RuneScape Wiki
Advertisement
Grimy marrentill
This article or section requires a cleanup.
Reason: Standardisation.
It does not meet the RuneScape Wiki's quality standards; you can edit this page to improve it.
For the rewards, see God Wars Dungeon/Rewards

Template:Relativelocation

God Wars Dungeon
Please upload an image!
Release date Unknown edit
Kingdom Troll Country
Members Yes
Main music Armageddon
Levels 1 (Saradomin's Encampment is slightly lower)
Strongest monster K'ril Tsutsaroth
Dwarf multicannon allowed Unknown Edit
Quests taking place here Unknown Edit
Inhabitants Various
Please upload a map!
[view][talk]
File:GWD nearby.png

God Wars Dungeon and nearby spots in the World Map

The God Wars Dungeon (also known as GWD) is a multiway combat area where armies left over from the God Wars fight one another. Jagex has classified the God Wars Dungeon as the most dangerous place in all of RuneScape. Therefore, it is recommended that players who wish to explore the God Wars Dungeon only bring items which they are willing to lose.

Players must either have 60 Strength (temporary boosts work) or 60 Agility in order to gain entry, and they must have also completed the Troll Stronghold quest up to the point where they defeat Dad.

The God Wars dungeon contains four armies. The minions of each army are dedicated to a god involved in the God Wars: Armadyl, Bandos, Saradomin, and Zamorak. A god's minions will attack anyone who does not wear something of that god.

Since the entire dungeon is multiway combat area containing creatures that use melee, ranged, and magic, the player can be hit from all sides of the combat triangle. Lower-level players who enter the dungeon should turn on Protect from Melee, as otherwise the minions can kill you within a few seconds. This should not be as much of a problem if you are 115+ combat level. Even with protect from melee on, you will be ranged and maged. Thus, another (and more advisable) option is to wear a piece of equipment of each god. With the right planning of armour and weapons you can enter the God Wars Dungeon safely.

The gods' chambers in the dungeon can attract many players because of the exclusive items that can only be obtained there. Bandos' Stronghold, which contains General Graardor and his captains is often the place most crowded with players.

Background

Main article: God Wars
File:The battle between the gods.PNG

Monsters fighting for their God.

The God Wars Dungeon is a large dungeon north of Trollheim beneath some ruins. It contains the thawing remains of a large battle involving the forces of Saradomin, Zamorak, Armadyl and Bandos; one of the many battles of the God Wars.

Originally, the combatants of the Dungeon are frozen alive in icy tombs, which is how many of the creatures in the dungeon were alien to most people, because those that were not frozen often eventually became extinct due to warfare. Among them were winged humanoids who devoted their life to Saradomin - the Icyene.

Originally, Saradomin, Armadyl and Bandos had agreed an alliance to destroy Zamorak once and for all. However, before long they turned on each other and it became a four-way battle. The battle rages on today, with the newly unfrozen warriors unaware that their war had finished 2,000 years earlier. They are fighting for ownership of the Godsword, an ancient relic of incredible power. During the last battle of the Third Age, the sword became shattered; the god who possessed it before it did so is not known.

The Temple Knights of Saradomin sent several of their order to inspect the dungeon but now only one remains, lying mortally wounded near the entrance.

Getting there

The Entrance

  • Push the boulder (requires level 60 Strength)
  • Alternatively, use the Agility shortcut (requires level 60 Agility) - a small niche in a rockslide (first rock to the east).
    • Note: The Agility shortcut just north-east is one-way into the Wilderness level 31 at the Forgotten Cemetery. This means that you cannot get there by travelling into the Wilderness.
  • Beware of the icy cold outside the entrance which lowers stats and does damage.
  • Be ready for several level 132-136 Ice wolves outside the entrance.

The Dying Knight

File:Dying paladin-1-.gif

The Dying knight.

...When the Temple Knights discovered rumours of the ruined temple, they immediately feared the return of some ancient evil and sent a contingent of their finest warriors to investigate. The knight that lies dying amid the crumbling masonry is all that remains of that doomed expedition...
  • Once in the icy area, the player's run energy will be reduced to zero (however it will be immediately replenished if the player is under the effect of the salt-water spring).
  • Northwest of the dungeon entrance, talk to the Dying knight and receive the Knight's notes.
  • Use a rope on the entrance (only required for the first visit) and enter the dungeon.

