RuneScape Wiki
(→‎NXT client: final fix ups)
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==NXT client==
 
==NXT client==
 
===Manual Setup===
 
===Manual Setup===
There are pre-set options called min, low, mid, high and ultra with increasing graphical fidelity for each of the changeable graphics settings. There is also the option for auto setup that tries to select optimal settings for your hardware. The following advanced settings can be manually customised and doing so changes the pre-setting into "custom".
+
There are preset options called min, low, mid, high and ultra with increasing graphical fidelity for each of the changeable graphics settings. There is also the option for auto setup that tries to select optimal settings for your hardware. The following advanced settings can be manually customised and doing so changes the preset to "custom".
   
 
====Preset Table====
 
====Preset Table====
Line 19: Line 19:
 
!High
 
!High
 
!Ultra
 
!Ultra
 
|-
 
!Brightness
 
| colspan="5" |Does not change
 
|-
 
|-
 
! Remove roofs
 
! Remove roofs
Line 71: Line 74:
 
|Medium
 
|Medium
 
|High
 
|High
|-
 
!Brightness
 
| colspan="5" |Does not change
 
 
|-
 
|-
 
! Textures
 
! Textures
Line 84: Line 84:
 
|x4
 
|x4
 
|x8
 
|x8
  +
|-
  +
! Volumetric Lighting
  +
|N/A
  +
| colspan="3" |Off
  +
|High
  +
|-
  +
!Foreground FPS
  +
| colspan="5" |Does not change
  +
|-
  +
!Background FPS
  +
| colspan="5" |Does not change
 
|-
 
|-
 
! Flickering effects
 
! Flickering effects
Line 105: Line 116:
 
| colspan="5" |On
 
| colspan="5" |On
 
|}
 
|}
  +
 
===Brightness===
 
Brightness controls the level of overall lighting and shade. It is changed with a slider.
  +
 
<gallery widths="300px">
 
NXT Brightness.png|[[Al Kharid]] on the lowest (left) and highest (right) brightness settings
 
</gallery>
   
 
===Remove roofs===
 
===Remove roofs===
 
This setting controls when roofs are removed.
 
This setting controls when roofs are removed.
   
*'''Always''' - removes roofs regardless of location or camera.
+
*'''Never''' - Never removes roofs.
*'''Selectively''' - removes the roofs that lie between the camera and the player.
+
*'''Always''' - Always removes roofs regardless of location or camera.
*'''All''' - removes all roofs when any roofs lie between the camera and the player.
+
*'''Selectively''' - Only removes roofs that lie between the camera and the player.
  +
*'''All''' - Removes all roofs when any roof lies between the camera and the player.
   
 
<gallery widths="250px">
 
<gallery widths="250px">
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VSync controls the frame rate by synchronising it with your monitor's refresh rate.
 
VSync controls the frame rate by synchronising it with your monitor's refresh rate.
   
*'''Adaptive''' - only enabled when the frame rate is at least the same value as the monitor's refresh rate.
+
*'''Adaptive''' - Only enables VSync when the frame rate is greater than or equal to the monitor's refresh rate.
 
*'''Off'''
 
*'''Off'''
  +
*'''On''' - Always enables VSync, helps eliminate screen tearing.
*'''On'''
 
*'''Half''' - synchronises frame rate to half the monitor's refresh rate.
+
*'''Half''' - Synchronises frame rate to half the monitor's refresh rate.
*'''Quater''' - synchronises frame rate to quarter the monitor's refresh rate.
+
*'''Quarter''' - Synchronises frame rate to quarter the monitor's refresh rate.
   
