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The length of a tick can be measured by timing a repeated action. For example, [[Disassembly]] takes 2 ticks (1.2 seconds) per item.
 
The length of a tick can be measured by timing a repeated action. For example, [[Disassembly]] takes 2 ticks (1.2 seconds) per item.
   
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==See also==
{{Clear|left}}
 
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* [[Attack speed]]
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{{Mechanics}}
 
{{Mechanics}}

Revision as of 11:21, 26 April 2016

"Tick" redirects here. For information about build ticks, see Clan Citadels. For Farming ticks, see Farming training/Growth guide.

The tick is the fundamental quantum of time used in RuneScape. It is a unit equal to length of 0.6 seconds. All actions that require server processing are governed by this value. Purely client-side actions (such as opening a right-click menu) are processed separately, and thus unaffected by the tick.

Dwarf cannon

Cannons demonstrate game ticks clearly, rotating 45° every tick

Each action you register within one tick, will start to take place by the beginning of the next tick.

The length of a tick can be measured by timing a repeated action. For example, Disassembly takes 2 ticks (1.2 seconds) per item.

See also