(→Solo) Tags: Visual edit apiedit |
Tag: Visual edit |
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{{External|os}} |
{{External|os}} |
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{{Strategy|alt=hard}} |
{{Strategy|alt=hard}} |
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− | General Graardor is one of the most popular of the five [[God Wars Dungeon]] bosses to kill, as he is arguably one of the easiest, but players should not take him too lightly. To enter [[Bandos's Stronghold]], players must have at least 70 [[Strength]] and a [[hammer]] (tool belt works). To get to the boss |
+ | General Graardor is one of the most popular of the five [[God Wars Dungeon]] bosses to kill, as he is arguably one of the easiest, but players should not take him too lightly. To enter [[Bandos's Stronghold]], players must have at least 70 [[Strength]] and a [[hammer]] (tool belt works). To get to the boss chamber, players must kill 40 minions of [[Bandos]] in Bandos's Stronghold or the main God Wars Dungeon area. |
+ | |||
+ | The altar in the boss chamber provides the options to pray and to exit the chamber. |
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==Getting the Kill Count== |
==Getting the Kill Count== |
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==Popularity== |
==Popularity== |
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+ | |||
− | Because Graardor is one of the easiest of the five bosses, he is commonly killed. Once players get 40 killcount, they will then be able to kill General Graardor for a chance to get his famed [[Bandos helm|helm]], [[Bandos chestplate|chestplate]], [[Bandos tassets|tassets]], [[Bandos gloves|gloves]], [[Bandos boots|boots]] and [[Bandos warshield|shield]]. He also drops excellent common drops, dropping more moderate levelled resources compared to [[K'ril Tsutsaroth|K'ril]] or [[Kree'arra]], who tend to drop high level materials less often. It was once hard to find a world for this boss, but the popularity of other bosses or the effectiveness of instancing for faster kills has made pretty much every world free. |
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+ | [[File:Bandos altar.png|thumb|right|The altar dedicated to Bandos in General Graardor's chamber with options to '''pray''' or '''exit the chamber'''.]] |
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+ | |||
+ | Because Graardor is one of the easiest of the five bosses, he is commonly killed. Once players get 40 killcount, they will then be able to kill General Graardor for a chance to get his famed [[Bandos helm|helm]], [[Bandos chestplate|chestplate]], [[Bandos tassets|tassets]], [[Bandos gloves|gloves]], [[Bandos boots|boots]] and [[Bandos warshield|shield]]. He also drops excellent common drops, dropping more moderate levelled resources compared to [[K'ril Tsutsaroth|K'ril]] or [[Kree'arra]], who tend to drop high level materials less often. |
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+ | |||
+ | Instances are highly recommended for faster kill rates, though inexperienced players should use the non-instanced room until they get comfortable with fighting Graardor. |
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The best way is to go north of the big door to the chamber room, and hop there so a misclick won't make you lose your 40 killcount. A Zamorak/Nex item is optional. |
The best way is to go north of the big door to the chamber room, and hop there so a misclick won't make you lose your 40 killcount. A Zamorak/Nex item is optional. |
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==Attacks== |
==Attacks== |
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Here are General Graardor's basic attacks: |
Here are General Graardor's basic attacks: |
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− | * Melee attack: He thrusts his right arm for a bone-crushing blow. This can deal extremely high damage, up to 3000 |
+ | * Melee attack: He thrusts his right arm for a bone-crushing blow. This can deal extremely high damage, up to 3000 (1500 with Melee prayers) |
− | * Ranged attack: Graardor only uses this when he is attacking a player outside of melee range. He smashes his hand into the ground creating shockwaves |
+ | * Ranged attack: Graardor only uses this when he is attacking a player outside of melee range. He smashes his hand into the ground creating shockwaves that hit everyone in the room. |
==Strategies== |
==Strategies== |
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− | During the fight, General Graardor and his minions, [[ |
+ | During the fight, General Graardor and his minions, [[Sergeant Steelwill]], [[Sergeant Strongstack]], and [[Sergeant Grimspike]], will attack the players simultaneously. The players should attack Graardor first. Once Graardor dies, the minions should be attacked. |
− | It is advised to keep [[Protect from Melee]] on at all times during the killing of General Graardor. Higher level players may alternatively wish to use [[ |
+ | It is advised to keep [[Protect from Melee]] on at all times during the killing of General Graardor. Higher level players may alternatively wish to use [[Soul Split]], as most of the damage from Graardor and his minions can be easily negated while using Soul Split with a high leveled weapon. |
− | If you have a 2 handed weapon it is advised to use Area of Effect attacks ([[Quake]] and [[Hurricane]] for melee and [[Dragon Breath]] and [[Chain]] for magic) when the minions stand together to deal damage to multiple at the same time. Users with |
