Defence can also be trained when ranging by setting combat experience gain to Defence or Defence and Ranged.
Weapons & Ammunition[]
For training, a player should use the type of ammunition that fits best to their used weapon. For economical training players should avoid using too expensive ammunition though, which especially includes rune arrows and higher tiered gem-tipped bolts.
The ammunition used with a given ranged weapon affects damage dealt in a hit, but does not affect the weapon's accuracy. A hit is determined only by the accuracy bonus of bows, while the strength of the hit is affected by the ammunition (arrows/bolts) as well as the damage potential of the bow. Using a lower tiered ranged weapon with a higher tiered ammunition caps the damage value to the weapon used.
Bows[]
Except for chargebows and quickbows, bows are used in conjunction with arrows.
Shortbows[]
The Shortbow is the ideal ranged training weapon for free players. With its extremely high rate of fire and accuracy and damage per shot equivalent to those of a shieldbow of the same material, it is superior to shieldbows in almost all aspects of training. It is also the ranged weapon of choice in PvP situations as the high attack speed can quickly wear down the opponent's life points. The best non-degradable shortbow in F2P worlds is the magic shortbow, whereas the best degradable shortbow in F2P worlds is the gravite shortbow. However, as the gravite shortbow requires several hours of dungeoneering, the magic shortbow is more commonly used.
Shieldbows[]
As they have equal accuracy but lower speed and damage per shot compared to a shortbow of the same material, shieldbows are considered inferior to their corresponding shortbows. Usage of any F2P shieldbow, except the maple shieldbow (sighted) or magic shieldbow (sighted), is discouraged, especially in training. The magic shieldbow (sighted) is more accurate than the magic shieldbow, but as free players have no access to tier 55 arrows the damage doesn't increase.
Shieldbows, however, have additional health and defence capabilities. This makes for better training against enemies if not in a safe spot or against enemies with ranged attack capabilities. Training on such monsters is not recommended, as the point of training is to gain as much experience as possible by having a high damage rate.
Chargebows[]
Kayle's chargebow is very easily obtained from The Blood Pact. There is also an ordinary Chargebow which is dropped by various spiders and creatures in the wilderness. The ordinary Chargebow (which can be obtained easily from goblins) is not recommended, having slightly worse stats than Kayle's variant. Kayle's chargebow attacks quickly (as fast as a shortbow), provides a small ranged attack bonus and is very weak. Requiring no ammunition, the quickbow is the strongest no-ammunition bow available to free players. It is also stronger than Kayle's chargebow and attacks at the same speed. Therefore, it should be used for training instead of Kayle's chargebow. If a player has this weapon and level 5+ ranged, it is an arguably free method to train Ranged, but gives significantly less experience (even if quickbow is used) compared to a bow with, for example, steel or mithril arrows.
The true strength of training with chargebows/quickbow lies not the speed of training but rather the low maintenance; since it requires no ammunition, it does not leave wasted arrows lying on the ground. Chargebows/quickbow are therefore an excellent method of training at locations filled with hostile weak monsters. However, Kayle's chargebow has a ranged attack bonus that is less than a bronze arrow, with low accuracy. It also has an invisible damage multiplier of 0.9, which implies a 0.9x experience penalty as the overall damage is reduced. The quickbow is therefore the best option for maintenance-free ranged training.
Crossbows[]
Free players are able to use the crossbow, the phoenix crossbow and all one and two-handed metal crossbows up to rune. They're able to use basic bolts up to rune, as well as gem-tipped ones up to diamond. Since an update all of these items can directly be made by free players.
If previously obtained free players can also use the discontinued exquisite crossbow up to tier 40 or the valentine event based heartseeker crossbow up to tier 50. Both remain at tier 1 for ironmen.
Throwing Knives[]
On February 29, 2016, dual wielding was introduced on F2P worlds. Because of this, knives have become a viable option as the fastest F2P ranged weapons and the only ranged dual-wielding weapon. In particular, the release of dual wielding came along with gravite knives and their off-hand counterpart which boast the highest possible dps in a F2P world.
Armour[]
In general, a player should wear the best possible ranged armour available at their Defence and Ranged level. Free-to-play ranged armour is much cheaper than melee armour, as the raw materials for the armour are easier to obtain. Free players obtain most of their equipment by themselves as drops or by using the crafting or fletching skills. Because they are so commonly produced to train Crafting, all of the armour listed below can be bought easily off of the Grand Exchange.
