The Marathon was an event available during the 2012 Gielinor Games. It was set in three different locations that, spread throughout Gielinor. The aim was to run through all of the checkpoints and complete the course as quickly as possible. The Marathon did not run all the time on all worlds, but was announced through the in-game chat box on all servers. There were 3 Marathon courses. Players received Constitution experience and contribution points based on their Constitution level and how fast they complete the marathon.
Many players expressed confusion about the Marathon, expecting Jagex Moderators to host the event. In actuality, the event commences itself without any action by Jagex Moderators. The marathons seemed to occur on the same worlds at the same time everyday.
|Marathon||Checkpoints||Start point||Finish point|
|Edgeville||15 (m)||Near the Edgeville Lodestone. Warning: The whole marathon is in Wilderness||Near Edgeville in the wilderness|
|Varrock||15||South of Varrock Lumber Yard by the Saradomin statue||South of Varrock Lumber Yard by the Saradomin statue|
|Morytania||18 (m)||The steps leading up to Fenkenstrain's Castle||Tree Gnome Stronghold|
(m) = members only
Running a marathon
When a message in the chatbox said that the race has started, participants passed through the starting checkpoint (a pair of large torches, also known as gates), and a yellow arrow appeard on the minimap indicating where the next checkpoint is. As you passed through each checkpoint in order, you received a red bannered message in the middle of your screen accompanied by applause and cheers or booing. The magnitude of the cheers told you if your pace is excellent or just average. If you missed a checkpoint there will be "boo-ing" from the audience.
Since the marathon only tracked checkpoints and not routes, direct running/walking was not strictly required. Teleportation could be used to speed up legs. Trying to visualise the route before the race and work out where teleports could save time.
Weight reducing clothing, energy potions or the explorer's ring for its energy replenish ability, the Surefooted aura, or bathing in the saltwater spa in Oo'glog before the race (after completion of As a First Resort) are all recommended.
The obvious strategy to minimise clicking while running a marathon is to try and follow a good runner. Look for players wearing weight-reducing clothing, such as agile armour, spottier cape, boots of lightness, etc.
There was no limit on the number of marathons that could be attempted in one day. However, there was a 30,000 experience cap. After completing a marathon, you could begin another lap by tagging any gate to reset the lap, then return back to the starting gate.
Once the checkpoints appeared they stayed active for approximately 60 minutes by game ticks rather than real time, so any lag caused by the world server would affect the number of laps that can be done before the checkpoints disappear.
When a participant logged out or is disconnected from the game, all checkpoints were reset, and the player had to return to the starting point.
Worlds and times
- 1am UTC - World 1
- 5am UTC - World 2 (see notes)
- 9am UTC - World 8
- 1pm UTC - World 1
- 5pm UTC - World 2
- 9pm UTC - World 8
Note: On 1 August 2012, at around 4:30 am UTC, a marathon was announced to take place in World 3. However, the 1 minute warning said the marathon would take place on World 2, and was subsequently held there.
Start: Varrock Saradomin statue
- Varrock east entrance
- By Ali the Leaflet Dropper
- Next to the Lumbridge cow field (teleport to Lumbridge)
- Entrance to Lumbridge Swamp (again teleport to Lumbridge)
- The south-west Lumbridge Swamp mine
- Draynor Village southern entrance (teleport to Draynor Village)
- Crossroads south of Falador (Cabbage-port teleport explorer's ring)
- By the mercenary camp (teleport to Falador)
- By the Dwarven Mine
- By the Monastery (combat bracelet for members)
- Northern gate to Varrock (make sure run energy is 100, you are running the rest of the way)
- North of the Lumber Yard
- Immediately south of the Lumber Yard
Finish: Varrock Saradomin statue
- When trying to get through the Al Kharid toll gate, do not click on the gate. An error in the coding sequence takes the player to run in a loop just before the gate, due to the massive amount of people spam clicking on the gate. Talk to the border guards to be let through.
- Teleports may be used for some checkpoints. For example, South Falador Teleport may be used to get from checkpoint 6 to 7. Falador Teleport (use the tablet if using South Falador Teleport, which is a Lunar spell) or the lodestone counterpart may be used to get from checkpoint 7 to 8. A combat bracelet may be used to get from checkpoint 9 to 10 (not very far between, though). An amulet of glory may be used to get from checkpoint 10 to 11 (not very far between either). A Lumber yard teleport scroll cuts time between checkpoints 12 and 13.
Worlds and times
It could be held on world 124 or 137, both of which are High Risk Wilderness Worlds.
- 4:00 am UTC on World 124
- 10:00 am UTC on World 137
- 4:00 pm UTC on World 124
- 10:00 pm UTC on World 137
Start: Near the Edgeville lodestone
- North-west of the Edgeville startpoint (jump over the Wilderness wall).
- North-east corner of the Dark Warriors' Fortress.
- East side of the Western Ruins.
- The Forgotten Cemetery.
- West of the Lava Maze.
- South of the Wilderness Agility Course, inside the members' area.
- Entrance to the Mage Arena.
- Entrance to the Rogues' Castle.
- North of the Ghostly piper.
- The Demonic Ruins.
- The Wilderness North Volcano.
- The Eastern Ruins.
- The Wilderness Volcano.
- The Chaos Temple. (At this point you can reload your prayer points and use your Home Teleport or Lodestone teleport to teleport to Edgeville, as it will be faster than running to the next checkpoint.)
- North of the Edgeville Lodestone in the Wilderness, just across the Wilderness wall.
Worlds and times
- 1:00 am UTC (6:00 pm PCT)
- 1:00 pm UTC (6:00 am PCT)
- 7:00 am UTC (12:00 pm PCT)
- 7:00 pm UTC (12:00 am PCT)
The fastest teleport options are listed first.
Start: Steps of Fenkenstrain's Castle
|1||South of Port Phasmatys||Ectophial|
|2||In the centre of Canifis||Kharyrll or Ring of slaying teleport to Slayer Tower.|
|3||The bridge going over the River Salve||Ring of slaying teleport to Slayer Tower.|
|4||Near the trapdoor going down to the Paterdomus temple (Varrock side)|
|5||In the Digsite||Digsite pendant|
|6||Near Ali the Leaflet Dropper, northern entrance to the desert||Senntisten Teleport|
|7||Next to the Al Kharid lodestone||Amulet of glory or Lodestone|
Home Teleport (Al Kharid)
|9||Southern Draynor entrance||Amulet of glory|
Home Teleport (Draynor Village)
|10||Southern entrance to Falador||Explorer's ring cabbage-port|
|11||West of the Mercenary camp||Falador Teleport or Falador Lodestone|
Home Teleport (Falador)
|12||White Wolf Mountain, just north-west of the Gnome glider||Grand seed pod to Gnome glider|
|13||West of Camelot Castle entrance||Camelot Teleport|
Home Teleport (Seers' Village)
|14||South of the Sinclair Mansion|
|15||Rellekka entrance||Enchanted lyre|
Teleport to House (Rellekka)
|16||Western Seers' Village||Seers' Lodestone Teleport|
|17||North-west of Ardougne lodestone, east of Making History startpoint||Skills necklace (Fishing Guild)|
Ardougne Lodestone Teleport
|18||Grand Tree||Grand seed pod|
Spirit tree via Mobilising Armies teleport or Ring of duelling
* After completion of the Hard Seers' Village Tasks, Teleport to Camelot can be moved to the centre of Seer's Village, which is closer to gate 16
- This was the only Gielinor Game where the ring would not boost your XP/Contribution Points.