Invasion plans
This article is a strategy guide for Ganodermic beast.
Information on mechanics, setups, and tactics is on this page.
Ganodermic Beast

Ganodermic beast, found at the bottom of the Polypore Dungeon, are commonly killed for their valuable drops and for Magic experience. This article summarises tips and important information that players should know when killing them.


The following are required to kill ganodermic beasts.

  • 95 Slayer. Boosts such as wild pies can be used to boost Slayer to 95; however, relying on boosting items will result in shorter trips and possibly longer kills.
  • Magic equipment, optimally fire spells. Ganodermic beasts have very high damage reduction against any non-magical attack, with all melee and ranged based attacks having a damage cap of 40 on them.


Skill levels

The following skill levels are recommended for killing ganodermic beasts. While they are not necessary, they will unlock valuable, helpful perks.


Generally, higher-tier Magic equipment is best against ganodermic beasts. However, expensive, top-tier armour such as seasinger's equipment and ganodermic armour may not be cost-effective at ganodermic beasts due to their high repair costs. For this reason, offensive armour is recommended above tank armour.

Recommended equipment for Mages
Slot Item (most effective → least effective)
Head slot Mighty slayer helmet Mighty slayer helmet[1] Tectonic mask Tectonic mask Superior seasinger's hood Superior seasinger's hood Seasinger's hood Seasinger's hood N/A
Neck slot Amulet of souls Amulet of souls Arcane blood necklace Arcane blood necklace Saradomin's hiss Saradomin's hiss Demon horn necklace Demon horn necklace N/A
Back slot Completionist cape Completionist cape TokHaar-Kal-Mej TokHaar-Kal-Mej Max cape Max cape Zamorak cape God cape N/A
Torso slot Tectonic robe top Tectonic robe top Superior seasinger's robe top Superior seasinger's robe top Seasinger's robe top Seasinger's robe top Virtus robe top Virtus robe top N/A
Legs slot Tectonic robe bottom Tectonic robe bottom Superior seasinger's robe bottom Superior seasinger's robe bottom Seasinger's robe bottom Seasinger's robe bottom Virtus robe legs Virtus robe legs N/A
Main hand slot Seismic wand Seismic wand Seasinger kiba Seasinger kiba Virtus wand Virtus wand Abyssal wand Abyssal wand N/A
2h slot Noxious staff Noxious staff Staff of darkness Staff of darkness Chaotic staff Chaotic staff Armadyl battlestaff Armadyl battlestaff N/A
Off-hand weapon slot Seismic singularity Seismic singularity Seasinger makigai Seasinger makigai Virtus book Virtus book Abyssal orb Abyssal orb N/A
Ammo slot Fire rune Fire Surge Blood Barrage Blood Barrage Fire rune Fire wave Polypore staff Polypore strike N/A
Gloves slot Celestial handwraps Celestial handwraps Virtus gloves Virtus gloves Gloves of subjugation Gloves of subjugation Static gloves Static gloves N/A
Feet slot Hailfire boots Hailfire boots Virtus boots Virtus boots Boots of subjugation Boots of subjugation Ragefire boots Ragefire boots N/A
Ring slot Ring of death Ring of death Seers' ring (i) Seers' ring (i) Asylum surgeon's ring Asylum surgeon's ring Onyx ring (i) Onyx ring (i) N/A
Aura slot Runic accuracy aura Runic accuracy aura Knock-out aura Knock-out aura Vampyrism aura Vampyrism aura Penance aura Penance aura N/A
  1. ^ If on assignment.


Although having a large amount of life points, they are weak to fire-based spells and one can kill them very quickly with the correct group of skills.

Only use Chain if you are confident in your fighting skills, as this will get the attention of nearby monsters if it hits.

Recommended ability bar set up when using chaotic staff, or any other two-handed magic weapon.

  • Wrack
  • Sonic Wave
  • Chain
  • Combust
  • Impact
  • Wild Magic
  • Asphyxiate
  • Metamorphosis
  • Sunshine
  • Soul Split
  • Torment
  • High Level Alchemy icon

Killing the beasts

When killing the beasts, remember that they have highly accurate magic attacks if you use gear below the Virtus set. Although it does not hit very high for their level, the accuracy is good enough to get you killed if you don't pay attention. Like the other two creatures below them, the Grifolaroos and Grifolapines, these monsters will also attempt to close the distance between you so they can infect you. If they get within melee distance of you, they start to infect you, dealing 100-200 damage every 0.6 seconds (1 tick), and multiple infections will quickly result in massive damage. To counter this, stun them as they get to you or be far from them so it takes them a while to get to you.

Remember that you also have Ganodermic runts that wander around the same room as them. Try to avoid hitting them if you use the Chain ability, as the chains will hit them, and they can go through your safespot and infect you. The runts are basically the same as the beasts but much smaller and can get into your safespots, infecting you. Their shared drops are far more inferior and do not share most drops with them and can hamper kill rates.

As one Ganodermic beast has 12,500 life points, and are weak to fire spells, use those spells to kill them quickly, as other spells don't tend to hit as often. When killing them, it is highly suggested that you use a Split dragontooth necklace or Demon horn necklace as these restore prayer. With the correct use of prayers, you can easily kill them and not suffer a prayer loss. A Bonecrusher is highly suggested with these items so you do not have to pick up and bury the bones, as you could be fighting them and probably kill in the same time it took you to bury the bones. Big bones, their 100% drop, upon being buried, restores your Prayer points by 100. You can quickly kill one within 80-90 points. This does, however, require the Soul Split prayer to use efficiently, otherwise you will need to constantly heal yourself with the Regenerate ability. If you lack the prayer level for Soul Split, you can use other methods of healing, such as the Unicorn Stallion's scroll to heal you. You can also use the more expensive Blood barrage.

Beast of Burdens are usually not used, mainly because almost every drop they have is stackable/noted. You can however bring them if needed, since their unstackable/noted drops are the ganodermic gloves/boots, the polypore stick and some rare drop table items. Players wishing to train Invention though may instead disassemble the items for needed materials. If players do not use them for Invention training, it is better off bringing magic notepaper than alch runes since there will be a net loss when alching the gloves and boots.

Community content is available under CC-BY-SA unless otherwise noted.