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Defined properties:
All Life points: 8,000
Life points: 8,000
All Slayer experience: 220.2
Slayer experience: 220.2
All Combat experience: 516.6
Combat experience: 516.6
All Release date: 4 June 2013
Release date: 4 June 2013
All Combat level: 91
Combat level: 91
All Is members only: true
Is members only: true
All NPC ID: 17145
NPC ID: 17145
[FAQ ] • [doc ]
Gladius locations within the dungeon. Click the map to view a larger version.
The gladius is a Slayer monster, requiring 81 Slayer to combat. Described as "highly mobile", it is a member of the Order of Ascension .
These monsters are found in the Monastery of Ascension located between the Feldip Hills and Mobilising Armies along with capsarii , scutarii and rorarii .
They also feature in Nomad's Elegy together with the other Ascension creatures. The Gladii encountered in the quest do not require a Slayer level to harm, and are vulnerable to all forms of combat.
Mechanics [ ]
Gladii fight with moderately weak magic attacks. When a Gladii takes enough damage, they will "teleport" away from their position and move backwards. If the gap between them and the player is sufficient enough, they will "charge" the player, stunning and binding them for 3 seconds. Players can avoid the stun by using Freedom or Anticipation . Gladii can charge at various angles, most notably in an L-shape like how the Knight piece moves in chess. They may also chase the Gladii, though this may reduce overall damage output.
Alternatively, one can safe spot them with the many tables in the dungeon, as long as they are placed in a position where they cannot charge. The only downside to this is that most of these areas also have Capsarii to heal them.
Drops [ ]
100% Drops [ ]
Charms [ ]
No charm 10–11% 2–3% 6% 75–77% 4–5% Represents a 90% confidence range based on a sample of 14,106 kills. 1 charm is dropped at a time.Add data to the log (requires JavaScript).
Main drop [ ]
Item
Quantity
Rarity
GE price
Adamant platebody 1 Common 8,975
Adamant platelegs 1 Common 8,325
Rune platelegs 1 Uncommon 37,002
Sirenic scale 1 Rare 698,722
Rune mace 1 Common 7,165
Off-hand rune mace 1 Common 7,202
Rune longsword 1 Uncommon 17,883
Off-hand rune longsword 1 Uncommon 18,210
Mithril bar 5–7 (noted) Uncommon 3,410–4,774
Adamant bar 3–5 (noted) Uncommon 5,283–8,805
Magic logs 3–5 (noted) Uncommon 1,140–1,900
Coins 1,100–2,200 Common 1,100–2,200
Egg potato 1 Uncommon 340
Rare drop table 1 Rare Not sold
Tertiary drops [ ]
^ a b c d e f g Mod Timbo. "Revealing Drop Rates." 13 October 2017. Developers' Blogs. 1/64 for any key - 1/384 for a specific key
^ The Ascension grips can only be received as a drop if the player is on a slayer task.
Rare drop table [ ]
This monster has access to the rare drop table . Luck-enhancing items such as a ring of wealth or luck of the dwarves are not required to access the table.