 
<gallery widths="250px">
 
<gallery widths="250px">
NXT VSync.png|The frame rate as seen on the [[developer console]] on the "off", "on"/"adaptive", "half" and "quarter" settings respectively, on a 60Hz monitor
+
NXT VSync.png|The frame rate as seen on the [[developer console]] on the "off", "on"/"adaptive", "half" and "quarter" VSync settings, respectively, on a monitor with a refresh rate of 60Hz
 
</gallery>
 
</gallery>
   
Line 161: Line 180:
   
 
*'''Off'''
 
*'''Off'''
*'''FXAA''' - {{wp|fast approximate anti-aliasing}}, lower quality but better performance.
+
*'''FXAA''' - {{wp|Fast approximate anti-aliasing}}, lower quality but better performance.
*'''MSAA''' - {{wp|multisample anti-aliasing}}, better quality but lower performance.
+
*'''MSAA''' - {{wp|Multisample anti-aliasing}}, better quality but lower performance.
*'''FXAA+MSAA''' - combines both techniques, slightly blurrier.
+
*'''FXAA+MSAA''' - Combines both techniques, slightly blurrier.
   
 
<gallery widths="250px">
 
<gallery widths="250px">
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<gallery widths="250px">
 
<gallery widths="250px">
NXT Water Low.png|The ocean near an [[Uncharted Isles|uncharted isle]] on the "low" water setting
+
NXT Water Low.png|The [[River Elid]] on the "low" water setting
NXT Water Ultra.png|The ocean near the island on the "ultra" water setting
+
NXT Water Ultra.png|The river on the "ultra" water setting
 
</gallery>
 
</gallery>
   
Line 210: Line 229:
   
 
*'''Off'''
 
*'''Off'''
*'''SSAO''' - {{wp|screen space ambient occlusion}}, less accurate but better performance.
+
*'''SSAO''' - {{wp|Screen space ambient occlusion}}, less accurate but better performance.
*'''HBAO''' - horizon based ambient occlusion, more accurate but lower performance.
+
*'''HBAO''' - Horizon based ambient occlusion, more accurate but lower performance.
   
 
<gallery widths="170px">
 
<gallery widths="170px">
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NXT Bloom Low.png|The [[Lava Flow Mine]] on the "low" bloom setting
 
NXT Bloom Low.png|The [[Lava Flow Mine]] on the "low" bloom setting
 
NXT Bloom Ultra.png|The mine on the "high" bloom setting
 
NXT Bloom Ultra.png|The mine on the "high" bloom setting
</gallery>
 
 
===Brightness===
 
Brightness controls the level of overall lighting and shade. It is changed with a slider.
 
 
<gallery widths="300px">
 
NXT Brightness.png|[[Al Kharid]] on the lowest (left) and highest (right) brightness settings
 
 
</gallery>
 
</gallery>
   
Line 242: Line 254:
   
 
*'''Off'''
 
*'''Off'''
*'''Compressed'''
+
*'''Compressed''' - Forces terrain blending on.
  +
*'''Uncompressed''' - Forces terrain blending on.
*'''Uncompressed''' - currently provides minimal graphical improvement compared to "compressed", it is not recommended to use this setting.
 
   
 
<gallery widths="300px">
 
<gallery widths="300px">
NXT Textures Off.png|[[The Rusty Anchor]] with textures turned off
+
NXT Textures Off.png|[[The Rusty Anchor]] with textures "off"
NXT Textures On.png|The pub with textures turned on
+
NXT Textures On.png|The pub with textures "on"
 
</gallery>
 
</gallery>
   
Line 260: Line 272:
   
 
<gallery widths="300px">
 
<gallery widths="300px">
NXT Anisotropic Filtering Off.png|The [[Tuai Leit]] pier with no anistropic filtering
+
NXT Anisotropic Filtering Off.png|The [[Tuai Leit]] pier with anistropic filtering "off"
 
NXT Anisotropic Filtering x16.png|The pier with anistropic filtering on the "x16" setting
 
NXT Anisotropic Filtering x16.png|The pier with anistropic filtering on the "x16" setting
 
