|Release||13 August 2001 (Update)|
|Big, red, and incredibly evil.|
|Equipment XP (2H/MH & Armour/OH)|
|23 / 15 / 7|
4 ticks (2.4s)
Greater demons are demonic beings found in many remote locations throughout RuneScape. As most other demons do, they follow the god Zamorak. Greater demons are more powerful than lesser demons, with highly accurate magic attacks. They are distinguished from them by their large wings and slightly greater stature. One should be cautious when engaging the demons, as they may leave the unprepared with severe wounds. Like all demons, they are weak to Silverlight and holy water. A famous demon slayer known to have fought these creatures is Gaalsien.
Greater demons originate on Infernus, where they were called Alyaroth, as the other demons seen in RuneScape do. They are part of the Avernic race, tribal and primitive, and slaves to whomever was ruling Infernus. At the time of Palkeera's memory of the realm, they were enslaved by the cannibalistic Chthonians, who were unable to consume the Avernics for some reason. Among the Avernic demons, the Tsutsaroth were the dominant tribe, ruling over the Alyaroth and Byzroth in a brutal manner.
Greater demons are often killed as a good source of crimson charms and as frequent droppers of clue scrolls. They provide good experience as a slayer task due to their low defence. K'ril Tsutsaroth in the God Wars Dungeon counts as a greater demon for slayer tasks, allowing for a more challenging alternative.
Strengths and weaknesses
Greater demons only attack with magic and can hit accurately. This can make for a short trip for lower level players that may not have the proper gear to defend against these attacks. While greater demons can hit hard they do have a relatively low Defence, making them easier to kill than their level suggests. They are also classified as a big monster, taking up nine (3x3) squares. Players that choose to fight greater demons in close combat need to make sure they are prepared for the fight. As greater demons are available to be killed in both F2P and P2P worlds, the actual level of difficulty will vary depending on equipment available and skills trained. Armour with high defence against magic attacks is recommended when killing greater demons. Using a crossbow and bolts is the best attacking type against greater demons, and ranged is generally more effective than other attack classes. Use of a shield can be helpful, especially for those that are lower in Defence or are using rune armour. Lower-levelled players who have never killed greater demons before should bring plenty of good food and possibly an emergency teleport in case a hasty exit is needed. This will allow for the player to judge exactly how much damage they are taking and can adjust equipment as they see fit. At higher combat levels (104+), Greater Demons will pose little to no risk, though food or other supplies may still be necessary if killing large numbers of demons, such as for a slayer task.
If the player is killing greater demons for a Slayer assignment then they can gain 20% additional Slayer experience by equipping a demonic skull while killing greater demons in the Forinthry Dungeon or Demonic Ruins. They can gain another 20% extra experience per kill at these locations if they accept a special slayer contract from Erskine while assigned greater demons as a Slayer task. These experience bonuses stack, meaning the player may gain 40% extra Slayer experience. Completing a special slayer contract rewards the player with a choice of coins or combat experience.
Brimhaven Dungeon (m)
Brimhaven Dungeon is far from the nearest bank, but Edgeville/Burthorpe/Lunar Isle/Prifddinas lodestones for banking and Karamja lodestone for returning makes trips very short. The wild dogs there can also be killed for use with Bones to Peaches to extend your trip. There are plenty of greater demons in this location that are relatively easy to kill with very little damage if your combat level is above 125. The dungeon entrance fee is 875 coins; however with the use of Karamja gloves 3 (do not need to be worn) or teleport to the resource dungeon entrance using the Dungeoneering cape the entrance fee will be waived.
The Forinthry Dungeon is dangerous as it is a PvP area and there is the threat of player killers. It is highly recommended to bring a one-click teleport such as a house teleport or wear a ring of life because you will drop all but 3 of your items if you die in the Wilderness. It is advised that you use the protect item prayer at all times. It is possible for a player to collect their things after dying to a greater demon here.
Ogre Enclave (m)
The Ogre Enclave is a decent spot for mages and rangers. A single greater demon can be found wandering in one corner of the dungeon. There is also a cage full of demons in the opposite corner. Be aware though that ammunition may not be retrieved, other than with Telekinetic Grab. Halberds can also reach the demons, making it a viable location for warriors as well.
Kuradal's Dungeon (m)
Kuradal's Dungeon may only be used by those with a greater demon task assigned by Kuradal (requires 110 combat and 75 slayer) or her superior Morvran, but is still a good location to fight them. For players with 80+ ranged, a Royal crossbow with royal bolts and a ferocious ring can kill the demons quite rapidly and cheaply. In this location aggression must be triggered by attacking one; after the first one is killed, the remainder of the demons will be aggressive towards the player that initiated combat.
For those desiring to stay a long trip at the Demonic Ruins, there is a nearby lobster fishing spot, ideal for players with at least level 40 Fishing, providing they have the means to cook the lobsters. While Edward is close, it is very far from an actual bank and the Wilderness obelisks (the fastest way to reach the location besides Annakarl teleport in the Ancient Magicks spellbook) can be unreliable and unpredictable. Since it is located in the Wilderness, be aware that other players may attack you, and if you die, you will drop all but 3 of your items. This place is normally empty in many worlds due to its location (high 40s in the wilderness), meaning that if you are lucky enough to avoid PKers, you can gain up to 50-60k combat XP per hour here.
