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Training magic in free-to-play is rather tedious and requires attention, but experience can be gained relatively quickly. Magic training is, for the most part, not extremely expensive, and training up to level 59 can allow a player to use many common and useful non-member spells, including Varrock Teleport, Falador Teleport, Superheat Item, High level alchemy, and Fire blast.

Quests With Magic Experience

It is suggested that you finish these quests before training magic, as it results in some quick magic experience at low levels if necessary items are bought. None of the quests have any skill requirement.

  • The Blood Pact (100 Magic Experience) (Note: This quest also gives 100 experience in Attack, Strength, Defence, and Ranged, which may make this quest undesirable for magic pures.)
  • Witch's Potion (This is no longer a quest but a miniquest for its reward of 325 Magic Experience.)
  • Imp Catcher (875 Magic Experience)
  • Swept Away (getting the Experience from the Goulash)

Doing these quests gives a total of 1300(+Experience of Goulash) magic experience, which brings a player's magic level above 10.

No cost methods

Fist of Guthix

The Fist of Guthix activity gives free runes that can be used only within the game. Training here can save lots of money, considering spells that require death runes are very expensive. This method is recommended for more experienced players with a good amount of defence and constitution, as players with low combat levels will lose often and receive few tokens.

Also, if you wish to train magic quickly, wearing bronze or iron Armour reduces damage caused to very little if any. This means you can cast vast numbers of spells (180+), therefore gaining lots of experience. This works well for quick exp, but if you plan on pvping or killing stronger enemies, this may not be the choice for you.

Using Fist of Guthix rewards is also an effective way to train Magic. Combat robes are the best choice.

Also with the evolution of combat you do not need choas or death runes for some spells.You can wear an air staff and do any of the air spells without using runes such as air blast.

Dungeoneering

Players can use magic in combat to gain magic experience in Daemonheim. This magic experience will come as an added bonus to the Dungeoneering experience. As with the Fist of Guthix activity, this method of training magic experience is somewhat slower than methods of powertraining magic listed below, but comes with extra rewards (both Dungeoneering experience and rewards).

In general, players who wish to train magic in Dungeoneering should bind a Catalytic staff and/or fire staff, and perhaps magic armour such as a Bryll robe top. Players with high Runecrafting can craft many runes quickly, and may find the Catalytic staff more effective, while players with low Runecrafting may find the fire staff more effective. If a player binds the Magical Blastbox, which is an ammo item, charges it with 125 bolts/blasts, and also binds a Staff of their chosen element, the player will be able to use 125 bolts/blasts each dungeon until either item is destroyed.

Although any given dungeon will usually require at most 20 casts of Gatestone Teleport, players with at least 32 magic and 27 Runecrafting who are dedicated to training Magic should craft a large number of Cosmic runes. Repeatedly quick-casting Create Gatestone and dropping the Gatestone results in up to 66k/hour Magic Experience. Doing this at well-chosen times, such as while fighting the first few monsters, or while waiting for the dungeon to end, can result in quick magic experience.

Buying Magic Dungeoneering rewards is also an effective way to train Magic. You can use the same Staff-Blastbox method to conveniently save space and easily train. Dungeoneering Stave Rewards, a Tome of Frost, and Arcane Necklaces are useful as well.

Available F2P Dungeoneering Rewards are: -Arcane pulse necklace -Arcane blast necklace -Magical Blastbox -Tome of Frost -Nature Staff -Law Staff -Gravite Staff

Splashing

Players can gain magic experience by splashing. It is a new method in RuneScape since the release of the "Wind Rush" spell.

You will need: An Air staff, the best set of Armour that you can afford, and gauntlets (optional).

Note: Before you try this, please understand that these methods may take huge amounts of time, so are generally not very effective. You only get an estimated 3300xp per hour. The only pros of this method are that it is completely free, assuming you already have the staff and armour.

1st Method:

First, go to Varrock, then go into the palace. Equip your armour, and air staff. Find the caged Monk of zamorak, if someone is already attacking, change worlds and try again. Then attack the monk with air rush, realise you barely do any damage to the monk, but you still get experience for it, this method is used so your enemies won't die and you won't need to find another to fight. The monk is a mage, meaning its magic defence prevents damage even more.

2nd Method:

Cross the bridge North-West of edgeville, then keep on keep going right until you see the black knights, there will be two of them. Attack one of them, the black knight will not able to attack you while you cast air rush on him. When it has died (If it does) switch to the other knight, and if you kill the other knight before the 1st knight re-spawns, switch worlds. It is recommended that you go to worlds that have few people.