Players do not have to take the note to Sir Tiffy Cashien in Falador park in order to enter; you don't even need the note to enter. Players must speak to the knight before they can enter the dungeon. Sir Tiffy will take the note even if the player has read it.

Requirements

Items

Recommended items

God-related protection

Below is a table of equipment belonging to the four Gods. The combatants will not attack if a piece of armour dedicated to their God is worn. Note that the items must be equipped and not just kept in the inventory, otherwise they will become aggressive and attack. You can also bring pets or familiars of certain Gods to stop the forces of attacking. These have to be out.

For example, equipping an Armadyl pendant, Ancient mace, Zamorak platelegs, and Saradomin cloak will give full protection against attacks from the minions.

Since each item must be equipped as Worn Equipment, it doesn't help to take two different god items that are worn in the same place. The following table can help avoid this problem.

Where worn Saradomin Zamorak Bandos Armadyl
Headwear slot Saradomin dragonhide coif, Saradomin mitre, Saradomin full helm Zamorak dragonhide coif, Zamorak mitre, Zamorak full helm Armadyl helmet
Cape slot Saradomin cape, Saradomin cloak Zamorak cape, Zamorak cloak
Neckwear slot Holy symbol, Saradomin stole Unholy symbol, Zamorak stole Armadyl pendant
Ammunition slot
Weapon slot Saradomin godsword, Saradomin sword, Saradomin staff, Saradomin crozier Zamorak godsword, Zamorakian spear, Zamorak staff, Zamorak crozier Ancient mace, Bandos godsword, Granite mace Armadyl godsword
Body slot Saradomin robe top, Saradomin dragonhide body, Monk's robe top, Saradomin platebody Zamorak robe top, Zamorak dragonhide body, Zamorak platebody Bandos chestplate Armadyl chestplate
Shield slot Holy book, Saradomin kiteshield Unholy book, Zamorak kiteshield
Legwear slot Saradomin robe legs, Saradomin dragonhide chaps, Monk's robe bottom, Saradomin platelegs, Saradomin plateskirt Zamorak robe legs, Zamorak dragonhide chaps, Zamorak platelegs, Zamorak plateskirt Bandos tassets Armadyl plateskirt
Hand slot Saradomin dragonhide vambraces Zamorak dragonhide vambraces
Footwear slot Bandos boots
Ring slot
Familiar Saradomin owl, Spirit saratrice Zamorak hawk, Spirit zamatrice

Additional notes

  • Bathing in the Bandos pool in the Oo'glog Spa provides a temporary effect of stopping Bandos' followers attacking (requires completion of the As a First Resort... quest.)
  • The generals and captains will always be aggressive, regardless of equipment worn.
  • It should be noted, to prevent wearing equipment that is unnessecary, that when going after one of the forces in the main room, the force diagonally across from it will not be close enough to attack you, except at the entrance to the dungeon.

Some weapons, such as Saradomin mjolnir and Zamorak mjolnir will not give protection.

For full protection you only need:

  • Armadyl Corner: Armadyl, Saradomin and Zamorak protection. No Bandos.
  • Bandos Corner: Bandos, Zamorak, and Saradomin protection. No Armadyl
  • Zamorak Corner: Zamorak, Bandos, and Saradomin protection. No Armadyl
  • Saradomin Corner: Saradomin, Zamorak, and Armadyl protection. No Bandos

Dungeon areas

File:God Wars Dungeon Map.PNG

A map of the God Wars Dungeon.

Main dungeon

  • When a player first enters the dungeon, they arrive at an area where a huge battle is taking place, with combatants from each army fighting amongst themselves. The four gods being represented in the battle are Saradomin, Zamorak, Armadyl, and Bandos.
  • At the edges of the main dungeon are special chambers belonging to each god, containing only their combatants. These chambers require certain levels to get in. familiars can't cross from the main dungeon to the special chambers of Saradomin or Zamorak.
  • At the end of each chamber are the most powerful generals of each god, each with a Combat level of 580-650.
  • Music: Armageddon

Zamorak's Fortress

  • Location: North-east
  • Requires: 70 Hitpoints "remaining" - to cross the river (you will not take any damage)
  • General: K'ril Tsutsaroth
  • Music: Zamorak Zoo

Saradomin Brews may be used to boost hitpoints but at least 70 hitpoints is needed. A player's Prayer level is immediately drained to 0 upon entering. In addition to that, the lights are dimmed and cannot be magnified by any light sources. Players have reported that although the lights are dim, it is still fairly easy to see.