Entrana Dungeon (m)
The Entrana Dungeon is not a recommended spot for training, as no weapons or armour can be brought onto Entrana. It is almost completely unusable for warriors, and mages will not be able to cast spells because they can't bring a weapon, despite runes being allowed. If you wish to use ranged, it is suggested to bring bolts or arrows, an unfinished c'bow or bow, c'bow string or bowstring, threads, a needle, and several hides for making your armour. Be sure to not make any of the armour until you have gone into the dungeon or you will be forced off the island.
|Represents a 90% confidence range based on a sample of 205,304 kills.|
1 charm is dropped at a time.
|Adamant 2h sword||1||Common||8,231|
|Pure essence||55–66 (noted)||Common||1,650–1,980|
|Iron ore||2 (noted)||Common||898|
|Gold ore||4 (noted)||Common||2,348|
|Yew logs||6 (noted)||Common||1,002|
|Grimy dwarf weed(m)||1||Uncommon||8,476|
|Off-hand rune mace(m)||1||Rare||7,202|
|Rune full helm||1||Rare||20,892|
|Wine of Zamorak||1||Rare||15,400|
|Rare drop table||1||Very rare||Not sold|
|Ferocious ring(m)||1||Uncommon||Not sold|
|Clue scroll (hard)(m)||1||Rare||Not sold|
|Spirit sapphire||1||Rare||Not sold|
|Spirit emerald||1||Rare||Not sold|
|Spirit ruby||1||Rare||Not sold|
|Starved ancient effigy(m)||1||Very rare||Not sold|
Rare drop table drops
- This monster has access to the rare drop table.
Luck-enhancing items such as a ring of wealth or luck of the dwarves are not required to access the table.
|Show/hide rare drop table|
|Uncut diamond||45–55 (noted)||Rare||217,935–266,365|
|Loop half of a key||1||Common||11,053|
|Tooth half of a key||1||Common||11,538|
|Uncut dragonstone||45–55 (noted)||Rare||543,465–664,235|
|Rune platebody||15–25 (noted)||Rare||562,200–937,000|
|Shield left half||1||Rare||64,399|
|Onyx bolts||135–165||Very rare||1,003,725–1,226,775|
|Water talisman||65–82 (noted)||Rare||164,320–207,296|
|Earth talisman||65–82 (noted)||Rare||12,025–15,170|
|Fire talisman||25–35 (noted)||Rare||5,225–7,315|
|Raw lobster||135–165 (noted)||Common||47,655–58,245|
|Raw shark||225–275 (noted)||Uncommon||321,075–392,425|
|Big bones||68–82 (noted)||Uncommon||13,804–16,646|
|Dragon bones||180–220 (noted)||Rare||384,480–469,920|
|Gold ore||90–110 (noted)||Common||52,830–64,570|
|Adamantite ore||180–220 (noted)||Uncommon||40,860–49,940|
|Adamant bar||14–16 (noted)||Common||24,654–28,176|
|Adamant bar||135–165 (noted)||Rare||237,735–290,565|
|Runite ore||90–110 (noted)||Rare||127,710–156,090|
|Rune bar||3 (noted)||Common||8,955|
|Rune bar||45–55 (noted)||Rare||134,325–164,175|
|Grimy torstol||90–110 (noted)||Uncommon||485,010–592,790|
|Grimy snapdragon||90–110 (noted)||Uncommon||161,010–196,790|
|Super restore (4)||45–55 (noted)||Uncommon||125,910–153,890|
|Prayer potion (4)||45–55 (noted)||Uncommon||130,950–160,050|
|Dwarf weed seed||14–16||Uncommon||11,508–13,152|
|Palm tree seed||10||Rare||396,000|
|Molten glass||45–55 (noted)||Common||27,585–33,715|
|Soft clay||450–550 (noted)||Uncommon||188,550–230,450|
|Yew logs||68–82 (noted)||Uncommon||11,356–13,694|
|Yew logs||675–825 (noted)||Rare||112,725–137,775|
|Teak plank||45–55 (noted)||Uncommon||16,740–20,460|
|Mahogany plank||270–330 (noted)||Rare||356,670–435,930|
|Vecna skull||1||Very rare||124,871|
|Hazelmere's signet ring||1||Very rare||1,432,268,388|
|Brawling gloves (Melee)||1||Very rare||Not sold|
|Brawling gloves (Magic)||1||Very rare||Not sold|
|Brawling gloves (Ranged)||1||Very rare||Not sold|
|Brawling gloves (Agility)||1||Very rare||Not sold|
|Brawling gloves (Cooking)||1||Very rare||Not sold|
|Brawling gloves (FM)||1||Very rare||Not sold|
|Brawling gloves (Fishing)||1||Very rare||Not sold|
|Brawling gloves (Hunter)||1||Very rare||Not sold|
|Brawling gloves (Mining)||1||Very rare||Not sold|
|Brawling gloves (Prayer)||1||Very rare||Not sold|
|Brawling gloves (Smithing)||1||Very rare||Not sold|
|Brawling gloves (Thieving)||1||Very rare||Not sold|
|Brawling gloves (WC)||1||Very rare||Not sold|
|Crystal triskelion fragment 1||1||Very rare||Not sold|
|Crystal triskelion fragment 2||1||Very rare||Not sold|
|Crystal triskelion fragment 3||1||Very rare||Not sold|
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
|Key token||1||Rare||Not sold|
|Mimic kill token||1||Very rare||5,575|
- Before they were given a graphical update on 28 January 2013, they had heads which resembled that of a horse, or the old head of all the dragons, as well as long thin limbs, fangs, and a solid red skin tone. One variant of demon was purple and sported a different examine text of "Big, purple, and incredibly evil." This variant was changed to red along with its examine during the graphical rework.
- On 4 February 2014 the greater demon underwent a drop table rework which resulted in them dropping more valuable and useful items.
- They are the fifth highest-levelled and second most accurate free-to-play monster, and have the third highest maximum hit for a free-to-play monster, excluding revenants, Quest monsters, or Dungeoneering monsters. In accuracy and maximum damage per hit, they were surpassed by the level 85 skeletons from the Stronghold of Security in 2006, and then by the hellhound in 2009.