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Defined properties:
All Life points: 8,000
Life points: 8,000
All Slayer experience: 220.2
Slayer experience: 220.2
All Combat experience: 516.6
Combat experience: 516.6
All Release date: 4 June 2013
Release date: 4 June 2013
All Combat level: 91
Combat level: 91
All Is members only: true
Is members only: true
All NPC ID: 17145
NPC ID: 17145
[FAQ ] • [doc ]
Gladius locations within the dungeon. Click the map to view a larger version.
The gladius is a Slayer monster, requiring 81 Slayer to combat. Described as "highly mobile", it is a member of the Order of Ascension .
These monsters are found in the Monastery of Ascension located between the Feldip Hills and Mobilising Armies along with capsarii , scutarii and rorarii .
They also feature in Nomad's Elegy together with the other Ascension creatures. The Gladii encountered in the quest do not require a Slayer level to harm, and are vulnerable to all forms of combat.
Mechanics
Gladii fight with moderately weak magic attacks. When a Gladii takes enough damage, they will "teleport" away from their position and move backwards. If the gap between them and the player is sufficient enough, they will "charge" the player, stunning and binding them for 3 seconds. Players can avoid the stun by using Freedom or Anticipation . Gladii can charge at various angles, most notably in an L-shape like how the Knight piece moves in chess. They may also chase the Gladii, though this may reduce overall damage output.
Alternatively, one can safe spot them with the many tables in the dungeon, as long as they are placed in a position where they cannot charge. The only downside to this is that most of these areas also have Capsarii to heal them.
Drops
100% Drops
Charms
No charm 10–11% 2–3% 6% 75–77% 4–5% Represents a 90% confidence range based on a sample of 14,106 kills. 1 charm is dropped at a time.Add data to the log (requires JavaScript).
Main drop
Item
Quantity
Rarity
GE price
Adamant platebody 1 Common 8,975
Adamant platelegs 1 Common 8,325
Rune platelegs 1 Uncommon 37,002
Sirenic scale 1 Rare 331,306
Rune mace 1 Common 7,165
Off-hand rune mace 1 Common 7,202
Rune longsword 1 Uncommon 17,883
Off-hand rune longsword 1 Uncommon 18,210
Mithril bar 5–7 (noted) Uncommon 3,010–4,214
Adamant bar 3–5 (noted) Uncommon 3,909–6,515
Magic logs 3–5 (noted) Uncommon 1,248–2,080
Coins 1,100–2,200 Common 1,100–2,200
Egg potato 1 Uncommon 328
Rare drop table 1 Rare Not sold
Tertiary drops
^ a b c d e f g Mod Timbo. "Revealing Drop Rates." 13 October 2017. Developers' Blogs. 1/64 for any key - 1/384 for a specific key
^ The Ascension grips can only be received as a drop if the player is on a slayer task.
Rare drop table
This monster has access to the rare drop table . Luck-enhancing items such as a ring of wealth or luck of the dwarves are not required to access the table.
