Invasion plans
This article is a strategy guide for Grifolaroo.
Information on mechanics, setups, and tactics is on this page.
Grifolaroos live in a depths of a cave north-east of the Mage Training Arena. The creatures of that dungeon are coated in toxic fungus, so you should fight them from a distance, although they'll try to hop over obstacles towards you. The fungus helps them repair physical damage, so you might prefer using magical attacks.

When grifolaroos say "Hup!", they will make a small jump that moves it 3-4 spaces. They tend to use this when initially attacked, so it is advised to avoid using any thresholds when they do this. The grifolaroo will still be in combat with you, but it will stop attacking for a short while before resuming attacks, so players can eat up or leave if needed. Their ranged attacks are very weak considering their combat level, and rarely hit over 50. Their magic attacks are much more accurate than their ranged attacks, but still hit low considering the Grifolaroo's combat level (rarely over 100). For lower-level players, Protect from Magic prayer is advised, regardless of what type of armour you are wearing, as it will almost always deal more damage than their ranged attack.

Grifolaroos can be commonly found at some places in the first floor to third floors. The second floor contains the most amount of Grifolaroos, while in the first floor this is usually in the resource/agility sections of the dungeon. The third floor does contain Grifolaroos also, but only one group resides in that floor, as other monsters such as Grifolapines and Ganodermic runts occupy that level.

Getting within melee range will cause the grifolaroo to infest you, causing 7-13 damage rapidly, which is not recommended over its being hit by its ranged and magic damage. With good reflexes, there is no need to get within the melee range of a grifolaroo, by luring it behind obstacles and moving when required. It's movement can also be negated by engaging it in combat from another landing. While they can "hup!" across the roots connecting different landings, it can be trapped if attacked while it is on the opposite side of the landing from the root path. This will lead to a round of combat in which it can only use its ranged and mage attacks.

While fighting them, it is worth using neem oil. This causes them to stop attacking for a short period and instantly drop an item. You can also do this outside of combat without causing them to attack you. The fungi on its back changes from yellow to black when affected by the oil. The process can be repeated when it changes back to yellow.

The grifolaroo will, if neem oil is used on it, immediately say "Hup!". Do not use neem oil when its fungus is not restored, or you will accidentally spray it onto another nearby monster. Eat, restore, or run from the grifolaroo as it skips three times. If players do not want to misuse their neem oil by accident, it is highly recommended to as soon as you send a projectile at it, spray it so it will be unable to hop around. When using neem oil on a grifolaroo it will be unable to use magic attacks for a short period of time; in addition to this their ranged attacks become much slower while affected.

Cannoning grifolaroos is usually not recommended, as this will potentially cause a loss of profit. Unless the player has a Slayer level of 95, they have the risk to hit grifolapines, ganodermic runts, infested axes and fungal mages, depending on where they set the cannon up.

This also is beneficial because of the griforaloo's mage and range attack. Since many players choose to use magic spells against the griforaloos, they can use the Protect from Missiles/Deflect Missiles prayer and negate half of the damage from the monster while it is affected by neem oil. Players can also use Soul Split to heal while taking damage from ranged and magic attacks, which do not hit high.

With a pack yak familiar, several overloads, extreme magic potions, or magic potions, and 20 or more prayer potions, it is possible to stay in the dungeon for hours without needing to bank. You will also need runes for whatever spell you are casting, unless using a polypore staff. (They are weak to Earth Magic, but the polypore staff works well even though it is air based)

Grifolaroo neem

A Grifolaroo affected by neem oil.

