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The length of a tick can be measured by timing a repeated action. For example, [[Disassembly]] takes 2 ticks (1.2 seconds) per item. |
The length of a tick can be measured by timing a repeated action. For example, [[Disassembly]] takes 2 ticks (1.2 seconds) per item. |
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{{Mechanics}} |
{{Mechanics}} |
Revision as of 11:21, 26 April 2016
"Tick" redirects here. For information about build ticks, see Clan Citadels. For Farming ticks, see Farming training/Growth guide.
The tick is the fundamental quantum of time used in RuneScape. It is a unit equal to length of 0.6 seconds. All actions that require server processing are governed by this value. Purely client-side actions (such as opening a right-click menu) are processed separately, and thus unaffected by the tick.
Each action you register within one tick, will start to take place by the beginning of the next tick.
The length of a tick can be measured by timing a repeated action. For example, Disassembly takes 2 ticks (1.2 seconds) per item.
See also
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