+ | If you have a 2 handed weapon it is advised to use Area of Effect attacks ([[Quake]] and [[Hurricane]] for melee and [[Dragon Breath]] and [[Chain]] for magic) when the minions stand together to deal damage to multiple at the same time. Users with Soul Split can switch to this prayer after General Graardor dies to heal some health back from the minions. The order of preference in killing the minions is up to the players, although it is generally a good idea to first kill the minion whose combat style the player is weak to, in line with the [[combat triangle]]. |
− | It is advised to bring the [[Enhanced excalibur]] for extra healing during or after the kill. Players that use an instance at a fast or regular speed can use [[Regenerate]] after killing the minions to heal some health back for the next kill. More advanced |
+ | It is advised to bring the [[Enhanced excalibur]] for extra healing during or after the kill. Players that use an instance at a fast or regular speed can use [[Regenerate]] after killing the minions to heal some health back for the next kill. More advanced players may decide to use abilities such as [[Freedom]] and [[Anticipate]] to Stall Adrenaline for the next kill which helps when trying to get the most kills per hour. |
− | General Graardor drops [[Ourg bones (General Graardor)]] which are worth a significant amount when you bank them using a Pack Yak or with the help of [[magic notepaper]]. If you |
+ | General Graardor drops [[Ourg bones (General Graardor)|ourg bones]] which are worth a significant amount when you bank them using a Pack Yak or with the help of [[magic notepaper]]. If you don't have either of those or are not interested in the bone drops you can decide to take a [[Bonecrusher]] and a [[demonhorn necklace|Demonhorn necklace]] to gain back a lot of prayer points after every kill. This can be useful for making trips longer and giving more inventory space for food instead of prayer potions. |
− | + | Well prepared players can get up to 70 kills per hour when using the optimal setup and having some experience at this boss. A player with 80+ combat stats and a reasonable prayer level (60+) can expect to prevail against Graardor at least once before having to bank. |
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− | Graardor has no specific weaknesses to any point of the combat triangle. |
+ | Graardor has no specific weaknesses to any point of the combat triangle. However, as his ranged affinity is extremely low despite his moderate Defence level, it is better off to mage or melee him. |
− | === |
+ | === Recommended equipment === |
− | |||
− | ====Solo==== |
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− | As of late, Soloing for high level players is very common. |
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− | |||
− | {{Recommended equipment |
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− | |style = Melee Soloing |
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− | |helm1 = [[Malevolent helm]] |
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− | |helm2 = ([[Superior tetsu helm|Superior]]) [[Tetsu helm]] |
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− | |helm3 = [[Torva full helm]]/[[Anima Core helm of Zaros]] |
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− | |helm4 = [[Bandos helmet]] |
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− | |helm5 = [[Barrows helmet]] |
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− | |neck1 = [[Amulet of souls]] |
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− | |neck2 = ([[Brawler's blood necklace|Blood]]) [[Brawler's knockout necklace]] |
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− | |neck3 = ([[Blood amulet of fury|Blood]]) [[Amulet of fury]] |
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− | |neck4 = [[Saradomin's whisper]] |
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− | |neck5 = [[Dragon Rider amulet]] |
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− | |cape1 = [[Completionist cape]] |
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− | |cape2 = [[Max cape]] |
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− | |cape3 = [[TokHaar-Kal-Ket]] |
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− | |cape4 = [[Fire cape]] |
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− | |cape5 = [[Soul Wars cape]] |
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− | |body1 = [[Malevolent cuirass]] |
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− | |body2 = ([[Superior tetsu body|Superior]]) [[Tetsu body]] |
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− | |body3 = [[Torva platebody]]/[[Anima Core Body of Zaros]] |
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− | |body4 = [[Bandos chestplate]] |
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− | |body5 = [[Barrows platebody]] |
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− | |legs1 = [[Malevolent greaves]] |
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− | |legs2 = ([[Superior tetsu platelegs|Superior]]) [[Tetsu platelegs]] |
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− | |legs3 = [[Torva platelegs]]/[[Anima Core Legs of Zaros]] |
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− | |legs4 = [[Bandos tassets]] |
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− | |legs5 = [[Barrows platelegs]] |
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− | |weapon1 = [[Drygore weaponry]] |
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− | |weapon2 = [[Tetsu katana]] |
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− | |weapon3 = [[Blade of Nymora]] |
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− | |weapon4 = [[Attuned crystal dagger]] |
