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*It is ''Strongly'' recommended to finish a dungeon before leaving or logging off, since without team members to rejoin with, you will not be able to rejoin where you left off.
 
*It is ''Strongly'' recommended to finish a dungeon before leaving or logging off, since without team members to rejoin with, you will not be able to rejoin where you left off.
 
*Do NOT overstock or understock, these will either waste your time or increase your death count.
 
*Do NOT overstock or understock, these will either waste your time or increase your death count.
*Avoid moving across a lot of rooms, especially when boss is far from the smuggler.
+
*Avoid moving across a lot of rooms, especially when boss is far from the smuggler. (Use Dungeon Home Teleport)
 
====Starting out====
 
====Starting out====
 
Contrary to a multiplayer raid, what you see on the table is all you will get. Grab everything and don't miss a single item. Sell the useless items to the smuggler and remember to take the key.
 
Contrary to a multiplayer raid, what you see on the table is all you will get. Grab everything and don't miss a single item. Sell the useless items to the smuggler and remember to take the key.

Revision as of 21:13, 18 April 2010

Crystal saw
This article is currently under construction.
The information contained within should not be considered fully accurate and/or complete.

Introduction

Dungeoneering is very dependent on other skills, with many different kinds of monsters and bosses. Many players find it essential to have skills improved to effectively train this skill. However, Dungeoneering is diversfying and different ways can be used to have efficient and fun training.
High combat levels, and skill levels, can make better equipments and so on. And they compound together as well. For example, you are able to create and wear fractite equipment only if you get 40 attack, 40 defence, 40 mining and over 40 smithing. It is recommended to have balanced levels to gain experience at maximum rate, however, a combat practicer can also play without much difficulty.

Outside the dungeon

You are ready to start adventuring when you get the ring from the tutor. However, several important things should be remembered:

Prestige

Prestige is the main tool to effectively gain experience. When you open the floor selection

File:Prestige 15 Bonus.PNG

This player clicked Reset after completing all floors up to and including 15. Upon completing floor 1 again, they received a Prestige 15 bonus. They will continue to receive a Prestige 15 bonus until they finish Floor 16 (assuming they raid all floors and do not reset again).

screen from the party interface, you will see columns which have ticked and unticked floor blocks. The ticked floors are those you have raided after you last clicked Reset, while the blue ones are the ones you have not. By raiding the unraided floors, you will receive a prestige bonus equal to the number of unique floors you finished between your last two resets (ie. before your last reset). Simply speaking, clicking reset after having raided 7 unique floors will cause you to recieve a Prestige 7 bonus each time you complete a floor. You will keep recieving a Prestige 7 bonus until your current Prestige exceeds Prestige 7 (which will occur once you raid more than 7 floors without reseting).

File:Floor Selection Screen With Unticked Floors.PNG

To maximise experience, this player would complete all floors 4 and above, then reset.

Therefore, you can maximise your experience gains by taking the following steps:

1. Only raid floors which do NOT have ticks on them (check the floor selection screen for which ones you've done).

2. Try to get all the floors ticked (including any new floors that you unlock) then click reset.

If the highest level floors are too hard, you can reset early but you will get a smaller prestige bonus at the end of each floor (until you raid enough floors again to exceed the prestige number you reset at).

You can raid floors in any order, but it's best to raid the greatest floor last. This is because you must complete the highest level floor in order to unlock the next floor. If you do your highest level floor before you gain the Dungeoneering level to unlock a new floor, then you will have to repeat that same floor again in order to unlock the next floor when you gain the level, and repeating floors gives less experience!

Complexity

Six levels of complexity are available. However, a free player is adviced to choose complexity 2 or 6 only. The main reason is, complexity 2 can omit the need to make weapons, which is a major defect for those training combat only, and complexity 6 ensures 100% base experience.

Guide mode

Guide mode aims to speed up the process of completing a floor. Normally, 6-12% of experience is lost and players will tend to skip additional rooms, making up for even less experience. However the time saved would be sufficient to cover the cost. Players should try to decide if guide mode is suitable for them.

