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Hall of Memories
Hall of Memories
Release date 11 June 2018 (Update)
Kingdom N/A
Members Yes
Main music The Hall of Memories
Levels 1
Strongest monster No
Dwarf multicannon allowed No
Quests taking place here No
Inhabitants Automatons
Hall of Memories map
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Hall of Memories is a Divination training dungeon located below the Memorial to Guthix, revolving around the late god Guthix and his memories. Level 70 Divination is required to enter. Players can easily access the dungeon by teleporting to the Memorial of Guthix with memory strands, Sixth-Age circuit or with charged engrams.

Upon first entry, The Archivist will hand the player a memory jar (full), memory jar (empty), a Memory-storage bot (Aagi) and will give a short dialogue explaining what do inside the dungeon.

Completing the five memory-specific bots is a requirement for the completionist cape. Learning about the five different core memories is a requirement for the master quest point cape.

Memory jars

A memory jar must be in the player's inventory to harvest from memories within the hall. Empty jars can be acquired from the jar depot to the east. Memories appear at the pillars and deactivated automatons around the hall, frequently changing the memory type they provide.

Full jars can be handed in at the unstable rift in the northern part of the dungeon to gain chunks of divination experience.

Memory-storage bots

Upon entry to the hall, a memory-storage bot (Aagi) is given and can be charged while harvesting memories of a specific type. When fully charged, they can be handed in to the Archivist and a permanent boost will be unlocked, along with a memory from Guthix addressing the player. The bots are handed to the player in an specific order, and they unlock permanent passive boosts in order:

Storage bot Level required Passive effect
Memory-storage bot (Aagi) Aagi 70 Extra passive effect from the Memorial to Guthix fountain of energy
Memory-storage bot (Seren) Seren 80 Increased memory strand gain whilst in the Hall of Memories
Memory-storage bot (Juna) Juna 85 Able to create three divine locations per day
Memory-storage bot (Edicts) Edicts 90 Increase memory gain when harvesting from faded memories
Memory-storage bot (Cres) Cres 95 Increased energy gain when converting memories

After completing the five bots seen above, players will start getting non-memory specific Memory-storage bots, which require 50 memories of each type and when handed in they award 10k divination experience.

Recollection butterfly

Recollection butterflies roam around the Hall of Memories which grant the player the blessing of recollection when in close proximity. For the next 60 seconds the player has a chance at acquiring memory shards when harvesting memories within the Hall of Memories.

Core memory fragment

Core memories can randomly spawn within the halls, they behave similar to chronicle fragments, flying around the area and can be captured by anyone. Once captured it should be placed on an empty plinth in the north-east or north-west of the hall for some Divination experience. When all 6 plinths are filled, the bud in the center of the hall opens up and shows a random memory which can be harvested or inspected. The memory is the same for every player on the world and it can be seen by everyone.

Interacting with these memories is a Master Quest Cape requirement.

Memory overload

Occasionally the screen may shake and blue chronicle fragments spring up from the ground near the bud. They can be collected to gain a small amount of divination experience.

Achievements

Trivia

  • Golden rocks, clue scrolls as well as memory strands can be obtained while training divination in the hall.
  • The Archive entry for Cres mentions the broken Elder Needle, which may be referencing the now cancelled Runescape: Idle Adventures game, in which the Needle played a key gameplay role.
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