In it the player must choose from three types of rods to use. The experience gained scales by the player's level in Hunter. The choice of rod had the following effects.
If the "play" option is selected on the stall, an interface opens where the rod selection can be made. The stall can also be right-clicked to quickly start catching with any of the rods. After the rod is selected, the player attempts to catch a duck for a maximum of 10 times per interaction. Each attempt could cause either experience being gained, the duck slipping away (The duck just slips away. So close.), or the duck being missed (The duck was no where near your rod, maybe next time.).
Summer Beach Party
During the Summer Beach Party it was run by Sarah.
At level 99 Hunter, catching a duck successfully with the light weight rod yielded 234 Hunter experience. Fast action rod yielded 5/3 times at 390 Hunter experience, and magnetic rod 5/7 times at 167.1 Hunter experience. An attempt took 3 seconds. Each successful attempt caused the temperature to rise by 1/3 %, so 300 successful attempts could be made before reaching 100% temperature, regardless of the rod used. Failed attempts did not cause the temperature to rise. The following table shows some typical values for Hook a Duck at level 99 Hunter, assuming maximum efficiency with restarting the activity.
|Rod||Experience per gauge||Time to fill the gauge||Item drops per gauge||Experience per hour|
|Light weight||70,200||30 minutes||10||140,400|
|Fast action||117,000||48 minutes||10||146,250|
Around 50% of the attempts are successful with the light weight rod, 25% with the fast action rod, and 75% with the magnetic rod.
At level 99 Hunter, catching a duck successfully with the light weight rod yields 160.6 Hunter experience, or 176.6 during a Happy Hour. Fast action rod yields 267.8 Hunter experience, or 294.5 during a Happy Hour, and magnetic rod 114.8 Hunter experience, or 126.2 during a Happy Hour. An attempt takes 3 seconds, resulting in a maximum of 1,200 attempts per hour. All these rates are the base value before any experience multiplier or experience-boosting set is applied.
|Rod||Experience per hour||Happy Hour rates|
There is a warning about gaining experience before starting to play that can be toggled off permanently.
A fayre attraction token was required to play, and each successful action costed one.
A successful attempt had around 25% chance to reward six fayre prize tickets (one during a Happy Hour).
During a Happy Hour 150, 75, or 225 tickets could be obtained with the light weight, Fast action, or magnetic rod, respectively.
At level 99 Hunter, catching a duck successfully with the light weight rod yielded 401.8 Hunter experience, or 441.9 during a Happy Hour. Fast action rod yields 5/3 times that for 669.6 Hunter experience, or 736.5 during a Happy Hour, and magnetic rod 5/7 times that for 287 Hunter experience, or 315.7 during a Happy Hour.
Attempting to play at the stall without enough fayre attraction tokens prompted the messages:
- You do not have enough fayre tokens to play this game. You need 1 token.
- You can get more fayre tokens and tickets from the stall by the Bucking Baroo.