|Release||28 June 2011 (Update)|
|Stacks in bank||No|
|Destroy||Are you sure you want to destroy this item? You can get a replacement from the Loyalty Shop.|
|On death||Always kept outside Wild|
|Examine||Prevents crops from disease, while active, and grants a chance to harvest more crops.|
Greenfingers is a tier 1 aura that can be bought from the Loyalty Programme Shop for 5,000 Membership Loyalty Points. When this aura is activated, it prevents Farming crops from becoming diseased and provides a 3% chance of increased crop yields. No experience will be gained for the extra crop. The disease prevention only works during the period the aura is active.
It is activated for 20 minutes and has a recharge time of 1 hour. Also, as with all auras, if the account using it is logged out while the aura is activated, the timer will continue to run.
Crops have the possibility of becoming diseased at the end of each growing cycle. The number and length of growing cycles varies with each crop. For example, herbs grow in 4 cycles of 20 minutes each, providing at least 4 opportunities for the crop to become diseased. Therefore, this aura can prevent disease in one of those cycles for each crop, but cannot prevent disease completely. Patches that cannot be protected from disease by a gardener will be protected by the aura and will also say "A nearby gardener is looking after this patch for you" despite the fact that the patch cannot be looked after by a gardener.
Greenfingers can be upgraded to the greater greenfingers aura for 16,000 Loyalty points.
|Tier||Loyalty point cost||Chance of extra crop|
|2||Greater greenfingers aura||16,000||21,000||5%|
|3||Master greenfingers aura||29,000||50,000||7%|
|4||Supreme greenfingers aura||61,000||111,000||10%|
|5||Legendary greenfingers aura||119,000||230,000||15%|
|Prevents crops from becoming diseased and provides a 3% chance of increased crop yield.|
- The tier one version was released with the Loyalty Programme with a discount: it was on sale for 400 points instead of 5,000.