RuneScape Wiki
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It is far from the nearest bank, but there are plenty of greater demons. This is a good spot for [[melee|warriors]] but not the best for [[rangers]] and [[mages]] due to a lack of safe spots. It is recommended to go here if you have a [[combat]] level of 90 or higher. The aggressive [[Wild dog]]s can be irritating as well for players under combat level 127 (when they stop being aggressive), although they can be killed for use with [[Bones to Peaches]]. Greater Demons in this location are relatively easy to kill with very little damage if your combat level is above 100. Wild dogs and Greater demons lose their aggression if you stay there long enough. A [[hatchet]] is required to navigate the obstacles in the dungeon, and the dungeon entrance fee is 875 coins. It is recommended to use a cheap hatchet such as an [[Iron Hatchet]] or [[Bronze Hatchet]], so that they can be dropped in favour of loot from the demons. The [[Karamja gloves 3]] item negates the entrance fee, and make for a useful escape teleport to [[Shilo Village (City)|Shilo Village]] for restocking, coupled with 10 coins for a cart ride back to [[Brimhaven]] to return to the [[Brimhaven dungeon|dungeon]] .
 
It is far from the nearest bank, but there are plenty of greater demons. This is a good spot for [[melee|warriors]] but not the best for [[rangers]] and [[mages]] due to a lack of safe spots. It is recommended to go here if you have a [[combat]] level of 90 or higher. The aggressive [[Wild dog]]s can be irritating as well for players under combat level 127 (when they stop being aggressive), although they can be killed for use with [[Bones to Peaches]]. Greater Demons in this location are relatively easy to kill with very little damage if your combat level is above 100. Wild dogs and Greater demons lose their aggression if you stay there long enough. A [[hatchet]] is required to navigate the obstacles in the dungeon, and the dungeon entrance fee is 875 coins. It is recommended to use a cheap hatchet such as an [[Iron Hatchet]] or [[Bronze Hatchet]], so that they can be dropped in favour of loot from the demons. The [[Karamja gloves 3]] item negates the entrance fee, and make for a useful escape teleport to [[Shilo Village (City)|Shilo Village]] for restocking, coupled with 10 coins for a cart ride back to [[Brimhaven]] to return to the [[Brimhaven dungeon|dungeon]] .
   
===<u>[[Forinthry Dungeon]] </u>===
+
===<u>[[Forinthry Dungeon]]</u>===
 
Although this area is dangerous, it is a multi-combat area and allows the use of a [[cannon]] . It is occasionally used by players training [[slayer]] as it can reach up to 65k [[slayer]] xp per hour. It is suggested to bring a one-click teleport such as a [[house teleport]] or wear a [[ring of life]] .
 
Although this area is dangerous, it is a multi-combat area and allows the use of a [[cannon]] . It is occasionally used by players training [[slayer]] as it can reach up to 65k [[slayer]] xp per hour. It is suggested to bring a one-click teleport such as a [[house teleport]] or wear a [[ring of life]] .
   
===<u>[[Ogre Enclave]] </u>===
+
===<u>[[Ogre Enclave]]</u>===
This is a decent spot for mages and rangers. A single Greater demon can be found wandering in one corner of the dungeon. There is also a cage full of demons in the opposite corner that is ideal for killing them without being hit. Be aware though that ammunition may not be retrieved, other than with [[Telekinetic Grab]]. [[Halberds]] can also reach the demons, making it a good spot for [[warriors]] as well.
+
This is a decent spot for mages and rangers. A single Greater demon can be found wandering in one corner of the dungeon. There is also a cage full of demons in the opposite corner that is ideal for killing them without being hit. Be aware though that ammunition may not be retrieved, other than with [[Telekinetic Grab]]. [[Halberds]] can also reach the demons, making it a good spot for warriors as well.
   