Saradomin's Encampment

agility potions don't work. Both ropes are only needed for the first-time entry; subsequent entries does not require them.

Armadyl's Eyrie

  • Location: South-west
  • Requires: 70 Ranged, a mithril grapple and a crossbow
  • General: Kree'arra
  • Music: Armadyl Alliance (You do not need to cross to unlock the music, just stand at the edge of the pit.)

All of the Aviansie within the chamber cannot be attacked with Melee, but requires Ranged or Magic attacks. There are a few Zamorak followers roaming the eyrie, so it is a good idea to keep Zamorak items equipped until players get past them.

If you forget to bring a mithril grapple, ask someone to kindly bring one from the room across the grapple. The box within the room contains an unlimited supply of grapples.

Bandos' Stronghold

Bandos door

A player banging on the door in Bandos' Stronghold using a hammer.

The hammer is required to hit the gong on the door to enter the chamber. A player must go a little further into the chamber before trying to exit through this door. Clicking on the door without moving will not open the door. Note that strength potions will not work.

The frozen door

In the southern part of the dungeon, just east of the entrance to Armadyl's Eyrie is a door with the symbols of the 4 gods. It is currently inaccessible, and when examined, it says: "It's frozen, I can't open it." The symbols on the door light up when a corresponding god's symbol is worn.

Generals

To gain access to each general, players must kill at least 40 members of their respective armies. Altars to recharge your prayer are in each of the general's room, but can be used only once every 10 minutes and cannot be used while in combat.

If a player is wearing an item corresponding to that god, they will receive a +1 Prayer boost for each item (e.g. A player with 99 Prayer wearing Bandos tassets, Boots, Chestplate, and Godsword will receive 103 Prayer after praying at the Bandos altar).

While a general is alive, his/her minions within the chamber will continue to respawn individually, until the general is killed. Each general has three bodyguards, one with magic attack style, range attack style, and melee attack style.

The door to the general's area only opens from the outside.

Saradomin's Commander

File:Commander Zilyana.PNG

Commander Zilyana.

Commander Zilyana is a female Icyene, a humanoid with wings. She is described in the Game Guide as "delivering divine justice with a sharpened tip". Her max hit with melee is 31, lower than the other bosses. Her attacks are very accurate, and of the same speed as throwing knives.

In addition, Zilyana sometimes "teleports" around her chamber if the players runs. Before an update, she used to only stay in the middle while players attacked her.

Zamorak's General

File:K'ril Tsutsaroth.PNG

K'ril Tsutsaroth.

According to the Game Guide, K'ril Tsutsaroth's powers have "destroyed towns and leveled entire cities". His magic attacks are relatively weak compared to melee attacks, hitting in the low 30's maximum, and he rarely uses it. His melee attacks, however, can hit up to 49. He can also hit through protection prayers every now and then, and will drain prayer when he does. Note that using prayer will not help in any way, it just makes him angry. Apparently it is entirely possible for him to kill a player using prayer in 1 hit!

K'ril Tsutsaroth can also poison, which starts at 16 damage.

Armadyl's General

Kree'arra

Kree'arra.

Kree'arra cannot be attacked with any Melee attacks. He attacks with melee only when he is not under attack. His Ranged and Magic attacks hit all players in his chamber with a whirlwind attack that knocks players back. His maximum hit is 71 with Ranged, 25 with Melee and 21 with Magic.

Due to his dangerously high hit with ranged attacks, it is wise to keep Protect from Missiles on at all times while in the boss room.

Bandos' General

File:General Graardor.PNG

General Graardor.

General Graardor is very large, and heavily armoured. Although he does not have a weapon, he still hits very hard and should not be underestimated. He uses Melee and Ranged attacks. His Melee attack can hit up to 60, whilst his Ranged attack has a max hit of 35 (and can hit everyone in the room). Therefore, Protect from Melee is recommended. Until recently, teams could have tanks that would distract General Graardor from everyone else (taking his melee hits) and this strategy would almost always work. However, there was an unannounced update that changed Graardor's target to a random person in the room, not the person closest (usually the tank) thus making it a little more difficult for teams to defeat him.