</gallery>
 
</gallery>
  +
  +
===Volumetric Lighting===
  +
Adds additional lighting effects, particularly {{wp|crepuscular rays}}. Changing this requires Shadows to be on.
  +
  +
*'''Off'''
  +
*'''Low'''
  +
*'''Medium'''
  +
*'''High'''
  +
*'''Ultra'''
  +
  +
<gallery widths="300px">
  +
NXT Volumetric Lighting Off.png|[[Menaphos]] watchtowers with volumetric lighting "off"
  +
NXT Volumetric Lighting Ultra.png|The watchtowers with volumetric lighting on "ultra"
  +
</gallery>
  +
  +
=== Foreground and Background FPS ===
  +
Sets the maximum frames per second that can be rendered when the game is the focused or unfocused window, respectively. These options can be set at intervals of 5, between 5 and 300 inclusive.
   
 
===Flickering effects===
 
===Flickering effects===
Flickering effects are full screen flashes that provide dramatic ambience to an area. An example of such an area is the [[Killerwatt plane]]. This option can be switched either off or on.
+
Flickering effects are fullscreen flashes that provide dramatic ambience to an area. An example of such an area is the [[Killerwatt plane]]. This option can be switched either off or on.
   
 
It is recommended that players who are prone to epileptic seizures play with flickering effects turned off.
 
It is recommended that players who are prone to epileptic seizures play with flickering effects turned off.
Line 287: Line 316:
   
 
<gallery widths="250px">
 
<gallery widths="250px">
NXT Ground decoration Off.png|The ground with no decoration
+
NXT Ground decoration Off.png|The ground with decoration turned off
NXT Ground decoration On.png|Ground decoration adds small details such as blade of grass
+
NXT Ground decoration On.png|The ground with decoration on
 
</gallery>
 
</gallery>
   
Line 296: Line 325:
 
<gallery widths="250px">
 
<gallery widths="250px">
 
NXT Terrain blending Off.png|A pathway with terrain blending turned off
 
NXT Terrain blending Off.png|A pathway with terrain blending turned off
NXT Terrain blending On.png|Terrain blending turned on (while textures are off)
+
NXT Terrain blending On.png|Terrain blending turned on (textures are "off")
 
</gallery>
 
</gallery>
   
 
===Screen Sizing===
 
===Screen Sizing===
Either resizable or fullscreen game windows can be selected.
+
Either resizable, fixed or fullscreen game windows can be selected.
   
 
===Resolution===
 
===Resolution===
Controls the display resolution when in fullscreen. Options are dependent on the display resolution of your computer monitor.
+
Controls the display resolution when in fullscreen. Options are dependent on the display resolution of your monitor.
   
 
==Java client==
 
==Java client==
  +
===Manual Setup===
  +
There are preset options called min, low, mid and high with increasing graphical fidelity for each of the changeable graphics settings. There is also the option for auto setup that tries to select optimal settings for your hardware. The following advanced settings can be manually customised and doing so changes the preset to "custom".
  +
  +
===Preset Table===
  +
{| class="wikitable" style="text-align:center;"
  +
! rowspan="2" |Setting
  +
! colspan="4" |Preset
  +
|-
  +
! Min
  +
!Low
  +
!Mid
  +
!High
  +
|-
  +
!Display Mode
  +
| colspan="4" |Does not change
  +
|-
  +
!CPU usage
  +
| colspan="4" |Maximum
  +
|-
  +
!Remove roofs
  +
| colspan="2" |Always
  +
| colspan="2" |Selectively
  +
|-
  +
!Idle animations
  +
| colspan="2" |Few
  +
| colspan="2" |Many
  +
|-
 
