived on 15 December 2013 by Urbancowgurl777.

For awhile now I've found it an (albeit tiny) annoyance to see what the requirements are the wear/wield a piece of equipment, or if it's degradable, as they are not always in the first paragraph. In an attempt to make these more noticeable without taking up more space, I tried making a (tiny) infotable that would be located at the top-left of the page, right under the detailed image of the piece of equipment.

  • Template - Example

This may be more trouble than it's worth, but I feel it would make some of the more important information easily accessible from the moment the page loads. Other things could also be added to the template for case-by-case issues if needed. As this would be a noticeable change with lots of page edits, I figured I should ask first, encase I'm overlooking something, or people hate the change. Comments?

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Modifying "Infobox Bonuses"

As was mentioned below, creating a new template just for this is unnecessary. As suggested below, modified Infobow Bonuses is the best way to go. As such, I have made some additional examples (Examples included below the template in the "documentation"):

  • User:Fewfre/Infobox Bonuses test - The requirements line extend above the image to allow space for multiple requirements, as if you had 2 it looks a little sloppy as the skill may go to the next line while the number stays on the line above.
  • User:Fewfre/Infobox Bonuses test2 - I'm not really sure what to do with the "degrades" parameter with this one, but now everything fits comfortably into the normal "info" part of the template.

Comments / suggestions welcome. Or if someone else has a good idea of how to implement this, that would be great ;)
Note: A new discussion section can be found below at Discussion Part 2.

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Discussion

Oppose a new template - Required level as a parameter is something I've considered myself a couple of times, but I've admittedly thought about it very little; however, I'm really against this new template. Two big reasons: having two templates to line either side of an article just looks kind of bad, even if it is a short one. Actually, I believe any template on the top left is a bad idea. It's odd and aesthetically displeasing. The other thing is the segregation of information. I think this sort of information would be best suited with all the other equipment information: infobox bonuses. Honestly, I think it's more practical for both us and our readers if the information goes there if you want it templated. Extending the infobox you brought up is something I would doubt ever be needed. I'm saying this to weaken any reason to oppose my suggestion. There's only so much information that is applicable enough to warrant a parameter, and I think we're nearing all of it. These may even be the last two. Nothing wrong with your idea in essence, I just really don't think they need an entirely new infobox. MolMan 01:30, December 9, 2013 (UTC)

Fair enough; I agree the template is not very aesthetically pleasing. If you think it "fits" with the Infobox bonuses template, that's fine by me. And thanks for the honest constructive criticism, I always appreciate that.
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It shouldn't be hard at all for you to fit those 2 parameters in there. MolMan 02:14, December 9, 2013 (UTC)
I meant fit more along the lines of "belongs". I felt that template was mostly reserved for stats (although it is the most logical one to modify).
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Interesting idea. If we're to do something like this, I'd prefer it be located in the existing {{Infobox Bonuses}} rather than a standalone tiny template. We had something like this in the original bonuses infobox during the Evolution of Combat beta, although we removed it for a reason that currently escapes me. ʞooɔ 01:31, December 9, 2013 (UTC)

One reason might have been to avoid duplicating info already on the page (which could potentially still be a concern).
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Maybe the infobox on the side will be more visible? Could put them under destroy, as it's talking about the item. User:Jr Mime/Signature 02:03, December 9, 2013 (UTC)
Are you talking about putting these on infobox item? That template is already pretty full. I'd rather have all the information about using a piece of equipment in the same place. MolMan 02:14, December 9, 2013 (UTC)

Oppose Put it on bonuses, like Cook says. At the top would be best, imo. Small recharge gem AnselaJonla Slayer-icon 02:18, December 9, 2013 (UTC)

Parameter - Your example uses multiple parameters for the requirements, but can I strongly urge you to include just 1 parameter for requirement in the (I assume it will end up happening) inclusion in Infobox Bonuses. It will be particularly easier to manage. MolMan 15:16, December 11, 2013 (UTC)

Of course; I mostly did multiple parameters so line breaks wouldn't be an issue (which wouldn't be done anyways on Infobox Bonuses).
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Discussion Part 2

This discussion section is for discussion about possible modifications of {{Infobox Bonuses}}

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I much prefer the second one. Not only does extending above the image look weird, but not every piece of equipment (arrows, rings, pocket) has an image. MolMan 00:25, December 12, 2013 (UTC)

closed - following the suggestions above, I have modified Template:Infobox Bonuses, and added two new fields: requirements and degrades. I chose to go with my 2nd example.

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Closed - The templates have been modified at the community's suggestions. <.< User:Urbancowgurl777/Signature 20:17, December 15, 2013 (UTC)

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