3rd Method:

Go back to Varrock, find a guard, then get behind a defensive barrier that won't let it reach you and attack it with air rush. After it dies, go to a different one and repeat.

4th Method:

Go to the Wizards' Tower, south of Draynor Village, go to the top floor of the tower and you should see a room with a lesser demon behind a fence if not wait a few seconds for it to regenerate and cast attack spells on it, you can use this method for ranged combat. if you right click the bars and press taunt, you (if you have not yet completed it) will complete the Come in here and say that task in the Lumbridge/Draynor set.

5th Method:

Buy as many mind runes and fire runes as you want or can afford. Equip you staff of air and head to the Stronghold of Player Safety. Go to the area with empty jail cells and level 56 Cockroach Workers, the two at the northern end have a one square doorway and therefore the cockroaches cannot exit the cell to attack you. From outside the cell cast your attack. You splash a lot and hit every once in a while eventually killing a roach then switch to the other. Good luck on your magic training.

6th method:

With level 43 Prayer go to the top room of the white knight's castle, find the room with the altar (and Sir Vyvin) then activate Protect from Melee. You can use the altar to recharge and as long as you pay attention you will stay invincible.

Levels 1-99

Level 1 to 11

Cast Wind Strike on rats or ducks. it gives 2.7XP per cast. A staff of air or Caitlin's Staff is recommended, since this spell only requires air runes, this makes it a completely free method of training. (Wearing melee Armour with high negative magical attack bonuses (such as full iron) prevents you from having to switch target.) You can also do this to level 99, although this is highly unrecommended. You may also choose to go to the Wizards' Tower. On the top floor there is a caged lesser demon.

Level 1 to 13

Cast Wind Strike on chickens through levels 1-13. It gives 5.5XP per cast. With a staff of air or Caitlin's Staff, this costs no money.

Level 13-25

Cast Wind Strike on high-lifepoint monsters in safe spots (preferably the Lesser Demon in the Wizards' Tower) until you get to level 25. Since all you need is a Staff of Air or Caitlin's Staff, it's very cost-effective. Once you get to level 25, see the guide below on what to do.

Another very popular method is via Scorpions in the Al-Kharid Mining Site. There are a great number of safe spots in the mine, which makes training magic, as well as ranged here very effective. Players can take advantage of the ore positioning and "snipe" scorpions from within the mines, or they can even cast spells on scorpions from outside of the mine if they desire.

Additionally, there are Fire Rune and Water Rune respawns inside the mining site. This can somewhat alleviate the cost of training magic here for extended periods of time, if using a fire or water based spell to kill scorpions.

Level 13+

Cast Fire Strike on cows. A staff of air or Caitlin's Staff is recommended. It does considerably more damage than Water Strike or Earth Strike, but costs more. If one banks the cowhides and raw beef, this actually turns a reasonable profit. Beefy Bill is recommended for this as the run to a bank is usually long. Kill the cows north west of Lumbridge castle, if you are going to use Beefy Bill.

Alternatively, kill the cows on the field between Lumbridge and Al Kharid, and deposit raw beef and cowhides in the bank upstairs the Lumbridge castle, which is closer than Beefy Bill. You can either also deposit the bones (note that this means more frequent trips to the bank), or bury them for Prayer experience. Once you run out of runes, withdraw the beef and hides (and bones, if you kept them) as notes and sell on the Grand Exchange for far larger profit, possibly restocking on runes at the same time. Selling the items always turns a profit.

Level 19+

With the introduction of the Dungeoneering skill, free-to-play players may now cost effectively use the "curse splashing" method that members often employ by wearing armour that gives negative magic attack bonuses, such as full iron armour with vambraces, and repeatedly casting the Curse spell on an enemy so that the spell will miss and can be instantly cast again for experience. This can be achieved without the use of a mud battlestaff or mystic mud staff that members have access to, by equipping the Tome of frost Dungeoneering reward item with a staff of earth for unlimited earth and water runes, and having body runes in the inventory. However, it may take quite a while to get the amount of Dungeoneering reward tokens required to purchase a Tome of Frost.

Level 21+

Get 30 of any item that says you can alchemize on the wiki. 30 Bronze platebodies are strongly recommended on Grand Exchange, it costs about 20 coins per platebody, but the low alchemy value is 60 coins, making a 40 coin profit anyway, and reimbursing the cost of buying the platebodies. Another option is air tiaras which buy for around 5 gp and low alchemy for about 40, though this may prove challenging as most players do not make air tiaras. However, anything can be used from Impious ashes to Santa hats) and explorer's ring 2, explorer's ring 3, or explorer's ring 4. Cast low-alchemy using the ring, although only allowed 30 times daily, it's free and earns 930 experience daily.

