A Gold amulet is made by using a gold bar on a furnace with an amulet mould in the inventory. It requires a crafting level of 8, and gives 30 experience, making an unstrung gold amulet. The amulet must then be strung before wearing by using either a ball of wool or the String Jewellery spell. Stringing provides 4 crafting experience, and costs 318 coins if you buy the balls of wool.
There is currently a glitch where the gold amulet, when worn, appears green rather than gold, similar to the amulet of power glitch. This also happens with a gold amulet(unstrung).
A plain gold amulet cannot be enchanted; only jewellery with gems can be enchanted. Gems cannot be added to a gold amulet, because they must be added during the crafting process.
Crafting Gold amulets is a great way to train crafting, because it's fast and you don't lose money, though you don't make too much money either. Significantly more GP can be made by making Necklaces or Bracelets but at slower crafting exp.
Requirements | |||||||||||
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None | |||||||||||
Class | Slot | ||||||||||
None | |||||||||||
Tier | |||||||||||
None | |||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | - | - | |||||||||
Style | - | ||||||||||
Range | - | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 0 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Store locations
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Seller | Location | Cost | Currency | Base stock | Members? |
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Dropping monsters
- For an exhaustive list of all known sources for this item, see here.
Source | Combat level | Quantity | Rarity |
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Warped fly | 5 | 1 | Common |
Crawling corpse torso | 7 | 1 | Common |
Warped rat | 9 | 1 | Common |
Skeleton (Lumbridge Catacombs) | 11 | 1 | Common |
Warped bat | 12 | 1 | Common |
Corpse archer | 13 | 1 | Common |
Corpse mage | 15 | 1 | Common |
Dragith Nurn | 20 | 1 | Common |
Mummy | 84; 96; 103; 125 | 1 | Common |
Skoblin | 14; 15 | 1 | Rare |
Disassembly
Disassembly XP | 2.4 |
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Item quantity required | 1 |
Material count | 5 |
Base junk chance | 91.2% |
Possible materials | |
Often | |
Delicate parts | 35% |
Connector parts | 30% |
Smooth parts | 30% |
Rarely | |
Precious components | 3% |
Enhancing components | 2% |
Unstrung | |
Standard |
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Enchanted |
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Non-standard |
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Translation |
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Cosmetic |
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Alchemist's amulets |
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Others |
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