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{{Redirect3|Tick|For information about build ticks, see [[Clan Citadels]]. For Farming ticks, see [[Farming training/Growth guide]]}}
 
{{Redirect3|Tick|For information about build ticks, see [[Clan Citadels]]. For Farming ticks, see [[Farming training/Growth guide]]}}
The '''tick''' is the fundamental quantum of time used in ''RuneScape''. It is a unit equal to length of 0.6 seconds. All actions that require server processing are governed by this value. Purely client-side actions (such as opening a right-click menu) are processed separately, and thus unaffected by the tick.
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The '''game tick''' is the fundamental quantum of time used in ''RuneScape''. It is a unit equal to length of 0.6 seconds. All actions that require server processing are governed by this value. Purely client-side actions (such as opening a right-click menu or switching interface tabs) are processed separately, and thus unaffected by the tick.
   
 
[[File:Dwarf cannon.gif|frame|Cannons demonstrate game ticks clearly, rotating 45° every tick]]
 
[[File:Dwarf cannon.gif|frame|Cannons demonstrate game ticks clearly, rotating 45° every tick]]
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==Examples==
 
==Examples==
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{{Main|Game tick/Ticks per action}}
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;Combat
 
;Combat
:[[Attack speed]], the time between attacks
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* [[Attack speed]], the time between attacks.
:Global ability cooldown is 3 ticks
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* Global ability cooldown is 3 ticks.
   
 
;Skills
 
;Skills
:Gathering skills generally have 1 chance at retrieving a resource every 1–5 ticks, depending on the action.
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* Gathering skills generally have 1 chance at retrieving a resource every 1–5 ticks, depending on the action.
:Production skills can make 1 item every X number of ticks, with the interval varying based on the action
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* Production skills can make 1 item every X number of ticks, with the interval varying based on the action.
   
 
;Other
 
;Other
:Walking moves 1 square every game tick; running, 2 squares.
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* Walking moves the player character 1 square every game tick; running, 2 squares.
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* Player chat messages stay above their heads for 5 ticks, unless another message is sent sooner.
   
 
{{Mechanics}}
 
{{Mechanics}}

Latest revision as of 11:50, 6 April 2018

"Tick" redirects here. For information about build ticks, see Clan Citadels. For Farming ticks, see Farming training/Growth guide.

The game tick is the fundamental quantum of time used in RuneScape. It is a unit equal to length of 0.6 seconds. All actions that require server processing are governed by this value. Purely client-side actions (such as opening a right-click menu or switching interface tabs) are processed separately, and thus unaffected by the tick.

Dwarf cannon

Cannons demonstrate game ticks clearly, rotating 45° every tick

Each action you register within one tick, will start to take place by the beginning of the next tick.

The length of a tick can be measured by timing a repeated action. For example, Disassembly takes 2 ticks (1.2 seconds) per item.

Examples

Combat
  • Attack speed, the time between attacks.
  • Global ability cooldown is 3 ticks.
Skills
  • Gathering skills generally have 1 chance at retrieving a resource every 1–5 ticks, depending on the action.
  • Production skills can make 1 item every X number of ticks, with the interval varying based on the action.
Other
  • Walking moves the player character 1 square every game tick; running, 2 squares.
  • Player chat messages stay above their heads for 5 ticks, unless another message is sent sooner.