  • Method is only profitable when using explorer's ring. Do not attempt to buy nature runes with above methods as you will lose about 200-250g per cast.

Level 25+

Get lots of law, fire, and air runes or staff and continuously use the Varrock teleport spell. It requires no other items or any combat, so it is a fair way of levelling up magic. This can be expensive for lower level players, however, as the price of a law rune is quite high, at 570 coins each. You earn 35 experience per cast. Wielding a staff of air can save the air runes needed to teleport. Another way to train magic at this level is in the Al Kharid mines. There is a safe spot behind the iron ore (the 2 irons rocks that are right next to 2 coal rocks). You can cast air bolt or any spell you have unlocked at level 14 scorpions. In the mean time, you can mine iron for extra profit.

Level 29+

Use a Staff of air or Caitlin's Staff, and buy earth runes to kill the level 56 or 58 Flesh Crawlers in the second level of Stronghold of Security. You can find a safe spot directly south of the entrance with the Flesh Crawlers. This is a costly way of levelling up magic, but it is a fast way and Flesh Crawlers drop considerably good items, like gems (although a rare drop), a good amount of coins and mind runes. But this place is very populated. You have to be careful because for 10 minutes, the Flesh Crawlers are aggressive.

Level 32+

At this time, binding cosmic runes and making gatestones will be the fastest way, about 60k exp/hour if your clicking accuracy and speed is high, and down to maybe 40k if you are slower. 43 xp is given for every gatestone and with the addition of the Dungeoneering update, gatestones may now be quick cast. To do this, enter a dungeon, make 41 gatestones, exit, and re-enter a dungeon.

Level 33+

Telegrabbing loot (50+ Runecrafting is also recommended to use the runecrafting guild's deposit box)

Grab some law runes, an air staff (or Caitlin's staff) and head to the top floor of the Wizards' Tower where there is a Lesser demon trapped behind the fence. This is a common training spot for mages and rangers. An alternative is wine of zamorak near Goblin Villiage)

What you want to do is to find a world where there are many people training there, but it would be better if there isn't a higher level mage among them.

You can join in the fun by splashing Wind rush if you want to, but what you're here for is to telegrab the spoils.

Since most people can't be bothered to telegrab the items, they are basically a free source of XP.

In fact, since the update in 2011, lesser demons now drop accursed ashes, that can be sold in the GE for 400+ gold, easily balancing out the cost of the Law rune.

Other items to keep an eye out for are chaos runes (common), death runes (uncommon), gems (uncommon ~ very rare), and melee equipment above steel (uncommon ~ very rare).

Although this method is slow, it is risk free and can even be used to make a profit.

Level 35+

Cast Fire Bolt on the black knights north of the Varrock wall. It is highly recommended to jump over the Wilderness Wall (beware of PKers!) and cast there. It is also recommended not to bring a high number of runes for Fire Bolt at a time, should you be killed. You could also try the Varrock sewers, behind the river, shooting the zombies with Fire Bolt. It gives great xp, but has its flaws: You will need lots of Fire runes, as well as a Staff of Air (this may not always be cheaper than purchasing Air Runes and utilising a Staff of Fire, due to changing prices).

This method is less cost and time efficient as the experience granted in Magic by casting Fire Bolt varies depending upon how much damage you deal to your target. Telekinetic Grab offers a steady 43 experience, provided you have something to cast the spell on.

Level 37+

Casting Falador Teleport is a very fast (although expensive) way of training magic. It gives 48XP per cast.
A staff of air or staff of water is recommended. Staff of air is highly recommended, because you need three air runes, and only one water. If air teleport using a teletab this could be the fastest way to train, with a law staff and tome of frost, you only have to use the air runes for this spell. Water and air runes can be purchased for 17 coins each from the Aubury's Rune Shop. You can decrease the cost of the Air runes by getting 30 free ones as well from the shopkeeper. The total amount of experience between level 37 and 43 is 22,866. This will mean you will have to cast Falador teleport 477 times to level from 37 to 43. This will cost you (if using a staff of air) around 265965 coins. Note: You can also use a tome of frost with air staff decreasing the training method to 343 gp per cast.

Level 37+

Bank all of your items and keep the following: 10 Water runes (or water staff), as many Law runes as you can and as many Air runes you can. Then, go to the Captured Temple and cast Telekinetic Grab on the wine. Once you have a full inventory, teleport back to Falador/Edgeville, bank the wine and repeat the process.

