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'''Comment''' - I'd suggest a defence buff to the [[golden mining top]]. I might actually use the top in [[Living Rock Caverns]] ''if'' it gave the same defence bonuses as [[Varrock armour]] (of whichever tier I've obtained), but right now it's just sitting in my bank. Oh, and Varrock armour looks awful with the rest of the suit. {{User:10finland01/Signature}} 19:32, July 11, 2013 (UTC)
 
'''Comment''' - I'd suggest a defence buff to the [[golden mining top]]. I might actually use the top in [[Living Rock Caverns]] ''if'' it gave the same defence bonuses as [[Varrock armour]] (of whichever tier I've obtained), but right now it's just sitting in my bank. Oh, and Varrock armour looks awful with the rest of the suit. {{User:10finland01/Signature}} 19:32, July 11, 2013 (UTC)
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:'''Support''' - I like the idea of adding something other than better XP to gain from extended LFM. This way it'll be useful even when new Mining training methods are released. {{Signatures/King Vivil}} 21:13, July 11, 2013 (UTC)

Revision as of 21:13, 11 July 2013

Forums: Yew Grove > Suggestions for Lava Flow Mine (Red Axe V)

Hi there, this thread's purpose is to gather ideas for next Thursday and Friday to present as ideas for the RuneScape Team. The topic of discussion, an extension to the Lava Flow Mine!

We’re developing the final quest in the Dwarf saga and we want to involve you in brainstorming and designing an extension to our Lava Flow Mine minigame, which will feature in the conclusion of this long anticipated quest series. This means that you will have a direct impact on the design of content that will feature in RuneScape!

This is part of our ‘Made by you’ approach to RuneScape 3, so we really want to involve you and your clanmates, friends, community, followers etc in the development of it. If you are willing, we would love for you to gather ideas from your community about what additions they would like to make to this minigame. We want to make sure their voice is heard, so please do get as much feedback from your friends as you can so that we can make this update a real community effort.

 
— Mod Crow Jagex Community Team Partial email sent to Ryan PM

So, what do you think we could do to enhance this minigame? Ryan PM 17:45, July 11, 2013 (UTC)

Discussion

Comment - Oh, this is neat. If I win the chaos druid competition and help in this, I'll really leave my signature in the quest, haha, since I've also helped John in that suggestion thread (I suspect he may have partially got Brendt and Grundt from me :3). Let me think for a bit to come up with something. Do we have a deadline? 18px-Avatar.png Fswe1 26px-Brassica_Prime_symbol.svg.png 18:15, July 11, 2013 (UTC)