!Scenery shadows
  +
| colspan="2" |N/A
  +
|Static
  +
|Dynamic
  +
|-
  +
!Lighting detail
  +
| colspan="2" |Low
  +
| colspan="2" |High
  +
|-
  +
!Water detail
  +
| colspan="2" |N/A
  +
|Low
  +
|High
  +
|-
  +
!Anti-aliasing
  +
| colspan="4" |None
  +
|-
  +
!Particles
  +
| colspan="2" |Low
  +
|Medium
  +
|High
  +
|-
  +
!Max screen size
  +
| colspan="4" |Does not change
  +
|-
  +
!Brightness
  +
| colspan="4" |Does not change
  +
|-
  +
!Ground decoration
  +
| colspan="2" |Off
  +
| colspan="2" |On
  +
|-
  +
!Flickering effects
  +
| colspan="2" |Off
  +
| colspan="2" |On
  +
|-
  +
!Character shadows
  +
| colspan="2" |Off
  +
| colspan="2" |On
  +
|-
  +
!Fog
  +
| colspan="2" |Off
  +
| colspan="2" |On
  +
|-
  +
!Custom cursors
  +
| colspan="4" |Does not change
  +
|-
  +
!Ground blending
  +
|Off
  +
| colspan="3" |On
  +
|-
  +
!Textures
  +
| colspan="2" |Off
  +
| colspan="2" |On
  +
|-
  +
!Skyboxes
  +
| colspan="2" |Off
  +
| colspan="2" |On
  +
|-
  +
!Bloom
  +
| colspan="4" |Off
  +
|}
  +
 
===Display mode===
 
===Display mode===
 
Display mode chooses which API the client will use to render graphics:
 
Display mode chooses which API the client will use to render graphics:
  +
* Direct-X
+
*'''Direct-X'''
* OpenGL
+
*'''OpenGL'''
   
 
===CPU usage===
 
===CPU usage===
CPU usage controls how much of your computer's resources ''RuneScape'' can use. Despite this option's name, it appears that CPU usage refers to resources from the CPU ''and'' the graphics card.
+
CPU usage controls how much of your computer's resources the game can use. Despite the name, it appears that CPU usage refers to resources from the CPU ''and'' the graphics card.
  +
  +
*'''Very low'''
  +
*'''Low'''
  +
*'''Normal'''
  +
*'''High'''
  +
*'''Maximum'''
   
 
===Remove roofs===
 
===Remove roofs===
 
This setting controls when roofs are removed.
 
This setting controls when roofs are removed.
   
  +
*'''Always''' - Always removes roofs regardless of location or camera.
* Selectively: Removes roofs when you are inside the building
 
* All: Removes roofs when your camera is focused inside the building
+
*'''Selectively''' - Only removes roofs that lie between the camera and the player.
* Always: Removes roofs regardless of location or camera
+
*'''All''' - Removes all roofs when any roof lies between the camera and the player.
   
{{clear}}
 
 
<gallery widths="300px">
 
<gallery widths="300px">
Roof on.png|A building shown with its roof
+
Roof on.png|A building with its roof
Roof off.png|A building shown without its roof
+
Roof off.png|A building without its roof
 
</gallery>
 
</gallery>
   
Line 330: Line 455:
 
Idle animations are animations that play when characters are not performing an action. This setting controls how many players can have idle animations playing.
 
Idle animations are animations that play when characters are not performing an action. This setting controls how many players can have idle animations playing.
   
  +
*'''Few'''
===Scenery shadows===
 
  +
*'''Many'''
Scenery shadows are shadows from non character models. Scenery shadows require textures to be on.
 
  +
*'''All'''
   
Scenery shadows has 3 options:
+
===Scenery shadows===
 
Scenery shadows are shadows from non-character models. Scenery shadows require textures to be on.
* None: No piece of scenery will produce a shadow
+
*'''None''' - No piece of scenery will produce a shadow
* Static: Scenery will have shadows, but these shadows will be stationary
 
* Dynamic: Scenery will have shadows, and these shadows will change with the object
+
*'''Static''' - Scenery will have shadows, but these shadows will be stationary
 
*'''Dynamic''' - Scenery will have shadows, and these shadows will change with the object
   
 
<gallery widths="200px">
 
<gallery widths="200px">
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===Lighting detail===
 
===Lighting detail===
  +
Lighting detail controls ambient lighting. There is no option to turn lighting "off".
Lighting detail controls the ambient lighting. Lighting detail is not required for areas to have darker or brighter ambient lighting, as there is no "off" setting. Setting lighting detail to "low" will simply give less impact to the lighting than "high" would. Lighting detail is required for bloom. Lighting detail also affects the maximum performance of water detail.
 