Rewards

The four Godsword hilts, the three shards of the godsword blade, Zamorakian spear, Saradomin sword, Steam battlestaff, Dragon boots, Armadyl armour, and Bandos armour are all items that can only be obtained in the God Wars Dungeon.

For more info on the rewards, see God Wars dungeon (rewards)

Minions

Note: Neither the Salve amulet nor Crumble Undead spell work on the Spiritual minions within the dungeon.

Zamorak

Saradomin

File:Spirit mage.png

A Saradomin Spiritual mage.

Armadyl

AviansieHD

An Aviansie.

Bandos

Records

The God Wars Dungeon currently holds many records:

Music

Armageddon is unlocked when being in all the sections; these are unlocked upon entering the respective god chambers:

Audio options icon
Armageddon
Music unlocked at the God Wars Dungeon.

Audio options icon
Armadyl Alliance
Music unlocked at the Armadyl Fortress.

Audio options icon
Bandos Battalion
Music unlocked at the Bandos Fortress.

Audio options icon
Zamorak Zoo
Music unlocked at the Zamorak Fortress.
  • Armageddon
  • Armadyl Alliance
  • Bandos Battalion
  • Strength of Saradomin
  • Zamorak Zoo

Note that the Armadyl Alliance music track is unlocked after the gap to Armadyl's Eyrie, 70 Ranged is needed to unlock the track, just like all the other music tracks.

Trivia

  • Although the Armadyl pendant can be used to prevent auto-attack from Armadyl's followers, players who have completed the Temple of Ikov quest could not gain a new pendant, or even get one if they chose the evil path. This was fixed by Jagex, so now a player who chose the evil path may get an Armadyl pendant by killing a Guardian of Armadyl.
  • The Armadyl pendant occasionally fails to protect a player against certain Armadyl spiritual warriors, rangers, and mages.
  • If a player dealt at least one damage via Melee/Magic/Ranged (not through a ring of recoil) to a monster in this dungeon, its drops go to the player when it is killed by other NPCs. This was largely exploited by lower-levelled players, who would wear representation from all four gods, use the Magic longbow special attack to deal damage (guaranteed to hit) and wait for a high-levelled monster to be killed to obtain its drops. The player also gained full Slayer experience for all monsters killed this way.
  • Players using the ancient magicks spellbook often also use the multi target burst and barrage spells to hit large numbers of monsters in the dungeon. Later after all of the monsters have killed each other they will simply come back and collect the drops.
  • In Bandos part of the main dungeon north-west of the entrance, there is a frozen ork that appears to be shoulder-tackling a frozen man. The word "noob" can be seen on the floor just below the man. The man is at "default player appearance" as commonly used by macro-ers. It can be seen in any detail version.
  • It is not possible to swim across the river to Zamorak's Fortress with a familiar out.
  • It is not possible to climb down the ropes to Saradomin's Camp with a familiar out.
  • The helmet of the dying knight is similar to an Elite black full helm
  • Having a gravestone of a corresponding god WILL NOT prevent the followers of that god's gravestone from attacking.
  • Heraldic painted shields, banners, and helms of Zamorak or Saradomin ALSO WILL NOT WORK.
  • As of 17 March 2009, Saradomin owls and Zamorak hawks will prevent warriors who follow said gods from attacking you.
  • You can't get random events in the Dungeon.
  • There is a frozen person who appears to be wielding a Dragon hatchet to the south of the entrance.
  • This is the first dungeon that contains imps.
  • When you die in the dungeon, a message appears: The power of all those you slew in the dungeon drains from your body. This message appears even if you didn't do any damage, This message also appear when you leave the dungeon.
  • If you plan to switch to Barrows equipment in the dungeon, be aware that unequipping an item of a god will cause that god's followers to attack you. For example, if you are in the Zamorakian Fortress and have a Zamorakian spear as your Zamorak item, switching to Guthan's spear will cause all the nearby fighters to attack you. If this happens, also note that switching back to the Zamorakian spear will not cause the ones who attacked you to stop (although new fighters who wander near you won't start attacking).
  • The God Wars Dungeon was released on 28 August 2007. Its release was announced in the Behind the Scenes of August 2007.
File:Gwd dying.png

The messages that appear when you die in the God Wars Dungeon.



Gallery

References

Advertisement