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ā | {{ |
+ | {{External|os}} |
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{{Infobox spell |
{{Infobox spell |
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|image = [[File:Ice Barrage.png]] |
|image = [[File:Ice Barrage.png]] |
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+ | |release = [[18 April]] [[2005]] |
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+ | |update = Desert Treasure |
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|name = Ice Barrage |
|name = Ice Barrage |
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|members = Yes |
|members = Yes |
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|type = Combat |
|type = Combat |
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|element = Water |
|element = Water |
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ā | |damage = |
+ | |damage = 883 |
|exp = N/A |
|exp = N/A |
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|anim = Ice barrage.gif |
|anim = Ice barrage.gif |
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|animresize = 230 |
|animresize = 230 |
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}} |
}} |
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ā | '''Ice Barrage''' requires a [[Magic]] level of 94 to cast and can freeze your targets, immobilising them for 10 seconds, or 9.6 seconds for players. It requires |
+ | '''Ice Barrage''' requires a [[Magic]] level of 94 to cast and can freeze your targets, immobilising them for 10 seconds, or 9.6 seconds for players. It has a 100% chance of freezing targets when cast as an auto-attack. If this spell is used with an ability, it only has a 10% chance of freezing, or a 20% chance if the caster has [[Dark Form]] active, the effect will attempt to trigger and display the freezing animation but will not freeze the target or consume runes if the target is stun immune. It requires two [[blood rune]]s and five [[water rune]]s to cast. The base damage of this spell is 883. |
ā | When cast as an auto-attack, this spell will strike a 3x3 square area surrounding the target, hitting other players and monsters in this space. |
+ | When cast as an auto-attack, this spell will strike a 3x3 square area surrounding the target, hitting other players and monsters in this space. Damage to secondary targets is slightly less.{{CiteNews|url=http://services.runescape.com/m=news/triskelion-treasures|author=Mod Nic|title=Triskelion Treasures|newsdate=11 June 2013}} |
Ice Barrage is widely used in team [[minigames]] as it can freeze multiple players at once, preventing them from tasks like scoring in [[Castle Wars]] or reaching an avatar in [[Soul Wars]]. |
Ice Barrage is widely used in team [[minigames]] as it can freeze multiple players at once, preventing them from tasks like scoring in [[Castle Wars]] or reaching an avatar in [[Soul Wars]]. |
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As with all [[Ancient Magicks]] spells, the quest [[Desert Treasure]] must be completed in order to cast this spell. |
As with all [[Ancient Magicks]] spells, the quest [[Desert Treasure]] must be completed in order to cast this spell. |
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ā | ''Remember, you cannot use [[Lunar Spells]] or [[Standard spells]] if you are using [[Ancient Magicks]].'' |
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==Cost== |
==Cost== |
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|Rune2 = Blood |
|Rune2 = Blood |
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|Rune2num = 2 |
|Rune2num = 2 |
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ā | |Rune3 = |
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ā | |Rune3num = |
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ā | |Rune4 = |
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ā | |Rune4num = |
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ā | |Staff1 = water |
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ā | |Staff2 = |
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ā | |Combo = |
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ā | |Combonum = |
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}} |
}} |
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+ | |||
{{Listen |
{{Listen |
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|filename=Icebarrage.ogg |
|filename=Icebarrage.ogg |
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==Trivia== |
==Trivia== |
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ā | [[File: |
+ | [[File:Temple Knight Archers.png|thumb|right|[[Solus Dellagar]] casts Ice Barrage on Temple Knights during the [[Wanted!]] quest.]] |
+ | * [[Solus Dellagar]] is shown to have used a special version of Ice Barrage where it covered a 5x5 radius (while killing all of the knights in the process), though it seems to have punishing effects as he was completely drained of power after using it. |
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ā | *Some [[NPCs]] such as the Zamorakian [[Solus Dellagar]] can also utilise this Zarosian spell, hitting up to 700 points of damage but severely draining themselves after casting the spell. |
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+ | * In the past, there used to be a common method of anti-pking called "anti barraging", where a group of players (5+) would stand on one square and all cast [[Vengeance]] (or one member would cast [[Vengeance Group]]). Then they would wait for a player to cast ice barrage on them. Because vengeance reflects 75% of the damage back onto the attacker, each person hit by the spell would reflect 75% of the damage taken back onto the caster, potentially inflicting massive amounts of damage. |
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+ | |||
+ | ==References== |
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+ | {{Reflist}} |
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{{Ancient Magicks}} |
{{Ancient Magicks}} |
Latest revision as of 10:21, 8 June 2019
Release date | 18 April 2005 (Update) |
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Members | Yes |
Level | 94 |
Spellbook | Ancient |
Type | Combat |
Element | |
Damage | 883 |
Runes | 25 |
Quest | Desert Treasure |
Click animation for full size |
Ice Barrage requires a Magic level of 94 to cast and can freeze your targets, immobilising them for 10 seconds, or 9.6 seconds for players. It has a 100% chance of freezing targets when cast as an auto-attack. If this spell is used with an ability, it only has a 10% chance of freezing, or a 20% chance if the caster has Dark Form active, the effect will attempt to trigger and display the freezing animation but will not freeze the target or consume runes if the target is stun immune. It requires two blood runes and five water runes to cast. The base damage of this spell is 883.
When cast as an auto-attack, this spell will strike a 3x3 square area surrounding the target, hitting other players and monsters in this space. Damage to secondary targets is slightly less.[1]
Ice Barrage is widely used in team minigames as it can freeze multiple players at once, preventing them from tasks like scoring in Castle Wars or reaching an avatar in Soul Wars.
As with all Ancient Magicks spells, the quest Desert Treasure must be completed in order to cast this spell.
Cost
Input | Cost |
---|---|
52 | 1,481 |
Combo runes | |
25 | 5,696 |
25 | 6,351 |
25 | 7,171 |
Staves | |
2 | 1,356 |
2 | 1,356 |
2 | 1,356 |
2 | 1,356 |
2 | 1,356 |
2 | 1,356 |
Trivia
- Solus Dellagar is shown to have used a special version of Ice Barrage where it covered a 5x5 radius (while killing all of the knights in the process), though it seems to have punishing effects as he was completely drained of power after using it.
- In the past, there used to be a common method of anti-pking called "anti barraging", where a group of players (5+) would stand on one square and all cast Vengeance (or one member would cast Vengeance Group). Then they would wait for a player to cast ice barrage on them. Because vengeance reflects 75% of the damage back onto the attacker, each person hit by the spell would reflect 75% of the damage taken back onto the caster, potentially inflicting massive amounts of damage.
References
Rush spells | |
Burst spells |
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Blitz spells |
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Barrage spells |
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Other combat spells |
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Teleports |
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Aurora spells |
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Prisms |
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Other Seren spells |
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Miasmic spells (discontinued) |
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By spell kind |
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