  +
  +
*'''Low'''
  +
*'''High'''
   
 
<gallery widths="300px">
 
<gallery widths="300px">
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===Water detail===
 
===Water detail===
Water detail controls how realistic water appears. High water detail requires fog to be on. Proper display of high water detail also requires lighting detail to be high. Without lighting detail, high water detail just makes the environment slightly darker.
+
Water detail controls how realistic water appears. High water detail requires fog to be on. Proper display of high water detail also requires lighting detail to be high.
  +
  +
*'''Low'''
  +
*'''High'''
   
 
<gallery widths="250px">
 
<gallery widths="250px">
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===Anti-aliasing===
 
===Anti-aliasing===
  +
{{wp|Spatial_anti-aliasing|Anti-aliasing}} is used to remove aliasing (pixelated edges) when rendering objects. The Java client uses {{WP|Multisample anti-aliasing}}.
Anti-aliasing is a blending of edges to give objects a less jagged appearance. ''RuneScape'' uses {{WP|Multisample anti-aliasing}}. Anti-aliasing with this method is done by looking at surrounding pixels, combining their colours to create a blend. 2x and 4x refer to the number of iterations that are performed for sampling. 4x anti-aliasing is not necessarily twice as good as 2x, but it is noticeably better.
 
  +
  +
*'''None'''
 
*'''2x'''
  +
*'''4x'''
   
 
<gallery widths="250px">
 
<gallery widths="250px">
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===Max screen size===
 
===Max screen size===
Max screen size determines what resolution the game will be rendered for when using full screen mode. It has no effect on the other modes.
+
Max screen size determines what resolution the game will be rendered for when using fixed mode. It has no effect on the other modes.
  +
  +
*'''Any''' - Changes the screen sizing mode to resizable
  +
*'''800x600''' - Changes the screen sizing mode to fixed
  +
*'''1024x768''' - Changes the screen sizing mode to fixed
   
 
===Brightness===
 
===Brightness===
Brightness controls the level of overall lighting and shade.
+
Brightness controls the level of overall lighting and shade. It is changed with a slider.
   
 
<gallery widths="300px">
 
<gallery widths="300px">
Line 390: Line 531:
   
 
===Ground decoration===
 
===Ground decoration===
  +
This setting controls whether or not ground decoration such as grass and rocks are shown. This option can be switched either off or on.
Ground decoration is the placement of extra models to make the overworld feel less bare. Ground decoration does not require ground blending or textures to be on; however, it is affected by the latter.
 
   
 
<gallery perrow="2" widths="300px">
 
<gallery perrow="2" widths="300px">
Line 400: Line 541:
   
 
===Flickering effects===
 
===Flickering effects===
Flickering effects are full screen flashes that provide dramatic ambiance to an area. An example of such an area is the [[Killerwatt plane]].
+
Flickering effects are fullscreen flashes that provide dramatic ambience to an area. An example of such an area is the [[Killerwatt plane]]. This option can be switched either off or on.
   
 
It is recommended that players who are prone to epileptic seizures play with flickering effects turned off.
 
It is recommended that players who are prone to epileptic seizures play with flickering effects turned off.
   
 
===Character shadows===
 
===Character shadows===
Character shadows are shadows that appear under NPC and player models.
+
Character shadows are shadows that appear under NPC and player models. This option can be switched either off or on.
   
 
<gallery>
 
<gallery>
Line 412: Line 553:
   
 
===Fog===
 
===Fog===
  +
A fog appears at the edge of the render distance to obscure unloaded objects.
Fog is a blur that makes the background appear as if it's too far away, rather than unloaded.
 
