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+ | {{Future/Beta}} |
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{{Otheruses|def=no|the heat mechanic in the desert|desert heat}} |
{{Otheruses|def=no|the heat mechanic in the desert|desert heat}} |
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+ | '''Heat''' is the mechanic which affects [[Smithing]] in the [[Mining and Smithing beta]], affecting the forging and processing abilities. When first started [[In progress smithing object|in progress smithing objects]] start with 60 heat before any further heating in the [[Forge (Beta)|Forge]]. |
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− | '''Heat''' is a new [[Smithing]] mechanic introduced with the [[Mining and Smithing beta]]. |
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+ | |||
+ | The amount of heat each item can hold is dependent on the player's [[Smithing]] and [[Firemaking]] level and with 99 in both skills the maximum amount of heat is 894. Visible boosts also apply. The exact formula is as follows: |
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+ | |||
+ | ''MaximumHeat = 300 + 3x Smithing level + 3x Firemaking level'' |
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+ | |||
+ | For reheating an item in the [[Forge (Beta)|Forge]] the amount of heat per tick is also dependent on the player's [[Smithing]] and [[Firemaking]] level and with 99 in both skills the amount of heat gained per tick is 150. Visible boosts also apply. The exact formula is as follows: |
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+ | |||
+ | ''Heat per tick = 50 + Floor(1/2 Smithing level + 1/2 Firemaking level)'' |
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+ | |||
+ | The '''Progress''' needed to smith an item is dependend on the tier and amount of the bar used and the upgrade tier of the item. |
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+ | |||
+ | {| class="wikitable" |
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+ | !Bar |
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+ | !Progress Base <ref group="a" >All numbers are the progress for one bar</ref> |
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+ | !Progress +1 |
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+ | !Progress +2 |
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+ | !Progress +3 |
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+ | !Progress +4 |
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+ | !Progress +5 |
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+ | !Progress Decorated<ref name="deco" group="a">The progress required is equal to the progress beede to smith the item.</ref> |
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+ | |- |
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+ | |[[Bronze bar]] |
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+ | |100 |
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+ | |N/A |
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+ | |N/A |
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+ | |N/A |
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+ | |N/A |
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+ | |N/A |
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+ | |N/A |
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+ | |- |
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+ | |[[Iron bar]] |
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+ | |200 |
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+ | |160 |
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+ | |N/A |
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+ | |N/A |
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+ | |N/A |
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+ | |N/A |
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+ | |N/A |
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+ | |- |
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+ | |[[Steel bar]] |
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+ | |300 |
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+ | |240 |
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+ | |N/A |
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+ | |N/A |
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+ | |N/A |
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+ | |N/A |
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+ | |N/A |
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+ | |- |
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+ | |[[Mithril bar]] |
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+ | |400 |
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+ | |320 |
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+ | |400 |
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+ | |N/A |
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+ | |N/A |
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+ | |N/A |
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+ | |N/A |
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+ | |- |
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+ | |[[Adamant bar]] |
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+ | |500 |
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+ | |400 |
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+ | |500 |
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+ | |N/A |
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+ | |N/A |
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+ | |N/A |
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+ | |N/A |
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+ | |- |
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+ | |[[Rune bar]] |
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+ | |600 |
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+ | |480 |
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+ | |600 |
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+ | |720 |
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+ | |N/A |
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+ | |N/A |
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+ | |480 |
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+ | |- |
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+ | |[[Drakolith bar]] |
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+ | |700 |
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+ | |560 |
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+ | |700 |
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+ | |840 |
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+ | |N/A |
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+ | |N/A |
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+ | |560 |
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+ | |- |
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+ | |[[Necronium bar]] |
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+ | |800 |
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+ | |640 |
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+ | |800 |
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+ | |960 |
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+ | |1120 |
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+ | |N/A |
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+ | |640 |
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+ | |- |
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+ | |[[Bane bar]] |
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+ | |900 |
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+ | |720 |
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+ | |900 |
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+ | |1080 |
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+ | |1260 |
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+ | |N/A |
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+ | |720 |
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+ | |- |
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+ | |[[Elder rune bar]] |
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+ | |1000 |
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+ | |800 |
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+ | |1000 |
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+ | |1200 |
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+ | |1400 |
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+ | |1600 |
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+ | |800 |
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+ | |} |
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+ | <references group="a"/> |
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+ | |||
+ | While each swing depletes the remaining heat by 10 the progress gained depends on the remaining heat of the item. |
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+ | |||
+ | {|class="wikitable" |
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+ | !Heat |
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+ | !Progress multiplier |
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+ | |- |
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+ | |High heat (>66%) |
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+ | |2x |
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+ | |- |
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+ | |Medium heat (>33%) |
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+ | |1.5x |
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+ | |- |
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+ | |Low heat (>0%) |
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+ | |1x |
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+ | |- |
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+ | |No heat (0%) |
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+ | |No progress |
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+ | |} |
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{{Mining and Smithing rework}} |
{{Mining and Smithing rework}} |
Latest revision as of 10:39, 23 February 2018
Heat is the mechanic which affects Smithing in the Mining and Smithing beta, affecting the forging and processing abilities. When first started in progress smithing objects start with 60 heat before any further heating in the Forge.
The amount of heat each item can hold is dependent on the player's Smithing and Firemaking level and with 99 in both skills the maximum amount of heat is 894. Visible boosts also apply. The exact formula is as follows:
MaximumHeat = 300 + 3x Smithing level + 3x Firemaking level
For reheating an item in the Forge the amount of heat per tick is also dependent on the player's Smithing and Firemaking level and with 99 in both skills the amount of heat gained per tick is 150. Visible boosts also apply. The exact formula is as follows:
Heat per tick = 50 + Floor(1/2 Smithing level + 1/2 Firemaking level)
The Progress needed to smith an item is dependend on the tier and amount of the bar used and the upgrade tier of the item.
Bar | Progress Base [a 1] | Progress +1 | Progress +2 | Progress +3 | Progress +4 | Progress +5 | Progress Decorated[a 2] |
---|---|---|---|---|---|---|---|
Bronze bar | 100 | N/A | N/A | N/A | N/A | N/A | N/A |
Iron bar | 200 | 160 | N/A | N/A | N/A | N/A | N/A |
Steel bar | 300 | 240 | N/A | N/A | N/A | N/A | N/A |
Mithril bar | 400 | 320 | 400 | N/A | N/A | N/A | N/A |
Adamant bar | 500 | 400 | 500 | N/A | N/A | N/A | N/A |
Rune bar | 600 | 480 | 600 | 720 | N/A | N/A | 480 |
Drakolith bar | 700 | 560 | 700 | 840 | N/A | N/A | 560 |
Necronium bar | 800 | 640 | 800 | 960 | 1120 | N/A | 640 |
Bane bar | 900 | 720 | 900 | 1080 | 1260 | N/A | 720 |
Elder rune bar | 1000 | 800 | 1000 | 1200 | 1400 | 1600 | 800 |
While each swing depletes the remaining heat by 10 the progress gained depends on the remaining heat of the item.
Heat | Progress multiplier |
---|---|
High heat (>66%) | 2x |
Medium heat (>33%) | 1.5x |
Low heat (>0%) | 1x |
No heat (0%) | No progress |