 
===<u>[[Kuradal's Dungeon]]</u>===
 
 
This location may only be used by those with a Greater Demon task assigned by[[ Kuradal]] (requires 110 [[combat]] and 75 [[slayer]] ), but is a very good location to fight them if you have the requirements. There are a few safespots from which they can be ranged, notably right next to the barrier separating them from the [[hellhounds]]. For players with 70+ [[ranged]] , making use of[[ darts]] or [[throwing knives]] with a [[ferocious ring]] can deal a huge amount of damage very quickly.
===<u>[[Kuradal's Dungeon]] </u>===
 
This location may only be used by those with a Greater Demon task assigned by[[ Kuradal]] (requires 110 [[combat]] and 75 [[slayer]] ), but is a very good location to fight them if you have the requirements. There are a few safespots from which they can be ranged, notably right next to the barrier separating them from the [[hellhounds]] . For players with 70+ [[ranged]] , making use of[[ darts]] or [[throwing knives]] with a [[ferocious ring]] can deal a huge amount of damage very quickly.
 
   
 
Tip: "Greater demons are weak to magical attacks. Though not the strongest of demons, they are still dangerous. I've managed to trap a few in the dungeon I'm guarding." ~ Kuradal
 
Tip: "Greater demons are weak to magical attacks. Though not the strongest of demons, they are still dangerous. I've managed to trap a few in the dungeon I'm guarding." ~ Kuradal
   
   
===<u>[[Demonic Ruins]] </u>===
+
===<u>[[Demonic Ruins]]</u>===
For those desiring to stay a long trip, there is a nearby [[lobster]] fishing spot, ideal for players with level 40 and over [[fishing]], providing they have the means to cook the lobsters. It is very far from a bank and the [[Wilderness Obelisk|Wilderness obelisks]] (the fastest way to reach the location) can be unreliable and unpredictable. Since it is located in the Wilderness, be aware that other players may attack you, and if you die, you will drop all your items if you are [[Skulled|skulled]] .
+
For those desiring to stay a long trip, there is a nearby [[lobster]] fishing spot, ideal for players with level 40 and over [[fishing]], providing they have the means to cook the lobsters. It is very far from a bank and the [[Wilderness Obelisk]]s (the fastest way to reach the location) can be unreliable and unpredictable. Since it is located in the Wilderness, be aware that other players may attack you, and if you die, you will drop all your items if you are [[skulled]] .
   
===<u>[[Wilderness Volcano]] </u>===
+
===<u>[[Wilderness Volcano]]</u>===
 
[[File:Safespotademon.png|frame|Safe-spotting a Greater Demon]]
 
[[File:Safespotademon.png|frame|Safe-spotting a Greater Demon]]
   
 
When ranging and you have less than level 61, you should use a [[Zanik's crossbow]] or [[Adamant crossbow]], or even a [[Magic shortbow]]. If you have a range level of less than level 55, ranging these demons is not advised. The bones on the ground and the rocks can be used as a safespot for mages, rangers, and even warriors who are using [[halberds]]. However, the volcano is located in the [[Wilderness]], meaning that other players can attack you. Beware if you die from other players, you will drop all your items if you are [[skulled]].
 
When ranging and you have less than level 61, you should use a [[Zanik's crossbow]] or [[Adamant crossbow]], or even a [[Magic shortbow]]. If you have a range level of less than level 55, ranging these demons is not advised. The bones on the ground and the rocks can be used as a safespot for mages, rangers, and even warriors who are using [[halberds]]. However, the volcano is located in the [[Wilderness]], meaning that other players can attack you. Beware if you die from other players, you will drop all your items if you are [[skulled]].
   
===<u>[[Lava Maze]] </u>===
+
===<u>[[Lava Maze]]</u>===
Although this location is seldom crowded, the risk of being attacked by other players combined with the risk of being attacked by [[poison spider]]s makes it unattractive to some players. Additionally, the fact that the [[Lava Maze]] is located fairly far from a bank and other teleports makes this location more difficult to reach compared to other habitats of greater demons. However, if players manage to keep away from the poison spiders and [[player killing|player killers]], they may be able to attain several uninterrupted kills here.
+
Although this location is seldom crowded, the risk of being attacked by other players combined with the risk of being attacked by [[poison spider]]s makes it unattractive to some players. Additionally, the fact that the Lava Maze is located fairly far from a bank and other teleports makes this location more difficult to reach compared to other habitats of greater demons. However, if players manage to keep away from the poison spiders and [[player killing|player killers]], they may be able to attain several uninterrupted kills here.
 
