FANDOM


m (top: converting to Template:External)
(reduced the size of trivia, moved some trivia info to main article)
Line 12: Line 12:
 
|animresize = 230
 
|animresize = 230
 
}}
 
}}
'''Heal Group''' transfers up to 75% of the caster's current [[life points]] and distributes them among injured players that are standing within 1 square from the casting player (including players standing on the same spot as the caster). Players must have [[Accept Aid]] turned on to receive healing from this spell. As with all [[Lunar spells]], the quest [[Lunar Diplomacy]] must be completed to cast this spell.
+
'''Heal Group''' is a high-level ally healing spell that requires 95 magic to cast and is the group version of [[Heal Other]].
   
If the caster has less than 11% of their maximum life points remaining, they will be unable to cast the spell.
+
Heal group distributes up to 75% of the caster's current [[life points]] among injured players that are standing within one square from the casting player (including players standing on the same spot as the caster) as long as the caster has at least 11% of their health. Players must have [[Accept Aid]] enabled to receive healing from this spell. Heal Group has a cooldown of 10 seconds that it shares with Heal Other. Damage can be prevented with the use of the [[Barricade]] ability. As with all [[Lunar spells]], the quest [[Lunar Diplomacy]] must be completed to cast this spell.
   
 
==Cost==
 
==Cost==
Line 27: Line 27:
   
 
==Trivia==
 
==Trivia==
* Prior to [[EoC]], unlike [[Heal Other]], this spell was able to heal other players in [[Single-way combat]].
+
* Prior to [[EoC]], this spell was able to heal other players in [[Single-way combat]] unlike Heal Other.
* Prior to [[16 May]] [[2016]], Heal Group would not cause damage to the caster if they were under the effects of [[Barricade]].
+
* Previously, this spell was not affected by Barricade and would still damage the player. Due to player complaints, the ability to avoid Heal Other's damage via Barricade was returned but now has a 10 second cooldown that is shared with Heal Group so that only one healing spell may be cast per Barricade.{{Lunar}}
 
*Prior to the update on 16 May 2016, Heal Other and Heal Group would not cause damage to the caster if they used [[Barricade]].
 
*After an update, the two Lunar healing spells share a cooldown of 10 seconds; per cooldown, only '''one''' of the two spells may be used. However, Barricade once again prevents the caster from taking damage from these spells.{{Lunar}}
 
 
[[fi:Heal Group]]
 
[[fi:Heal Group]]
 
[[Category:Healing]]
 
[[Category:Healing]]

Revision as of 10:41, December 13, 2016

Heal Group
Heal Group icon
Release date Unknown edit
Members Yes
Level 95
Spellbook Lunar
Type Combat
Experience 124
Runes 2Blood rune3Law rune4Astral rune
Quest Lunar Diplomacy
Heal Group
Click animation for full size
[view][talk]

Heal Group is a high-level ally healing spell that requires 95 magic to cast and is the group version of Heal Other.

Heal group distributes up to 75% of the caster's current life points among injured players that are standing within one square from the casting player (including players standing on the same spot as the caster) as long as the caster has at least 11% of their health. Players must have Accept Aid enabled to receive healing from this spell. Heal Group has a cooldown of 10 seconds that it shares with Heal Other. Damage can be prevented with the use of the Barricade ability. As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell.

Cost

InputCost
2Blood rune3Law rune4Astral rune4,905
Staves
2Blood rune2.7Law rune4Astral runeLaw staff4,759.5

Trivia

Community content is available under CC-BY-SA unless otherwise noted.