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− | |2hweapon1 = [[Noxious scythe]] |
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− | |2hweapon2 = [[Dragon Rider lance]] |
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− | |2hweapon3 = [[Attuned crystal halberd]] |
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− | |2hweapon4 = [[Chaotic maul]]/[[Chaotic spear|spear]] |
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− | |2hweapon5 = [[Godsword]] |
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− | |off1 = [[Drygore weaponry|Off-hand drygore weaponry]] |
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− | |off2 = [[Tetsu wakizashi]] |
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− | |off3 = [[Off-hand attuned crystal dagger]] |
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− | |off4 = [[Chaotic weaponry|Off-hand chaotic weaponry]] |
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− | |shield1 = [[Kalphite defender]] |
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− | |shield2 = [[Malevolent kiteshield]] |
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− | |shield3 = [[Divine spirit shield]] |
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− | |shield4 = [[Chaotic kiteshield]] |
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− | |ammo1 = [[Zamorak arrows]] |
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− | |gloves1 = [[Goliath gloves]] |
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− | |gloves2 = [[Torva gloves]] |
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− | |gloves3 = [[Pneumatic gloves]] |
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− | |gloves4 = [[Bandos gloves]] |
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− | |gloves5 = [[Culinaromancer's gloves 10]] |
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− | |boots1 = [[Steadfast boots]] |
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− | |boots2 = [[Torva boots]] |
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− | |boots3 = [[Bandos boots]] |
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− | |boots4 = [[Warpriest boots]] |
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− | |boots5 = [[Dragon boots]] |
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− | |ring1 = [[Ring of fortune]] |
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− | |ring2 = [[Ring of death]] |
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− | |ring3 = [[Warrior ring (i)]] |
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− | |ring4 = [[Asylum surgeon's ring]] |
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− | |ring5 = [[Onyx ring (i)]] |
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− | |aura1 = [[Penance aura|Penance]] |
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− | |aura2 = [[Brawler aura|Brawler]] |
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− | |aura3 = [[Vampyrism aura|Vampyrism]] |
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− | |pocket1 = [[Shard of Zaros]] |
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− | |pocket2 = ([[Superior scrimshaw of attack|Superior]]) [[Scrimshaw of attack]] |
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− | |pocket3 = ([[Superior scrimshaw of vampyrism|Superior]]) [[Scrimshaw of vampyrism]] |
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− | |pocket4 = [[Mask of Sliske]] |
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− | |ammo2 = [[Tirannwn quiver 4]]|ammo3 = [[Tirannwn quiver 3]]|ammo4 = [[Tirannwn quiver 2]]|ammo5 = [[Tirannwn quiver 1]]|weapon5 = [[Chaotic Weaponry]] |
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− | |off5 = [[Jessika's sword]]|shield5 = [[Dragonfire shield]]|aura4 = [[Reverence]]}} |
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− | |||
− | Abilities: |
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− | * Attack: [[Slice]], [[Sever]], [[Smash]], [[Hurricane]], [[Overpower]], [[Slaughter]], [[Massacre]], [[Berserk]], [[Backhand]] |
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− | * Strength: [[Dismember]], [[Cleave]], [[Fury]], [[Quake]], [[Assault]] |
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− | * Defence: [[Anticipation]](no shield or adrenaline required) |
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− | * Health: [[Regenerate]] |
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− | * Adrenaline keep: [[Anticipation]], [[Escape]], [[Freedom]], [[Devotion]] |
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− | |||
− | Familiar: [[War tortoise]]/[[Pack yak]]/[[Blood nihil]] |
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− | * (non prayer method): 6-8 prayer potions |
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− | * Rest of familiar is food (sharks or better) |
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− | * all food if using prayer method |
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− | * A Blood Nihil can be used by advanced players that don't need additional food |
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− | |||
− | ====Duo/Trio teams==== |
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− | Duo and trio teams tend to be common among lower level players. These teams require medium stats, such as T70 or T80 weapons and armour, as well as the Prayer level requirements to use [[Piety]]. |
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− | |||
− | {{Recommended equipment |
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− | |style = Melee in a Team (DPS) |
