For this item's off-hand variant, see gravite orb.
The gravite wand is a main hand magic weapon Dungeoneering reward. It is the highest level magic wand weapon available to free-to-play players.
Requirements | Degrades | ![]() | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
55 ![]() ![]() | 30,000 charges | ||||||||||
Class | Slot | ||||||||||
![]() | ![]() | ||||||||||
Tier | |||||||||||
55 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | 983 | - | |||||||||
Style | Spell-casting | ||||||||||
Range | 8 | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
![]() | 0 | PvM: 0% | PvP: 0% | ||||||||
![]() | 0 | Style bonuses | |||||||||
![]() | 0 | ![]() | ![]() | ![]() | |||||||
[FAQ] • [doc] |
Degradation and repair[]
The gravite wand has 30,000 charges of combat (a minimum time of 5 hours). Once the charges run out, it will break and become unusable until repaired by the rewards trader at Daemonheim. When first purchased, it will have a 20% charge. Repairs are made incrementally in 1% portions, and the cost of recharging can be paid in two ways: coins, or a combination of coins and Dungeoneering tokens.
Charge | Cost | Combination cost |
---|---|---|
99% | 10,000 | 1,000 and ![]() |
90% | 100,000 | 10,000 and ![]() |
20% | 800,000 | 80,000 and ![]() |
0% | 1,000,000 | 100,000 and ![]() |
All repair costs are reduced by 5% if Daemonheim aura 3 has been earned.
Store locations[]
- This list was created dynamically. For help, see the FAQ.
- To force an update of this list, click here.
Seller | Location | Cost | Currency | Base stock | Members? |
---|
Main hand magic weapons | |
---|---|
Wands | |
Mage Training Arena |
![]() ![]() ![]() ![]() |
Rewards |
![]() ![]() |
Dyed seismic wand |
![]() ![]() ![]() ![]() ![]() |
Dyed wand of the praesul |
![]() ![]() ![]() ![]() ![]() |
Promotional |
![]() ![]() ![]() ![]() ![]() |