The tick is the fundamental quantum of time used in RuneScape. It is a unit equal to length of 0.6 seconds. All actions that require server processing are governed by this value. Purely client-side actions (such as opening a right-click menu) are processed separately, and thus unaffected by the tick.
Each action you register within one tick, will start to take place by the beginning of the next tick.
The length of a tick can be measured by timing a repeated action. For example, Disassembly takes 2 ticks (1.2 seconds) per item.
Length of selected actions
The length of the following actions are given in ticks.
Melee weapons
- Abyssal whip: 4 per hit
- Any scimitar, mace, dagger, or claw: 4 per hit
- Any sword, longsword or rapier: 5 per hit
- Godswords, Saradomin sword, Zamorakian spear and Dharok's greataxe: 6 per hit
- Any battleaxe or warhammer: 6 per hit
- Any spear, halberd, maul, or two-handed sword: 6 per hit
Ranged weapons
- Any dart, throwing knife or shortbow: 4 per hit
- Seercull: 4 per hit
- Most crossbows: 4 per hit
- Crystal bow: 5 per hit
- Any longbow, thrownaxe, javelin, sighted longbow, composite bow or god bow: 6 per hit
- Ogre bow, Royal crossbow, Karil's crossbow and Hand cannon: 6 per hit
- Dark Bow: 12 per hit
Agility
- Fastest lap of Ape Atoll Agility Course: 65 (Changed from 64 to 65 on the update of 13 May 2010)
- Fastest lap of Extended Barbarian Agility Course: 61
- Fastest lap of Extended Gnome Agility Course: 61 or 64 (randomly depending on which part of the bars the player takes)
Construction
- Building and removing a larder or door or table: 5 per item
- The Demon Butler spends 10 ticks to bank while the Butler needs 20 ticks.
Cooking
- Cooking fish: 4 per food item using the cook-all option.
- Making wine: 1 per wine
Crafting
- Attaching orbs to battlestaves: 2 per battlestaff
- Crafting d'hide bodies: 3 per body
- Cutting gems: 1 per gem
- Making jewellery: 3 ticks per item
- Glass blowing: 3 ticks per item
Divination
- Transmutation: 3 ticks
Dungeoneering
- In between dungeons, a timer counts down from 30. These are often assumed to be seconds, but really they are 30 time periods of 2 ticks each, so the timer runs a little over 36 seconds, not 30 seconds.
Farming
- Weeds grow every 500 ticks.
- Saplings grow every 500 ticks.
Firemaking
- Burning logs normally: 4 per log
- Burning logs with a Pyrelord: 5 per log
- Adding logs to a bonfire: 6 per log
Fishing
- Chance of catching a fish from any fishing spot: 5 per fish
- Chance of catching a fish from any fishing spot with a sacred clay harpoon: 8 per fish
Fletching
- Cutting wood into unstrung bows: 3 per bow
- Stringing a bow: 2 per bow
- Fletching arrows: 2 per set of 15 arrows
- Fletching bolts: 1 per set of 10
- Cutting gems into bolt tips: 4 ticks per gem
Herblore
- Putting a herb into a vial: 1 per herb
- Putting a second ingredient into a potion: 2 per potion (an exception is Serum 207, for which the make-x option operates at 1 tick per potion.)
- Cleaning grimy herbs: 1 per herb
Hunting
- Catching Red chinchompas: 8 per chinchompa (if sufficient box traps are ready to be checked)
Invention
- Disassembly: 2 per item
Magic
- Combat spells with wand: 4 per cast
- Combat spells with staff: 6 per cast
- High Level Alchemy: 5 per cast
- Enchant Jewellery spells: 3 per cast
- Superheat Item: 2 per cast
- Humidify: 3 per cast
- Plank Make: 3 per cast
- Bake Pie: 3 per cast
- String Jewellery: 3 per cast
- Camelot teleport: 4 per cast
- Enchant Crossbow Bolt: 1 or 2 per cast(The game allows this spell to be cast every tick, but it is virtually impossible to do so)
- Vengeance: 50 per cast
Mining
With a rune pickaxe or inferno adze, there is a chance to mine an ore every 3 ticks.
This does not apply to rune essence, which comes more frequently than this, or to using a dragon pickaxe, which can mine ores at varying rates.
Prayer
- POH Altar Offerings: 3 per bone
- Burying bones: 1 per bone (used to be 2)
- Ectofuntus: 1 per bonemeal+slime
Prayer activation and deactivation is applied on the next game tick, and the drain rate of each prayer is measured by a number of ticks.
Runecrafting
At fastest, there are 6 ticks between crafts at the Nature altar if 2 or 3 pouches are emptied, or 5 ticks if 1 pouch is emptied. At fastest, there are 5 ticks between crafts at the Ourania altar if 2 or 3 pouches are emptied, or 4 ticks if 1 pouch is emptied.
Smithing
- Smelting ores at a furnace: 4 per ore
- Forging at an anvil: 4 per item smithed
- Making Cannonballs: 10 per steel bar
Thieving
- Blackjacking: 6 per round
- A Pyramid Plunder activity is 500 ticks.
Woodcutting
- Chance of cutting a log from any type of tree: 4 per chance
However, you are not guaranteed a log every 4 ticks; rather, every 4 ticks there is a chance to cut a log.
Other
- Running covers 2 squares per tick, while walking covers 1 square per tick.
- Bankers used to count down in ticks when there was a big drop in the falador party room. But as of the Free Trade return on 1 February 2011, they no longer do this.
- The amount of time a player can spend collecting tears in Tears of Guthix is a number of game ticks equal to the player's quest points.
- Boosted or reduced stats move towards normal at a rate of 1 level per 100 ticks, which is just a tiny bit over one minute.
- Player chat messages stay above their heads for 5 ticks. (exception: if a second message is sent sooner it will replace the first and last 5 ticks unless another message is sent sooner etc.)
- The 40 minutes of triple charms reward from Familiarisation seems to actually last around 40.5-41.5 minutes, which would suggest that it is measured as 4000 ticks rather than as 40 actual minutes.
- When playing Fist of Guthix, the person being hunted collects charges every 5 ticks when holding the stone.
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