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− | |helm1 = [[Malevolent helm]] |
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− | |helm2 = [[Torva full helm]] |
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− | |helm3 = [[Bandos helmet]] |
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− | |neck1 = [[Amulet of souls]] |
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− | |neck2 = [[Brawler's knockout necklace]] |
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− | |neck3 = [[Saradomin's whisper]] |
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− | |neck4 = ([[Blood amulet of fury|Blood]]) [[Amulet of fury]] |
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− | |neck5 = [[Amulet of glory]] |
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− | |cape1 = [[Completionist cape]] |
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− | |cape2 = [[Max cape]] |
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− | |cape3 = [[TokHaar-Kal-Ket]] |
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− | |cape4 = [[Fire cape]] |
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− | |cape5 = [[Soul Wars cape]] |
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− | |body1 = [[Malevolent cuirass]] |
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− | |body2 = [[Torva platebody]] |
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− | |body3 = [[Bandos chestplate]] |
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− | |legs1 = [[Malevolent greaves]] |
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− | |legs2 = [[Torva platelegs]] |
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− | |legs3 = [[Bandos tassets]] |
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− | |weapon1 = [[Drygore weaponry]] |
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− | |weapon2 = [[Tetsu katana]] |
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− | |weapon3 = [[Attuned crystal dagger]] |
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− | |weapon4 = [[Chaotic weaponry]] |
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− | |2hweapon1 = [[Noxious scythe]] |
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− | |2hweapon2 = [[Attuned crystal halberd]] |
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− | |2hweapon3 = [[Chaotic maul]]/[[Chaotic spear|spear]] |
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− | |2hweapon4 = [[Godsword]] |
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− | |2hweapon5 = [[Superior kyzaj]] |
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− | |off1 = [[Drygore weaponry|Off-hand drygore weaponry]] |
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− | |off2 = [[Tetsu wakizashi]] |
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− | |off3 = [[Off-hand attuned crystal dagger]] |
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− | |off4 = [[Chaotic weaponry|Off-hand chaotic weaponry]] |
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− | |shield1 = None |
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− | |ammo1 = [[Zamorak arrows]] |
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− | |gloves1 = [[Torva gloves]] |
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− | |gloves2 = [[Bandos gloves]] |
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− | |gloves3 = [[Pneumatic gloves]] |
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− | |boots1 = [[Torva boots]] |
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− | |boots2 = [[Bandos boots]] |
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− | |boots3 = [[Steadfast boots]] |
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− | |ring1 = [[Ring of wealth]]<sup>[1]</sup> |
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− | |ring2 = [[Ring of death]] |
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− | |ring3 = [[Warrior ring (i)]] |
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− | |ring4 = [[Asylum surgeon's ring]] |
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− | |ring5 = [[Onyx ring (i)]] |
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− | |aura1 = [[Penance aura|Penance]] |
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− | |aura2 = [[Reverence]] |
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− | |aura3 = [[Vampyrism aura|Vampyrism]] |
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− | |pocket1 = [[Shard of Zaros]] |
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− | |pocket2 = ([[Superior scrimshaw of attack|Superior]]) [[Scrimshaw of attack]] |
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− | |pocket3 = ([[Superior scrimshaw of vampyrism|Superior]]) [[Scrimshaw of vampyrism]] |
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− | |pocket4 = [[Mask of Sliske]] |
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− | }} |
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− | # Does not work with [[LootShare]] enabled. |
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− | |||
− | Abilities: |
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− | * Attack: [[Slaughter]], [[Massacre]], [[Slice]], [[Berserk]], [[Backhand]], [[Sever]] |
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− | * Strength: [[Fury]], [[Dismember]], [[Assault]] |
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− | * Health: [[Regeneration]] |
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− | |||
− | ===Magic=== |
