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|start=Talk to [[Velorina]] in [[Port Phasmatys]].
 
|start=Talk to [[Velorina]] in [[Port Phasmatys]].
 
|difficulty=Intermediate
 
|difficulty=Intermediate
|length=Medium (~30 minutes)
+
|length=Long (60 minutes)
 
|members=Yes
 
|members=Yes
 
|requirements=
 
|requirements=

Revision as of 09:34, 10 December 2013

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Official description

East of Canifis is a ghost port. Not meaning that it's deserted. It's full of ghosts! For some reason, they're stuck in RuneScape, but some aren't happy with that. Can you help?

Walkthrough

Start pointQuest map icon
Ghosts Ahoy icon
Talk to Velorina in Port Phasmatys.
Member requirementP2P icon Members only
Official difficultyIntermediate Intermediate
Official lengthLong (60 minutes)
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
Enemies to defeat

Port Phasmatys

Velorina

To enter Port Phasmatys, you can either pay 2 ecto-tokens as an entrance fee or charter a ship to reach the town. Keep in mind that each entry through the gate, until the end of the quest, will cost you 2 ecto-tokens.

Once there, head to the northern-most house and speak with Velorina. When you ask about the state of their town, she starts to narrate the history of the once-thriving port, the only centre of communication to the Eastern lands. They eventually became a wealthy community, what with all the profits that they gained from the trades.

Port Phasmatys docks

You can charter a ship to the Port Phasmatys docks if you do not have enough ecto-tokens.

Unfortunately, Lord Drakan noticed this flourishing society and decided to use this as another hub for gathering blood-tithes, as was the norm in Morytania. Helpless, the citizens bowed down to him, leading to their dwindling numbers and a diminishing commerce in the port.

During this time came a man, named Necrovarus, from the eastern lands. He was viewed as learned and respectful, possessing knowledge unheard of even amongst the brightest of them. Claiming to be brought there by a vision, Necrovarus helped save their town with the discovery of an underground source of energy, emating power potent enough to repel Drakan's minions. Thus was built the temple of the Ectofunctus.

Although they found a way to avoid the tithes, the townspeople slowly became affected by the ecto-power and were trapped in this world as ghosts, unable to pass over. Necrovarus, using his psychic powers, also created a barrier that kept them in the port.

Velorina asks you to speak with Necrovarus and try to convince him to set them free.

The One That Got Away...

Items needed: 1 bucket of milk and 1 nettle tea, or supplies for making one.

Talk to Necrovarus at the Ectofuntus just outside the town. Unfortunately, he'll be less than cooperative and even gets rather irate with your involvement. Re-enter the city and talk to Velorina again. She mentions a woman that was a disciple to Necrovarus and was privy to his darkest secrets, although being loyal to her friends. She had fled before Necrovarus took over, and so Velorina wants you to locate her and ask her for help.

Grab the items from the bank in Port Phasmatys and head towards Canifis. If you need to make the nettle tea on the way:

  • At the farming patch, fill the bowls with water at the pump and cut down some dead trees for logs.
  • Equip the gloves and pick some nettles east of Mazchna, the slayer master. Pick 2 nettles in case the first boils over.
  • Put the nettles in the bowl of water, light the logs on fire, and then right-click use the nettle-water on the fire.

With the tea, head north-west of Mazchna over to the east side of the Slayer Tower, where there's a small house. Talk to the Old Crone, and ask her about Necrovarus. She'll tell you about how she wants some nettle tea to refresh her aged memory.

File:OldCroneMap.png

The Old Crone's location.

Talk to the crone again, offering her the tea, but she'll only drink it in her special cup. She hands the cup over, so put the nettle tea into it and add a bucket of milk to it. Give her back the tea-filled cup to refresh her memory.

The crone tells you about a way through which you can control Necrovarus and command him to do whatever you want. She could enchant an amulet of ghostspeak to temporarily gain control over ghosts in addition to talking to them, though it will only have a single charge. To do this, she needs three items: The Book of Haricanto, the robes of Necrovarus, and a translation manual.

Once you have been told about the three items for enchanting, do not leave! Talk to her again to start on finding the book.

The Book of Haricanto

Items needed: Thread, spade, silk, dyes (3 of each colour), amulet of Ghostspeak and a weapon.

Speak to the old woman again and ask if there's anything you can do for her since she's been so helpful to you. She'll mention her long lost son and gives you a model ship that belonged to him.

Giant lobster fight

A player fights the Giant lobster.

Use your silk on the model ship to fix the flag mast. Head to the broken-down ship just north of the farm allotments near the Ectofuntus temple. Walk onto it, and climb up a couple of ladders to get to the top deck (the second ladder is next to the cabin).

You now need to wait for the windspeed to die down a bit, and search the mast to find out what colours it is made of, so that you can re-colour the model ship's sections. There are 3 mast sections. You may have to search the mast multiple times before you learn the colour for each mast section. The colours are random for each player, and some colours can be made as follows:

  • Blue + Yellow = Green
  • Red + Blue = Purple
  • Red + Yellow = Orange

After dying the model ship correctly, climb down a level and speak with the old man. Show him the toy boat, and he'll recognise it. You've found the old crone's son! When you return him his ship, he will give you a chest key. Enter the captain's quarters, and use the key on the chest inside to receive a piece of a map.