Level 1 – 9 Defence[]
Recommended set: Leather
When players have access to any of the veteran capes it is recommended to use those instead due to their superior armour and style bonuses. If players want to use an all-styled cape instead, they can use any of the team cape variants, which offers slightly less armour, but can also be used for melee and magic combat.
A free and viable alternative is the hybrid pathfinder armour, which can be used up to level 20.
If a player cannot afford the Ring of luck, it is recommended to use the Ring of potency or any variation of the Explorer's ring instead.
Level 10 – 19 Defence[]
Recommended set: Hard Leather
Level 20 - 29 Defence[]
Recommended set: Studded leather
Level 30-39 Defence and Ranged[]
Recommended set: carapace armour.
Level 40-49 Defence and Ranged[]
Recommended set: Green dragonhide armour, Yew shortbow, Adamant arrows, Asylum doctor's ring.
If players have previously unlocked the discontinued starfire cape, it is recommended to start using it at this point, as the tier 40 variant offers the highest stats of any cape in f2p. The cape will remain capped at tier 1 for ironmen though.
If players instead want to use power boots, they can obtain basilisk boots by trading with members.
Level 50+ Defence and Ranged[]
Recommended set: Blue dragonhide armour, Farsight snap shot necklace (with Dungeoneering 50), Magic or Gravite shortbow, Rune arrows, explorer's ring 4.
If players instead want to use power boots, they can obtain turoth boots by trading with members.
Amulets[]
Players with Ranged and Dungeoneering levels of 50 or higher are strongly recommended to purchase a farsight snap shot necklace from the Rewards Trader in Daemonheim for 15,000 Dungeoneering tokens as it provides the highest Ranged bonus of all neck slot items available to free players, and +9 more Ranged bonus than the amulet of power.
The amulet of power is the most commonly used armour in the neck slot, as it provides the second highest Ranged bonus of all neck slot items available to free players. It has no requirements to use and can be easily obtained from the Grand Exchange, so players can and are recommended to train with it at any Ranged level.
The amulet of defence may be helpful against monsters that deal damage quickly but also have low defence, as it provides an armour rating of 6 as well as a respectable Ranged bonus of +8. This amulet should be considered by low-level players in situations where safe spots are not available, as the increased armour rating may be worth the lesser Ranged bonus in comparison to the amulet of power. Note that it is hybrid equipment, and as such decreases the combat triangle effect.
The twisted bird skull necklace may also be used by players who train Ranged with Prayer. This can allow players to use Ranged Strength prayers such as Unrelenting Force and Overpowering Force. It is recommended to only equip this while burying bones, and wear an amulet of power while actually attacking monsters, therefore keeping it in your inventory when you are not burying bones to increase your Ranged bonus.
The amulet of zealots can be used in conjunction with the Overpowering Force prayer to hit slightly higher than with a farsight snap shot necklace. However, this amulet is considered ineffective for training because its ability is very limited, and it gives a negative prayer bonus, reducing the effectiveness of flashing Overpowering Force by using up Prayer points fast. However it is possible to use it with the twisted bird skull necklace to restore Prayer points. It also costs 40,000 Dungeoneering tokens to purchase which is considered by most players to be overpriced.
Experience settings and combat modes[]
XP Selection is located in the Combat Settings section of the Powers interface (F4 by default in the NIS). Players can set the experience that they gain from killing monsters with Ranged attacks to Ranged & Defence (equal parts Ranged and Defence experience), Ranged (all experience goes to Ranged), or Defence (all experience goes to Defence).
- Combat modes
Players can select one of two combat modes: Full Manual (which requires each ability to be triggered manually) or Revolution (which automatically triggers Basic abilities placed in the first nine action bar slots, and also allows players to manually trigger other basic, threshold and ultimate abilities without turning off Revolution). For the purposes of Ranged training, it is strongly recommended that players use the Revolution combat mode and the following action bar (or a variant thereof), activating threshold and ultimate abilities as necessary:
This bar is a variant that is used with shieldbows and includes transfigure and devotion. Set your quick prayer to Overpowering Force if you wish to use prayer during your training otherwise set it to whatever you want it to be. You can move all the threshold and ultimate abilities to where you want them to be and you can do the same for the potions. I usually keep devotion in front of dazing and have the potions set z and x on the keyboard. I also don't recommend the use of ricochet when training on higher levelled enemies it becomes very annoying.