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− | Since the [[Evolution of Combat]], General Graardor no longer has any weakness. This opens up the ability to mage him. This has proven to be very effective if opting for a barrage spell. Because of the multi-hitting nature of the barrage spells, the sergeants can be killed more than once per boss kill. This typically results in 7 killcount per boss kill, instead of the usual 4. This means more chance at loot, which is very desirable. The same can be achieved by using the abilities Chain, Dragon Breath and Corruption Blast which can save money you would use for expensive blood runes. |
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{{Inventory|align=right |
{{Inventory|align=right |
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**2 [[Super prayer renewal potion]]s (you can recharge prayer every 10 minutes at the altar in the room) |
**2 [[Super prayer renewal potion]]s (you can recharge prayer every 10 minutes at the altar in the room) |
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**[[God wars teleport]] |
**[[God wars teleport]] |
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− | **3-5 [[Super restore potion]]s ( |
+ | **3-5 [[Super restore potion]]s (they are also a relatively common drop.) |
**Suggested to bring a BoB familiar to bring more supplies |
**Suggested to bring a BoB familiar to bring more supplies |
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**1 extra familiar pouch |
**1 extra familiar pouch |
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− | **[[Bones To Peaches]] tablets (this is optional, but will provide extra food on each round. Peaches heal 400 LP each) |
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**Runes for [[High Alch]]. Runes for combat spells when going with a magic setup. |
**Runes for [[High Alch]]. Runes for combat spells when going with a magic setup. |
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**Rest of inventory (and if using BoB familiar), fill with sharks or better |
**Rest of inventory (and if using BoB familiar), fill with sharks or better |
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− | **Auras (Vampyrism, Penance, Supreme |
+ | **Auras ([[Vampyrism aura|vampyrism]], [[Penance aura|Penance]], [[Supreme reverence aura|Supreme reverence]], and [[Supreme runic accuracy aura|Supreme runic accuracy]] are highly recommended, as they will allow you to save some resources and you will be able to cycle through them indefinitely.) |
+ | <tabber> |
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+ | |-| |
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+ | Melee= |
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{{Recommended equipment |
{{Recommended equipment |
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− | |style = |
+ | |style = Melee |
− | |helm1 = |
+ | |helm1 = {{plink|Malevolent helm}} |
− | |helm2 = |
+ | |helm2 = {{plink|Superior Statius's full helm}} |
− | |helm3 = |
+ | |helm3 = {{plink|Refined Anima Core helm of Zaros}} |
+ | |helm4 = {{plink|Torva full helm}} / {{plink|Anima Core helm of Zaros}} |
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− | |helm4 = [[Hood of subjugation]] |
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− | |helm5 = |
+ | |helm5 = {{plink|Bandos helmet}} |
− | |neck1 = |
+ | |neck1 = {{plink|Amulet of souls}} |
− | |neck2 = |
+ | |neck2 = {{plink|Brawler's knockout necklace}} |
− | |neck3 = |
+ | |neck3 = {{plink|Saradomin's whisper}} |
− | |neck4 = |
+ | |neck4 = {{plink|Blood amulet of fury}} / {{plink|Amulet of fury}} |
+ | |neck5 = {{plink|Demon horn necklace}} (paired with Bonecrusher) |
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− | |neck5 = [[Amulet of glory]] |
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− | |cape1 = |
+ | |cape1 = {{plink|Completionist cape}} |
− | |cape2 = |
+ | |cape2 = {{plink|Max cape}} |
− | |cape3 = |
+ | |cape3 = {{plink|TokHaar-Kal-Ket}} |
− | |cape4 = |
+ | |cape4 = {{plink|Strength cape}} |
− | |cape5 = |
+ | |cape5 = {{plink|Fire cape}} |
− | |body1 = |
+ | |body1 = {{plink|Malevolent cuirass}} |
− | |body2 = |
+ | |body2 = {{plink|Superior Statius's platebody}} |
− | |body3 = |
+ | |body3 = {{plink|Refined Anima Core Body of Zaros}} |
+ | |body4 = {{plink|Torva platebody}} / {{plink|Anima Core Body of Zaros}} |
||
− | |body4 = [[Garb of subjugation]] |
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− | |body5 = |
+ | |body5 = {{plink|Bandos chestplate}} |
− | |legs1 = |
+ | |legs1 = {{plink|Malevolent greaves}} |
− | |legs2 = |
+ | |legs2 = {{plink|Superior Statius's platelegs}} |
− | |legs3 = |
+ | |legs3 = {{plink|Refined Anima Core Legs of Zaros}} |
+ | |legs4 = {{plink|Torva platelegs}} / {{plink|Anima Core Legs of Zaros}} |
||
− | |legs4 = [[Gown of subjugation]] |
||
− | |legs5 = |
+ | |legs5 = {{plink|Bandos tassets}} |
− | |weapon1 = |
+ | |weapon1 = {{plink|Khopesh of Tumeken}} |
− | |weapon2 = |
+ | |weapon2 = {{plink|Drygore weaponry|pic=Drygore longsword}} |
− | |weapon3 = |
+ | |weapon3 = {{plink|Blade of Nymora}} |
− | |weapon4 = |
+ | |weapon4 = {{plink|Attuned crystal dagger}} |
+ | |weapon5 = {{plink|Chaotic weaponry|pic=Chaotic rapier}} |
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− | |2hweapon1 = [[Noxious staff]] |
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+ | |2hweapon1 = {{plink|Zaros godsword}} |
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− | |2hweapon2 = [[Staff of darkness]]/[[Camel staff]] |
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+ | |2hweapon2 = {{plink|Noxious scythe}} |
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− | |2hweapon3 = [[Attuned crystal staff]] |
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+ | |2hweapon3 = {{plink|Dragon Rider lance}} |