   
 
<gallery widths="300px">
 
<gallery widths="300px">
Line 421: Line 562:
 
===Custom cursors===
 
===Custom cursors===
 
{{Main|Cursor}}
 
{{Main|Cursor}}
Custom cursors are mouseover cursors that are specific to certain actions.
+
Custom cursors are mouseover cursors that are specific to certain actions. This option can be switched either off or on.
   
 
===Ground blending===
 
===Ground blending===
Ground blending is an option that merges the gridlines of the overworld to create a smoother appearance. Ground blending is also required to use textures.
+
Ground blending determines whether or not textures on tiles can blend with other adjacent tiles for a more fluid appearance. This option can be switched either off or on. Turning this option off forcibly disables textures.
   
 
<gallery widths="250px">
 
<gallery widths="250px">
Line 441: Line 582:
   
 
===Skyboxes===
 
===Skyboxes===
  +
{{Main|Skyboxes and filters}}
Skyboxes are backgrounds added to the main backdrop, behind the overworld. Skyboxes paste an image over the blank canvas background that create a fuller ambiance for the setting. While not all areas have specific images to add as a skybox, this setting also controls blending and sky colour, to an extent.
+
Skyboxes are backgrounds added to the main backdrop, behind the overworld. Skyboxes paste an image over the blank canvas background that creates a fuller ambience for the setting. While not all areas have specific images to add as a skybox, this setting also controls blending and sky colour, to an extent. This option can be switched either off or on.
   
 
<gallery widths="300px">
 
<gallery widths="300px">
Line 450: Line 592:
   
 
===Bloom===
 
===Bloom===
Bloom is a lighting graphics setting that controls additional brightness and impact of glowing effects. The effect was mentioned in the developer blog for [[RuneTek 5]] as one of the additional graphical effects that will be possible in HD mode with the new engine. Bloom requires lighting detail to be high.
+
Bloom is a lighting graphics setting that controls additional brightness and impact of glowing effects. The effect was mentioned in the developer blog for [[RuneTek 5]] as one of the additional graphical effects that will be possible in HD mode with the new engine. Bloom requires lighting detail to be high. This option can be switched either off or on.
   
 
<gallery>
 
<gallery>

Latest revision as of 10:23, 8 June 2019

Settings (Graphics) interface

The settings interface for Graphics

Graphics settings are a set of options that allow customisation of the display of RuneScape.

NXT client

Manual Setup

There are preset options called min, low, mid, high and ultra with increasing graphical fidelity for each of the changeable graphics settings. There is also the option for auto setup that tries to select optimal settings for your hardware. The following advanced settings can be manually customised and doing so changes the preset to "custom".

Preset Table

Setting Preset
Min Low Mid High Ultra
Brightness Does not change
Remove roofs Does not change
Draw distance Low Medium High Ultra
Shadow Quality N/A Low Medium High Ultra
VSync Does not change
Anti-aliasing Mode Off FXAA MSAA
Anti-aliasing Quality N/A Low Medium High
Water Low Medium High Ultra
Lighting detail Low Medium High Ultra
Ambient Occlusion Off HBAO
Bloom Off Low Medium High
Textures Off Compressed
Anisotropic Filtering Off x2 x4 x8
Volumetric Lighting N/A Off High
Foreground FPS Does not change
Background FPS Does not change
Flickering effects Does not change
Shadows Off On
Custom cursors Does not change
Loading screens Does not change
Ground decoration Off On
Terrain blending On

Brightness

Brightness controls the level of overall lighting and shade. It is changed with a slider.

Remove roofs

This setting controls when roofs are removed.

  • Never - Never removes roofs.
  • Always - Always removes roofs regardless of location or camera.
  • Selectively - Only removes roofs that lie between the camera and the player.
  • All - Removes all roofs when any roof lies between the camera and the player.

Draw distance

Draw distance determines the maximum distance objects will render from the player.