Note: This is referring to the Captured Temple south-west of Goblin Village, not the Chaos Temple in the Wilderness.

The wine sells for a very good amount, but that also makes the chaos temple a semi crowded area. Most of the time there are one or two others trying to grab the wine at the same time as you are. This can be avoided sometimes by world switching, but is not always successful.

Level 43+

This may require a high Smithing level (see Superheat Item for details).

Purchase all ores required at the Grand Exchange to smith iron, steel, mithril, adamant, or rune bars, equip a Fire staff, and use spell Superheat Item to smelt into bars. This is the fastest way to train Magic/Smithing simultaneously, generally breaking even. Superheat item gives 53 experience per cast, plus additional smithing exp (based on which kind of metal bar you are smelting).

The experience needed to level from 43 to level 55 is 139,163. This will mean you will have to cast Superheat Item 2,626 times to get to level 55. This now gives a small loss (from steel bars) because 2 coal, 1 iron and a nature rune are 1078 coins whilst steel bars are 959 coins. When focused, it is possible to gain 70-80k exp per hour with this method (with steel bars).

However if mithril bars are Super Heated it is possible to get both your experience up and make a small profit.


Level 49+

At this level, you can buy ruby amulets, cosmic runes, and a fire staff/fire runes. Cast Enchant Level 3 Jewellery to turn the amulets into Amulets of Strength, then resell them to the GE for a slight gain. This is an underrated method of gaining magic exp, as it is possible to make around 100 coins per amulet. This is likely to change soon with the GE price.

The enchanting sound effect has three "rings" of sound. To make sure you don't enchant too quickly and skip over a few amulets, only enchant the next amulet after you hear the third "ring" from enchanting the previous amulet. With a bit of practice, you can enchant up to 1700 amulets per hour.

Level 55-99

High Level Alchemy allows one to convert items into Coins. Most players owe their high level of Magic to this spell, at 65 magic experience per casting, using a fire staff so as to only consume 1 Nature rune per spell. To find recommended items for this method please refer to the Alchemy Values chart. It is advised that you alch items in noted form and line up the noted items with the spell to maximise accuracy. If you do not have much cash, alchemise Steel equipment. This is one of the few spells that you can get a profit from. You can increase your profit by telegrabbing jugs of Wine of Zamorak while alching. Bringing your noted item, a fire staff and nature runes in conjunction with normal telegrabbing equipment you can cast high level alchemy 7 times between each telegrab. Hardleather Bodies are a great way to make money while levelling up your Magic. They sell for 51gp, but when you use high alchemy on them they turn into 102gp (but only if you kill cows, take their cowhide, tan it into hard leather and craft it into hardleather bodies).

(Note that if Explorer's Ring 4 is in your possession you can use it to do 15 High Level Alchemy casts per day that cost no runes)

You will need 12,867,795 XP to go from 55 to level 99. This means you will have to cast High Level Alchemy 197,967 times to get from 55 to 99. You can also use Superheat Item to help you make profit too, it can be used to help make armour which could be used for High Level Alchemy.

(Note that if Explorer's Ring 4 is in your possession you can use it to do 27 Superheat Item casts per day that cost no runes)

It gives 65 - 78k experience but, all profitable items on free-to-play can only have 100 items bought every 4 hours and this is if you do this repeatedly. High level alchemy requires less attention than Superheat Item but Superheating gives good Smithing xp and good profit if you superheat Steel, Mithril, Adamant or Rune.

Level 85-99

Cast Teleport block, with each spell granting 80 exp each. A helpful staff to use would be a law staff from Dungeoneering. It is best to find a partner in duel arena to afk (or go to the Wilderness and cast High Alchemy) and wear full metal armour while they wear full green dragon hide. This spell requires the target to be a player. Also, it is efficient to cast this spell while casting High Alchemy if timed correctly. It is also cheaper to use fire bolt/blast with high alchemy. If combining with high alchemy, it is best to use a fire staff.

Monsters

The best monsters to attack are those who have low magic resistance and can not retaliate OR do too little damage to matter.