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− | |2hweapon4 = [[Chaotic staff]] |
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+ | |2hweapon4 = {{plink|Attuned crystal halberd}} |
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− | |2hweapon5 = [[Staff of light]] |
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+ | |2hweapon5 = {{plink|Chaotic maul}}/{{plink|Chaotic spear}} |
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− | |off1 = [[Seismic singularity]] |
||
+ | |off1 = {{plink|Khopesh of Elidinis}} |
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− | |off2 = [[Seasinger makigai]] |
||
+ | |off2 = {{plink|Drygore weaponry|pic=Off-hand drygore longsword}} |
||
− | |off3 = [[Attuned crystal orb]] |
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+ | |off3 = {{plink|Blade of Avaryss}} |
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− | |off4 = [[Virtus book]] |
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+ | |off4 = {{plink|Attuned crystal dagger}} |
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− | |shield1 = [[Kalphite rebounder]] |
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+ | |off5 = {{plink|Chaotic weaponry|pic=Off-hand chaotic rapier}} |
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− | |shield2 = [[Merciless kiteshield]] |
||
+ | |ammo1 = {{plink|Tirannwn quiver 4}} |
||
− | |shield3 = [[Arcane spirit shield]] |
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+ | |gloves1 = {{plink|Razorback gauntlets}} |
||
− | |shield4 = [[Farseer kiteshield]] |
||
+ | |gloves2 = {{plink|Pneumatic gloves}} |
||
− | |shield5 = [[Spectral spirit shield]] |
||
+ | |gloves3 = {{plink|Goliath gloves|pic=Goliath gloves (black)}} |
||
− | |ammo1 = [[Zamorak arrows]] |
||
− | | |
+ | |gloves4 = {{plink|Torva gloves}} |
− | | |
+ | |gloves5 = {{plink|Bandos gloves}} |
+ | |boots1 = {{plink|Emberkeen boots}} |
||
− | |gloves3 = [[Static gloves]] |
||
+ | |boots2 = {{plink|Torva boots}} |
||
− | |gloves4 = [[Gloves of subjugation]] |
||
+ | |boots3 = {{plink|Bandos boots}} |
||
− | |gloves5 = [[Culinaromancer's gloves 10]] |
||
− | | |
+ | |boots4 = {{plink|Rock-shell boots}} |
− | | |
+ | |boots5 = {{plink|Steadfast boots}} |
− | | |
+ | |ring1 = {{plink|Ring of wealth}} |
+ | |ring2 = {{plink|Ring of death}} |
||
− | |boots4 = [[Warpriest boots]] |
||
+ | |ring3 = {{plink|Warrior ring (i)}} |
||
− | |boots5 = [[Ganodermic boots]] |
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+ | |ring4 = {{plink|Asylum surgeon's ring}} |
||
− | |ring1 = [[Ring of wealth]] |
||
+ | |ring5 = {{plink|Onyx ring (i)}} |
||
− | |ring2 = [[Ring of death]] |
||
+ | |aura1 = {{plink|Penance aura}} |
||
− | |ring3 = [[Seers' ring (i)]] |
||
+ | |aura2 = {{plink|Reverence aura}} |
||
− | |ring4 = [[Asylum surgeon's ring]] |
||
+ | |aura3 = {{plink|Vampyrism aura}} |
||
− | |ring5 = [[Onyx ring (i)]] |
||
− | | |
+ | |aura4 = {{plink|Berserker aura}} |
− | | |
+ | |aura5 = {{plink|Brawler aura}} |
+ | |pocket1 = {{plink|Scrimshaw of vampyrism}} |
||
− | |aura3 = [[Runic accuracy aura|Runic Accuracy]] |
||
+ | |pocket2 = {{plink|Scrimshaw of attack}} |
||
− | |pocket1 = [[Shard of Zaros]] |
||
+ | |pocket3 = {{plink|Bonecrusher}} (paired with Demonhorn necklace) |
||
− | |pocket2 = ([[Superior scrimshaw of magic|Superior]]) [[Scrimshaw of magic]] |
||
+ | }} |
||
− | |pocket3 = [[God Book]] |
||
+ | |||
− | |weapon5 = [[Virtus wand]]|ammo2 = [[Tirannwn quiver 4]]|ammo3 = [[Tirannwn quiver 3]]|ammo4 = [[Tirannwn quiver 2]]|ammo5 = [[Tirannwn quiver 1]]|aura4 = [[Reverence aura|Reverence]]|pocket4 = [[Mask of Sliske]]}} |
||
+ | |-| |
||
+ | Magic= |
||
− | ==Tips and Tricks== |
||
+ | Since the [[Evolution of Combat]], General Graardor no longer has any weakness. This opens up the ability to mage him. This has proven to be very effective if opting for a barrage spell. Because of the multi-hitting nature of the barrage spells, the sergeants can be killed more than once per boss kill. This typically results in 7 killcount per boss kill, instead of the usual 4. This means more chance at loot, which is very desirable. The same can be achieved by using the abilities Chain, Dragon Breath and Corruption Blast which can save money you would use for expensive blood runes. |
||
− | * When grabbing the killcount, you should do it in Bandos's Stronghold because it is full of Bandosians and a few Zamorakians. If you grab the killcount outside, avoid using your multi-hitting attacks. The [[spiritual ranger]]s inside die very fast. If you run low on health, avoid eating your [[rocktail]]s and instead use the [[Regenerate]] ability when your health runs low. |
||
+ | {{Recommended equipment |
||
− | * Avoid killing [[Spiritual mage]]s for the killcount unless you are ranging, as they are now more resilient to melee attacks but weaker to range attacks, unless you want to make profit from your killcount. |
||
+ | |style = Mages |
||
− | * When killing Graardor by yourself, you certainly want to reduce the damage since without any sort of healing (minus food) during a kill, it can be dangerous if you cannot kill him fast enough. Stay at the top right corner of the room so when Graardor spawns, you should only have Grimspike and him starting to attack you, and during the kill the other two will eventually come to his aid. You can save much food doing this. |
||
+ | |helm1 = {{plink|Tectonic mask}} |
||
− | * Since Graardor will not hit often (melee armour is strong against respective melee and ranged attacks), the use of [[Saradomin brew]]s and [[super restore]]s are usually pointless when killing him. A set of [[Prayer flask]]s and rocktails is good enough to last for over 20 kills if you are lucky with food drops. |