Proceed to the north-west part of the ship's deck, where there is a gangplank you can walk out onto and get to some rocks. Jump along the path of rocks (you need 25 Agility to attempt this part). It is possible to fail the jumps, which will cause you to lose 100 to 400 life points. At the end, you'll find a closed chest containing another map piece. Retrieve it, and jump back to the ship.

Book of haricanto location

The exact location of the book

Climb down to the lowest level of the wrecked ship, and open up and search each one of the chests: A giant lobster will jump out and attack you. Kill it, and take the last piece of the map from the chest. Now fit all the map scraps together to form a treasure map.

Head back into Port Phasmatys. Grab the treasure map and a spade, and head north-east of the bank to the ghost captain of a small rowing boat; talk to him to travel to Dragontooth Island.

You must have the map and a spade in your inventory before going to dig, otherwise nothing will happen. Once on the island, use the map to find the treasure. Stand beside the Statue of Saradomin, under his extended arm is the start point. The map's drop down menu has a "follow" option. Dig at the marked spot to obtain the book of haricanto. Finally, have the ghost captain take you back to Port Phasmatys.

Translation Manual

Items needed: 100-1,000 coins, an oak shieldbow.

Talk to Ak Haranu, a human wandering around the docks, just east of the inn. He'll tell you he has the manual, but he'll barter it for the famous Robin's signature on an oak shieldbow. Walk inside the inn, and talk to Robin, who challenges you to a game of Rune-Draw.

Rune Draw

A game of Rune-Draw.

The game is very similar to blackjack. Players take turns drawing runes from a bag of 10 runes. Each rune has a different point value, with air being worth 1 point all the way up to a nature rune being 9 points. If you choose the "hold" option, you choose to not draw any more runes. The player with the most points wins the game. However, drawing a death rune results in an automatic loss. There is a larger chance that you will draw a death rune than Robin.

A bet of 25 coins is placed every game, and you must win four hands enough so that Robin owes you 100 coins. After you threaten to tell the ghosts of what he is doing, he will give you a signed oak shieldbow to repay the debt.

Take the signed shieldbow back to Ak-Haranu and he'll give you the translation manual.

Necrovarus' Robes

Item needed: A bucket of slime.

Speak to the innkeeper, and ask him if he has any jobs for you. He will give you a bedsheet that he wants you to take to Robin. But rather than doing that, just take it with you.

Bedsheet equipped

A player wearing a normal bedsheet, and one that has been covered in ectoplasm.

Grab a bucket of slime and use your bedsheet on it, or simply go to the bottom of the ectofuntus and dip the sheet into the pool. If you forget something and try to charter a ship from Port Sarim to Port Phasmatys, the sailors will not let you travel with the slime covered bed sheet.

Talk to Gravingas, the ghost activist protesting against Necrovarus, west of the inn. He'll give you a petition form to collect signatures from the townspeople. Put your bedsheet on, as the ghost villagers are rather distrustful of humans after Necrovarus, and gather 10 signatures from them.

  • It's not too hard; as long as you don't talk to the same person twice in a row, you can ask the same two or three ghosts for all 10 signatures. Don't worry if a ghost asks for ecto-tokens - simply ask a different ghost if you don't want to pay.

With all 10 signatures, talk to Gravingas, who will ask you to go to Necrovarus and present him with the petition form. Necrovarus will get so angry over the dissension that he'll burn the petition and drop a bone key during the process. Pick it up and head upstairs. Use the key on the locked door to get into his room, as the nearby ghost disciple won't let you in. Open and search the coffin to find the mystical robes that belong to Necrovarus.

Mind Control

Return to the old crone with the robes, book, manual, and your amulet of ghostspeak in your possession. Hand over the items to her, and she'll cast the spell on your amulet, doing the old 'dance' emote.

Equip the enchanted amulet and head back to the Ectofuntus. Talk to Necrovarus and command him to release all the ghosts he's holding. You can also ask him to tell a joke or do a chicken impression without discharging the amulet. Just keep going through the conversation until the very end.

Enter Port Phasmatys one last time, free of charge, and talk to Velorina to tell her the good news.

Congratulations, quest complete!

Rewards

  • 2 Quest Points
  • 2,400 Prayer Experience
  • Free passage to Port Phasmatys
  • The ectophial allows you a one-click direct teleport to the Ectofuntus. Though you can only possess one ectophial at a time, you can reclaim a lost ectophial anytime for free.
  • 2 extra spins on the Squeal of Fortune

Music unlocked

Required for completing

  • Morytania Tasks:
    • Medium: "Travelling On The Slime Trail", "The Yeast They Can Do", "Gate Spectre-ations", and "Finding Your Balance"

Trivia

  • If you ask Necrovarus to tell a joke, he will say; "Knock knock" (Player: "Who's there?") "Egbert." (Player: Egbert who?) "Egbert no bacon."
  • If you talk to a ghost villager, with a bedsheet on, before or after helping with the petition, your character will say 'Wooo wooo wooooo,' to which the villager will reply, 'I'm sorry, I don't speak ghost'.
  • If you are wearing the christmas ghost set, a message will say "The ghosts eye you suspiciously and recognise that you are masquerading as one of them."