   
 
==Tactics==
 
==Tactics==

Revision as of 16:19, 16 November 2011

"Gd" redirects here. For the quest, see Goblin Diplomacy. For Guardian doors, see Dungeoneering/Doors.
This article is about the greater demon outside Daemonheim. For the greater demon in Daemonheim, see Greater demon (Daemonheim).
[FAQ] [doc]

Greater demons are strong Demonic beings often found in remote places. They follow the god Zamorak seeing as they are Demons. They are the third highest-levelled, second most accurate, and have the third highest maximum hit for a Free-to-play monster that is not a Revenant, a Quest monster, or a Dungeoneering monster. They are the fifth highest-levelled in all of F2P. In accuracy and maximum damage per hit, they were surpassed by level 85 Skeletons when the Stronghold of security came out in 2006, and then these records went to the Hellhound with the update on the 16th of June, 2009.

Greater demons are stronger than Lesser demons, with highly accurate melee attacks that hit up to 97. Physically, greater demons have few features that distinguish them from their lesser demon brethren, with the differences only consisting of wings and a slightly greater stature. With the release of Summoning, players may kill greater demons for Crimson charms as they are an excellent source for this type of charm. Also, for profit purposes, Players often kill these for Clue Scrolls.

If assigned greater demons as a slayer task it is advised to keep them because they are fairly easy to defeat. Also, K'ril Tsutsaroth is a form of a greater demon thus, the slayer helmet would work effectively against this boss.

One item that is very helpful when killing any kind of demons is an Infernal Urn. They collect the ashes from the demons and allow you to gain Prayer XP.

Location

All locations in the Wilderness are potentially quite dangerous because of Player killing there. Players should thus bring adequate preparations to stay alive there, such as food, anti-poison protection, etc.

Kuradal's dungeon provides the quickest access to greater demons for players who have a Ferocious ring or can use the Fairy rings. However, a player cannot fight greater demons in this dungeon unless Kuradal has assigned them to the player as a slayer task. Of all other locations with greater demons, the Wilderness Volcano provide fairly fast access but is in the Wilderness. This makes the Brimhaven dungeon the best choice for fighting the demons, for player who have not been assigned them by Kuradal.

Strengths and weaknesses

Greater demons only attack with melee and can hit accurately with hits into the 90s. This can make for a short trip for lower level players that may not have the proper gear to defend against these attacks. While greater demons can hit hard they do have a relatively low Defence, making them easier to kill than their level suggests. They are also classified as a big monster, taking up nine (3x3) squares. This makes them very easy to safe spot and attack with either Magic, Ranged or a halberd (members). Players that choose to fight greater demons in close combat need to make sure they are prepared for the fight. As greater demons are available to be killed in both F2P and P2P worlds the actual level of difficulty will vary depending on equipment available and skills trained. Full rune armour or higher is recommended used when killing greater demons. A weapon with a slash or stab attack should be used as greater demons are weakest to these types of melee attacks. Use of a shield can be helpful especially for those that are lower in Defence or are using rune armour. Like all demons, greater demons are weakest against Magic attacks, although their defence in general is very low anyway. Players who have never killed greater demons before should bring plenty of good food and possibly an emergency teleport in case a hasty exit is needed. This will allow for the player to judge exactly how much damage they are taking and can adjust equipment as they see fit.


Training Areas

Entrana Dungeon

This is not a recommended spot for training. It is almost completely unusable for warriors, and mages will be stuck with a very low magic bonus due to weapons and armour being banned on Entrana, despite runes being allowed. If you wish to use ranged, it is suggested to bring bolts or arrows, an unfinished c'bow or bow, c'bow string or bowstring, threads, a needle, and several hides for making your armour. Be sure to not make any of the armour until you have gone into the dungeon or you will be forced off the island. If safe spotting, try to focus mainly on the red one. The purple demon moves too much and can draw you out.