  • Low
  • Medium
  • High
  • Ultra

VSync

VSync controls the frame rate by synchronising it with your monitor's refresh rate.

  • Adaptive - Only enables VSync when the frame rate is greater than or equal to the monitor's refresh rate.
  • Off
  • On - Always enables VSync, helps eliminate screen tearing.
  • Half - Synchronises frame rate to half the monitor's refresh rate.
  • Quarter - Synchronises frame rate to quarter the monitor's refresh rate.

Shadow Quality

Shadow quality controls the realism and render distance of object and scenery shadows. Changing this requires shadows to be on.

  • Low
  • Medium
  • High
  • Ultra

Anti-aliasing Mode

Anti-aliasing is used to remove aliasing (pixelated edges) when rendering objects.

Anti-aliasing Quality

Anti-aliasing quality determines the level of performance for anti-aliasing. Changing this requires Anti-Aliasing Mode to be on something else than "off".

  • Low
  • Medium
  • High
  • Ultra

Water

The water setting controls how realistic water looks including refraction and reflection.

  • Low
  • Medium
  • High
  • Ultra

Lighting detail

Lighting detail controls ambient lighting. There is no option to turn lighting "off".

  • Low
  • Medium
  • High
  • Ultra

Ambient Occlusion

Turning on ambient occlusion is only available on certain graphics cards. It controls shading of smaller and more intricate models with a greater specificity in detail.

  • Off
  • SSAO - Screen space ambient occlusion, less accurate but better performance.
  • HBAO - Horizon based ambient occlusion, more accurate but lower performance.

Bloom

Bloom is a lighting graphics setting that controls additional brightness and impact of glowing effects.

  • Low
  • Medium
  • High

Textures

Controls the quality of textures.

  • Off
  • Compressed - Forces terrain blending on.
  • Uncompressed - Forces terrain blending on.

Anisotropic Filtering

Improves the appearance of textures, particularly terrain, when viewed from extreme angles and distances.

  • Off
  • x2
  • x4
  • x8
  • x16

Volumetric Lighting

Adds additional lighting effects, particularly crepuscular rays. Changing this requires Shadows to be on.

  • Off
  • Low
  • Medium
  • High
  • Ultra

Foreground and Background FPS

Sets the maximum frames per second that can be rendered when the game is the focused or unfocused window, respectively. These options can be set at intervals of 5, between 5 and 300 inclusive.

Flickering effects

Flickering effects are fullscreen flashes that provide dramatic ambience to an area. An example of such an area is the Killerwatt plane. This option can be switched either off or on.

It is recommended that players who are prone to epileptic seizures play with flickering effects turned off.

Shadows

The shadows setting controls whether or not shadows appear. This setting controls NPC, player and scenery shadows. This option can be switched either off or on.

Custom cursors

Main article: Cursor

Custom cursors are mouseover cursors that are specific to certain actions. This option can be switched either off or on.

Loading screens

This setting controls whether or not loading screens are used. This option can be switched either off or on.

Ground decoration

This setting controls whether or not ground decoration such as grass and rocks are shown. This option can be switched either off or on.

Terrain blending

Terrain blending determines whether or not textures on tiles can blend with other adjacent tiles for a more fluid appearance. Turning this option off forcibly disables textures.

Screen Sizing

Either resizable, fixed or fullscreen game windows can be selected.

Resolution

Controls the display resolution when in fullscreen. Options are dependent on the display resolution of your monitor.

Java client

Manual Setup

There are preset options called min, low, mid and high with increasing graphical fidelity for each of the changeable graphics settings. There is also the option for auto setup that tries to select optimal settings for your hardware. The following advanced settings can be manually customised and doing so changes the preset to "custom".