Show/hide rare drop table
Item
Quantity
Rarity
GE price
Coins 250–500 Common 250–500
Uncut sapphire 1 Common 809
Uncut emerald 1 Common 2,555
Uncut ruby 1 Common 1,842
Uncut diamond 1 Common 4,843
Uncut diamond 45–55 (noted) Rare 217,935–266,365
Loop half of a key 1 Common 11,053
Tooth half of a key 1 Common 11,538
Uncut dragonstone 1 Uncommon 12,077
Uncut dragonstone 45–55 (noted) Rare 543,465–664,235
Dragon longsword 1 Common 56,212
Dragon spear 1 Rare 35,861
Battlestaff 180–220 (noted) Rare 542,160–662,640
Rune javelin 5 Rare 905
Rune platebody 1 Uncommon 37,480
Rune platebody 15–25 (noted) Rare 562,200–937,000
Shield left half 1 Rare 64,399
Dragon helm 1 Uncommon 58,601
Rune arrowheads 113–137 Common 14,916–18,084
Onyx bolts 135–165 Very rare 1,003,725–1,226,775
Chaos talisman 1 Rare 1,923
Nature talisman 1 Rare 1,473
Water talisman 65–82 (noted) Rare 164,320–207,296
Earth talisman 65–82 (noted) Rare 12,025–15,170
Fire talisman 25–35 (noted) Rare 5,225–7,315
Raw lobster 135–165 (noted) Common 47,655–58,245
Raw shark 225–275 (noted) Uncommon 321,075–392,425
Big bones 68–82 (noted) Uncommon 13,804–16,646
Dragon bones 180–220 (noted) Rare 384,480–469,920
Coal 200–1,100 (noted) Uncommon 22,400–123,200
Gold ore 90–110 (noted) Common 52,830–64,570
Adamantite ore 180–220 (noted) Uncommon 40,860–49,940
Adamant bar 14–16 (noted) Common 24,654–28,176
Adamant bar 135–165 (noted) Rare 237,735–290,565
Runite ore 90–110 (noted) Rare 127,710–156,090
Rune bar 3 (noted) Common 8,955
Rune bar 45–55 (noted) Rare 134,325–164,175
Grimy torstol 90–110 (noted) Uncommon 485,010–592,790
Grimy snapdragon 90–110 (noted) Uncommon 161,010–196,790
Super restore (4) 45–55 (noted) Uncommon 125,910–153,890
Prayer potion (4) 45–55 (noted) Uncommon 130,950–160,050
Lantadyme seed 14–16 Uncommon 10,164–11,616
Dwarf weed seed 14–16 Uncommon 11,508–13,152
Magic seed 4 Uncommon 209,856
Palm tree seed 10 Rare 396,000
Flax 450–550 (noted) Common 43,200–52,800
Molten glass 45–55 (noted) Common 27,585–33,715
Soft clay 450–550 (noted) Uncommon 188,550–230,450
Yew logs 68–82 (noted) Uncommon 11,356–13,694
Yew logs 675–825 (noted) Rare 112,725–137,775
Teak plank 45–55 (noted) Uncommon 16,740–20,460
Mahogany plank 270–330 (noted) Rare 356,670–435,930
Blurberry Special 1 Uncommon 12,008
Vecna skull 1 Very rare* 124,871
Hazelmere's signet ring 1 Very rare* 1,432,268,388
Brawling gloves (Melee) 1 Very rare Not sold
Brawling gloves (Magic) 1 Very rare Not sold
Brawling gloves (Ranged) 1 Very rare Not sold
Brawling gloves (Agility) 1 Very rare Not sold
Brawling gloves (Cooking) 1 Very rare Not sold
Brawling gloves (FM) 1 Very rare Not sold
Brawling gloves (Fishing) 1 Very rare Not sold
Brawling gloves (Hunter) 1 Very rare Not sold
Brawling gloves (Mining) 1 Very rare Not sold
Brawling gloves (Prayer) 1 Very rare Not sold
Brawling gloves (Smithing) 1 Very rare Not sold
Brawling gloves (Thieving) 1 Very rare Not sold
Brawling gloves (WC) 1 Very rare Not sold
Crystal triskelion fragment 1 1 Very rare Not sold
Crystal triskelion fragment 2 1 Very rare Not sold
Crystal triskelion fragment 3 1 Very rare Not sold
Universal drops [ ]
Universal drops are dropped by nearly every monster outside of Daemonheim .
These drops are dropped alongside main drops.
Trivia [ ]
A gladius is Latin for sword.
Gladius are one of the few monsters capable of stunning their target, the others being Nex during her ice phase, Vyrewatch (until meeting Vanescula in The Branches of Darkmeyer ), the Kalphite King , and most ability-using monsters.
Gladii are able to teleport around, making it the fourth monster to do so, after the abyssal demon , Pest Control monsters and the tortured souls summoned by the Queen Black Dragon .
When stunned the first time by a Gladius, the player is stunned and bound for 3 seconds. However, upon further stuns as long as the player keeps attacking nearby Gladii, they will only have a 1-2 second stun with a 3 second bind.