Brimhaven Dungeon

It is far from the nearest bank, but there are plenty of greater demons. This is a good spot for warriors but not the best for rangers and mages due to a lack of safe spots. It is recommended to go here if you have a combat level of 90 or higher. The aggressive Wild dogs can be irritating as well for players under combat level 127 (when they stop being aggressive), although they can be killed for use with Bones to Peaches. Greater Demons in this location are relatively easy to kill with very little damage if your combat level is above 100. Wild dogs and Greater demons lose their aggression if you stay there long enough. A hatchet is required to navigate the obstacles in the dungeon, and the dungeon entrance fee is 875 coins. It is recommended to use a cheap hatchet such as an Iron Hatchet or Bronze Hatchet, so that they can be dropped in favour of loot from the demons. The Karamja gloves 3 item negates the entrance fee, and make for a useful escape teleport to Shilo Village for restocking, coupled with 10 coins for a cart ride back to Brimhaven to return to the dungeon .

Forinthry Dungeon

Although this area is dangerous, it is a multi-combat area and allows the use of a cannon . It is occasionally used by players training slayer as it can reach up to 65k slayer xp per hour. It is suggested to bring a one-click teleport such as a house teleport or wear a ring of life .

Ogre Enclave

This is a decent spot for mages and rangers. A single Greater demon can be found wandering in one corner of the dungeon. There is also a cage full of demons in the opposite corner that is ideal for killing them without being hit. Be aware though that ammunition may not be retrieved, other than with Telekinetic Grab. Halberds can also reach the demons, making it a good spot for warriors as well.

Kuradal's Dungeon

This location may only be used by those with a Greater Demon task assigned byKuradal (requires 110 combat and 75 slayer ), but is a very good location to fight them if you have the requirements. There are a few safespots from which they can be ranged, notably right next to the barrier separating them from the hellhounds. For players with 70+ ranged , making use ofdarts or throwing knives with a ferocious ring can deal a huge amount of damage very quickly.

Tip: "Greater demons are weak to magical attacks. Though not the strongest of demons, they are still dangerous. I've managed to trap a few in the dungeon I'm guarding." ~ Kuradal


Demonic Ruins

For those desiring to stay a long trip, there is a nearby lobster fishing spot, ideal for players with level 40 and over fishing, providing they have the means to cook the lobsters. It is very far from a bank and the Wilderness Obelisks (the fastest way to reach the location) can be unreliable and unpredictable. Since it is located in the Wilderness, be aware that other players may attack you, and if you die, you will drop all your items if you are skulled .

Wilderness Volcano

File:Safespotademon.png

Safe-spotting a Greater Demon

When ranging and you have less than level 61, you should use a Zanik's crossbow or Adamant crossbow, or even a Magic shortbow. If you have a range level of less than level 55, ranging these demons is not advised. The bones on the ground and the rocks can be used as a safespot for mages, rangers, and even warriors who are using halberds. However, the volcano is located in the Wilderness, meaning that other players can attack you. Beware if you die from other players, you will drop all your items if you are skulled.

Lava Maze

Although this location is seldom crowded, the risk of being attacked by other players combined with the risk of being attacked by poison spiders makes it unattractive to some players. Additionally, the fact that the Lava Maze is located fairly far from a bank and other teleports makes this location more difficult to reach compared to other habitats of greater demons. However, if players manage to keep away from the poison spiders and player killers, they may be able to attain several uninterrupted kills here.

Tactics

Entrana Dungeon (m)

Sail to the island carrying some food, along with some of the supplies listed, based on the combat style you wish to use:

  • Rangers: Bring a Crossbow string, or Bow String, and the unstrung version of the best Crossbow or unstrung bow that you can make along with your weapon's appropriate type of ammo (bolts / arrows are allowed on to the island). You may also wish to bring dragon leather or regular leather if you have a high enough level to craft it into armour. Remember to bring your own Thread, since you cannot find it on the island. A needle is also needed, but you can find one on the island by searching the haystacks. Other suggested items: Unholy Book or Book of Law if using a crossbow, and any amulet that helps your ranged attack bonus, such as the Amulet of Ranging.
  • Mages: Runes are allowed on the island. Bring a fletching knife, and kill a nearby zombie for a hatchet. Use these two items to construct a Dramen Staff from the Dramen tree. For other gear, use anything that boosts magic attack that is allowed on Entrana (unholy book, Zamorak robes, ghostly robes, amulets)
  • Close Combat: It is not recommended that you do Melee combat here, as it is much easier to do damage with either Ranged or Magic, but you can try to get by with an Amulet of Strength, Combat bracelet, and a Silver sickle (which can be made at the furnace in Entrana). Bring lots of bones to bananas or bones to peaches tablets / runes, because there are three bone spawns near the greater demons, which respawn rather quickly in terms of food usage. It is also suggested to have over 70 defence and use the best armour you can make with the crafting skill.

Players should not assemble their weapons or armour until after they have arrived on the island, or else they will be barred from entry until they get rid of all their worn and carried weapons and armour. Once ready players should then proceed to the North-west to the dungeon from Lost City and navigate through it, were they will find the demons. There are some stalagmites which can be used for cover as the player ranges the demon.


Brimhaven Dungeon (m)

File:Greater demon brimhaven semisafe spot.png

Semi-safe spot in Brimhaven dungeon

A strategy for players without Guthan's armour is to bring a Super defence potion, though this isn't a necessity. On players with decent defence (75+) and armour the demons do a minimal amount of damage. With Bones to Peaches, it is possible to fight per normal but kill the usually aggressive Wild dogs for their bones whenever healing is needed. If combined with the Regen Bracelet, players would not need much food at all.

There's a semi-safe spot at the very end of the Greater Demon area in Brimhaven dungeon, where attacked demons will mostly position themselves in a spot where they are unable to attack the player. However, ranging and maging are not really recommended in this location.

It is better to kill Greater Demons here when 127 Combat or greater, as the Wild Dogs, which slow down slayer training against Greater Demons with their aggressiveness, are unaggressive at that point.

Ogre Enclave (m)

The Ogre Enclave is a good place to range/mage or even melee them with a Halberd without fear of being attacked. Most of the greater demons here are caged. Bring telegrab runes to retrieve drops. If using halberd, an air staff is useful for casting wind rush to make the greater demons approach the cage into the range of the halberd.

The major downside to this location is that all arrows/bolts are unable to be retrieved by an accumulator making it quite costly to kill them here. However since the crystal bow uses no ammunition, it is a feasible weapon to use. It is also worth noting that Accursed Urns or Infernal Urns do collect ashes as they would anywhere else in the world, despite the fact that the demons are barricaded behind the fence.

Kuradal's Dungeon (m)

Notice: Players can only kill greater demons in this area if they are assigned by Kuradal as a Slayer task. It is recommended to wear a Slayer helm and Ferocious ring to maximize damage. If using melee, an Abyssal whip or Chaotic rapier are the best choices, as greater demons are weak to stab and slash attacks. Another option is to bring Darklight. The special attack of darklight is able to weaken the demon, making it very vulnerable.

In Kuradal's Dungeon there are also a few safe spots. Greater demons are significantly weaker to magic attacks than they are to melee, even with a stab or slash weapon. As a result, killing them with magic in these spots is recommended. It is possible to range them too, they do not have many lifepoints making them easy to kill.

Drops

100% drops

|}

Runes

Item Quantity Rarity GE price
Accursed ashesAccursed ashes1Always750

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Weapons and armour

Item Quantity Rarity GE price
Fire runeFire rune30; 60; 75Common4,770–11,925
Chaos runeChaos rune15Uncommon2,280
Death runeDeath rune5Uncommon1,160

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Charms (Members)

Item Quantity Rarity GE price
Steel hatchetSteel hatchet1Common3,019
Steel battleaxeSteel battleaxe1Common1,929
Steel 2h swordSteel 2h sword1Common1,825
Mithril kiteshieldMithril kiteshield1Uncommon3,726
Rune full helmRune full helm1Rare20,892
Adamant platelegsAdamant platelegs1Rare8,325
No charmGold charmGreen charmCrimson charmBlue charm
62%7%4%26%0.9–1%
Represents a 90% confidence range based on a sample of 205,304 kills.
1 charm is dropped at a time.
Add data to the log (requires JavaScript).