Next Wednesday is when my flight is, so before then please. Ryan PM 18:20, July 11, 2013 (UTC)
OK. I've got one idea for now, but it's drafty. It's another "D&D" in the mine; one of the miners will start screaming for help. The crust is weak where they're standing and lava is about to flood out! Speak to the miner, who will give you some crust. Then click the leak to begin moulding it; the more players, the faster it goes. If done successfully, you get construction xp worth 25 times your construction level and you will have a 10% greater chance of mining crust for the following five minutes. 18px-Avatar.png Fswe1 26px-Brassica_Prime_symbol.svg.png 18:26, July 11, 2013 (UTC)
Edit: this is not necessarily a quest reward, but something that could be just added to the mine. I'll come up with something that is from the quest later. =) 18px-Avatar.png Fswe1 26px-Brassica_Prime_symbol.svg.png 18:32, July 11, 2013 (UTC)
The lava flow
An additional room will be available past the heads which spew lava into the mine. It contains a large pool of lava which is supplied from even deeper inside the mountain. Several dwarves in special suits are operating machines next to the "ditches" through which the lava is flowing to the mine. The full golden mining suit is required, for it is magically enchanted by the liquid gold nymph to resist the immense heat. You can help out in two ways; operating the machines and mantaining the lava's temperature (smithing xp) or clearing the lava flow from crust (mining xp).
The former requires you to maintain the ideal heat level for the lava: click the machine to check how good the temperature is (from 50% too cold to perfect to 50% too hot). The dwarves will explain what to do. Use iron ore and coal from the supply in a mine cart to forge steel bars. Then use a pair of tongs to either put them back in the furnace to make them hotter or put them in a cavity in the cave wall to cool them off using icy cold melt water from Trollweiss. Throw the bars in the lava to heat it or cool it off, respectively. However, the temperature of the lava will fluctuate slowly and randomly, so keep a good eye on the machine. The better the perfection percentage you achieve, the more xp you receive. Also, the better you maintain a perfect temperature, the easier the job for the miners will become. Likewise, the more efficient the mining players work, the slower the lava will cool or heat on its own accord: you have to help each other to maximise experience from the activity.
As for the miners, mining crust isn't quite as easy as in the mine. First of all, crust will only form at certain areas of the lava, so you have to run around constantly (the better the temperature of the lava, maintained by the smithing crew, the slower new crust will appear). In addition, once you've mined some crust, it will crumble and move on in the stream, where it will be "filtered" in a special machine. Don't mine it and it will flow forward after a while anyway, but this is very disadvantageous. The crusts will stack up before the machine and you have to mine them again to crumble them even more, and make them melt in the lava properly. The more crust stacks up (up to five "tiers"), the harder it will be to mine it to bits. In addition, if the stack of crust become higher, the lava will become hotter or cooler more rapidly. If a piece of crust is not mined before it flows toward the machine, it will increase the value of the stack by 2.5. 5 is needed to make the stack higher and give it a higher tier (so 25 is the max). However, if the crust is mined before joining the stack, it will only increase its value by 1. Mine the stack, decreasing its value by 1 per successful mine, to clear it. In the meantime, new crusts will flow in from the stream, of course, and you have to mine those as well to avoid them adding 2.5 to the stack.
So working in this cave would really be a fun activity where you have to work together. Ideally, it's designed for groups of four players: one to cool the lava when necessary, one to heat heat it, another to mine the appearing crust, and one more to mine the crust stack near the machine. Also, the more players in the cave, the faster processes such as auto-heating/cooling or crust spawning will go, to make sure it's balanced. Remember; teamwork is key. Now, feedback plox! :P 18px-Avatar.png Fswe1 26px-Brassica_Prime_symbol.svg.png 19:47, July 11, 2013 (UTC)

Comment I have couple of suggestions.

Idea 1: How about a Golden mining pickaxe? It would be a reward from the quest, given by the Liquid gold nymph perhaps, and it would complement the golden mining suit. Unlike the suit however, it would increase mining XP by 50% while within the mine, while outside of the mine it would function as a rune pickaxe.
Idea 2: A new area of the mine, with channels of lava flowing through it. Unlike the main mine however, there is no crust to mine, instead, large boulders occasionally fall into the stream, which block the lava flow. Players would help the dwarves by mining these rocks, allowing the lava to resume flowing. Adventurer's log Wahisietel (Talk) Quest map icon 18:30, July 11, 2013 (UTC)
Maybe you could upgrade the pickaxe with your mining level to equal bronze through dragon pickaxe, but the upgrade would only apply in the lava flow mine? And possibly higher upgrades would cost gp, to make rune and dragon picks sustain prices.-Ice Rush12Zaros symbolTalkHiscores 20:06, July 11, 2013 (UTC)

Comment - I thought about it too, here's a rough idea from me:

Smithing addition - There will be a room besides the current lava flow mine where the lava will be guided through pipes into the actual lava flow mine (current area) from a deep pit with magma on the bottom. This area will look much like the inside of a volcano with pumps/pipes etc. leading up to the lava flow mine channels. The game that is played here is to add pipe section to let the lava flow to the right channels. Pipe sections first have to be smithed from "Lava crust" (carts of crust mined at the lfm will go on tracks to this room) and will have to be of a certain quality to be used. Then, the player will go up/down ladders on a scaffold that is build around the pit edge and find the pipes that need adding and place the pipe sections, or fix broken ones. After a while, the pipes will reset to diff locations and need to be fixed differently. Dragon dagger

AmoVos 19:04, July 11, 2013 (UTC)

Comment - I'd suggest a defence buff to the golden mining top. I might actually use the top in Living Rock Caverns if it gave the same defence bonuses as Varrock armour (of whichever tier I've obtained), but right now it's just sitting in my bank. Oh, and Varrock armour looks awful with the rest of the suit.

  1. REDIRECT User:Dictature/Signature 19:32, July 11, 2013 (UTC)
Support - I like the idea of adding something other than better XP to gain from extended LFM. This way it'll be useful even when new Mining training methods are released. King Vivil Talk 21:13, July 11, 2013 (UTC)