A great white shark is a food that can be made by cooking a raw great white shark on a fire or cooking range. It requires level 84 Cooking to cook and heals 2100 life points when consumed. They can be caught at the same spots as normal sharks at 80 Fishing 50% of the time.
At level 85 Agility, there is a chance to catch two great white sharks at once and fished bare-handed at a Fishing level of 96, a Strength level of 80, and some completion of Barbarian Training for 90 Strength experience. Great white sharks give 130 Fishing experience per catch and 212 Cooking experience when cooked.
Enter your Constitution level | name=skillstat_Constitution_level|type=int|value=1|range=9,99|size=4|sublist=calchealing |
name=healing|type=output |
let(minLevel, 84) let(healAmount, 0) let(healAmountOutOfCombat, 0) let(healOverTimeAmount, 0) let(healOverTimeDuration, 0) let(constitutionLevel, skillstat_Constitution_level)
let(pointsPerLevel, 25) if(healAmount){
let(pointsPerLevel, healAmount / minLevel)
}
if(constitutionLevel < minLevel){
let(heal, constitutionLevel * pointsPerLevel)
}{
let(heal, minLevel * pointsPerLevel)
}
let(heal, floor(heal + 0.000001)) let(healing,"This will heal " + heal + " life points at level " + constitutionLevel + " in combat.")
if(healOverTimeAmount){
let(healing, healing + " It will heal an additional " + healOverTimeAmount + " life points over " + healOverTimeDuration + " seconds.")
}
if(healAmountOutOfCombat){
let(pointsPerLevelOutOfCombat, healAmountOutOfCombat / minLevel) if (constitutionLevel < minLevel){ let(healOutOfCombat, constitutionLevel * pointsPerLevelOutOfCombat) }{ let(healOutOfCombat, minLevel * pointsPerLevelOutOfCombat) } let(healOutOfCombat, floor(healOutOfCombat + 0.000001)) let(healing, healing + " It will heal " + healOutOfCombat + " life points while out of combat.")
}
Tools/utensils | Harpoon |
---|---|
Ingredients | Raw great white shark |
level | 84 |
Burn level | |
experience | 212 |
Range-only | No |
Instructions | Use a raw great white shark with a fire or a range. |
Servings | 1 |
Disassembly[]
Disassembly XP | 2.4 |
---|---|
Item quantity required | 1 |
Material count | 1 |
Base junk chance | 1.4% |
Possible materials | |
Often | |
Organic parts | 89% |
Sometimes | |
Crafted parts | 8% |
Rarely | |
Living components | 1% |
Healthy components | 1% |
Enhancing components | 1% |
Standard fish |
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Dungeoneering fish |
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Special fish |
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Leaping fish |
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Trophy fish |
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