||
+ | |helm2 = {{plink|Superior Zuriel's hood}} |
||
− | * The Bandos altar is useful for recharging prayer. It will recharge your Prayer points completely, and also +10 (1) Prayer points for every Bandos item you have. After recharging your Prayer, you must wait 10 minutes to do so again. Remember you cannot use this while in combat. |
||
+ | |helm3 = {{plink|Refined Anima Core helm of Seren}} |
||
− | * The tank should stay near Graardor's spawn point. |
||
+ | |helm4 = {{plink|Anima Core helm of Seren}} |
||
− | [[File:Bandos altar.png|thumb|right|The altar dedicated to Bandos in General Graardor's chamber.]] |
||
+ | |helm5 = {{plink|Virtus mask}} |
||
− | * While waiting for the boss to respawn, stay on the altar corners. When Graardor spawns, only he and [[Sergeant Grimspike]] will attempt to attack you. The other two Sergeants will not attack you unless you get too close to them or you manage to hurt Graardor enough. This is useful as [[Sergeant Steelwill]]'s attack is short-ranged, and will save a lot of food. |
||
+ | |neck1 = {{plink|Reaper necklace}} |
||
− | * Organise drops carefully. Unless you have a [[pack yak]] to deposit all Graardor's drops or [[magic notepaper]], it is not recommended to pick the bones up unless you bury them. |
||
+ | |neck2 = {{plink|Amulet of souls}} |
||
− | * Using the ability Debilitate may be useful against Graardor, as it can allow a safe use of [[Soul Split]]. Berserk is not recommended unless the player is not tanking or has a sip of Adrenaline potion in their inventory. |
||
+ | |neck3 = {{plink|Dragon Rider amulet}} |
||
− | * [[Prayer potion]]s are not usually needed in quantities more than 1-3 as the altar can recharge your prayer points every 10 minutes and because of the frequent [[super restore]] drops, along with an ease of killing the boss. |
||
+ | |neck4 = {{plink|Arcane stream necklace}} |
||
+ | |neck5 = {{plink|Saradomin's hiss}} |
||
+ | |cape1 = {{plink|Completionist cape}} |
||
+ | |cape2 = {{plink|TokHaar-Kal-Mej}} |
||
+ | |cape3 = {{plink|God cape|pic=Saradomin cape}} |
||
+ | |cape4 = {{plink|Max cape}} |
||
+ | |cape5 = {{plink|Cape of accomplishment|pic=Defence cape}} (Defence cape is recommended for the perk) |
||
+ | |body1 = {{plink|Tectonic robe top}} |
||
+ | |body2 = {{plink|Superior Zuriel's robe top}} |
||
+ | |body3 = {{plink|Refined Anima Core body of Seren}} |
||
+ | |body4 = {{plink|Virtus robe top}} |
||
+ | |body5 = {{plink|Anima Core body of Seren}} |
||
+ | |legs1 = {{plink|Tectonic robe bottom}} |
||
+ | |legs2 = {{plink|Superior Zuriel's robe bottom}} |
||
+ | |legs3 = {{plink|Refined Anima Core legs of Seren}} |
||
+ | |legs4 = {{plink|Virtus robe legs}} |
||
+ | |legs5 = {{plink|Anima Core legs of Seren}} |
||
+ | |weapon1 = {{plink|Wand of the praesul}} |
||
+ | |weapon2 = {{plink|Seismic wand}} |
||
+ | |weapon3 = {{plink|Wand of the Cywir elders}} |
||
+ | |weapon4 = {{plink|Seasinger kiba}} |
||
+ | |weapon5 = {{plink|Attuned crystal wand}} |
||
+ | ||2hweapon1 = {{plink|Staff of Sliske}} |
||
+ | |2hweapon2 = {{plink|Noxious staff}} |
||
+ | |2hweapon3 = {{plink|Superior Zuriel's staff}} |
||
+ | |2hweapon4 = {{plink|Obliteration}} |
||
+ | |2hweapon5 = {{plink|Staff of darkness}} / {{plink|Camel staff}} |
||
+ | |off1 = {{plink|Imperium core}} |
||
+ | |off2 ={{plink|Seismic singularity}} |
||
+ | |off3 = {{plink|Seasinger makigai}} |
||
+ | |off4 = {{plink|Attuned crystal orb}} |
||
+ | |off5 = {{plink|Virtus book}} |
||
+ | |shield1 = {{plink|Merciless kiteshield}} |
||
+ | |shield2 = {{plink|Attuned crystal ward}} |
||
+ | |shield3 = {{plink|Farseer kiteshield}} |
||
+ | |shield4 = {{plink|Arcane spirit shield}} |
||
+ | |shield5 = {{plink|Ward of subjugation}} |
||
+ | |ammo1 = {{plink|Sealed large rune pouch}} |
||
+ | |ammo2 = {{plink|Tirannwn quiver 4}} |
||
+ | |gloves1 = {{plink|Celestial handwraps}} |
||
+ | |gloves2 = {{plink|Deathtouch bracelet}} |
||
+ | |gloves3 = {{plink|Virtus gloves}} |
||
+ | |gloves4 = {{plink|Spellcaster gloves}} |
||
+ | |gloves5 = {{plink|Gloves of subjugation}} |
||
+ | |boots1 = {{plink|Hailfire boots}} |
||
+ | |boots2 = {{plink|Virtus boots}} |
||
+ | |boots3 = {{plink|Boots of subjugation}} |
||
+ | |boots4 = {{plink|Silverhawk boots}} |
||
+ | |boots5 = {{plink|Ragefire boots}} |
||
+ | |ring1 = {{plink|Asylum surgeon's ring}} |
||
+ | |ring2 = {{plink|Ring of death}} |
||
+ | |ring3 = {{plink|Seers' ring (i)}} |
||
+ | |ring4 = {{plink|Sixth-Age circuit}} / {{plink|Onyx ring (i)}} |
||
+ | |ring5 = {{plink|Seers' ring}} |
||
+ | |aura1 = {{plink|Maniacal aura}} |
||
+ | |aura2 = {{plink|Runic accuracy aura}} |
||
+ | |aura3 = {{plink|Dark magic aura}} |
||
+ | |aura4 = {{plink|Inspiration aura}} |
||
+ | |aura5 = {{plink|Invigorate aura}} |
||
+ | |pocket1 = {{plink|Superior scrimshaw of the elements}} |
||
+ | |pocket2 = {{plink|Illuminated god book|pic=Illuminated Book of Law}} |
||
+ | |pocket3 = {{plink|Superior scrimshaw of magic}} |
||
+ | |pocket4 = {{plink|Scrimshaw of the elements}} |
||
+ | |pocket5 = {{plink|Sign of life}} / {{plink|Sign of death}} |
||
+ | }} |
||
+ | </tabber> |
Latest revision as of 04:34, 25 September 2018
General Graardor is one of the most popular of the five God Wars Dungeon bosses to kill, as he is arguably one of the easiest, but players should not take him too lightly. To enter Bandos's Stronghold, players must have at least 70 Strength and a hammer (tool belt works). To get to the boss chamber, players must kill 40 minions of Bandos in Bandos's Stronghold or the main God Wars Dungeon area.