The list includes, but is not limited to:

  • Cows ~ Low damage, and relatively high LP.
  • Guards ~ Their Armour helps increase accuracy.
  • Monks ~ Low damage, and relatively high LP. Also, they will heal you if you talk to them.
  • Scorpions ~ Attack from the "safe spots".
  • Black Knights ~ Their Armour helps increase accuracy. In the Black Knights Fortress is a "safe spot" behind the spear wall. Outside, on top of ice mountain near the oracle, is another one. Standing on the edge one can attack the three Black Knights wondering around, which occasionally are convinced they can attack you, practically waiting for you to be so kind to relieve them of life. On the of chance that none of them is in sight, one can always turn to the three fortress guards waiting outside the entrance.
  • Hill Giants ~ High LP and low Def. there are many safe spots in Edgeville Dungeon, but this area is usually crowded so there is much competition. (Bring some law runes to telegrab some loot. You need at least 33 magic.)
  • Moss Giants ~ Weak to Fire spells. There are a few safe spots in Varrock Sewers, making them a good alternative to Hill Giants if you don't want to compete for monsters.
  • Lesser Demons ~ ONLY attack from "safe spots" (There is one in the Wizards tower, bring some law runes to telegrab some loot. You need at least 33 magic.)
  • White Knights ~ 2nd floor on most east room. Jail cell allows "safe spots".

Magic Pure Training Guide

If you are a pure who just wants magic without levelling other skills, this guide will describe how to train magic without training constitution.

Note: You will need a significant amount of coins.

A very effective way to train magic without training health is to wear full iron and to use a combat spell, resulting in magic experience but no health experience. This causes you to have a lower combat level (however it's HARD to pk with 10-30 Constitution).

Note: It is no longer possible to cast Confuse, Weaken, and Curse on the Lumbridge Magic Dummies, so instead it is recommended to wear a metal Armour set to attack, as it is nearly impossible to hit your target, thereby giving you magic XP but no constitution XP.

Note: Doing the Imp Catcher quest and the Witch's Potion and Stronghold of Player Safety (using the reward lamps for magic experience) miniquests will bring your Magic level up to 14 without any Constitution experience.

Levels 1-3

Cast Wind strike on any monster or on the magic dummies in Lumbridge a full iron Armour is recommended when attacking monsters; you will need between 19 and 32 casts per level. It is recommended to get the air and mind runes from the Magic Shop in Varrock.

An alternative is to buy Wizard's mind bombs to boost your level to 3 and cast Confuse to skip this section. This alternative will gain no Constitution experience.

Levels 3-11

Cast Confuse on monsters. This gives 13 experience per cast; you will need 92 casts.

This will cost 9,596 coins; this includes the 92 Body runes and 184 Earth runes needed, as well as a Staff of water. A staff of water is recommended as it can be kept for future use.

Levels 11-19

Cast Weaken on the Giant Rats in Varrock sewers. This gives 21 experience per cast; you will need 125 casts. This costs 10,500 coins, for 125 body runes and 250 earth runes; you should still wield your staff of water.

Safe-spotting the rats next to some bones is almost required.

Levels 19-43

Cast Curse on the Monk of Zamorak in Varrock. This gives 29 experience per cast; you will need 5,610 casts. This will cost 551,592 coins, for 5,610 body runes, 11,220 water runes, and a Staff of earth or 574,088 coins, for 16,830 earth runes, 5,610 body runes and a Staff of water. (Or you could use a mud staff instead of buying a staff of earth and water runes or a staff of water and earth runes)

This method is now much more difficult to use because you can no longer cast curse on the Lumbridge dummies. While still effective, if your curse works, you will have to wait for the effects to wear off before casting again. At this point you would be better off switching worlds rather than waiting for the effects to wear off.

Levels 43-55

This may require a high smithing level (see Superheat Item for details).

Purchase all ores required at the Grand Exchange to smith iron, steel, mithril, adamant, or rune bars, equip a Fire staff, and use spell Superheat Item to smelt into bars. This is the fastest way to train Magic/Smithing simultaneously, generally breaking even. Superheat item gives 53 experience per cast, plus additional smithing XP (based on which kind of metal bar you are smelting).

The experience needed to level from 43 to level 55 is 139,163. This will mean you will have to cast Superheat Item 2,626 times to get to level 55. This used to give a small profit (from steel bars), but since the price of coal has risen, it doesn't any more. Instead it costs around 31gp per bar. When focused, it is possible to gain 70-80k exp per hour with this method (with steel bars).

However if mithril bars are Super Heated it is possible to get both your experience up and make a small profit.

Superheating is currently the most effective way to gain magic experience in F2p, if you cast it on iron ore which is around 100 gp loss/cast.

Levels 55+

High level alchemy - A constantly updated list of items that yields profit can be found on Grand Exchange Market Watch/High Alchemy, which High level alchemy is cast with assistance of Staff of fire, so save the cost of the spell. Players are recommended to double check the immediate market price of items to prevent loss of coins.

See also

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