Other

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Rare drop table drops

This monster has access to the rare drop table.
Luck-enhancing items such as a ring of wealth or luck of the dwarves are not required to access the table.
Item Quantity Rarity GE price
Coins 250Coins11; 40; 44; 132; 220; 460Common11–460
ThreadThread10Uncommon100
TunaTuna1Uncommon37
Gold barGold bar1Uncommon1,168
Ferocious ringFerocious ring(m)1Uncommon[1]Not sold
Clue scrollClue scroll (hard)(m)1RareNot sold
Ancient effigyStarved ancient effigy(m)1RareNot sold
Show/hide rare drop table
Item Quantity Rarity GE price
Coins 250Coins250–500Common250–500
Uncut sapphireUncut sapphire1Common809
Uncut emeraldUncut emerald1Common2,555
Uncut rubyUncut ruby1Common1,842
Uncut diamondUncut diamond1Common4,843
Uncut diamondUncut diamond45–55 (noted)Rare217,935–266,365
Loop half of a keyLoop half of a key1Common11,053
Tooth half of a keyTooth half of a key1Common11,538
Uncut dragonstoneUncut dragonstone1Uncommon12,077
Uncut dragonstoneUncut dragonstone45–55 (noted)Rare543,465–664,235
Dragon longswordDragon longsword1Common56,212
Dragon spearDragon spear1Rare35,861
BattlestaffBattlestaff180–220 (noted)Rare542,160–662,640
Rune javelinRune javelin5Rare905
Rune platebodyRune platebody1Uncommon37,480
Rune platebodyRune platebody15–25 (noted)Rare562,200–937,000
Shield left halfShield left half1Rare64,399
Dragon helmDragon helm1Uncommon58,601
Rune arrowheadsRune arrowheads113–137Common14,916–18,084
Onyx boltsOnyx bolts135–165Very rare1,003,725–1,226,775
Chaos talismanChaos talisman1Rare1,923
Nature talismanNature talisman1Rare1,473
Water talismanWater talisman65–82 (noted)Rare164,320–207,296
Earth talismanEarth talisman65–82 (noted)Rare12,025–15,170
Fire talismanFire talisman25–35 (noted)Rare5,225–7,315
Raw lobsterRaw lobster135–165 (noted)Common47,655–58,245
Raw sharkRaw shark225–275 (noted)Uncommon321,075–392,425
Big bonesBig bones68–82 (noted)Uncommon13,804–16,646
Dragon bonesDragon bones180–220 (noted)Rare384,480–469,920
CoalCoal200–1,100 (noted)Uncommon22,400–123,200
Gold oreGold ore90–110 (noted)Common52,830–64,570
Adamantite oreAdamantite ore180–220 (noted)Uncommon40,860–49,940
Adamant barAdamant bar14–16 (noted)Common24,654–28,176
Adamant barAdamant bar135–165 (noted)Rare237,735–290,565
Runite oreRunite ore90–110 (noted)Rare127,710–156,090
Rune barRune bar(noted)Common8,955
Rune barRune bar45–55 (noted)Rare134,325–164,175
Grimy torstolGrimy torstol90–110 (noted)Uncommon485,010–592,790
Grimy snapdragonGrimy snapdragon90–110 (noted)Uncommon161,010–196,790
Super restore (4)Super restore (4)45–55 (noted)Uncommon125,910–153,890
Prayer potion (4)Prayer potion (4)45–55 (noted)Uncommon130,950–160,050
Lantadyme seedLantadyme seed14–16Uncommon10,164–11,616
Dwarf weed seedDwarf weed seed14–16Uncommon11,508–13,152
Magic seedMagic seed4Uncommon209,856
Palm tree seedPalm tree seed10Rare396,000
FlaxFlax450–550 (noted)Common43,200–52,800
Molten glassMolten glass45–55 (noted)Common27,585–33,715
Soft claySoft clay450–550 (noted)Uncommon188,550–230,450
Yew logsYew logs68–82 (noted)Uncommon11,356–13,694
Yew logsYew logs675–825 (noted)Rare112,725–137,775
Teak plankTeak plank45–55 (noted)Uncommon16,740–20,460
Mahogany plankMahogany plank270–330 (noted)Rare356,670–435,930
Blurberry SpecialBlurberry Special1Uncommon12,008
Vecna skullVecna skull1Very rare*124,871
Hazelmere's signet ringHazelmere's signet ring1Very rare*1,432,268,388
Brawling gloves (Melee)Brawling gloves (Melee)1Very rareNot sold
Brawling gloves (Magic)Brawling gloves (Magic)1Very rareNot sold
Brawling gloves (Ranged)Brawling gloves (Ranged)1Very rareNot sold
Brawling gloves (Agility)Brawling gloves (Agility)1Very rareNot sold
Brawling gloves (Cooking)Brawling gloves (Cooking)1Very rareNot sold
Brawling gloves (FM)Brawling gloves (FM)1Very rareNot sold
Brawling gloves (Fishing)Brawling gloves (Fishing)1Very rareNot sold
Brawling gloves (Hunter)Brawling gloves (Hunter)1Very rareNot sold
Brawling gloves (Mining)Brawling gloves (Mining)1Very rareNot sold
Brawling gloves (Prayer)Brawling gloves (Prayer)1Very rareNot sold
Brawling gloves (Smithing)Brawling gloves (Smithing)1Very rareNot sold
Brawling gloves (Thieving)Brawling gloves (Thieving)1Very rareNot sold
Brawling gloves (WC)Brawling gloves (WC)1Very rareNot sold
Crystal triskelion fragment 1Crystal triskelion fragment 11Very rareNot sold
Crystal triskelion fragment 2Crystal triskelion fragment 21Very rareNot sold
Crystal triskelion fragment 3Crystal triskelion fragment 31Very rareNot sold
  1. ^ Only in Kuradal's Dungeon.