Recommended setup

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head slot Full slayer helmet Full slayer helmet (only if on task) Tectonic mask Tectonic mask Superior seasinger's hood Superior seasinger's hood Virtus mask Virtus mask Hood of subjugation Hood of subjugation / Ganodermic visor Ganodermic visor
Neck slot Arcane blood necklace Arcane blood necklace Saradomin's hiss Saradomin's hiss Amulet of fury Amulet of fury Dragon Rider amulet Dragon Rider amulet Amulet of glory Amulet of glory
Back slot Completionist cape Completionist cape TokHaar-Kal-Mej TokHaar-Kal-Mej Saradomin cape God capes Superior reefwalker's cape Superior reefwalker's cape Defence cape Cape of Accomplishment
Torso slot Tectonic robe top Tectonic robe top Superior seasinger's robe top Superior seasinger's robe top Virtus robe top Virtus robe top Garb of subjugation Garb of subjugation / Ganodermic poncho Ganodermic poncho Ahrim's robe top Ahrim's robe top
Legs slot Tectonic robe bottom Tectonic robe bottom Superior seasinger's robe bottom Superior seasinger's robe bottom Virtus robe legs Virtus robe legs Gown of subjugation Gown of subjugation / Ganodermic leggings Ganodermic leggings Ahrim's robe skirt Ahrim's robe skirt
Main hand slot Seismic wand Seismic wand Virtus wand Virtus wand Abyssal wand Abyssal wand Wand of treachery Wand of treachery / Ahrim's wand Ahrim's wand N/A
2h slot Chaotic staff Chaotic staff Armadyl battlestaff Armadyl battlestaff Polypore staff Polypore staff / Greater runic staff Greater runic staff / Staff of light Staff of light / Enhanced ancient staff Enhanced ancient staff Blisterwood staff Blisterwood staff / Ahrim's staff Ahrim's staff N/A
Off-hand weapon slot Seismic singularity Seismic singularity Virtus book Virtus book Abyssal orb Abyssal orb Ahrim's book of magic Ahrim's book of magic N/A
Off-hand slot Merciless kiteshield Merciless kiteshield Farseer kiteshield Farseer kiteshield Arcane spirit shield Arcane spirit shield Spectral spirit shield Spectral spirit shield Ward of subjugation Ward of subjugation
Gloves slot Celestial handwraps Celestial handwraps Virtus gloves Virtus gloves Static gloves Static gloves Gloves of subjugation Gloves of subjugation Spellcaster gloves Spellcaster gloves
Feet slot Virtus boots Virtus boots Ragefire boots Ragefire boots Ganodermic boots Ganodermic boots Glaiven boots Glaiven boots Steadfast boots Steadfast boots
Ring slot Superior leviathan ring Superior leviathan ring Onyx ring (i) Onyx ring (i) Sixth-Age circuit Sixth-Age circuit Seers' ring (i) Seers' ring (i) Berserker ring (i) Berserker ring (i)
Aura slot Vampyrism aura Vampyrism aura Penance aura Penance aura Supreme runic accuracy aura Supreme runic accuracy aura Invigorate aura Invigorate aura Inspiration aura Inspiration aura
Pocket slot Superior scrimshaw of the elements Superior scrimshaw of the elements Scrimshaw of the elements Scrimshaw of the elements Sign of life Sign of life / Sign of death Sign of death Scrimshaw of magic Scrimshaw of magic Sign of item protection Sign of item protection N/A
Prayer potion (4)Prayer potion (4)Prayer potion (4)Prayer potion (4)
Prayer potion (4)Prayer potion (4)Magic potion (4)Magic potion (4)
Neem oilLobsterLobsterLobster
Spirit terrorbird pouch103Air rune101Law rune1Fire rune


  • 4-7 Prayer potions (if using Protect from Missiles/no Akrisae), (85 Def /85 Combat stats prayer not needed)
  • 5-8 pieces of low-medium food (low as in Lobsters) or 12-20 medium leveled food (no Soul Split)
  • Magic, extreme magic or overload potions
  • Neem oil
  • Runes for Telegrab (optional)
  • Emergency teleport (optional)
  • BoB pouches (optional)

Note: Any form of antipoison will NOT have any effect to resist the effects of the toxic fungus.

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