For this item's main hand variant, see gravite wand.
The gravite orb is an off-hand magic weapon Dungeoneering reward.
Requirements | Degrades | ![]() | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
55 ![]() ![]() | 30,000 charges | ||||||||||
Class | Slot | ||||||||||
![]() | ![]() | ||||||||||
Tier | |||||||||||
55 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | - | 983 | |||||||||
Style | Spell-casting | ||||||||||
Range | ? (edit) | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
![]() | 0 | PvM: 0% | PvP: 0% | ||||||||
![]() | 0 | Style bonuses | |||||||||
![]() | 0 | ![]() | ![]() | ![]() | |||||||
[FAQ] • [doc] |
Store locations[]
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Seller | Location | Cost | Currency | Base stock | Members? |
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Degradation and repair[]
The gravite orb has 30,000 charges of combat (a minimum time of 5 hours). Once the charges run out, it will break and become unusable until repaired by the rewards trader at Daemonheim. When first purchased, it will have a 20% charge. Repairs are made incrementally in 1% portions, and the cost of recharging can be paid in two ways: coins, or a combination of coins and Dungeoneering tokens.
Charge | Cost | Combination cost |
---|---|---|
99% | 5,000 | 500 and ![]() |
90% | 50,000 | 5,000 and ![]() |
20% | 400,000 | 40,000 and ![]() |
0% | 500,000 | 50,000 and ![]() |
All repair costs are reduced by 5% if Daemonheim aura 3 has been earned.
Off-hand magic weapons | |
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Orbs | |
Books |
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Rewards |
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Recoloured mages' book |
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Dyed seismic singularity |
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Dyed imperium core |
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Promotional |
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