Different appearance

Since the graphical update on 29 August 2006, greater demons now appear in at least four different variants. Because of this, some new players think one "species" of Greater demon appears stronger and tougher due to it looking more intimidating than others. However this is not true, as Jagex affirms that they are equally strong and tough and all have the same stats as one another. The Green object on the head of the No-horned Demon at first appears to be a beard, but it is in fact its tongue, showing that it does not have a bottom jaw, this along with the small/broken horns and torn wings suggest that this type is a "Wounded" Demon; although their stats are the same as the other three.

Before graphical update

File:RS Classic Greater Demon.jpg

The Greater demon in RuneScape Classic.

Before demons were updated they had heads which resembled that of a horse, or the old head of all the dragons, as well as long thin limbs, fangs, and a solid red skin tone.

In RuneScape Classic, they have reddish-orange skin with horns, and do not have wings.

Trivia

  • The animation of Greater Demons was updated on the 5th of July, 2010. Previously, they didn't move their wings or tail as much.
  • Lesser Demons now appear to be exact replicas of the four types of greater demons, minus the wings.
  • Due to their remote locations, these are almost never killed, unless assigned by a Slayer Master.
  • Their hands seem to shake.
  • They are most commonly killed for their rune full helm drops.
  • According to the Kal'Gerion Notes found in Daemonheim, Greater demons are a weak form of Kal'Gerion.
  • They seem to hit twice, though you only receive damage for one hit. This also applies to lesser demons and black demons.
  • The examine text for the more purple Demons is "Big, purple, and incredibly evil", and for the red normal Demons "Big, red, and incredibly evil". The examine text relates to the colour though they are both the same monster.
  • When found in Daemonheim, these monsters seem to have a high resistance to slash attacks despite having almost no resistance to slash elsewhere. However, they still maintain their weakness to stab attacks. It is unknown whether this is intentional.
  • Like all aggressive monsters, they stop being aggressive after a certain number of them are killed. However with demons, each of the 4 versions count as separate types of monsters. So if you kill enough of the purple demons to make them non-aggressive, the red demons are still aggressive.

See also

Preceded by Title Succeeded by
Lesser demon Strongest monster in RuneScape Elvarg