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"Tick" redirects here. For information about build ticks, see Clan Citadels. For Farming ticks, see Farming training/Growth guide.

 The tick is the fundamental quantum of time used in RuneScape. It is a unit equal to length of 0.6 seconds. All actions that require server processing are governed by this value. Purely client-side actions (such as opening a right-click menu) are processed separately, and thus unaffected by the tick.

Dwarf cannon

Cannons demonstrate game ticks clearly, rotating 45° every tick

Each action you register within one tick, will start to take place by the beginning of the next tick.

The length of a tick can be measured by timing a repeated action. For example, Disassembly takes 2 ticks (1.2 seconds) per item.

Length of selected actions

The length of the following actions are given in ticks.

Melee weapons

Ranged weapons

Agility

Construction

  • Building and removing a larder or door or table: 5 per item
  • The Demon Butler spends 10 ticks to bank while the Butler needs 20 ticks.

Cooking

  • Cooking fish: 4 per food item using the cook-all option. 
  • Making wine: 1 per wine

Crafting

  • Attaching orbs to battlestaves: 2 per battlestaff
  • Crafting d'hide bodies: 3 per body
  • Cutting gems: 1 per gem
  • Making jewellery: 3 ticks per item
  • Glass blowing: 3 ticks per item

Divination

  • Transmutation: 3 ticks

Dungeoneering

  • In between dungeons, a timer counts down from 30. These are often assumed to be seconds, but really they are 30 time periods of 2 ticks each, so the timer runs a little over 36 seconds, not 30 seconds.

Farming

  • Weeds grow every 500 ticks.
  • Saplings grow every 500 ticks.

Firemaking

  • Burning logs normally: 4 per log
  • Burning logs with a Pyrelord: 5 per log
  • Adding logs to a bonfire: 6 per log

Fishing

  • Chance of catching a fish from any fishing spot: 5 per fish
  • Chance of catching a fish from any fishing spot with a sacred clay harpoon: 8 per fish

Fletching

  • Cutting wood into unstrung bows: 3 per bow
  • Stringing a bow: 2 per bow
  • Fletching arrows: 2 per set of 15 arrows
  • Fletching bolts: 1 per set of 10
  • Cutting gems into bolt tips: 4 ticks per gem

Herblore

  • Putting a herb into a vial: 1 per herb
  • Putting a second ingredient into a potion: 2 per potion (an exception is Serum 207, for which the make-x option operates at 1 tick per potion.)
  • Cleaning grimy herbs: 1 per herb

Hunting

  • Catching Red chinchompas: 8 per chinchompa (if sufficient box traps are ready to be checked)

Invention

  • Disassembly: 2 per item

Magic

Mining

With a rune pickaxe or inferno adze, there is a chance to mine an ore every 3 ticks.

This does not apply to rune essence, which comes more frequently than this, or to using a dragon pickaxe, which can mine ores at varying rates.

Prayer

  • POH Altar Offerings: 3 per bone
  • Burying bones: 1 per bone (used to be 2)
  • Ectofuntus: 1 per bonemeal+slime

Prayer activation and deactivation is applied on the next game tick, and the drain rate of each prayer is measured by a number of ticks.

Runecrafting

At fastest, there are 6 ticks between crafts at the Nature altar if 2 or 3 pouches are emptied, or 5 ticks if 1 pouch is emptied. At fastest, there are 5 ticks between crafts at the Ourania altar if 2 or 3 pouches are emptied, or 4 ticks if 1 pouch is emptied.

Smithing

  • Smelting ores at a furnace: 4 per ore
  • Forging at an anvil: 4 per item smithed
  • Making Cannonballs: 10 per steel bar

Thieving

  • Blackjacking: 6 per round
  • A Pyramid Plunder activity is 500 ticks.

Woodcutting

  • Chance of cutting a log from any type of tree: 4 per chance

However, you are not guaranteed a log every 4 ticks; rather, every 4 ticks there is a chance to cut a log.

Other

  • Running covers 2 squares per tick, while walking covers 1 square per tick.
  • Bankers used to count down in ticks when there was a big drop in the falador party room. But as of the Free Trade return on 1 February 2011, they no longer do this.
  • The amount of time a player can spend collecting tears in Tears of Guthix is a number of game ticks equal to the player's quest points.
  • Boosted or reduced stats move towards normal at a rate of 1 level per 100 ticks, which is just a tiny bit over one minute.
  • Player chat messages stay above their heads for 5 ticks. (exception: if a second message is sent sooner it will replace the first and last 5 ticks unless another message is sent sooner etc.)
  • The 40 minutes of triple charms reward from Familiarisation seems to actually last around 40.5-41.5 minutes, which would suggest that it is measured as 4000 ticks rather than as 40 actual minutes.
  • When playing Fist of Guthix, the person being hunted collects charges every 5 ticks when holding the stone.

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