The altar in the boss chamber provides the options to pray and to exit the chamber.
Getting the Kill Count
The best monsters to build killcount on now are the spiritual rangers in Bandos's Stronghold, providing you have the required 63 Slayer. If you do not have the required slayer level to combat Spiritual rangers, it is recommended that you fight Bandosians in the northwest corner of the main room, as these are generally lower level than the minions within the stronghold. It is best to kill goblins when possible, compared to hobgoblins or jogres because of their higher life points. Orks can be killed if the player wishes, due to having the same amount of life points as goblins and are very close to each other. When using magic the ability Corruption Blast can greatly help to quickly increase your kill count as it does a lot of damage to the creatures around you without making them aggressive. Another advantage to this ability in the God Wars dungeon is that it is likely that the monsters will kill each other and if tagged by you will grant you the kill count for that faction.
Popularity
Because Graardor is one of the easiest of the five bosses, he is commonly killed. Once players get 40 killcount, they will then be able to kill General Graardor for a chance to get his famed helm, chestplate, tassets, gloves, boots and shield. He also drops excellent common drops, dropping more moderate levelled resources compared to K'ril or Kree'arra, who tend to drop high level materials less often.
Instances are highly recommended for faster kill rates, though inexperienced players should use the non-instanced room until they get comfortable with fighting Graardor.
The best way is to go north of the big door to the chamber room, and hop there so a misclick won't make you lose your 40 killcount. A Zamorak/Nex item is optional.
Attacks
Here are General Graardor's basic attacks:
- Melee attack: He thrusts his right arm for a bone-crushing blow. This can deal extremely high damage, up to 3000 (1500 with Melee prayers)
- Ranged attack: Graardor only uses this when he is attacking a player outside of melee range. He smashes his hand into the ground creating shockwaves that hit everyone in the room.
Strategies
During the fight, General Graardor and his minions, Sergeant Steelwill, Sergeant Strongstack, and Sergeant Grimspike, will attack the players simultaneously. The players should attack Graardor first. Once Graardor dies, the minions should be attacked.
It is advised to keep Protect from Melee on at all times during the killing of General Graardor. Higher level players may alternatively wish to use Soul Split, as most of the damage from Graardor and his minions can be easily negated while using Soul Split with a high leveled weapon.
If you have a 2 handed weapon it is advised to use Area of Effect attacks (Quake and Hurricane for melee and Dragon Breath and Chain for magic) when the minions stand together to deal damage to multiple at the same time. Users with Soul Split can switch to this prayer after General Graardor dies to heal some health back from the minions. The order of preference in killing the minions is up to the players, although it is generally a good idea to first kill the minion whose combat style the player is weak to, in line with the combat triangle.
It is advised to bring the Enhanced excalibur for extra healing during or after the kill. Players that use an instance at a fast or regular speed can use Regenerate after killing the minions to heal some health back for the next kill. More advanced players may decide to use abilities such as Freedom and Anticipate to Stall Adrenaline for the next kill which helps when trying to get the most kills per hour.
General Graardor drops ourg bones which are worth a significant amount when you bank them using a Pack Yak or with the help of magic notepaper. If you don't have either of those or are not interested in the bone drops you can decide to take a Bonecrusher and a Demonhorn necklace to gain back a lot of prayer points after every kill. This can be useful for making trips longer and giving more inventory space for food instead of prayer potions.
Well prepared players can get up to 70 kills per hour when using the optimal setup and having some experience at this boss. A player with 80+ combat stats and a reasonable prayer level (60+) can expect to prevail against Graardor at least once before having to bank.
Graardor has no specific weaknesses to any point of the combat triangle. However, as his ranged affinity is extremely low despite his moderate Defence level, it is better off to mage or melee him.
Recommended equipment
200 | |||
2 | 1000 | 1000 | 100 |
Every item mentioned below can be switched out for a lower level version. This is the optimal inventory setup for high level players.
- Inventory:
- 2 super magic flasks/Overloads (6)
- 2 Super prayer renewal potions (you can recharge prayer every 10 minutes at the altar in the room)
- God wars teleport
- 3-5 Super restore potions (they are also a relatively common drop.)
- Suggested to bring a BoB familiar to bring more supplies
- 1 extra familiar pouch
- Runes for High Alch. Runes for combat spells when going with a magic setup.
- Rest of inventory (and if using BoB familiar), fill with sharks or better
- Auras (vampyrism, Penance, Supreme reverence, and Supreme runic accuracy are highly recommended, as they will allow you to save some resources and you will be able to cycle through them indefinitely.)
Since the Evolution of Combat, General Graardor no longer has any weakness. This opens up the ability to mage him. This has proven to be very effective if opting for a barrage spell. Because of the multi-hitting nature of the barrage spells, the sergeants can be killed more than once per boss kill. This typically results in 7 killcount per boss kill, instead of the usual 4. This means more chance at loot, which is very desirable. The same can be achieved by using the abilities Chain, Dragon Breath and Corruption Blast which can save money you would use for expensive blood runes.