Gameplay

The raiding mainly includes several part: Starting out, fighting, puzzle solving, restocking and fighting boss. Moreover, it can further divided into solo raiding and team raiding.

Solo raiding

Solo raiding is mainly aimed to the sense of player. There are some important notices to soloers:

  • Always remember to look at minimap to locate himself/herself.
  • The home teleport spell is changed to have unlimited uses.
  • A good internet connection is highly recommended since lagging can interrupt game play and cause deaths while fighting enemies (especially bosses, which require good reflexes).
  • It is Strongly recommended to finish a dungeon before leaving or logging off, since without team members to rejoin with, you will not be able to rejoin where you left off.
  • Do NOT overstock or understock, these will either waste your time or increase your death count.
  • Avoid moving across a lot of rooms, especially when boss is far from the smuggler. (Use Dungeon Home Teleport)

Starting out

Contrary to a multiplayer raid, what you see on the table is all you will get. Grab everything and don't miss a single item. Sell the useless items to the smuggler and remember to take the key.

  • If you need to smith melee armour, just buy a novite pickaxe and hammer. Better pickaxes will NOT yield more ores.
  • The items you see when you start always include some weapons. You should sell the inferior ones, including inferior arrows. The coins gained afterwards can buy much better ones and save inventory.
  • Stick on one or two combat styles, otherwise you waste inventory space.
  • Remember, clearing the dungeon without dying and in the shortest time your priority.
  • A low tier melee weapon, except dagger and rapier, will make it so that killing monsters is actually slower since the attacking speed is lower.
  • If you are going for speed as stated above, and have a relatively high combat level (90+), you might just want to take the fractite armour and weapons (or any bound items) on the table and stick with those for the whole raid.

Fighting

There are three kinds or monster:

  1. Constitution based, like ice giants
  2. Attack based, like ice spiders
  3. Ranged/Magic based, like Mysterious shades

Each room may or may not have obstacles. If possible, players can block some monsters behind walls and objects, and finish the weaker one first. Constitution ones should be killed lastly. Do not eat food unless you are in a safe room, so just run away and eat when your lifepoints are low. Eating while fighting will cause more damage to you than running.

When the monsters are dead, depending on your character's ability, you should pick the best equipment from the floor, but it is not needed if you have a better supply. There are only 6 kinds of food, so simply pick the better ones and eat the inferior ones. For melee and ranged players, the armour can be swapped as you will not have very many raw materials during raiding.

  • Crab - 20 lifepoints; Red-eye - 50 lifepoints; Dusk Eel - 70 lifepoints; flatfish - 100 lifepoints; Short-finned - 120 lifepoint; Web snipper - 150 lifepoints;

However, there is always a way to save time. If you notice the properties of the doors, you will find in a monster-infested room, the doors without any features will require you to kill all monsters inside, but all the other doors do not need it. For example, if you get a key, you can just run across the room and unlock the key-locked door without fighting at all. Be careful not to double click though, as it might accidentally put you in the boss room for much harder fight.

If you see exceptionally strong monster, remember there is always a door to exit and coins to buy extra food in the process. Do not stress your character.

Skill doors should be unlocked as soon as possible, this will save a lot of time. However, if you don't have the required items (tinderbox, hammer, etc.) you might need to return to the smuggler or loot some killed monsters for items. However, buying all of the tools is not essential, as the boss room might be on another path.

Puzzle solving

Some puzzles are harder than others. For example the "Monolith" is very easy to beat but the "Light Crystal" is harder. A puzzle solving room renders the path blocked until the puzzle is solved. However if you found the boss after you gave up a puzzle, do not go back to finish it since you will waste a lot of time.