In order to receive the abilities Sacrifice, Devotion, and Transfigure, they must have either been bought during the second World Event The Bird and the Beast or obtained in the member's-only God Wars Dungeon.
Ranged training guide[]
Tips[]
- Prayer flash to get a ranged boost without losing Prayer points. Select Eagle Eye as your quick prayer and double-click (without delay between clicks) on the prayer icon. With the help of the XP Counter, make sure that the prayer sound effect is played while experience is gained.
- Remember rangers can attack diagonally, a great advantage against large monsters who move 1.5 squares, as they can be easily blocked by small obstacles that are otherwise easily avoided by regular monsters.
- Use the safespots. Just get the right adjustments and then fire from an angle.
- Take advantage of the Defence ability Rejuvenation. This is an ability that can grant a free and very effective heal which can be used for extensive Ranged training on dangerous monsters.
Levels 1 - 30[]
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Troll chuckers and Troll shamans | Burthorpe cave (North of the bank) | 1 | 50 | 40 | None | Use the dropped charge bow>Kayle's chargebow>quickbow for the most cost-effective training. | |
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Chickens | Lumbridge, Port Sarim |
1 | 50 | 33 | None | Chargebows should be sufficient to take out low health enemies. | |
Advantages | Disadvantages | ||||||
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Cow calves | Lumbridge, Port Sarim, Taverley |
2 | 50 | 33 | None | None | |
Advantages | Disadvantages | ||||||
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Corpse Spider | Second room in Lumbridge Catacombs | 4 | 150 | 34 | Completion of The Blood Pact | Wield a quickbow | |
Advantages | Disadvantages | ||||||
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Crawling corpse torsos | Fourth room in Lumbridge Catacombs | 9 | 350 | 37.5 | Completion of The Blood Pact | None | |
Advantages | Disadvantages | ||||||
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Warped bats | Seventh room in Lumbridge Catacombs | 16 | 600 | 47.5 | Completion of The Blood Pact | Use the most powerful shortbow that you can wield and arrows of the same tier | |
Advantages | Disadvantages | ||||||
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Levels 30 - 50[]
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Spellwisps | West of the Wizards' Tower | 18 | 650 | 47.5 | None | Accursed urns, to gain Prayer experience from the impious ashes that they drop | |
Advantages | Disadvantages | ||||||
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Corpse mages | Tenth room in Lumbridge Catacombs | 21 | 750 | 49 | Completion of The Blood Pact | They are weak to thrown weapons | |
Advantages | Disadvantages | ||||||
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Dark wizards | • East of Varrock lodestone
• Dark Wizards' Tower, west of Falador |
22, 30, 35, 37 | 800, 1100, 1050, 1350 | 65 | None | Use the most powerful shortbow that you can wield and arrows of the same tier
Level 5 Agility to use the Falador shortcut | |
Advantages | Disadvantages | ||||||
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Levels 50 - 70[]
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Catablepon | • 3rd level of the Stronghold of Security | 54 | 3900 | 198 | Third floor of the Stronghold of Security | food | |
Advantages | Disadvantages | ||||||
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Lesser demons | • Karamja Volcano resource dungeon (requires 25 to enter) • Crandor and Karamja Dungeon • Crandor |
70 | 5000 | 250 | 30 coins (Needed to travel to Karamja or Crandor) | Explorer's ring 3 or higher, accursed urns | |
Advantages | Disadvantages | ||||||
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Levels 70 - 99[]
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Lesser demons | • Karamja Volcano resource dungeon (requires 25 to enter) • Crandor and Karamja Dungeon • Crandor |
70 | 5000 | 250 | 30 coins (Needed to travel to Karamja or Crandor) | Explorer's ring 3 or higher, accursed urns | |
Advantages | Disadvantages | ||||||
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Greater demons | • Forinthry Dungeon • Wilderness Crater • Demonic Ruins |
82 | 6000 | 385 | You must be willing to brave the Wilderness | Only take items that you are willing to risk, as each location is in the Wilderness, Accursed urns | |
Advantages | Disadvantages | ||||||
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Free-to-play guides | |
Members' guides |
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