Preset Table

Setting Preset
Min Low Mid High
Display Mode Does not change
CPU usage Maximum
Remove roofs Always Selectively
Idle animations Few Many
Scenery shadows N/A Static Dynamic
Lighting detail Low High
Water detail N/A Low High
Anti-aliasing None
Particles Low Medium High
Max screen size Does not change
Brightness Does not change
Ground decoration Off On
Flickering effects Off On
Character shadows Off On
Fog Off On
Custom cursors Does not change
Ground blending Off On
Textures Off On
Skyboxes Off On
Bloom Off

Display mode

Display mode chooses which API the client will use to render graphics:

  • Direct-X
  • OpenGL

CPU usage

CPU usage controls how much of your computer's resources the game can use. Despite the name, it appears that CPU usage refers to resources from the CPU and the graphics card.

  • Very low
  • Low
  • Normal
  • High
  • Maximum

Remove roofs

This setting controls when roofs are removed.

  • Always - Always removes roofs regardless of location or camera.
  • Selectively - Only removes roofs that lie between the camera and the player.
  • All - Removes all roofs when any roof lies between the camera and the player.

Idle animations

Idle animations are animations that play when characters are not performing an action. This setting controls how many players can have idle animations playing.

  • Few
  • Many
  • All

Scenery shadows

Scenery shadows are shadows from non-character models. Scenery shadows require textures to be on.

  • None - No piece of scenery will produce a shadow
  • Static - Scenery will have shadows, but these shadows will be stationary
  • Dynamic - Scenery will have shadows, and these shadows will change with the object

Lighting detail

Lighting detail controls ambient lighting. There is no option to turn lighting "off".

  • Low
  • High

Water detail

Water detail controls how realistic water appears. High water detail requires fog to be on. Proper display of high water detail also requires lighting detail to be high.

  • Low
  • High

Anti-aliasing

Anti-aliasing is used to remove aliasing (pixelated edges) when rendering objects. The Java client uses Multisample anti-aliasing.

  • None
  • 2x
  • 4x

Particles

Particles are extra fuzzy or small effects that are created without polygons or textures. This setting determines how many objects are allowed to generate particles.

Max screen size

Max screen size determines what resolution the game will be rendered for when using fixed mode. It has no effect on the other modes.

  • Any - Changes the screen sizing mode to resizable
  • 800x600 - Changes the screen sizing mode to fixed
  • 1024x768 - Changes the screen sizing mode to fixed

Brightness

Brightness controls the level of overall lighting and shade. It is changed with a slider.

Ground decoration

This setting controls whether or not ground decoration such as grass and rocks are shown. This option can be switched either off or on.

Flickering effects

Flickering effects are fullscreen flashes that provide dramatic ambience to an area. An example of such an area is the Killerwatt plane. This option can be switched either off or on.

It is recommended that players who are prone to epileptic seizures play with flickering effects turned off.

Character shadows

Character shadows are shadows that appear under NPC and player models. This option can be switched either off or on.

Fog

A fog appears at the edge of the render distance to obscure unloaded objects.

Custom cursors

Main article: Cursor

Custom cursors are mouseover cursors that are specific to certain actions. This option can be switched either off or on.

Ground blending

Ground blending determines whether or not textures on tiles can blend with other adjacent tiles for a more fluid appearance. This option can be switched either off or on. Turning this option off forcibly disables textures.

Textures

Textures are extra skins that are placed over models to give an appearance that polygons or other graphics cannot. Textures requires ground blending to be on.

Skyboxes

Main article: Skyboxes and filters

Skyboxes are backgrounds added to the main backdrop, behind the overworld. Skyboxes paste an image over the blank canvas background that creates a fuller ambience for the setting. While not all areas have specific images to add as a skybox, this setting also controls blending and sky colour, to an extent. This option can be switched either off or on.

Bloom

Bloom is a lighting graphics setting that controls additional brightness and impact of glowing effects. The effect was mentioned in the developer blog for RuneTek 5 as one of the additional graphical effects that will be possible in HD mode with the new engine. Bloom requires lighting detail to be high. This option can be switched either off or on.