Main article: Dungeoneering/Puzzles

Restocking

How to restock, or even not to restock is majorly dependant on the path between the boss and the smuggler, the strength of boss, and the equipment you have looted from fallen monsters. The home teleport spell can save a lot of time, and different bosses may require significantly more or less supply. For example, if you can use prayer, the behemoth and icy bones would not require a lot of food, but some dangerous ones require a 700+ points worth of lifepoints to defeat. If you are close to smuggler, just buy some high quality fish and cook them. Be warned, low level wood can cause raw fish to burn frequently, so choose either tier 4 or 5 wood to burn.

If you are up to create your armour and weapon, make sure you create equipment at least 2 tiers above those you gained from monsters, otherwise you might just waste your time. Also, gauntlets and boots are less important than other equipment slots. Do not force yourself to make the wear complete.

Generally, when players arrive at harder areas (for example, from frozen to abandoned), the drop table of the monsters will be significantly changed. Do not use the same rule for every floor.

Detailed information on making equipments and supplys: Generally, the player will get between 30k to 75k coins. Depending on luck and monsters fought, the player should obtain some food and equipment. Equipment should be superior if harder monsters are killed, and more will be received if more monsters are fought. Food loosely follows this rule but any food better than dusk eels will rarely appear.

Floor 1-2: None of the bosses are very dangerous. A player with 45+ combat and tier 3+ weapon should have no problem fighting with nothing but items looted from monsters.

Floor 3-11: Luminescent Icefiend is the most dangerous boss. Just ensure you have more food, like 5-10 dusk eels (350-700 lifepoints total) in addition to those in floor 1-2. Sometimes players will loot so much food that restocking is not needed.

Floor 12-17: Restocking will be needed mid-raid, but usually not before the boss fight. The bosses are all easier than the icefiend, so players should take pay more attention at monsters, especially since some very powerful monsters will block your path. The monsters in the dungeon tend to give coins. You will very frequently run out of supplies.

Floor 18-20: Warning: Do not use up your coins until you see the boss. There is a possibility that a higher leveled boss will either exhaust your food or assault you with superior attacks. It's possible to encounter Rammernaut with no coins to buy runes, thus stopping your progress.

(Please add approiate information)

Fighting Bosses

Solo bosses are usually a lower level than team bosses. Specific strategy should be referred to in individual articles. However, for some bosses you should have a different strategy for instead of the strategy for team raiding, for example multiple ice spiders might be attacking you simutanously while you are fighting Astea Frostweb. To prevent too much stray damage the player can just move a bit and reduce the damage by a lot.

You may or may not receive bonus equipment after you defeat the boss. However the items you receive are exactly the same as other identical named ones, so just bind it if it's something you might want to use. The best weapon and armour should be bound to save time in later raids.

Team raiding

Team raiding is very dependant on teamwork of players. Some puzzles are unsolvable without good teamwork, and bosses are much harder than in solo mode.

Starting out

  • Simply speaking, the supply amount should be proportionally divided according to character ability. The means a low level player taking away all the food can completely foil the raid. Weaker players should take inferior or less food and equipments.

Fighting

Always let the team fight in the same room, except for some rooms where whole room of monsters are weak to even a single character. Do not let new players take the keys, They may waste team's time. If several members are strong enough (probably over 60 combat), they can split into several teams with each team a good fighter. This can save more time.

Puzzle solving

Only call the team to group when the puzzle requires everyone to be the same room. Moreover, do NOT wait in the room if boss is found. Boss must be the highest concern.

Restocking

Be sure to make the best equipments but not overmake them. Giving food and weapon to higher levels might help the team much.

Fighting boss

Never, never challenge a boss stronger (significantly higher combat) than you. You will surely risk gaining death count. Just wait at the room entrance door and search nearby places for food and armour supply. However a lazing player should not be waited, unless he/she is high in combat.

Stock up on food before going in, some bosses hit very high and take away or hit through your prayer

If your team mates propose a strategy, please listen to them. So many times when players try to explain to someone how to defeat the boss, the player just runs in to the boss room and dies within seconds.

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