Show/hide rare drop table
Item
Quantity
Rarity
GE price
Coins 250–500 Common 250–500
Uncut sapphire 1 Common 334
Uncut emerald 1 Common 670
Uncut ruby 1 Common 1,087
Uncut diamond 1 Common 2,398
Uncut diamond 45–55 (noted) Rare 107,910–131,890
Loop half of a key 1 Common 11,398
Tooth half of a key 1 Common 14,469
Uncut dragonstone 1 Uncommon 11,969
Uncut dragonstone 45–55 (noted) Rare 538,605–658,295
Dragon longsword 1 Common 57,017
Dragon spear 1 Rare 35,893
Battlestaff 180–220 (noted) Rare 630,360–770,440
Rune javelin 5 Rare 900
Rune platebody 1 Uncommon 37,480
Rune platebody 15–25 (noted) Rare 562,200–937,000
Shield left half 1 Rare 63,600
Dragon helm 1 Uncommon 58,868
Rune arrowheads 113–137 Common 14,125–17,125
Onyx bolts 135–165 Very rare 1,055,025–1,289,475
Chaos talisman 1 Rare 1,491
Nature talisman 1 Rare 1,171
Water talisman 65–82 (noted) Rare 209,625–264,450
Earth talisman 65–82 (noted) Rare 11,180–14,104
Fire talisman 25–35 (noted) Rare 8,425–11,795
Raw lobster 135–165 (noted) Common 78,975–96,525
Raw shark 225–275 (noted) Uncommon 312,525–381,975
Big bones 68–82 (noted) Uncommon 11,220–13,530
Dragon bones 180–220 (noted) Rare 481,140–588,060
Coal 200–1,100 (noted) Uncommon 22,600–124,300
Gold ore 90–110 (noted) Common 31,770–38,830
Adamantite ore 180–220 (noted) Uncommon 42,480–51,920
Adamant bar 14–16 (noted) Common 18,242–20,848
Adamant bar 135–165 (noted) Rare 175,905–214,995
Runite ore 90–110 (noted) Rare 90,990–111,210
Rune bar 3 (noted) Common 5,949
Rune bar 45–55 (noted) Rare 89,235–109,065
Grimy torstol 90–110 (noted) Uncommon 836,910–1,022,890
Grimy snapdragon 90–110 (noted) Uncommon 154,620–188,980
Super restore (4) 45–55 (noted) Uncommon 162,585–198,715
Prayer potion (4) 45–55 (noted) Uncommon 174,465–213,235
Lantadyme seed 14–16 Uncommon 19,040–21,760
Dwarf weed seed 14–16 Uncommon 20,874–23,856
Magic seed 4 Uncommon 339,356
Palm tree seed 10 Rare 634,670
Flax 450–550 (noted) Common 45,000–55,000
Molten glass 45–55 (noted) Common 11,160–13,640
Soft clay 450–550 (noted) Uncommon 268,200–327,800
Yew logs 68–82 (noted) Uncommon 13,328–16,072
Yew logs 675–825 (noted) Rare 132,300–161,700
Teak plank 45–55 (noted) Uncommon 12,915–15,785
Mahogany plank 270–330 (noted) Rare 211,140–258,060
Blurberry Special 1 Uncommon 16,746
Vecna skull 1 Very rare* 74,191
Hazelmere's signet ring 1 Very rare* 1,626,392,973
Brawling gloves (Melee) 1 Very rare Not sold
Brawling gloves (Magic) 1 Very rare Not sold
Brawling gloves (Ranged) 1 Very rare Not sold
Brawling gloves (Agility) 1 Very rare Not sold
Brawling gloves (Cooking) 1 Very rare Not sold
Brawling gloves (FM) 1 Very rare Not sold
Brawling gloves (Fishing) 1 Very rare Not sold
Brawling gloves (Hunter) 1 Very rare Not sold
Brawling gloves (Mining) 1 Very rare Not sold
Brawling gloves (Prayer) 1 Very rare Not sold
Brawling gloves (Smithing) 1 Very rare Not sold
Brawling gloves (Thieving) 1 Very rare Not sold
Brawling gloves (WC) 1 Very rare Not sold
Crystal triskelion fragment 1 1 Very rare Not sold
Crystal triskelion fragment 2 1 Very rare Not sold
Crystal triskelion fragment 3 1 Very rare Not sold
Universal drops
Universal drops are dropped by nearly every monster outside of Daemonheim .
These drops are dropped alongside main drops.
Trivia
A gladius is Latin for sword.
Gladius are one of the few monsters capable of stunning their target, the others being Nex during her ice phase, Vyrewatch (until meeting Vanescula in The Branches of Darkmeyer ), the Kalphite King , and most ability-using monsters.
Gladii are able to teleport around, making it the fourth monster to do so, after the abyssal demon , Pest Control monsters and the tortured souls summoned by the Queen Black Dragon .
When stunned the first time by a Gladius, the player is stunned and bound for 3 seconds. However, upon further stuns as long as the player keeps attacking nearby Gladii, they will only have a 1-2 second stun with a 3 second bind.